Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Ghost
Smite
Ability Order
Threads of Vibration (PASSIVE)
Skarner Passive Ability
Introduction
Introduction
In this guide I will share with you my experience playing Skarner.
I will focus mainly on our item build as I feel that will be the more controversial part of my guide. Runes and Masteries that I pick are actually very common in Skarner guides, so not much disagreement there.
Credits to jhoijhoi for the template, which you can find here.
Masteries
Since
Skarner is very squishy early game, we need masteries that boost our tankiness. This means that
Juggernaut
is a must, as it is the top tier for the defense tree.
Since we're jungling, there is one jungle essentail that I absolutely love:
Runic Affinity
. With most masteries giving you about 1% increase in a particular stat, this baby gives you a whopping 20$ increased duration on your buffs! You will see the wonders this will do to your jungling when you sue it.


Since we're jungling, there is one jungle essentail that I absolutely love:

Runes
-
: Our main source of damage is AD. Even though we're hybrid, AP
Skarner just isn't nearly as strong as AD
Skarner.
-
: We're squishy early game, so we need Armor to counter those pesky creeps.
-
: We need both Armor and Magic Resist, so a balancing of both won't make us vulnerable to certain champions. Why scaling MR? Well, you scale Armor at a much higher rate than MR as you level up, so scaling MR just helps fill in the gap.
- greater seal of desolation: Our passive energize will cause us to have much lower cooldowns, the more attack speed we have. With attack speed we not only do more damage per second, but also get more CDR. Sweet.
Summoner Spells





Y U NO GET FLASH!?
Why? Because,







Ability Sequence Order

U NOOB! Y U GET


After the Nautilus Patch, Skarner got a significant nerf.




Priority of spell leveling
We level




There are two builds that are very suitable for jungle. One employs philosopher's stone and
Heart of Gold combo, while the other uses
Madred's Razors. Personally, I prefer the former, but it is up to you to decide which one YOU want to go with.


Madred's
Pros
![]() + Much faster jungling thanks to passive + Armor for tankiness + AD to help our damage |
SPACE |
![]() ......................................
If you do decide to go with this starting build, you have a choice of getting a
![]() ![]() ![]() ![]() ![]() |
SPACE |
Cons
![]() - Not viable outside of jungle - Needs to be upgraded to become useful mid-late game |
Item Sequence






Health Potion
50

Health Potion
50

Health Potion
50

Health Potion
50

Madred's Razors
750

Boots
300
Philo-HoG
Pros
![]() + Health Regen + Mana Regen + Flat Health + Additional 1 gold every 1 second |
SPACE |
philosopher's stone
![]() ......................................
The combination of philosopher's stone and
![]() |
SPACE |
Cons
![]() - Gp5 items sell at 50% original price (in contrast to 70% on all other items) |
Item Sequence






Health Potion
50

Nomad's Medallion
850

Boots
300

Heart of Gold
825
While some players like to upgrade into
Shurelya's Battlesong and
Randuin's Omen. I advise against that. There are much better items that can be acquired.


These three items are at your core and there is no question about any of them. They are as follows:
You might have noticed that I buy
Mercury's Treads before
Sheen. Why? You see, in order to gank effectively (i.e. initiate, chase, slow), I need movement speed. Without it, ganking is pointless.
Why buy
Sheen as the first part of
Trinity Force? The passive on
Sheen will double our basic attack damage after an ability, which we can spam. Thanks to our low cooldown on
Shattered Earth and a 2 second cooldown on
Sheen, nearly every third basic attack will deal double damage. Sweet, right?
-
: MR, which helps fill in the gap between your Armor and MR. Best of all, Tenacity. You will get CC'd a lot, so whether you are chasing or escaping,
Mercury's Treads will help you succeed.
-
: A must-have on any off-tank. You will do more damage, move faster, and be harder to kill.
-
: A much more powerful item than
Rylai's Crystal Scepter. Why? With this you get more health, more slow, and more damage (AD is more valuable on Skarner than AP). Once you get this item, in combination with your
Shattered Earth, the enemies will sit in place.
You might have noticed that I buy


