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Fizz Build Guide by The Jhin Cena

Middle Snowballing Mid Lane / Jungle / TT Fizz: In Depth Guide

Middle Snowballing Mid Lane / Jungle / TT Fizz: In Depth Guide

Updated on July 16, 2019
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League of Legends Build Guide Author The Jhin Cena Build Guide By The Jhin Cena 39 3 753,739 Views 30 Comments
39 3 753,739 Views 30 Comments League of Legends Build Guide Author The Jhin Cena Fizz Build Guide By The Jhin Cena Updated on July 16, 2019
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Choose Champion Build:

  • LoL Champion: Fizz
    High Burst + Some Defense Mid Build
  • LoL Champion: Fizz
    High Burst + Some Defense Jungle Build
  • LoL Champion: Fizz
    Twisted Treeline Build


Sudden Impact
Ghost Poro
Ultimate Hunter

Cut Down


LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Summoner Spells

Flash is the best option for Mid Lane Fizz. A lot of times it has helped me secure a kill on somebody almost lucky enough to get away.

Ignite is an ideal Summoner Spell for Mid Lane Fizz and can many of times get you First Blood. Early game Fizz has a lot of damage potential but sometimes cannot quite finish the enemy in 1 burst which leaves you with Ignite to save the day.
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All the Jhinformation is in the notes ;) just take a look around.
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Utilizing Fizz's Ult

Chum the Waters can often be Fizz's ticket to a free kill, so using it properly is important. Make sure to almost always use it at full range, otherwise it will hardly do any damage.

Some Chum the Waters tricks:

An example of the Chum the Waters ambush strategy

Get a kill and maybe a dragon

Another Chum the Waters ambush strategy

Weak after Baron Nashor
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Skill Sequence

Most of the time Fizz players will rush Playful / Trickster at level 1 which is a big mistake since Playful / Trickster does not help at all with CS, costs tons of mana, and doesn't do too much damage until late game. Your Seastone Trident can help you have the

most CS on the team since using it fully charged on a minion is basically a guaranteed kill which mostly resets the CD on it. Recently I've actually been rushing Seastone Trident to max over Playful / Trickster which also works well. It's your heaviest damage source against champions, but the increased damage is nice for CSing as well.
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How to Wall-Jump with Playful / Trickster

This used to be a big challenge for me to the point where I'd just blow my Flash instead. I'd make the mistake of using Playful / Trickster up against the wall, rather than over it. Now let me tell you, Fizz cannot Playful / Trickster over thicker walls such as this one;

However, Fizz can surprisingly jump over some of the walls next to the Crimson Raptor nest;

Fizz can jump over the Baron Nashor wall as well as the dragon wall, so take advantage of that to try and steal a dragon or kill somebody. If a Blast Cone is up, then use that to launch yourself into the pit to do what you need, and then use your Playful / Trickster to get out. If the Blast Cone isn't there but Flash is up, then you can still Playful / Trickster over to do what you need, and then use Flash to get back over to your jungle. Otherwise not recommended to put yourself at risk of not getting the Baron Nashor or dragon.

To actually Playful / Trickster over a wall, you must only attempt this if you are pressed up against it. It is easiest to get over a wall by running up to it, moving your cursor to the other end of the wall, and using "Playful". Do not try and use Trickster to get over a wall. By using Playful to get yourself closer to the wall and then using Trickster, this will result a lot more often in failing to jump over.
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Pros / Cons


1. Strong Early, Mid, and Late Game.

2. High Mobility.

3. Fun (IMO).

4. Good at getting CS.

5. 1v1 God.


1. You have to distance yourself for Chum the Waters' maximum Damage / circumference.

2. Very squishy, 1 screw up can be fatal in certain situations.

3. Lots of times can be poked repeatedly mid lane, leaving you a hard time to CS.

4. Seastone Trident's passive has to be fully charged for good damage.
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Use your Seastone Trident whenever you can when farming. It's a cheap ability that wont run you dry on mana. Additionally, Seastone Trident will refund you some of your mana if you kill a minion making it your best option for farming. If you have a horde of minions doing most the work for you, then don't wait for Seastone Trident to fully charge, just try and land your W uncharged when the minion has around 10% health left. If your Seastone Trident doesn't kill the minion then you'll

have to wait the entire cooldown time so back away from the enemy laner til it's up again. NEVER use your Playful / Trickster to farm unless there's a huge wave, or it's late game. You need this just in case you get ganked, or if the enemy laner jumps on you. Not only that, but using a few of these will erase all your mana and you'll have to peel back to base.
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Team Work

Late game as Fizz you WILL get deleted if you're the first to charge in. A good method is to wait for the tank to go in, and that is when you launch a fully charged Chum the Waters while they're most likely grouped on top of one another. I've seen that if your Chum the Waters is landed and hits multiple people it really helps you win that team fight and even pull off some multi kills. If you're dying really fast in a team fight then just Zhonya's Hourglass so your abilities can recharge, and also their team might even focus on other teammates besides you, giving you the chance to wipe them.

Remember that unless their team is really trash, you should never charge into 3+ people alone. If you're feeling selfless then you can even run in first to bait out their abilities, to then simply Playful / Trickster out of the fight, so then your team can have an advantage for when they go in. If your team is really A.D.D then they might not help you though, so this is probably something you should try over Discord and not with randoms. Also Fizz is really vulnerable while his Playful / Trickster is down, so make sure to position yourself correctly when pulling this off so you don't get pulled back in by a Blitzcrank or Thresh.
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Creeping / Jungling

1. Jungle Clear Order: You always want to start off Blue Sentinel since Fizz relies heavily on abilities to get through the jungle. Recall back when you need to, preferably once you've cleared your entire side of the jungle to save time. Additionally, if you need time to regenerate health or mana, or simply there's nothing else to kill, you can head down to the river and take a Rift Scuttler .

