This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ignite
Flash
Ability Order
Ravenous Flock (PASSIVE)
Swain Passive Ability
Introduction


In this guide I will try and explain to you how to play and build Swain for the solo top lane.
Pros
+ High lane sustainability with his passive and ultimate + Damage over time spells that do way more damage than people usually expect + High sustained damage + Powerful AoE snare that deals a lot of damage as well + Can be built fairly tanky and still do good damage + Has an awesome bird |
space |
space |
Cons
- High mana costs, is quite dependant on blue buff to reach his max potential - Relies on hitting ![]() - Relies on hitting [[nevermove to escape from bad situations - Unlike most mages, ![]() - Vulnerable to ![]() ![]() - Very squishy early game for a solo top laner |
Main Summoner Spells
spaaaaaace |
![]() Ignite Adds to your damage overall and greatly increases your killing potential. You want this if you want to net kills in the laning phase. |
space |
![]() Flash A must have on a champion like ![]() |
Other Good Choises
spa |
![]() Exhaust Good to pick up if noone else is going to. ![]() ![]() ![]() |
space |
![]() Cleanse As previously mentioned, ![]() ![]() ![]() |
Viable But Not Recommended
space |
![]() Heal Since the buff to summoner ![]() ![]() |
space |
![]() Teleport Since you're going to the top lane, ![]() |
![]() |
space |
Tier 1 - I grab 3 points in
![]() ![]() Tier 2 - 4 points in ![]() Tier 3 - ![]() ![]() ![]() Tier 4 - 4 points in ![]() Tier 5 - 4 points in ![]() Tier 6 - ![]() |
![]() |
space |
Tier 1 -
![]() ![]() ![]() Tier 2 - ![]() ![]() ![]() ![]() ![]() |
Runes




There are the runes I choose from for


spaceMarks:
Greater Mark of Magic Penetration: The only marks you'll really need for a mage, magic penetration is a must.
spaceSeals:
- greater seal of replenishment: Helps
Swain out with his early game mana problems. I prefer these over scaling mana regen because lategame you'll usually have blue buff and your mana issues won't be quite as bad.
Greater Seal of Scaling Mana Regeneration: You'll often find yourself in a team where your AP mid might need blue buff more than you do, or you want to be less reliant on it. In that case these will help you a lot.
Greater Seal of Armor: In some cases you will need these to help you survive early game. You're going top lane so armor is always very good.
spaceGlyphs:
Greater Glyph of Scaling Ability Power: Scaling AP, pretty self explanatory. More AP is good.
Greater Glyph of Magic Resist: Not listed above cause you'll rarely ever need them, but if you are facing someone like
Ryze, even though they aren't needed they are useful.
spaceQuintessences:
Greater Quintessence of Movement Speed: Personally my favorites on
Swain. His movement speed is low and since most of his damage potential relies on hitting
Nevermove, these help a lot. Also makes for safer top laning.
Greater Quintessence of Ability Power: Also pretty self explanatory. Gives you a nice AP boost, good on any mage.

Useful passive that helps


Cooldown: 8 seconds
Cost: 60 / 70 / 80 / 90 / 100 mana
Range: 550
Leash Range: 900 (estimate)
Send out your bird to lazer people. Has a very nice slow to keep your targets within range of your

![]() |
|

Cooldown: 18 / 16 / 14 / 12 / 10 seconds
Cost: 80 / 90 / 100 / 110 / 120 mana
Range: 900



![]() |
|

Cooldown: 10 seconds
Cost: 65 / 70 / 75 / 80 / 85 mana
Range: 625

- Use this as your main harassing spell.
- In a combo, use this after you've landed a
Nevermove. While it does increase the damage of your
Nevermove if you cast it first, people will likely not stay in your range when you do
Torment them.
Torment also increases your auto attack damage on your target. When using
Torment to harass, it can be useful to auto attack your target once or twice for a little extra harass.

Cooldown: 10 seconds
Initial Cost: 25 mana
Upkeep Cost: 5 / 7 / 9 additional mana each second
Great ultimate. This spell offers you endless lane sustainability if you use it correctly while dealing a lot of damage as well. This is what makes


