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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Introduction











+ Massive dueling potential
+ OP sustain
+ Really tanky
+ Really confusing for the enemy
+ Hybrid damage
+ People don't know how to counter you
Cons
- People (especially on EUNE) will rage for not being critplank
- No massive Q damage
- Concept is hard to get
- Late game not so impressive

As far as marks are concerned, I believe that you could also get AS marks for even more on-hit pain. Armor seals are laning essentials, even if the enemy laner is AP (ex.



These are the best of the best and the best of them. You have low mobility so

Other spells:

This is actually really good on GP. You can really turn around a bad situation in a key lane by ulting and teleporting there. You can also go back to lane after a shopping (or healing) therapy at your base. As you got a lot of attackspped, use this to split push really much, which is key objective in YoloQ.

The key ability of this build. A very annoying source of dmg for the enemy to calculate. This is the reason you build so much attack speed, in order to apply this to your enemies constantly. Also it is a free soft CC (slow) which allows an AA spamming potential.
Q:

The key ability of blueplank and critplank. One of the best farming abilities in the game. Don't spam it, the mana cost is not attractive at all. Use it to CS, in order to leak gold. When you're dueling, I suggest you AA-Q-AA which makes applying all three stacks of passive easily since Q resets the AA timer. It is funny to see a critting Q every now and then thanks to

W:

OP lane sustain and CC removal. This can save your *** many times, by level 9 the heal is simply huge so you can even bait someone to burst you under tower, then pop this, AA-Q-AA him and ignite plus tower shots and he is possibly dead. No one expects you to level up this first, so make them go nuts.
E:

A very nice steroid ability, passive and active. If you duel pop this for more AD which also enhances your

R:

This ulti is an AoE source of great damage. Use this to farm from, finish off enemy dudes, save a teammate, and turn around fights. With this and teleport, you can really save a lane. However the cannon balls fall randomly so don't rely on this to deal damage. This ulti is also really ****ing OP in dominion.
W is the star here. Maxing this out, gives you extreme power during laning phase since you can remove CC and bait opponents. This also let's you buy nothing but damage early on but still survive, which means that you will probably win the lane
E is better to max second. As an on hit dude, you appreciate the movespeed and AD steroids more than simple burst which is what Q offers. Also E has tremendous impact in mid game teamfights, which is something that you shouldn't ignore at all.
R whenever possible as with all ultimates (except Jayce)
vs really hard AD (ex.



vs farming laner (ex.



vs weak early game champion (ex.


if you want to farm forever take

Always combine your spawn item with consumables, preferably


By mid game you should have















Pls do not always build the cookie butter build of the cheat sheet. Every situation is different and you need different build in order to adapt.



- Since you have very limited AoE damage, you might feel uncomfortable about pushing. Well once you get Shiv, you have the zap cannon to clear teh waves quicklier and mmuch more attack speed. As a result, you will be often able to push your enemy till his back touches the tower.
- After every single recall you must buy wards. Dude I 'm no ****tin ya teh damn wards can save yo life. Always buy a ward over an item, you can't risk it. Also not having gold is pretty much impossible since, farming with
Parrrley grants some really impressive gold early on. Even if you don't have enough gold, you can ult a huge minion wave somewhere in the map and get gold.
- As I also said at the start of the previous chapter, GP is very strong at level 1 so against a very weak champion of level 1 (ex.
Vladimir) you should force an engage and do the AA-Q-AA combo plus ignite. Even if he flashes, he is slowed so that you can reach him too or flash and slow him again for the kill.
- You have a good laning phase; true. But you can't risk an engage if the enemy jungler is not in sight. If he is in bot it is ok to engage. If he is mid I would be careful.
- If you see the enemy trying to engage on you: there are some possibilities you've got to consider before you decide what to do. 1) The enemy jungler is ready to gank your lane: 1a) You don't have a ward so he is here possibly: You're stupid. 1b) You have a ward and you've seen him: GJ you saw him, you backed a bit but he came anyways to gank, the enemy laner will back too. The enemy jungler is stupid. 1c) Same as 1b though the jungler backed too just to avoid the ward and gank you or leave. Be careful he backed and you don't know what he wants to do.
2) The enemy jungler is somewhere far from your lane and the enemy laner thinks he can beat you. Show him his mistake, without dying ofc.
















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