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Choose Champion Build:
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Super Buu
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Do you Even Lift?
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Jungling Goo?!
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Cell Division (PASSIVE)
Zac Passive Ability
Introduction

Hey Guys, you are Welcome to my Zac Guide!
This is the very first Full Guide for Zac on Mobafire and i hope you will enjoy it ;)
But wait Ladys and Gentleman thats not all!
I tell you ZAC is Hardly Broken!
He can be the OPest Champ in the Game!
You ask yourself why?
The truth Secret Weapon is his [W]
Lets take a closer look to that:
Unstable Matter: Zac’s body explodes outward, dealing flat damage to surrounding enemies. Enemies struck also take damage based on their maximum health.
Now see...
The Skill deals 8% of the enemys Health [+1% for every 50 ap]
which mean if you take my Guide it will deal Max. 20% Hp Dmg!!!
Aaand this Skill has a cooldown of 4secs! with maximum cdr [40%]
You will be able to spam it every 2 seconds!
Then also between this 2 secs Lich bane gets Activated Dealing about 400 Magic Dmg and also Liandrys which Deals another 10% of the enemys Health as Magic Dmg (cause of the slowing eff of Rylais)
So in 2 secs you will be able to deal 30% hp + 500 dmg to all nearby enemys and that again and again!
Did i promised you to much? Test it yourself and Vote Positive!
( do not spam this broken element in the community so that it will not get nerfed Ty :) )

Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore 4% of his maximum health.
Upon taking fatal damage, Zac splits into 4 chunks that attempt to recombine. If any of these chunks remain after 8 seconds, he will revive with 10-50% health depending on the health of the surviving chunks. Each chunk has 12% of Zac's maximum health, and 50% of his armor and magic resistance. This effect cannot happen again for 300 seconds.

Zac lashes out with an elastic punch, dealing 70 / 110 / 150 / 190 / 230 (+ 50% AP) magic damage to enemies in a line and slowing them for 20% / 25% / 30% / 35% / 40% for 2 seconds.
Range: 550
Cooldown: 9 / 8.5 / 8 / 7.5 / 7
Cost: 4% of current health

Zac's body erupts, dealing magic damage 40 / 55 / 70 / 85 / 100 plus a percentage of their maximum health 4% / 5% / 6% / 7% / 8% (+ 2% per 100 AP) to all nearby enemies (max 200 damage against minions and monsters).
Cooldown: 4
Cost: 4% of current health

Zac faces the cursor and begins channeling. After channeling or after reactivating the ability he launches himself towards the target location, dealing 80 / 130 / 180 / 230 / 280 (+ 70% AP) magic damage to all enemies hit and knocking them back for 0.5 seconds. The range of Elastic Slingshot increases based on how long 0.9 / 1.0 / 1.1 / 1.2 / 1.3 Zac channels.
Can be cancelled by moving; refunding 50% of the health cost.
Range: 900 / 950 / 1000 / 1050 / 1100
Cooldown: 24 / 21 / 18 / 15 / 12
Cost: 4% of current health
Let's Bounce [Ultimate] Let's Bounce!
Zac leaps into the air and begins to bounce on the ground, up to a maximum of 4 bounces. Each bounce deals 160 / 240 / 320 (+ 25% AP) magic damage to nearby enemies, knocks them up for 1 second, and slows them by 20% for 1 second. Enemies hit more than once take half damage and are not knocked up.
Zac gains an accelerating movement speed buff (20-50%) and 75% crowd control reduction while active (does not reduce Suppression). Zac can right-click to move while in the air. While active, Zac is unable to activate Stretching Strike or Elastic Slingshot.
Max Magic Damage to the same target: 400 / 600 / 800 (+ 62.5% AP)
Cooldown: 130 / 115 / 100
Cost: No cost
Order?
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