- Use it wisely as it does have a 10 second cooldown. Using it early means you'll waste a lot of mana and you might have to deactivate it when you need it. Use it too late and you might just die.
- Never try and go into a fight when this spell is on cooldown.
Swain relies on it too hard for both damage and survivabilty
- Always make sure to carefully watch your mana bar so you don't accidently run out of mana using this, as it consumes a ton of mana.
Ability Sequence
This is the general skill sequence you want to follow, a few notes on this.
- What skill you put your first point in depends on the situation. For a level one fight, or if there's a very realistic early jungle threat, you should put your first point in
Nevermove, else put it in
Torment to start harassing right away.
- When you get your first point in
Decrepify is also entirely up to how the game goes. If you feel you need the early slow sooner than level 4, get it sooner.
- The general skilling priority should be:
Ravenous Flock -
Torment -
Nevermove -
Decrepify
Starting Items
![]() Boots of Speed The item you want to start with 90% of the games. Gives you some much needed movement speed to escape from early threats and allows you to buy 3 ![]() ![]() Doran's Ring While you're at it you can also get another one to further increase your early game strength if needed. Don't get more than 2 of these however. |
_____ |
![]() Doran's Ring While you don't want to start with one, getting it early is very useful for some mana regen/AP/health to make your early game stronger. |
Offensive Items
![]() Rod of Ages This should be your first finished item. Offers you great sustain with an early catalyst the protector, gives you a good AP boost and makes you pretty tanky in the process. ![]() Rabadon's Deathcap The best item to get for more damage. Gives you a huge AP boost and will significantly increase your damage overall. Get this when you feel you really need the damage. |
_____ |
![]() Rylai's Crystal Scepter Very good item that makes you a whole lot harder to deal with. Gives you a very nice health boost to be more durable and the slow actually procs off of ![]() ![]() Abyssal Scepter Has a very nice aura that aplies to everyone around ![]() ![]() |
![]() Will of the Ancients Gives you even more healing than you already have. Combine this with some tanky items and you're incredibly hard to take down. ![]() Deathfire Grasp A decent item for ![]() ![]() |
_____ |
![]() Archangel's Staff Good item to elminiate any mana issues you might have late game. Make sure if you get this to build the tear of the godess early in the game so you can stack it properly. ![]() Void Staff If the enemy team stacks a lot of magic resistance, get one of these. |
Defensive Items
![]() Frozen Heart Very good on ![]() ![]() Quicksilver Sash A lot of games you'll find yourself in need of this item. Removes every debuff including ![]() |
_____ |
![]() Zhonya's Hourglass If you're being focused very hard and dying too quick, this is a great choice. If you're getting focused too hard just activate this and be invulnerable for a few seconds while your ultimate is still active. ![]() Spirit Visage Increases your healing done, increases your survivability and gives you some cooldown reduction. Another good choise for a defensive item. |
![]() Banshee's Veil Good to get against very bursty long cooldown AP champions, such as ![]() ![]() Guardian Angel Another good item if you're getting focused hard. Eat all the damage and cooldowns, die, revive, kill everyone! |
_____ |
![]() Warmog's Armor This item actually works suprisingly well. Combined with a fully stacked ![]() ![]() ![]() Force of Nature Good against AP heavy comps. ![]() ![]() |
Boots
![]() Sorcerer's Shoes Standard choice for most mages, ![]() ![]() Mercury's Treads If you're having trouble with incoming CC, these will do a lot for you. Only get these when the CC is actually stopping you from being useful to your team. |
_____ |
![]() Ninja Tabi Against auto attack heavy comps. It might look weird to get these on a mage, but since ![]() |

When the game starts, find out who you're laning against and buy your starting item. (this should always be


Last hit to the best of your ability and harass your opponent with


Go back to buy when your lane is pushed up and you have enough gold for a

(Splitting up massive wall of text with a picture of Swainpony cause I can)
Uh where was I... Oh right, your next buy should be another





When you hit level 6 you can start going for kills. Harass your opponent down with









If you're losing the lane and having trouble, just stay back and farm using your long range abilities. They shouldn't be able to towerdive you if you stay away from damage in lane as long as you have mana for




When you land a





Carefully watch your health and mana bars and act accordingly. If you can avoid dying by means of a




When your team gets engaged on, try and position yourself so that you can land



Use your


![]() |
space |
This is likely your hardest match-up for top lane. This guy is an absolute pain in the ***. The range on his ghosts is big enough to hit you when you're going in from last hits and eventually his damage will be higher than you can heal up with ![]() ![]() ![]() |
Trickier than he appears. Early game he won't be a problem and you'll push him over like a little girl, maybe even get a kill or two, but as he levels up and gets more magic resistance and sustainability, he becomes very hard to deal with. He can actually run up to you and ![]() |
space |
![]() |
![]() |
space |
A mage counter in general and no different to ![]() ![]() ![]() ![]() ![]() ![]() ![]() |


To end off, here's a few recent scores of me playing solo top

Credits:
- Thanks to jhoijhoi's guide to making a guide and Searz's guide template for all the awesome templates which I used for this guide.
You must be logged in to comment. Please login or register.