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Skarner Build Guide by SkarSkarSkarner

Top Skarner Top/Jungle/Mid fun builds and general guide

Top Skarner Top/Jungle/Mid fun builds and general guide

Updated on October 15, 2021
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League of Legends Build Guide Author SkarSkarSkarner Build Guide By SkarSkarSkarner 17 0 17,480 Views 6 Comments
17 0 17,480 Views 6 Comments League of Legends Build Guide Author SkarSkarSkarner Skarner Build Guide By SkarSkarSkarner Updated on October 15, 2021
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Runes: Default Top

1 2 3 4 5 6 7
Resolve
Aftershock
Shield Bash
Conditioning
Overgrowth

Sorcery
Manaflow Band
Transcendence
Bonus:

+8 ability haste
+6 Armor
+6 Armor

Spells:

1 2 3
Top
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

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Jungle Role
Ranked #9 in
Jungle Role
Win 53%
Get More Stats
Jungle Role Ranked #9 in
Jungle Role
Win 53%
More Skarner Runes
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Items

Threats & Synergies

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Champion Build Guide

Skarner Top/Jungle/Mid fun builds and general guide

By SkarSkarSkarner
Who am I?
Hi, I'm SkarSkarSkarner I have been playing LoL for 3 years now, in the two resent years I became a Skarner do to my love for off-meta champs, Skarner top was my first off-meta I played, and do to this I finally became a better player, coz I never found a champ I truly liked and always played a diferrent in every match, but now I have the one and It's Skarner,after maining Skarner for such a long time I think I'm ready to share my knowledge that I gained in these two years.
Why skarner is my favourite champ and why you should try him
Skarner is a very old champ, his kit is very old, a stat checker and he may feel one dimensional for someone playing him for the first time, do to these factors very few people play him.

But why do people even play Skarner, simply because he is a fun champ to play, being fast as a train going full speed to smash someone, his cc is unmatched and also being very tanky are the reasons why people play him.
So why do you play him in solo lanes?
Yes that's a very common question you may get when you try him play in solo lanes, because his passive are in the jungle and river, so Skarner is much weaker in lanes whitout his passive buff zones, the reason being cc locking someone under your turret.

They may also say that Skarner has mana issues do to not having his passive zones aswell, this problem can be easily solved, by using Manaflow Band or Tear of the Goddess, there are other options, but these are the most reliable.
Why these runes specifically
So why use Aftershock, Grasp of the Undying, Conqueror, Phase Rush, it's a very simple question, in toplane there are a lot of stat checkers, very powerful early game champs, Aftershock/ Grasp of the Undying helps to survive the early game. In the jungle you may ask why not just go Phase Rush, if you just wanna run away then yes, but if you wanna feel like a Raid Boss you will need Conqueror. Then why not go Conqueror or Aftershock in midlane, well in midlane you'll rarely proc Conqueror and the enemies will burst you faster than you can proc Aftershock and a lot of champs in the midlane have alot of mobility, so to catch up to them you'll need Phase Rush.
Why run different builds for every lane?
The answer is different needs. Example: in the Top lane you need tankyness, but also damage, because you can't always rely on turrets, thus you build Sunfire Aegis, in the Jungle you need a quick way to proc Conqueror and big enough damage so you actually heal from it, thus you build Trinity Force and in the Mid lane you need to quickly get to the target, but because Mid lane is full of squishies you don't really need damage, thus you build Turbo Chemtank.

But you can just go Phase Rush in every lane with Turbo Chemtank and it would be successful, but it wouldn't be as fun as killing someone in seconds while lifestealing through the whole enemy team or being super tanky and doing big damaga at the same time, now would it?

So what's up with Hail of Blades. Simply put, it's a build with two things in mind.1 Skarner can't really take extended trades, so we're maximizing his trading combo power.2 Item Haste by lowering item passives you get more procs of them thus gaining huge power, by activating them more often. Even in match ups where you usually don't want to trade, this build gives you that power to trade with anyone even ranged champs, reason being, Hail of Blades gives the trading combo two Crystal Slash activations, while the enemy is stunned. The goal with this build is: trade with your enemy laner with trading combos, until they have critically low health for you to finish them off.

Phase Rush, Divine Sunderer, Muramana a build with Phase Rush, but not with Turbo Chemtank. Divine Sunderer, Muramana is a very powerful item combo in Toplane, suprisingly this build has alot of burst. But lacks resistances and to make it work without resistances you need Phase Rush, plus it help against kiting, coz you can't tank as much dmg as with the other builds i have featured.

This build was actually made by someone in Aqua Dragon's discord server, who goes by the name of Kral. Go check out one of Aqua Dragon's guides if you would like join this server.
The jungle clear
This is the jungle clear I would tell anyone to use on Skarner- start your clear on the bot side
Red clear:
Red Buff -> Krugs -> Raptors -> Murk Wolves -> Blue Buff -> Gromp .

Blue clear:
Blue Buff -> Gromp -> Murk Wolves -> Raptors -> Red Buff -> Krugs .

If you know that the enemy won't be at the Scuttle you're at, skip Gromp / Krugs to secure it.

