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Introduction



The main point of the


Pros
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Those are the two main spells but I'll cover two of the others that are more situational
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This is a strong spell right now, it has a high cooldown but it has diminishing returns if multiple people use heal. It gives you a debuff reducing the effect of the next heal cast, and usually your attack damage carry will take this ability, running two heals is never worth losing ![]() |
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This is a decent spell, but I wouldn't take it for Sona, it can help secure kills sure and reduce healing effects but it just doesn't bring as much to the table as ![]() [ |
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This is your passive, you gain a stack of it every time you cast one of your other abilities. Once you reach three stacks you get a ![]() ![]() ![]() ![]() ![]() |
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![]() ![]() When you cast ![]() |
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![]() The second part of ![]() ![]() |
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![]() Every rank of ![]()
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All of

I always start with

At level 2 I put a point in

Heres where it can change, does the enemy team have a jungler like






So if you opt not to put that point in your speed boost then you want to consider how your lane is going and who you are up against, if they are a very strong poke comp like




If you are against a more passive lane like



Lastly, never put your point in

Choose your gold gen item
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![]() A strong alternative to ![]() ![]() |
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I usually buy one of these to start, the only time I wouldn't is for junglers that don't gank early on. I'll keep it on me until we push close enough to the river, if that never happens I go and put it at my junglers red/blue buff before I go back for my
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Learn to buy these throughout the game, they don't go invisible like the
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talisman of ascension |
This is an amazing item, 10% cdr, mana regen, flat movement speed bonus, gold income.. and the active is fantastic, use as an engage or a disengage, it will make you and everyone in range almost uncatchable. You upgrade it from
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talisman of ascension |
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This is the upgrade to the
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The
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An alternative item to
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Strong vs AP teams, such as teams with an aggressive high damage support such as
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Build this item vs a team that relies heavily on basic attacks, it throws out an aura which shreds enemy attack speed by 15%, gives you a nice amount of mana and armor and 20% cdr.
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Theres no reason not to build this item if you build an
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A strong item with high ap, you want to build this for one of two reasons (or both..)
Firstly you want some AP and CDR, for the price of this item it offers a ton of cdr and AP so if your looking for some stronger abilities and you don't need any more defensive / utility items then this is the one for you. Secondly, the passive reduces healing taken by 50% on anyone you hit with magic damage below 40% health, this is a great passive for champions such as ![]() ![]() |
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An upgrade from your
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Zeke's Herald |
Build this if you have team that relies on AD and lifesteal, chances are you won't need the CDR, but the aura it puts out is strong with AD champs giving them more life steal and sustain and letting then pack a slightly harder punch.
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Zeke's Herald |
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Both of these are good boot enchants.![]() ![]() ![]() ![]() |
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Alternatively if he starts out top, pop a warding trinket up in the bush next to the buff camp at about 1:45 so you can see if the enemy jungler tries to take his buff, if that does happen you and your carry can go and stop him and your jungler can go take his buff.
Laning phase
When you get into lane you are going to want to play it by ear, you will have put one point in

When being a bully, remember you are squishy, you can poke out some nice damage but you can also take a ton of damage, keep an eye on the other support and don't get yourself instagibbed by being too aggressive, Don't move up too far from your carry and don't lag too far behind him also. Try to keep somewhat parallel lines with him so if one of you gets attacked the other can come help as quick as possible.
Check the maps below for warding locations, try to ward the river as much as you can and if you have a spare 100g when you go back then pick up a

Mid game
Mid game is the point where people start roaming, mid laners will roam top and bottom to try and gank and take towers, if you destroy your first tower you and your carry might roam mid and try to gank the enemy mid laner and take his tower. Mostly you will stay with your carry, protecting him and working together to take objectives, this is the point where you want to make sure you get wards on dragon, and soon baron. Note that baron spawns 15 minutes into the game.
Mid game doesn't really have a specified end point, its different every game, but generally its when there are very few towers left and its dangerous to wander around in ones and twos. This is where vision control really comes in, you want to know if they are wandering around in ones and twos, or if they are in a clump and where. Wards are your friend here more than ever.
Late game
During late game you want to not wander around alone, stay with your team, team fights will break out everywhere.. This is where strategy is key, you want to push the last few towers / inhibs, clean the lanes, defend your base, keep control of baron and take it if its safe.
This is where





This is for early game / laning phase

The little perfectly drawn green circles here are the wards you want to place. Start with the river but when you get a sightstone pop one in the tribush too.
The pink circle is a really good spot for a

The yellow circles are wards that your team will probably place.
This is for mid game Please disregard the pink circle in the enemy tri bush. It was supposed to be green, I'm gonna blame my cat for changing it to pink when I went and grabbed a drink int he middle of my art-work.

A little more complicated, the green ones are now for everyone, these are good spots to place wards as they give you alot of information on the other team.
This is for late game

very complicated now, obviously your not going to get all these wards out, and its dangerous to do so.. but consider who is on the offense and who is on the defense, the ones outside / inside the base are for harassing and seeing over the walls, you want to keep baron warded at all times. Always have a pink ward on the map until you literally have 6 fully built items, I always save my last spot (if a game goes on that long) for

These arn't the only places for wards, but they are where I mainly place mine, and they are where you can mainly sweeper theirs. Vision control is king at this point in the game, it allows for smart teamfights, and smart splitpushing.

Special thanks
Wicked Eye For his tips and advice on certain items
The All TomatoFor his advice on writing and formatting of the guide.
Please if you have any comments, improvements or criticisms feel free to leave a comment and I'll address them / change stuff.
I do plan on adding lane matchups for

Thanks for reading
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