Why buy





My last three items will very depending on how well the game is going.
[*]
: Why not
Nashor's Tooth? With
Phantom Dancer we get essential movement speed and more attack speed than
Nashor's Tooth. Although the cooldown reduction is nice, it is less important than movement speed. The 10 mana regen, as nice as it sounds, is really quite useless mid-late game, because it just does not regen enough. You will learn to get the blue buff whenever it spawns (or go back to base to regen mana, which is faster thanks to our
Improved Recall
). We don't really need the extra AP, since our main source of damage is AD, so increased Crit strike chance is superior to additional magic damage.
[*]
: Why not
Hextech Gunblade? Our main source of damage is AD, so lifesteal is superior to spell vamp on
Skarner. Thanks to
Bloodthirster's passive, if we can get at least one kill while this item is equipped, we will have more lifesteal than
Hextech Gunblade.
Bloodthirster also gives more attack damage (which synergizes well with the lifesteal), but no AP (which is fine for our purposes) . You might ask, why not have the best of both worlds? Well,
Bloodthirster is cheaper and offers more of the essential stats. Why pay more for things that won't come in as useful?
[*]
: This item only works well on champions with a lot of attack speed. By level 18, with full build, when
Seismic Bastion is active, we get 186% attack speed! Additionally, the damage dealt by
Madred's Bloodrazor's passive is Magic damage. Since we're AD, it come in very handy. Imagine how quickly you'll be shredding through your opponents.
[*]
: Why not
Randuin's Omen? It is cheaper and provides us with a great offensive passive: all nearby enemies suffer magic damage. Remember, as an offtank, we're not trying to be the Tank. We're the tanky threat.
[*]
: This item is actually recommended on Skarner, so not much controversy there. Attack speed, magic resist (for the sake of having both Armor and MR to have balanced defenses) and a passive that makes our basic attack deal magic damage.
[*]
: Being focused? We get Armor, MR and a passive that makes you not wanna be targeted.
[*]
: As you probably noticed, we're going for
Atmog's here, so
Warmog's Armor is one part of the devastating duo.
[*]
: As you probably noticed, we're going for
Atmog's here, so
Atma's Impaler is one part of the devastating duo.
[*]
: But, but, but...I trash talked
Rylai's Crystal Scepter when comparing it to
Frozen Mallet. What gives? Well, since we went with
Atmog's, what item would give us most health and nice stats? Answer:
Rylai's Crystal Scepter. This item gives us the fourth most health. Conveniently enough, we already bought two out of the four (
Warmog's Armor and
Frozen Mallet) and the third is
Soul Shroud. The passive on
Rylai's Crystal Scepter completely dwarfs the
Soul Shroud's aura. Once this item is completed, your Q will slow for 55% along with our basic attack slow of 40%. Together, that's a 95% slow...you virtually have a stun that you can use all the time.
After you complete your core build, evaluate your game.
Positive KDR = Tanky-DPS![]() ![]() ![]() |
SPACE |
Negative KDR = Offtank![]() ![]() ![]() |
SPACE |
We're losing this game = Bruiser![]() ![]() ![]() |
Tanky-DPS





[*]







[*]



Offtank


[*]

[*]

Bruiser




[*]




[*]











Jungling
1st Trip
- Buy
Regrowth Pendant and
Health Potion
- Ancient Golem (blue buff) (get a leash from your mid if you can)
- Wolves
- Wraiths
- Golem
- Lizard Elder (Red Buff)
- Wraiths
- Wolves
- Golems
- Wraiths
- Recall and buy philosopher's stone and
Boots
2nd Trip
- Wolves
- Wraiths
- Golem
- Recall
3rd Trip
- Wolves
- Ancient Golem (blue buff)
- Wraiths
- Golem
- Recall and buy
Heart of Gold
You must be logged in to comment. Please login or register.