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Sivir Build Guide by Harith_Ducklett
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Threats & Synergies
Early levels are not a threat since you can easily block her Q with your shield, but make sure your support plays safe too... Level 6 is dangerous since she can flash and ultimate for so much damage and a stun, watch out and play safe. Make sure you can save yourself if she flash ultimates or you can block it with your shield.
Not much too worry about besides her Q. Her Q is the only damge ability you can not block. Tell your team when she is level 6 though the snipe is unlikely. Careful if she baits your shield with a W if she has ultimate up. Always try to block the ultimate if possible.
Not much a threat, try and 2v1 the adc if he roams. His Q is the only damage ability. Don't take any of his Es into a place without vision of all enemies. Ping missing since he'll definitely roam.
I would have put Blitzcrank lower if he couldn't hook your support who potentially would feed the enemies. Don't try to bait his Q unless you're very confident. A good BLitzcrank will know walking up and using his E followed by R and Q when you run away is more dangerous than a Q-E-R combo sometimes in lane, so be careful. If he walks up, walk away, when he backs off auto attack him. Ping missing if he roams, since a landed Q is almost always a kill.
Not crazy dangerous. Dodge or shield his Qs and use your own Q when his E is down. Try not to fight when he uses R because of the slow.
An easy match up in my opinion. Her Q is fairly easy to block since it is long ranged and she'll try to use it from far. If she ever places down a trap, it is free mana. She out ranges you, so don't take too many auto attacks from her. If she ultimates you, you can easily spell shield it or have your support walk in front of it worse case scenario.
Unsure, have not seen this match up before, but his ultimate is spammable, so watch out for that.
Your pure counter, he does so much damage early with his Q allowing him to farm easily. His ultimate can also catch people off guard globally and he snowballs hard. His main damage is unblockable with your shield which sucks. Your only hope is to outfarm and kill him in teamfights quick. Hopefuly your suport abuses his potentially poor positioning due to his Q.
His skills are relatively easy to block, but he has a lot of them. He will use his Q to cs, so if you want to fight him, wait for that moment. WARN YOUR TEAM when he turns 6, he will not be afraid to spam his ultimate everywhere. You probably can easily block it though. He becomes very weak without his skills. Punish him if he uses his E to cs or engage by using something which he will need to dodge since he has no way to re position without his E besides his flash. He probably won't win lane, but will scale very well into the mid game.
Not too sure about this match up. He can easily be out sustained and he can really only disengage or all in. He is also melee, so you can weaken him with autos. Just don't stick so near each other since he could possibly double knock up you guys,
Mainly seen top lane and jungle, but can be an ADC too. His Q burst damage along with ultimate is insane, just farm up and try to back after him since he pushes waves fast and will make you miss cs.
She excels at disengage and protecting her ADC. Kill the ADC quickly and she will practically become useless. If she hides a charging up tornado in the bush, you can hear it, so keep you ears sharp.
High and insane mounts of damage. Avoid taking his Qs by either shielding them or avoiding them. He can often be combo-ed with a snare sp for double snare, so be careful of being caught out. Just punish his lack of escapes and poor positioning when he ults. His ultimate is also useless if you walk out of its range.
Weak early game, but hyper carry late game. Deny her cs by pushing in the waves or zone her. You still want to prioritize farming but denying her gold is great to keep her at bay too. Her E is free mana if she uses it defensively/randomly. Her W is also easy to block. Warn your team when she is 6 and be careful when you are low since it does more damage then.
Kill her quickly, not too much experience against her. All I can say is to not have fights with her which are really long since that will give her high damage. Be careful of missing your Q since she'll jump around everywhere.
She is a carry support which mean she will kill you along with her ADC. Try to block her Q and just farm up. IF you want to kill them if your jungle comes(or just 2v2) try to bait the shield then engage after.
He can out range you with W, but just punish his laning phase. He will be too strong late game, so just deny him cs or kills early. Potentially ask your jungler to come and kill him. He doesn't have much without his skills or items.
Another all in support, the way to punish her is to not let her kill you. Block her gap closer with a shield and ping missing if she roams.