Keep in mind that Skarner has a slower clear than most meta champs.
How to play the giant crystal scorpion known as Skarner
I will tell you how to play Skarner, so you wouldn't need to play him 6 times to understand how he works, coz until that time you would probably give up.

Combos: Skarner doesn't have anything flashy in his combos, but they do the work great

E -> AA -> Q -> AA
This is your typical trading combo, if you don't mess it up( if it's even possible) the enemy shouldn't be able to attatck back at you.

E -> R -> Q -> AA -> Q -> AA
This is the combo is typically used to pull your enemies under turret and gives the best chance at killing them under turret, this combo may be difficult to use at first, but enough training in the practice tool and you'll master this combo in no time and if the target was a bit to far you can use Flash before using Impale to extend the combo, you also can use Crystalline Exoskeleton to extend the combo even more and you could try chaining this combo with the combo for trading.

Laning:
In laning phase you should avoid trading and if enemies try forcing a trade just use Fracture and proc it, to avoid trades, if your level two you can use the trading combo for the same purpose.

After level six you can now try pulling enemies under turret with the combo I showed earlier, but it's a bit harder than just that, the enemy minions MUST NOT BE IN TURRET RANGE, basically you have to freeze the lane, and when the enemy tries going for CS that's when you strike.

Jungling:
Now that you know the clear, how do you gank?
Since you won't wait untill you get six to gank, because then you'll be just useless and lose before you can do anything, you should always wait for opportunities, be patient, when an opportunitie arises and you know you can do something about it to get your laners a kill or two, even if you started a camp, leave it, because kills are worth more than one jungle camp.

After six everything gets easier, you dont need to wait for opportunities anymore you can just go in and use Impale and get youself a kill.

If you engage an enemy in combat and they are in your Crystal Spires dont be afraid to fight because this build with Conqueror was made for this, this is your domain and they are the imposters.

Late Game(Top/Jungle/Mid):

If you get to the late game which is about the 30 minute mark, you basically win the game if the teams were even. Skarner dominates the late game, if you got enough items with Ability Haste you should be able to cc lock someone for like 3 seconds minimum. Don't be afraid to use your Impale on a wandering support without a team, use Impale to peel for your carries and on enemy carries aswell.

Your goal in the Late Game is to farm as much as possible, group with your team during teamfights, secure objectives.

Skarner powerspikes with every item you get, but don't let the game get to the Uber Late Game, coz then your tank items will not be as useful as in the earlier stages of the game, you cant let the enemy carries to catch up, coz then they can make you explode instantly before you get to them.

Cool tricks and tips

- Skarner Crystalline Exoskeleton takes time to get the full speed up and when the shield ends the speed up also ends, so be careful when you use it.

- Impale has a 0.25s Root during the cast time of the ult, which means that any and all spell shields (Excluding Morgana's) will be broken by this Root and then the suppress will activate( This is a new one for me, i didnt know this before hand)

-Another interesting interaction is related with the Tip above, during that 0.25s Root duration if the enemy your targeting uses a knock back, they will travel with you. Examples: Tristana, Janna, Gnar, Vayne, Quinn.

- Crystal Slash can be cast at the same time your AA and can give some wreid burst of damaga.

- Fracture stops Skarner when being casted, keep it in mind when chasing.

- Fracture when going trough minions, jungle camps and enemy champions it's travel speed decreases, keep it in mind when laning.

How to deal with skarner
We went over how to play Skarner, but now I'll teach you how to deal with him if you ever meet one, because Skarner benefits greatly from your mistakes.

Number 1 never and I mean Never, try to fight Skarner when he's in his Crystal Spires, well unless you're pretty fed or can burst him.

Number 2 if Skarner is freezing the lane and is level six, Do not try to stop him, that might aswell cause your demise, you have to respect his Level 6 powerspike.

Number 3 if you can, invade Skarner's jungle and disable his Crystal Spires, then you can kill him easily and it will be hard for the Skarner to recover if the game doesn't last more than 20 minutes.

Number 4 during laning phase, you have to punish Skarner's early game and try not to let him get any CS.

Number 5 during late game, do not let Skarner get solo kills, it doesn't matter how fed you might be, Skarner can still kill you solo with his stuns and Crystal Spires.

Number 6 Skarner despite being a tank, is more like a squishy fighter during early game. So if you're a ranged champ and Skarner is trying too catch you, don't be afraid to kite him. Well unless he's right next to you.
What's this?
This is the very first guide I ever made, I can imagine there are better guides than this one I made, there is alot for me to add to this guide, to also clarify this guide wasn't made for those who want to climb( tho you can climb with these builds) the reason why I made this guide is because I want more people to try skarner and have fun with him so they would play him not as a pocket pick of sorts.

I want to improve this guide as much as I can and to do that I would need Your comment, suggestion, opinion on this matter.

I will read every comment, suggestion and opinion everyone writes, if some comments would catch my eye, I will try improving this guide with that comment in mind.

So until next time, I hope you all enjoyed my guide on Skarner Top, Jungle and Mid.

(P.S. I really enjoy disscussing off-meta builds with people, so if you would, please I will always answer them!)

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