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Recommended Items
Spells:
Exhaust
Smite
Items
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Introduction



The ado:
I want to thank Jhoijhoi for her guide on making proper guides;
My nameless friend for inspiring this guide;
And multiple others for miscellaneous assistance.
In the short answer, the Season 3 update buffed Shyvana. The slew of new items as well as the jungle changes made her better overall, and even more viable than before. Some changes in the patch make her harder to play, but easier as well. Tank items got better,
Atma's Impaler got better,
Wit's End got nerfed (slightly), etc. As for jungling, not much has changed. You can jungle pretty much any route you want, and you (theoretically) make more money. So, read on for Season 3 Jungle
Shyvana!



PROS:
-
*Insane farming/jungling speed all game
*High counterjungling ability
*High mobility
*Extremely disruptive in teamfights
*High teamfight damage
*High teamfight durability
*Is a dragon (need I say more?)
-
*Is squishy early game
*Semi-low health jungle early on
*Vulnerable to CC (hey, Merc Treads)
*CC-lacking ganks
Runes





These give you so much damage reduction in the jungle, or while ganking. These are the only runes I consider necessary, for their sheer utility and value, and are easily affordable.

I like these because this build gives you very little resistances other than your basics (and those from your



Greater jungle speed, lower cooldowns on your ultimate and



Same as with Marks, but you could also take movement speed, even though I advise against it.
You could also take AD in Marks/Quints, but I prefer this setup.
Shyvana's build depends mainly on how you play her. Damage soak, disruptive team fight anti-carry? High DPS, durable, 1v3 queen? Dueling champ? I usually change my build ingame to tailor to what is needed, whether that is more durability or higher DPS, but this build (or one similar) works for me.
Starting Items
Hunter's Machete and 5
Health Potions. Not too much leeway here for a start, especially since
Hunter's Machete is so good. Once you start to make some cash, it becomes decision time. You have a choice of 4 boots (not including upgrades), and 2 jungle items.
For boots, you want
Ninja Tabi, especially if they have an autoattack team,
Mobility Boots for extra gank/mobility, or
Boots of Swiftness if you gotta go fast.
Mercury's Treads are definitely an option especially if they have a lot of magic damage. However, you could just get
Spirit of the Ancient Golem. Eventually, you want to give your boots one of 2-3 upgrades.
Enchantment: Captain is almost always going to be the best choice for pushing and teamfights, unless someone else already is getting them.
Enchantment: Homeguard is amazing, especially with
Mobility Boots and the
Good Hands
mastery. Lastly,
Enchantment: Alacrity is absolutely fine, especially because that and
Boots of Swiftness brings you up to 425 BASE movement speed.
Spirit of the Ancient Golem or
Wriggle's Lantern?
Spirit of the Ancient Golem gives you crazy defense at 500 health and 30 armor, and, most importantly, TENACITY. I prefer this item at almost all times, unless their team lacks CC. If they have few CCs that they will use on you, definitely take
Wriggle's Lantern for superior sustain and buff control, as well as slight DPS increase.
Next, grab your
Recurve Bow. DPS and farming and pushing BOOST, especially once you grab your
Null-Magic Mantle and upgrade into
Wit's End *Dun-nu-du-duuuuuuu!*. A different option, if you want higher DPS or do not need MR, is
Black Cleaver. I personally have taken a bit more liking to
Black Cleaver, as it increases your
Twin Bite and
Burnout damage. The downside is a loss of AS, the magic damage on-hit, and the MR. However,
Black Cleaver is very strong right now, so the trade-off may very well be worth it.
Mid/Late Game
First of all: Defense or Offense?
Defense:
Now, we have a difficult decision: Super-durability, or durability balanced with DPS? I usually end up getting both
Frozen Mallet and
Sunfire Aegis or
Warmog's Armor, taking
Frozen Mallet first unless I have or will be towerdiving, teamfighting, or tanking in skirmishes. The
Frozen Mallet helps tons in ganks and duels, and you may want to pick up a
Phage early on, even if you will be getting
Warmog's Armor or
Sunfire Aegis first. Finally, pick up
Atma's Impaler,
Spirit Visage, or
Randuin's Omen. If your support isn't getting
Runic Bulwark, then get that amazing resistance god for yourself.
Offense:
There's not too much variation here, pick up a
Frozen Mallet, then
Bloodthirster and/or
Wit's End
Black Cleaver, depending on what you have already. Grab
Bloodthirster again, and you should have a full six item build.
But what about our
Wriggle's Lantern?
Extreme Late Game
If you have one, sell your
Wriggle's Lantern. I'll wait. You done now? Good. Time for your last item. You have a choice of 3 different items:
Guardian Angel,
Warmog's Armor, and
Bloodthirster. Which do you pick?
Well, If you pick the bloodthirster, that brings your total count up to 2 (or 3 O_o), so this isn't really advised, unless you do not need defense (it happens, trust me).
Guardian Angel is really nice, even though it adds no health, it gives you a shot in the arm for resistances, and the possibly game-changing passive. Just got owned in a teamfight? Guess what b*tches, I'm back!
Warmog's Armor (unless you already have one, in which case pick up a
Spirit Visage) is never a bad choice as well, because (especially in dragon form), it gives you so much more than 1000 effective health.
To consider: If you didn't fit
Sunfire Aegis into your build, this may be the time. It adds survivability, and increases your
Burnout damage (not really, but you get my point).
Starting Items



For boots, you want















Next, grab your








Mid/Late Game
First of all: Defense or Offense?
Defense:
Now, we have a difficult decision: Super-durability, or durability balanced with DPS? I usually end up getting both












Offense:
There's not too much variation here, pick up a





But what about our

Extreme Late Game
If you have one, sell your




Well, If you pick the bloodthirster, that brings your total count up to 2 (or 3 O_o), so this isn't really advised, unless you do not need defense (it happens, trust me).