Too many abilities to block, you can try to shield his harass, but all ins will include taking a least one Q. He has good mobility with his E, so try to wait for him to use it before throwing out your Q. Outfarm him and become stronger than him as the game goes on.
Not much to worry about, you can easily shield her Q harass or just stand behind the minions. All she has is the ability to keep her ADC alive for awhile and low damage harass.
High damage support like Karma, but worse for you. She is mainly use mid lane and has no statistics as support on champion.gg, but I see her support quite often. She'll throw out her E every now and then as harass, but that moves so slow, it might as well be free mana. Be careful of her Q because it will screw you over from the cc. Her burst is also insane with the potential to catch you when you escape. Just punish her before she gets items because of her decently long cooldowns and high mana costs.
Not really a support, but seen it several times. His Q travels slowly and is used as harass, so it might as well be free mana. You can also shield his ultimate, so try to. Focus the ADC as usual because he is really tanky and just beat him after.
She can only do a lot of damage with her Q, the rest is not much. Don't get caught out in her ultimate though since it does so much damage. Outfarm her and win.
Her Q is so annoying, but can quite easily be shielded, getting hit by one will punish you harshly, so always shield it. Just stay out of her W to avoid thunderlords and avoid using you Q when she uses her E. Don't let her ultimate catch you, walk out of the range.
All you have to do is shield her ultimate and Q. Her Q is very hard to land, but is punishing when it does. She has a lot of sustain, so don't need to harass so much. Her ultimate can also be easily shielded or walked around, so she's not much of a threat.
A better top laner imo, but is played as a support. He can only all in. I mean he has harass, but its weak. His Q is a worse version of Blitzcrank's imo, it can only also be used as an escaped. He only provides a lot of cc.
Nunu & Willump
SUPER low winrate for a reason. All he has is a W to speed up his ADC and his E to harass which is easy to shield. His Q only sustains himself. Just don't face-check any bushes and don't group and you are fine.
Like Graves, she is better top laner. Quinn only has an annoying Q. Just cc her and she is dead. She is also targetable when she uses her E, so your support using cc on her is more than enough. Just walk away when her passive is on you.
ANOTHER champion which is better top lane. She is melee, so harass her. Stay away from the walls and step on her passive. Don't let her Q hit you twice. Never had this matchup, but I would assume it's easy unless she stuns you with her E on a wall.
Melee champion, just avoid his taunt and you're good. Tell your team when he is level 6.
Just like any mirror matchup, its a skill matchup. I put it in the middle. If you get a lead or they don't back and you have an item advantage, you can kill them over and over to snowball. Just ward if you're ahead. If behind, buy a cull and cs to get back in the game.
Don't bother, just cs. XD. If you wanna kill them, kill her first, that heal is too much. Tell your team when she is level 6. The recent changes also made her better offensively, so be careful about that too.
Not much sustain, but good poke with Q, so try to shield that. I wouldn't say she is a tough match up, but careful of her high damage and AoE stun.
Don't let him Q you, shield it. Once he slows you, he will get 3 stacks and eat you, so say goodbye. He can also save the ADC if they get low, so keep that in mind if diving. Tell your team when he is 6 in case he roams.
Don't really see him often, but he has a heal for sustain and a stun, so try and shield that.
Annoying match up... Block his blind and buy a pink or sweeping lens if your support does not. Shielding his blind will save you so much because it negates your W.
Thresh is complicated and versatile champion who can engage, peel and disengage. Shield his hooks and you should be fine. If getting caught, flash over his ultimate and be aware his lantern can quickly close a gap for the jungler and shield the ADC.
She can quite easily escape and has disengage with high damage output. Shield the bombs when they explode or before they land if possible. Outfarming her will win the game for you probably.
Also an unknown match up to me. I assume it would not be too hard, though his pillar is annoying, stay away from walls to not be caged in from the turret.
Insane range and damage. Care for his stealth since he will burst you down quick like an assassin. His teamfight is pretty insane too, so make sure he doesn't snowball.
I also don't know this matchup. I would just farm up and try not to be ulted out of position.
