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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
Introduction



The main point of the


Pros
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Cons
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Those are the two main spells but I'll cover two of the others that are more situational
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This is a strong spell right now, it has a high cooldown but it has diminishing returns if multiple people use heal. It gives you a debuff reducing the effect of the next heal cast, and usually your attack damage carry will take this ability, running two heals is never worth losing ![]() |
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This is a decent spell, but I wouldn't take it for Sona, it can help secure kills sure and reduce healing effects but it just doesn't bring as much to the table as ![]() [ |
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The
Sona update has changed her a lot, her cooldowns arn't as quick and her involvement in teamfights has been increased, no longer does she sit in the back and chip away until its a good time to cast
Crescendo. Now she is alot more involved with a very strong heal and shield. So onto her new spells -


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This is your passive, you gain a stack of it every time you cast one of your other abilities. Once you reach three stacks you get a ![]() ![]() ![]() ![]() ![]() |
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![]() ![]() When you cast ![]() |
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![]() The second part of ![]() ![]() |
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![]() Every rank of ![]()
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All of

I always start with

At level 2 I put a point in

Heres where it can change, does the enemy team have a jungler like






So if you opt not to put that point in your speed boost then you want to consider how your lane is going and who you are up against, if they are a very strong poke comp like




If you are against a more passive lane like



Lastly, never put your point in

No champion has a set build, everything is different. This rule is true more for supports than any other role. You always buy to the current game, there is no such thing as a core build, you have to change your build to the current composition of your team and the enemy team.
Choose your gold gen item
Choose your gold gen item
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![]() A strong alternative to ![]() ![]() |
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I usually buy one of these to start, the only time I wouldn't is for junglers that don't gank early on. I'll keep it on me until we push close enough to the river, if that never happens I go and put it at my junglers red/blue buff before I go back for my
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Learn to buy these throughout the game, they don't go invisible like the
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talisman of ascension |
This is an amazing item, 10% cdr, mana regen, flat movement speed bonus, gold income.. and the active is fantastic, use as an engage or a disengage, it will make you and everyone in range almost uncatchable. You upgrade it from
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talisman of ascension |
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This is the upgrade to the
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The
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An alternative item to
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Strong vs AP teams, such as teams with an aggressive high damage support such as
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Build this item vs a team that relies heavily on basic attacks, it throws out an aura which shreds enemy attack speed by 15%, gives you a nice amount of mana and armor and 20% cdr.
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Theres no reason not to build this item if you build an
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A strong item with high ap, you want to build this for one of two reasons (or both..)
Firstly you want some AP and CDR, for the price of this item it offers a ton of cdr and AP so if your looking for some stronger abilities and you don't need any more defensive / utility items then this is the one for you. Secondly, the passive reduces healing taken by 50% on anyone you hit with magic damage below 40% health, this is a great passive for champions such as ![]() ![]() |
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An upgrade from your
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Zeke's Herald |
Build this if you have team that relies on AD and lifesteal, chances are you won't need the CDR, but the aura it puts out is strong with AD champs giving them more life steal and sustain and letting then pack a slightly harder punch.
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Zeke's Herald |
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Both of these are good boot enchants.![]() ![]() ![]() ![]() |
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Before getting into lane you want to see if your jungler needs a leash, what will happen (if your unfamiliar with the concept) is if your jungler starts on your side of the jungle, he will want to take the buff camp there straight away, he will need you and your carry and sometimes the mid laner to come and help him attack the buff monster to half hp and then run away so he can finish it and take the xp. Always leash if the jungler wants one, it costs you nothing (maybe a tiny bit of xp from getting back to lane too slow) and it helps him out a massive amount.
Alternatively if he starts out top, pop a warding trinket up in the bush next to the buff camp at about 1:45 so you can see if the enemy jungler tries to take his buff, if that does happen you and your carry can go and stop him and your jungler can go take his buff.
When you get into lane you are going to want to play it by ear, you will have put one point in
Hymn of Valor already so use it to harass, generally you want to stop the opposing ADC from picking off low health minions, so keep an eye on the health bars of your minions and when one or more starts getting low, move in to scare the enemy carry away, either they will get the CS and lose alot of hp or they will miss the cs and keep some hp.. Or both, which would be ideal.
When being a bully, remember you are squishy, you can poke out some nice damage but you can also take a ton of damage, keep an eye on the other support and don't get yourself instagibbed by being too aggressive, Don't move up too far from your carry and don't lag too far behind him also. Try to keep somewhat parallel lines with him so if one of you gets attacked the other can come help as quick as possible.
Check the maps below for warding locations, try to ward the river as much as you can and if you have a spare 100g when you go back then pick up a
Vision Ward and put it in the blue side tri bush, even if your not on blue side its a good ward location to see the enemy jungler.
Mid game is the point where people start roaming, mid laners will roam top and bottom to try and gank and take towers, if you destroy your first tower you and your carry might roam mid and try to gank the enemy mid laner and take his tower. Mostly you will stay with your carry, protecting him and working together to take objectives, this is the point where you want to make sure you get wards on dragon, and soon baron. Note that baron spawns 15 minutes into the game.
Mid game doesn't really have a specified end point, its different every game, but generally its when there are very few towers left and its dangerous to wander around in ones and twos. This is where vision control really comes in, you want to know if they are wandering around in ones and twos, or if they are in a clump and where. Wards are your friend here more than ever.
During late game you want to not wander around alone, stay with your team, team fights will break out everywhere.. This is where strategy is key, you want to push the last few towers / inhibs, clean the lanes, defend your base, keep control of baron and take it if its safe.
This is where
Sona really shines again, when teamfights break out, its possibly to win one by using
Crescendo at the right time, if you need to peel for your carry, go ahead and use it on whoever is trying to wipe them out, if you can get all 5 of them in one shot, go ahead and do it. But for the most part you want to be hanging back, alternating your auras, defending your carry, throwing out heals, don't forget your active items like
Mikael's Blessing and
Locket of the Iron Solari. Be ready to push up with your team if your winning or blow talisman of ascension to disengage. Mostly just keep chipping away with your team until the right moment for
Crescendo.
Alternatively if he starts out top, pop a warding trinket up in the bush next to the buff camp at about 1:45 so you can see if the enemy jungler tries to take his buff, if that does happen you and your carry can go and stop him and your jungler can go take his buff.
Laning phase
When you get into lane you are going to want to play it by ear, you will have put one point in

