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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
Introduction

+Very good sustain in lane with her

+Poking game in lane is strong and consistent with

+Great utility; has more tools to help others than most supports
+

+Sick beats
+10/10 butt
Cons:
-Weak against aggressive lanes that can kill your carry quickly(



-Difficult to setup kills prior to Level 6 and

-Has to be close to the action to get the most out of her auras; can lead to death if not mindful
(Could use some feedback here; don't know much about runes)
The runes I have listed are general defense runes; they work with every champion, so it's a safe bet to get these first on hitting level 30.
Seals


Marks



Glyphs
Your glyph choices might need a bit more thought. I use


Another important glyph to consider is


Quints
As far as quints go, if you want to go the defensive route, I would recommend just picking up



Starting Items

Spellthief's Edge
Out of all the gold income items, this is your best option. Gives you AP and mana regen, which is exactly what you need. Make sure to keep poking the enemy so that you're at least below full stacks of the gold buff it gives at all times.

Ancient Coin
This would be the other option you might want as a starting item. It isn't as commonly used on Sona, as the AP on


Health Potion
Get this (or


Mana Potion
If you feel that you like to have more mana early game without going back, then there's no shame in mixing these in with your starting items. They are less useful when you have


Stealth Ward
It's good to start the game with a ward. You likely won't go back before the enemy jungler is able to gank (especially when against quick gankers like


Warding Totem
You start with this over

First Back (Early Game Core)

Sightstone
If you can afford the 800 gold to buy this; always, always, always purchase it first thing you can. It will save you from ganks, it will save other people from ganks, it will allow you to gank their jungler, gank anyone roaming around; it will make your teams pushes that much safer, it will keep track of objectives such as the



Stealth Ward
If you can't afford


Frostfang
This should be the first item you'll want to buy after




Boots of Speed
Boots. You need them. They help you escape, they help you chase. You might even want to prioritize boots over getting






Potions
Consider buying these if you feel like you need them. If you have 35 extra gold after buying other items, definitely go ahead and purchase one.

Vision Ward
Don't buy this on your first back, unless you're rolling in cash. This is just a reminder that you need to get in the habit of keeping your

After you get all your items, don't worry about buying it anymore. Having a useful item will be better than keeping an inventory slot free for no reason.

Sweeping Lens
Helps to counterward the opponent. The support gets it since it's redundant to keep




Basically, if you're in a situation where you don't want to be seen, use

Buy

Leaving Early Game: What to buy next?
At this point, some things will have happened in the game. Maybe their AP carry middle got fed. Maybe you've gotten a lot of kills. Maybe you're dying a lot. Your item choices will depend on what has happened in the game so far, and how best to prepare for the future to come.
Offensive Items
If you are winning, not dying very much, or the game is pretty even, getting an offensive item is a good idea. It can help you to push your team's advantage, as having more offensive power when your enemy is underleveled will help to keep them that way. Not to mention that these items will also assist your healing capabilities.

Frost Queen's Claim
You should upgrade your


Morellonomicon
This is a good pick-up if you're dealing with a champion with heavy healing capabilities (




Athene's Unholy Grail
A great item for mana regeneration. If you're away from base a lot (pushing heavily), the mana this item provides can allow you to keep your team alive for long periods of time. It also has the bonus of being good against AP champions due to its magic resistance. This is the most conservative offensive item you can pick up, as the stats lend themselves well to the support role. It's a safe bet if you're uncomfortable with having a full on offensive item.

Archangel'z Staff
This item will give you an absolute truckload of mana. In that way, it's similar to




Lich Bane
This is a cool option that Sona has access to.



Rylai's Crystal Scepter
Only get this if your team is lacking crowd control something serious. The health is nice, but you're mainly buying this for the slow as a support. I don't even think you get the full slow as Sona since she targets multiple enemies. So, only get this item if your team desperately needs it (like a team with no slows or stuns against


Zhonya's Hourglass
Another item you should almost never get. As a support, you should be the last one targeted in team fights. But, if for some reason you can't even do anything and find yourself dying constantly, then this would help you survive long enough to get the other team killed/keep yourself alive. If they're targeting you at the beginning of fights they're probably losing anyway though.
Defensive Items
If you're losing, dying terribly, despairing, etc., you may want to skip the offensive item entirely in the beginning and just get a defensive one first. If you find you're not dying anymore, go ahead and pick up an offensive item. All of these defensive items are reactionary depending on what's happening in the game, so keep the enemy team composition and flow of the game in mind when making a decision.

Locket of the Iron Solari
This item is a great default. It gives you some good defensive stats, gives your team some nice magic resistance (the health regen is kind of irrelevant), and it gives your team a nice shield (230 damage per person = 1150 effective healing in a team fight at level 18! wowie!). The shield especially good against teams with heavy AoE, such as




Mikael's Crucible
This item is meant to save your AD carry. That's what it does. If you feel like the enemy team has enough CC and single target damage to kill your carry before you can even do anything (or if that's already happened), get this item to save them. It's crucial to keep your AD carry alive, and that's your job.

Banshee's Veil
Only get this if you are being absolutely wrecked by their AP carry, or they generally have a lot of AP. Prioritize a team defensive item like the previous two before considering picking this up.

Randuin's Omen
I love this item. It's simple, but works so well. Armor, health, anti AD carry measures, and a slow to boot, which will help you survive or pick up a kill. You have to be in melee range for it to work, though, so don't go out of your way to get the slow off if it's risky. Get this in most games, unless the enemy team is devoid of attack damage for some reason. Armor helps a lot.

Frozen Heart
Only get this if you're freaking out over how fed the enemy AD carry is and no one else is buying it.



Ruby Sightstone
Just pick it up eventually. It's not that great, but you already have

Boots
Those things that make you go fast. You'll want to upgrade them eventually, but don't do it if you can get a full item. Just get them whenever you can spare the gold and can't buy something better while you're in the fountain.

Boots of Mobility
Your default boots. They give you extra move speed to ward, arrive at team fights, help various teammates, etc. Being places faster is important for supports.

Ninja Tabi
Get these if you're scared of their AD potential. Gives some nice armor, and a reduction from auto attacks.

Mercury's Treads
Get these if you're scared of their AP potential. Also useful if they have a lot of CC in general due to


Ionian Boots of Lucidity
A more aggressive option of boots. Helps your damage, helps your healing, helps it all. You might prefer these over

Enchantments
Just a quick section on this. Buy your enchantments at some point, usually way later in the game.


You may also want to consider


Odd items that you may want to try
These items won't be used most games. You might not use them in any games. But, they're there, and deserve to be discussed.
Talisman of Ascension
Talisman of Ascension
This item builds from



Twin Shadows
An item with a weird active. It can be used to chase down enemy champions, or can be used to protect your team against incoming enemies while you're pushing. However, it has a super long cooldown if it fails to locate anyone, so it's eh. I haven't tried this item yet, so give it a shot and see what it's like. Just keep in mind that there's safer options.

Ardent Censer
This item is controversial. It seems like an awesome idea, but it isn't effective at all if your AD carry isn't around, you're playing Sona, so you can't even tell if your heals will hit your carry (although you can shield them), and the stats for an item slot are pretty bad. Eh. Wouldn't recommend it.
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