His poke from his Q is painful, but is usually from far range, so you can shield it easily probably. You will have a better team fight as long as he doesn't get a multiple hit on his ultimate.
Easy match up early, push the waves and ward. She can't kill you no matter what pre-6 and shoving in the lane allows you to farm well while making her miss cs. Vayne needs gold and this will deny it from her and lead to a win. Just don't dive if she has ultimate. You could also freeze the wave and zone her instead and try to punish/poke/kill her when she tries to cs.
Bombs can be shielded, but his ultimate makes his lane much more forgiving. He doesn't have sustain, so you should outfarm and win lane that way.
High poke, high damage, annoying since her combo is spammable and relatively on a short cooldown and easy to land. Just imagine her as an Apc and avoid taking to much poke.
High poke which is annoying, but all skillshots aren't hard to shield especially his ult. His stun is all you really have to worry about.
Idk, but he's bad, so just no. You probably won't see any Galios besides from trolls, so you should be fine.
Also not sure about this, but just be careful when he turns level 6 because he can drag you anywhere.
I think I am done with this guide and won't update this much anymore. If you have questions I don't mind answering them so go ahead and ask if you want to.
I've been playing Sivir ever since I started LoL and used her to get to level 30 and have over 100k mastery points with her. I will soon talk about masteries, item preferences, game play, pros and cons, and more. Please comment to tell me how to improve.
Why play Sivir?
You should play Sivir because she is a champion which does well during the laning phase and farms very well. She spikes up in power the moment your team starts to group with her ultimate and AoE damage which is now insane since her W's bounces can crit now. Sivir is not a hyper carry, but excels at defending base, pushing, grouping and is also a pretty safe pick with her shield. She also has one of the easiest farming kits in the game. Her kit is quite unique for an ADC and provides a good amount of utility while being forgiving enough to help your team when you fall behind.
Once again I'll say this, please feel free to comment and give me constructive criticism or suggestions or comments on grammar or clarity issues.
-Brings a lot of utility
-Has insane damage mid and late game
-Quite safe with a shield
-Insane pushing/base defending power
-Can turn fights with her shield and ultimate
-Best waveclear, maybe with the exception of Gangplank.
-Squishy (just like every ADC, but Graves).
-Not very long ranged
-Needs her items for damage
-No reliable escapes/dashes
-No crowd control
This spell is a MUST TAKE. Flash is the most versatile spell and can be used for many purposes. Almost every champion takes this the exception of several champion such as Shaco who has his own Flash ( Deceive), but even champions like Ezreal who have their own blink ( Arcane Shift) still take flash showing how good this spell is. This spell gives so much and has a lot of potential do things such as outplay, secure kills, escape, etc.
How to use flash offensively:
-Get in range of an enemy so you can Boomerang Blade or auto attack range to finish them off.
-Careful if they are under tower especially if it is in the early game because champions like Blitzcrank or Poppy can punish you if you try to dive them.
-Use it to avoid damage and run away from enemies when you are low health.
-Avoid skillshots or to outplay.
-Flashing over walls more than often let's you survive.
Not really an offensive spell, but it does give a short burst of movement speed, so you can use it to catch escaping enemies without shields or dashes.
You should almost always use it for defense or trading. Often people wait for their hp to get really before using it as an element of surprise to catch the enemies off guard and win a fight though this is risky against bursty champions. Remember, don't ever hesitate to use this to save an ally. If you are low but can heal from lifesteal/recall without punishment, don't use this spell to heal up randomly. Just don't waste this spell if you're going to die anyway.
Barrier is outclassed by Heal. Heal not only gives a sense of security to yourself, but also to your support since you can save each other. Barrier is more of a selfish spell, so just take Heal. Heal also has a nice movement speed buff for a short time unlike Barrier.
Ghost is similar to Flash. They both have very similar uses, though Flash can be used more of a surprise since Ghost is not in an instant, it can more easily be reacted to. Flash also gives a better outplay potential since you can more easily dodge skillshots.
Exhaust is like Heal for supports as a default spell. Though if your support takes Heal and you take exhaust, it won't change much during the laning phase, but will decrease your ability to survive afterwards. In my opinion, your support is better with it, but you can take it instead sometimes. Building lifesteal may compensate for your lower sustain without heal.