To consider: If you didn't fit


This is fairly basic, we take
Burnout first because it is your jungling ability, main damage source, and speed boost/ganking tool.
Twin Bite maxes last with one point second because its main utility is to build fury faster, help destroy turrets, etc, etc.
Flame Breath is maxed second because it deals good damage and increases your DPS by debuffing their armor and adding to your damage. As always,
Dragon's Descent at 6, 11, and 16.
You can swap
Twin Bite with
Flame Breath if you really want.




You can swap



This is a jungling spell. Take it if you are jungling.


I prefer






It's not horrible, especially in Season 3. Avoid however.

Pre-


Start with your
Hunter's Machete and 5
Health Potions, and go to Wolves. Kill them once they spawn (leash not necessary), then move to Wraiths. Blue is optional, and completely up to you, but it slows your ganking time and counterjungling time. After Wraiths, gank mid if you can. If not, go kill the double Golem or gank other lanes . After Golems, get Red, Wraiths again, then gank or counterjungle. I find Red extremely EXTREMELY helpful ganking with Shyvana, so try to keep it up as much as possible. Once you have 1000+, head back to base and get boots of some kind and
Wriggle's Lantern or work on your
Spirit of the Ancient Golem. Beyond this point, just continue your normal build. If you have to return before getting enough successful ganks for this amount of gold, try to finish your
Spirit Stone or just grab
Boots.
COUNTERJUNGLING
Shyvana is definetly one of the highest tier counterjunglers. She has great mobility, fast clear speed, and great duel potential -
Flame Breath and
Twin Bite, and their health drops early on. However, counterjungling for extended periods of time is extremely dangerous. The key is map awareness. If their mid and jungle are MIA, DO NOT GO TO THEIR BLUE ALONE, unless you know for certain one/both have recently backed. However, just because their jungler is MIA doesn't mean you cannot counterjungle him. Run from your Wolves to their Wraiths, and you will be able to clear it in under 5 seconds. If their jungler appears and their mid is otherwise occupied, BEAT THE EVER-LOVING SH*T OUT OF HIM. If you start to lose the fight (wtf?),
Burnout and run away. DO NOT DUEL AN
Udyr.
Nocturne and
Trundle are possible, if difficult. If their mid is not busy, just run. However, if not caught at Wolves, you can check the Red buff you love so much. Walk BEHIND the camp into the bush and peek into the camp. Is their jungler there?
If so, wait till Red(or the jungler) gets low, then use EVERYTHING to get it (or him).
Smite,
Ignite, and
Exhaust, as well as
Twin Bite will be your tools here. I cannot tell you how many times I've
Smited the buff from their jungler while still in the bush, then killed him with it and an
Ignite. Again, caution is the key. Do not continue in a protracted fight if their mid or bottom suddenly MIA.
If not, you have two choices; wait until he appears, or take the buff yourself. If you chose the former, make sure you do not waste precious jungle time on a wild goose chase. If you choose the latter, run if their jungler appears and you cannot take them both on, or if he can beat you with Red if he gets a lucky
Smite off.
If their jungler appears in a gank, this is a prime time to counterjungle (unless your laners need help). Run to Wolves and take them or Blue, or run to Wraithsand take them, Golems, Red, or all 3, depending on how much available time you have. Then return to your jungle and clear it. +1 awesome point for you.
Again, I cannot stress this enough: MAP AWAERNESS IS KEY. If their bot/mid/top suddenly disappear with no reason, get ready to bolt at any time, if you do not run instantly. You lose your awesome point if ganked in their jungle. Avoid using your
Dragon's Descent while in their jungle, and save it for the escape to jump over Dragon, Baron, or mid walls.






COUNTERJUNGLING







If so, wait till Red(or the jungler) gets low, then use EVERYTHING to get it (or him).






If not, you have two choices; wait until he appears, or take the buff yourself. If you chose the former, make sure you do not waste precious jungle time on a wild goose chase. If you choose the latter, run if their jungler appears and you cannot take them both on, or if he can beat you with Red if he gets a lucky

If their jungler appears in a gank, this is a prime time to counterjungle (unless your laners need help). Run to Wolves and take them or Blue, or run to Wraithsand take them, Golems, Red, or all 3, depending on how much available time you have. Then return to your jungle and clear it. +1 awesome point for you.
Again, I cannot stress this enough: MAP AWAERNESS IS KEY. If their bot/mid/top suddenly disappear with no reason, get ready to bolt at any time, if you do not run instantly. You lose your awesome point if ganked in their jungle. Avoid using your

Season 3
Shyvana is an absolute DEMON no matter how she's build, and is amazingly effective in most team compositions. Enjoy burning everyone else to a crisp!
Thanks for reading,
-Junksie

Thanks for reading,
-Junksie
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