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Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Fleet of Foot (PASSIVE)
Sivir Passive Ability
You are new to sivir ?! ( If not ignore and continue at the next chapter )
Click me
Every AD Carry runes should work, flat attack damage fitting the most because of her good scaling on

Examples for other usefull runes:
Armor penetration (= pro: higher Dmg output, con: does only passive enhance q-scaling)
Attack Speed (= pro: more Dmg over time,con: reduces early game dmg in comparison to other runes)
Lifesteal (= pro: more sustain, con: reduces early game dmg in comparison to other runes)
Masteries
Fairly standard 21/9/0 for maximum damage, while having decent defence.
Basics
1. We want to max

2. We want to max

3. We want to get


The only question here might be, why do we skill Ricochet at lvl 1 ?
Answer: To shove in the lane as fast as possible and therefore getting an advantage fast and early.
Tipps
Boomerang Blade
- for maximum damage hit the enemy first (do not hit minions before you hit the enemy champion)
Ricochet
- while ricochet is active you have increased attackspeed
- activate ricochet after you attacked the enemy to deal more damage( Riochets resets the attack animation )
Spell Shield
- do not waste your shield on the first spell aimed at you, comprehend which spell is lethal and therefore needs to be blocked and which one is not.
On the Hunt
- do not waste for return to lane situations ! This ability can make or break your junglers or the enemy junglers gank.
General
- while your tear is not upgraded spam abilities even out of combat to acquire stacks faster
- dominate your lane by pushing and harassing under their turret for maximum annoyance.
First off to note however is, that the items we choose have to work around the champion and not the champion around the items. Therefore the Standard ADC build even though it provides you maximum damage is in my opinion not the way to go for sivir(Standard ADC Build).
Why ? , because the usual ADC build does not focus on enhancing sivirs natural strengths, it is just designed to make you an hard hitting target with one of the shortest auto attack ranges ( Sivir = 500 ; Caitlyn = 650/Source).
Pros / Cons of Sivir
Sivirs Strengths
-
1. Fast pushing
2. Strong early game
3. High damage output early
4. Easy harassment of enemies in the lane phase
5. One free get out of jail card with spellshield
6. Excellent farming capabilities
7. Massive AOE Damage
Sivirs Weaknesses
-
1. Slow mobility
2. Short auto attack range
3. No reliant single target burst
4. No build in flash mechanic
Starting Items
There are mostly 3 choices which can be considered good:







Since we want to play easy mode we naturally decide to go for this starting items choice.
First back to base




Second back to base
Now we want to maximize our early game strengths. Therefore we acquire




The inventory should now look something like this:






or this:






Manamune
This item is considered core, because it is giving you all the early game pressure you ever dreamed of having on an ADC, while not relying on the use of spellshield to refreh your mana pool( Using

Even though late game there are items that could do better for you, like



Bloodthirster
The most Damage you can get in a single Item and topping that off with nice, solid 12 % life Steal. You want flat Damage as Sivir to scale your abilities with. So this Item is a must have as Sivir, always!
Sword of the Divine
Probably the most controversial item choice. It provides you passivly with non reliant attackspeed. Well non reliant ? Yes, should you decide to use its active ability the attackspeed provided by sword of the divine is gone. So why should we get this item over


The Answer is not that easy;
Let's look at the pro's and con's of sword of the divine
Pros:
-
1. Enhance's Attackspeed
2. The item is with 2200 gold cost the cheapest attack Speed - item available
3. Increases your potential to burst
4. Gives you 3 guaranteed critical strikes
5. Synergieses godly with Ricochet
-
1. Its passive does not give you any boni besides attack speed
2. While on cooldown your attackspeed buff is gone

But Sivir is not any ADC, the lower movement speed should not greatly impact you cause you always have

Berserker's Greaves
Easily the best boots available for an ADC. Only get





So how exactly do we push and harass as Sivir early on ?
Starting off with

Granted you achieved to maintain vision, you should continue to siege the enemy tower and trade damage with your lane opponents( Remember: You started with 5*

Applying the described strategy will leave your oppostion usually with half their hitpoints, while you have taken hardly any damage ( or regenerated it quickly). In this stage you should now drop all aggression and try to freeze the lane in the middle or in front of your tower and ask your jungler to come bot for some easy kills. ( Do however trade damage if you have the possibility to.)
Playing as Sivir in later stages of the game:
Assuming you have acquired your core items, team up with the other champions and start siegeing a tower. Harrass with


If an enemy champion drops low on health during the siege, ping your team to attack, activate




( Remember: While Sword of the Divine is on cooldown your Damage output drops significantly.)
Generally speaking you want a support which is good at the same thing as you are good in. For Sivir this means you want a support, which can help you push, keep you safe, provides you vision and most important can help poking your opponents. Therefore all in supports, like

Godly Supports



Good Supports







Okay Supports




Foes
Manamune Sivir does not have any ADC - opponent outclassing her. But she will have a hard time against lanes, that can set up ganks easily and farm exceptionally well under their turret or poke her. Manamune Sivir also is very vulnerable to mobile junglers spamming ganks on her lane.
Natural Enemies








Build 1 follows the Manamune + Sword build.

Build 1 buys 2

He will go 2 times back before 15 minutes to purchase his early items and pick up 2*

Build 2 follows a " normal ADC - build".

Build 2 starts out with 1

He will go 2 times back before 15 minutes to purchase his early items (




Build: Potions before 15 mins (2 potions per back to base/2 times back) Gold lost by buying and selling Doran's Blades "More" Gold cost total: All in all price: |
SPACESPACE |
Manamune + Sword Starting out: 5* ![]() 3* ![]() 4* ![]() = 12*35= 420 Gold 2* ![]() = 528 Gold 420+528 = 948 Gold 15423 Gold |
SPACESPACESPACESPACE |
Standard ADC Starting out: 1* ![]() 4* ![]() = 5*35= 175 Gold 1* ![]() = 264 Gold 175+264 = 439 Gold 16214 Gold |
Muramana + Sword Build is 800 Gold cheaper. It's safe to assume however that 800 Gold for finishing your build will not affect your game in any major way.
Items at different time marks
The following Items one could have farmed under the following conditions:
You missed every 5th Last Hit (80%).
(Gold over time, minions additional value over time and starting gold included)
10 minutes:
total Gold: 3260
flawless farming: 3704


20 Minutes:
total Gold: 7256
flawless farming: 8413


30 Minutes:
total Gold: 11992
flawless farming: 14060


37 Minutes:
total Gold: 15530
flawless farming: 18302


Conclusion
The trade off between Manamune Build and a "Normal" Build is basically around 30 damage early on ( minute 10 ) for unending pressure by spamming your abilities. And if this pressure does not lead to an advantage for you, you are basically almost even with the normal ADC - Build in effective combat stats. It is on you to decide if you like to lane with unending mana and unending opportunity or try to start the usual ADC arms race.
R > Q > W > E
Start out with:



Get ASAP:


Aim for:




DOMINATE !
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