Sometimes your support will take this over exhaust to secure kills. Your support should only take this if they are a support which makes it a kill lane like Blitzcrank. In my opinion, you should never take this because this will make you more vulnerable. Even in a kill lane, you should just let your support take it instead.
Teleport in my opinion is not very viable as a ADC, though it brings a lot of utility and is very good to have on at least one person in your team. Smite is only for junglers, so you shouldn't be taking it. Clarity is pretty bad since you already have you Spell Shield.
I personally take exposed weakness though others take feast for the sustain early. Exposed weakness is easily proced with our Ricochet and on top of that, our ultimate also boosts out allies. I think this improves our late game rather since we are our late game is our main focus.
You more damage the longer you live, common sense right? I favor this over Natural Talent because I like to live longer rather than get more damage from our poke off with Boomerang Blade. This also sustains us in lane.
2 kills gives this more value than Oppressor . You're the ADC, so you should be getting kills, Oppressor also is cc reliant, so getting it would weigh you down in 1v1s since you have no cc and not all supports have a lot of cc, so Bounty Hunter is better.
We are AD, not AP. Easy answer, mages take the other, fighters, ADCs, etc take armor penetration. No contest, you shouldn't be taking the other option.
You attack a lot. Fervor of Battle likes that. Sivir has good synergy with Fervor of Battle with her On The Hunt and Ricochet, so why not take it along with some AS items. She easily can generate sever stacks on Fervor of Battle , so this is the best choice.
ADCs don't roam...at least you shouldn't during the laning phase. As Sivir, you should be focusing on farming and not only does this help with that, but the other is useless through the laning phase. You should only leave lane when you start to group or when you got the turret and you won't lose your's when you help other lanes out.
This is the best choice, the others don't mean much to you. Runic Affinity is only good as a jungler or a mid laner which knows they'll get blue. Assassin is pretty bad since you will almost always be with your support. Secret Stash will give you more sustain. It is clearly the best choice.
You don't really go mana hungry UNLESS the enemies decide to NEVER throw out any skills at you since you have your Spell Shield which refunds mana. Even when pushing with Ricochet, you should have mana still. Merciless will improve damage, so this is better.
This is better since you'll be the one killing the minions, not your support. Good in skirmishes and fights also.
Infinity Edge VS Essence Reaver
So, do you start Infinity Edge or Essence Reaver?
Infinity Edge has always been a core item on many ADCs. You should get Infinity Edge if you don't find yourself wanting to use your skills while they're on cooldown. If you are auto attacking a lot for harass and not having trouble shielding skillshots. This also builds out of pickaxe if you bought this first back.
Essence Reaver is a great item imo. I really like the cdr, but I personally rush Infinity Edge. You should get Essence Reaver if you find your lane being a poke lane and you are using your Spell Shield a lot to avoid damage though sometimes it is down and you take the damage. Also get it if you aren't having many skirmishes since this is more defensive and less damage.
Remember, if you are using my build, you will still build the other item in the end.
TLDR: Essence Reaver-Defence and getting poked a lot. Infinity Edge=More damage and more fights, you are shielding abilities well. It's a matter of preference. I like Infinity Edge better first.
This is your IDEAL first back. If you have no idea if you want to build Essence Reaver or Infinity Edge, this is perfect. The stats given are great and though costly, it is better than the others. This is amazing if ahead.
This is if you're going Essence Reaver first. Cheaper than a B. F. Sword, but the AD is significantly less. Only get this if you want to have your shield more or else get a B. F. Sword if you can afford it.
Only get this if you are going to start Infinity Edge. Vampiric Scepter is probably better if you are behind, but if it is practically even, consider to get this if affordable to build it into your Infinity Edge later rather than being put behind on items.
This item is great when behind. If you want to out sustain the enemies or stay in lane to farm longer, buy this. This will allow you to farm to the late game and catch up. I don't recommend buying this AND Cull because you'll be very far behind. Build this into a Botrk or bloodthirster later.