How to gank: Use your Oracle Lens on a bush and if there are no Stealth Wards then hide in there until they are extended to at least half way across the lane. I generally only hide there for 15 - 45 seconds since I don't want to fall behind in farm. If you're level 6 then you need to get to their lane ASAP and use your Chum the Waters and then kill. If your Oracle Lens is on CD then don't wait for an over extend unless they don't seem to react at all to your presence. If you're level 6+ then the way you want to pull off your ganks is by launching your Chum the Waters from your bush so they don't have time to dodge it, and then Q > E > W.
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How to Play Fizz

I see a common mistake many Fizz players make, and it is that they engage with Playful / Trickster. You should NEVER engage with Playful / Trickster unless you have Chum the Waters on them, or if they are low health and Playful / Trickster is the only way to reach them. The reason that you should never enter with Playful / Trickster is because it is your main source of safely disengaging from combat.

So say you enter with Playful / Trickster onto a LeBlanc and suddenly an enemy Shaco appears. You are basically screwed at this point because you will get rooted and have nothing to get away with. Not only that but if you enter with Playful / Trickster it is harder to land it on the enemy because they are distanced from you, so even without the Shaco the LeBlanc might be able to kill you. This will drastically reduce the amount of deaths you receive, and with this strategy you should average with only around 2 deaths by the end of the game (see Chapter 14 for examples of this).

Engaging with Fizz with Ult:
Once you land a Chum the Waters on an enemy, the rest should be a breeze. The way to engage with ult is to launch a fully charged Chum the Waters at your target, and then Playful / Trickster > Seastone Trident > Urchin Strike (Alternatively you can do Urchin Strike > Playful / Trickster > Seastone Trident). This should nearly or fully kill an enemy if they are squishy. Be wary of engaging like this on someone like Darius.

Engaging with Fizz without Ult:
The proper way to engage with Fizz is to use Urchin Strike > Playful / Trickster > Seastone Trident. This works amazing because the Urchin Strike will proc your Seastone Trident's bleed effect, so then you can use a fully charged Playful / Trickster, and use Seastone Trident while you're on your pole so when you land, you deal a massive amount of damage to the enemy + slow them.

Engaging with Fizz Early Game:
First blood is definitely obtainable with Fizz starting level 2 but mainly level 3. At level 2, you can try to get a first blood by Auto Attack > Playful / Trickster > Seastone Trident. This can be a bit hard at level 2 since you have to be right next to the enemy and don't have Urchin Strike to close the gap. However once you get Urchin Strike, you can start being much more aggressive and using your Urchin Strike > Playful / Trickster > Seastone Trident Combo.
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Getting your Mastery up with Fizz

Getting your Mastery up with Fizz is a challenge if all you think you need is kills. I thought that for awhile and was always stumped why I'd get an A+ with 20 kills. Luckily my friend walked me through getting to Mastery 6 with Shaco and from then on I realized a huge key to getting an S that I was missing for awhile. To get an easy S on Fizz, I'll run you through a game of mine that ended with an S+ so you understand the priorities during your next Fizz game.

Early Game: Early game is pretty standard for Fizz. You want to try and get as much CS as you can without blowing all your mana (See how to farm with Fizz above). On an S+ game that got me to Mastery 7 with Fizz, I had 50 CS by 10:00, and my KDA was 3/0/0.

Mid Game: Fizz doesn't require much to do a ton of damage, just land a fully charged Chum the Waters on your enemy and you should have your kill secured unless they're tanky. With that in mind, you want to begin wandering whenever your turret isn't being bombarded by minions. Most games I wander bot and it can really help me get fed, as well as help my team secure a dragon or turret kill. By 20:00. I was 124 in CS and my KDA was 9/0/1.

Late Game: Late game is where I used to screw up my S a lot on Fizz. I'd be really fed and try and get more and more kills without looking at my really low CS. Your CS is a huge part of getting an S on not just Fizz, but every non-support champion. This doesn't necessarily mean you should ignore team fights all together and just tunnel into CSing, but you should make CS a big priority for you so in case the enemy team surrenders, you'll be set for an S. I like to set goals as I am CSing, such as ending the game with at least 200 CS. By 30:00 my CS was 179 and my KDA was 19/1/4. I did not just focus on CS but I still helped my team in teamfights as well as 1v1ing wanderers. By the end of the game I had 238 CS and my KDA was 25/2/7. Though if you were 8/0/0 and had 250 CS you could probably pull off an S or S+.

Early Surrenders or Quick Games: I used to think that when a team surrenders early on, that basically ruins my S since I don't have enough time to farm up CS. However when one of my games ended at 20:14 with only 123 CS and my KDA being 11/0/2, I was surprised when I got an S. My theory is that your KDA and CS requirement for an S scales up as the game goes on. So if it's a really long game, you might need 15-20 kills instead of merely 8. If someone could confirm whether this is true I'd like to hear it in the comments.
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Some Potential using this Guide

I've had a lot of luck with Fizz using this Build, even on teams that feed I can still get a great KDA. If you have any questions then post them in the comments and I'll try and get back with you ASAP.

League of Legends Champions:

Teamfight Tactics Guide