When being a bully, remember you are squishy, you can poke out some nice damage but you can also take a ton of damage, keep an eye on the other support and don't get yourself instagibbed by being too aggressive, Don't move up too far from your carry and don't lag too far behind him also. Try to keep somewhat parallel lines with him so if one of you gets attacked the other can come help as quick as possible.
Check the maps below for warding locations, try to ward the river as much as you can and if you have a spare 100g when you go back then pick up a

Mid game
Mid game is the point where people start roaming, mid laners will roam top and bottom to try and gank and take towers, if you destroy your first tower you and your carry might roam mid and try to gank the enemy mid laner and take his tower. Mostly you will stay with your carry, protecting him and working together to take objectives, this is the point where you want to make sure you get wards on dragon, and soon baron. Note that baron spawns 15 minutes into the game.
Mid game doesn't really have a specified end point, its different every game, but generally its when there are very few towers left and its dangerous to wander around in ones and twos. This is where vision control really comes in, you want to know if they are wandering around in ones and twos, or if they are in a clump and where. Wards are your friend here more than ever.
Late game
During late game you want to not wander around alone, stay with your team, team fights will break out everywhere.. This is where strategy is key, you want to push the last few towers / inhibs, clean the lanes, defend your base, keep control of baron and take it if its safe.
This is where





Warding is a huge part of summoners rift. You want to make sure you have your wards out whenever possible. Because of my amazing paint skills, I found a map of summoners rift and drew little circles on it, if you couldn't tell, I used to be an artist.
This is for early game / laning phase
The little perfectly drawn green circles here are the wards you want to place. Start with the river but when you get a sightstone pop one in the tribush too.
The pink circle is a really good spot for a
Vision Ward, it'll be found eventually but you will get a good 4-5 minutes out of it if your lucky. It will give you complete information about who is coming and going down the river on your side.
The yellow circles are wards that your team will probably place.
This is for mid game Please disregard the pink circle in the enemy tri bush. It was supposed to be green, I'm gonna blame my cat for changing it to pink when I went and grabbed a drink int he middle of my art-work.
A little more complicated, the green ones are now for everyone, these are good spots to place wards as they give you alot of information on the other team.
This is for late game
very complicated now, obviously your not going to get all these wards out, and its dangerous to do so.. but consider who is on the offense and who is on the defense, the ones outside / inside the base are for harassing and seeing over the walls, you want to keep baron warded at all times. Always have a pink ward on the map until you literally have 6 fully built items, I always save my last spot (if a game goes on that long) for
Vision Wards until I can build my last item outright.
These arn't the only places for wards, but they are where I mainly place mine, and they are where you can mainly sweeper theirs. Vision control is king at this point in the game, it allows for smart teamfights, and smart splitpushing.
This is for early game / laning phase

The little perfectly drawn green circles here are the wards you want to place. Start with the river but when you get a sightstone pop one in the tribush too.
The pink circle is a really good spot for a

The yellow circles are wards that your team will probably place.
This is for mid game Please disregard the pink circle in the enemy tri bush. It was supposed to be green, I'm gonna blame my cat for changing it to pink when I went and grabbed a drink int he middle of my art-work.

A little more complicated, the green ones are now for everyone, these are good spots to place wards as they give you alot of information on the other team.
This is for late game

very complicated now, obviously your not going to get all these wards out, and its dangerous to do so.. but consider who is on the offense and who is on the defense, the ones outside / inside the base are for harassing and seeing over the walls, you want to keep baron warded at all times. Always have a pink ward on the map until you literally have 6 fully built items, I always save my last spot (if a game goes on that long) for

These arn't the only places for wards, but they are where I mainly place mine, and they are where you can mainly sweeper theirs. Vision control is king at this point in the game, it allows for smart teamfights, and smart splitpushing.
Thank you for taking the time to read my guide, I spent quite a while making it, and even longer learning to play
Sona well enough to make it, I started playing in season 4, only 4 months or so ago. Most of that time I have played Sona both in ranked and normals.
Special thanks
Wicked Eye For his tips and advice on certain items
The All TomatoFor his advice on writing and formatting of the guide.
Please if you have any comments, improvements or criticisms feel free to leave a comment and I'll address them / change stuff.
I do plan on adding lane matchups for
Sona at a later date, but I did this guide in one sitting so for now I'll just leave it how it is.
Thanks for reading
:)

Special thanks
Wicked Eye For his tips and advice on certain items
The All TomatoFor his advice on writing and formatting of the guide.
Please if you have any comments, improvements or criticisms feel free to leave a comment and I'll address them / change stuff.
I do plan on adding lane matchups for

Thanks for reading
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