I REALLY like getting a Cull. Many people think the Cull sucks. I still always start Doran's blade, but often get a Cullwhen I back very soon after. Cull delays my first/second item, but allows me to get my second/third item quicker. Sivir is not an early game champion, so it's fine being delayed in the early game. Not only does this provide decent stats, it also pays for itself AND makes you earn gold. Cull is also great when behind because it gives sustain. If you hate Cull, maybe try it out once on Sivir, still don't like it? That's fine, it’s your choice on what you build.
Buy these when you have 300g leftover and don't need pots. Always get these guys at some point, I usually get them before/after Infinity Edge. Upgrade them after Infinity Edge or after Statikk Shiv/ Zeal item.
Refill your supply when backing, usually stop buying around level 10. I like having one or two at a time for sustain, but if you have a Soraka, you probably won't need them.
Now you should either have finished your Infinity Edge or Essence Reaver and got tier 1 boots. It's your time to choose now your second item and boots. Even though you have 2 feet, you can only pick one of the two boots, so make your choice of cdr or attack speed.
Why should/would you buy a cull?
In my opinion, cull is highly underrated and looked down upon by the community. I still think that you should never really start with cull because it is outclassed by doran's blade stats and sustain. However, I think this is a great item for first back especially wheb behind. While it lacks sustain, this will still give you some. Don't forget your sustain will be doran's blade and ALSO cull. This will definitely allow you to stay in lane longer and farm to the late game. Speaking of farming, that's what the cull is for. At 100 lane minions killed, you get 180 back. Cull is not for the stats, but mainly for the gold. Cull pays for itself. Think of the stats as a bonus. The cull earns you gold and allows you to get your second/third item quicker though delaying your first/second item. This is great for Sivir because she has one of the easiest farming and wave clear in the game. Not only that, but Sivir is a late game champion, she just needs to survive early and excel late, the cull encourages that significantly.
Tldr; Earns you gold and pays for itself giving you okay sustain. This allows you to get later items quicker though delaying your early ones which is fine because you are a late game champion.
When To Get Cull:
Cull is best when you are behind or have a passive support/are forced to back early in my opinion. I'll go through each scenario separately. I dislike Cull when ahead, because it allows the enemies to catch up quicker. When behind, cull is great because it allows you to catch up on items while giving you sustain. If you have a passive support, you generally stay in lane longer and farm more. This will make your lane a farming lane which is what Sivir excels at. Sivir usually will outfarm anyone since her kit is perfect for farming. Cull will give you a huge lead with the passive since you already should be outfarming them. When you are forced to back early, you have not many options to buy besides long swords, Doran's Blade, Dagger, boots and Cull. Since its still early, Cull's sustain is pretty good. It will allow you to get those later items quickly and you can just play passively and farm. Just keeping on par with cs with Cull will give you a lead, but ourfarming them will give an even bigger lead. Sivir will probably outfarm since her kit is so good at doing just that.
In my honest opinion, I personally think Cull should ONLY be bought on late game champions who can farm but never as a starter item. Late game item reliant champions should buy cull and try to farm until then and use their late power to win the game. Champions who have trouble farming should not get this because it's passive won't be of too much help. Rather champions with good wave clear should buy it because it is heavily reliant on farm. An example of someone who should buy Cull in my opinion is Gangplank since he fits all the criteria stated above or Kog'Maw since he is item reliant and the 3 life on hit works great with his Bio-Arcane Barrage.
So, how do I usually play Sivir?
Let me break down how I play this champion into three parts: Early, Mid and Late game.
Generally I just want to farm throughout the early game. Of course with the exceptions of when you have your jungler come. Generally I try to push the waves so that there is more bottom side pressure which also gives us time to do gromp if we want or potentially dragon. If we do dragon and their bot lane comes, they will probably miss half to a full wave of cs giving you a lead. If behind on cs/kills, just buy a Cull and farm back into the game. If you hate cull, buy a Vampiric Scepter if being poked.
Advantages of pushing with Sivir:
-You generally will still get all the cs since your Ricochet and Boomerang Blade make it really easy to cs.
*Generally you would naturally push the wave with Ricochet anyway.
*Your Spell Shield allows you to push even more since you can get mana for abilities to push back.
-More map pressure
*Pushing gives you the ability to either do gromp for more gold/exp; pressure dragon forcing the ADC to miss cs if they come or have 2v3 if their support and jungle come; you can also back more easily if they can't push back and have an item advantage which is when you don't push and you zone them or force them to back and miss cs.
-You probably will outfarm them
*Farming under tower is always more difficult then outside of tower. This can often lead to free poke on them with your Boomerang Blade or them using mana to cs and giving you a lead in trading if necessary.
-When you use your abilities to push, you also harass them if they dare to stand near the wave.
*Your Ricochet will bounce onto them for free damage from very far away. You can just walk away or spell shield if they try to retaliate.
*You can aim your Boomerang Blade to hit the enemies through or beside the wave for damage. If hitting from beside the wave for more damage, you can quickly walk back in front of the wave for the return to hit the wave.
-It is also hard for the enemy ADC to recover and push the wave back when you decide to back and shop.
Cons of Pushing:
- You are more vulnerable to ganks.
* If you have map awareness and a support with a Sightstone/ pink ward you should be fine.
-Your jungler can not gank.
* Unless you dive, but its dangerous in the early game so I wouldn't recommend it.
* There is a potential to gank if you back/ do gromp and their ADC is pushing the wave. Ganks generally will lead to a kill since you have a team fighting ultimate(on the hunt) and your jungler can catch up quickly. You could not push instead and use this to your advantage.
Tldr; Pushing the wave will lead to many advantages and is easy to do with Sivir. You have to ward to be safe though and be confident in your farming abilities. You probably won't get counter pushed when in lane. You have to be careful of ganks, your jungler also can't gank when your lane is pushed. Your main focus is farming.
You should probably be almost halfway through your build at the beginning of mid game. Help out other lanes to get down outer turrets if not down. You should let your lane get pushed if your first tower is down and then tell your team you're backing when the huge wave gets near to gromp and push lane, but don't overextend without vision. One advantage Sivir has is her amazing waveclear. You won't take long to push or clear waves at all. The enemy ADC probably can't say the same. You can often force a 4v5 when they have their ADC go bot to clear the wave. Your On The Hunt will not only have huge teamfight impact along with your AoE damage, but it also allows your team to close a gap to force a fight. Make sure to also focus on objectives like rift herald or dragon and ALWAYS have vision on dragon even if YOU have to buy a pink ward. If you want, you could split push as Sivir if you're team is strong enough to 4v5 or hold towers. How I split push is that I buy a blue trinket and ward their jungle to be able to see if they come to flank me. I use ricochet and boomerang blade to one shot waves and if I have enough minions and no one is near, I will use on the hunt to take down the tower. Something people don't always know is that your ultimate does bot only buff you and your allies in range, but your minions too. Don't be afraid to burn this if someone comes if you can escape. However, I don't recommend split pushing since you are great in teamfights with just your ultimate and you lack reliable escapes. In my opinion, at the end of mid game/late game is when you are strongest and should be trying to pick team fights.
Tldr; Group up and take objectives. Team fights are good for you with your ultimate and AoE damage.
This is your time to shine when trying to team fight. You will have tons of damage for everyone on their team when just attacking one person with your Ricochet. Your Boomerang Blade will make any squishies who dare to take both the initial hit and the return cry. Your Ricochet crits with Infinity Edge will be too much for them to handle while practically never being on cooldown. If they try to cc you, you will just Spell Shield it off and continue to kill them. I haven't even mentioned your on the hunt which not only turns tables but crushes anyone trying to run away. If somehow your team is terribly behind, you can easily defend inhibitor turrets with you amazing waveclear. If something wrong happens and you are caught out alone, you can just pop your ultimate and escape if you have vision and map awareness. Your ideal late game is to group up and fight while taking things like baron and inhibitors with ease from your waveclear.
Tldr; You should be really strong here and able to do tons of damage in team fights with good positioning and shielding. If behind, you can clear waves super quick and easily to help carch up.