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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Salvation (PASSIVE)
Soraka Passive Ability


1. introduction some information about this guide and soraka |
2. pros and cons what does soraka excel at? what do soraka struggle with? |
3. masteries what masteries and alternatives are ideal on soraka? |
4. runes why is these runes suitable for soraka? other alternatives? |
5. summoner spells summoner spells that are good on soraka |
6. champion abilities spells to be maxed first, skill explanation, tips and tricks |
7. items what items should you get? why is those an ideal choice for soraka? |
8. gameplay how well does soraka fare in the laning phase? |
9. match-ups & synergies who are soraka's worst/best enemies? which adc works well with soraka? |
10. summary conclusion and credits for resources and contributions |
11. change log updates on the things changed to this guide |


Hello summoners, my name is Qione and I main Mid/Support/ADC in LoL. This is the second guide I made in MobaFire, the first one is about

In this guide, I will be sharing my experience with

I feel that you can also Support with AP items for better heals and poke, but it depends on how you want to play her. If you wish to follow the support guide, just buy the items, runes, etc. here will do (If you think that this guide helps). If you want to have more AP but your role is a support, feel free to get some AP items, runes and masteries. You can also PM me if you don't know what to buy for an AP

I hope I can help you by at least a bit after you finish reading this guide, but remember this: Whatever I write here is my OWN playing style. Every one has a different style, so the items, runes, masteries, etc. I chose may not fit your playing style. Still, I hope you would read finish this guide and vote/comment please! ♥

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talisman of ascension![]() ![]() ![]() ![]() |
Things to Note
1.



2.


3.



4.



Pros
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+ OP heals + Ability to donate Mana to allies + High sustain in lane + Shreds Magic Resist with her Q + Global heal with ![]() + Good poke in the early games |
To be honest, why I like ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Cons
|
- Mana hungry in early games - Easily countered - Weak to high CC - Only CC is silence ( ![]() - Extremely long cooldown heals - Not a first pick support |
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space |
DEFENSE TREE
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UTILITY TREE
NOTE: You can have the 21st point in ![]() ![]() |
space |
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RUNES #1
Greater Quintessence of Armor: Reduce the amount of damage you take in by their ADC and also some other AD champions with high damage.
- greater mark of hybrid penetration: This rune provides you with both AD and AP penetration, allowing you to harass better with
Starcall and your AAs.
Greater Glyph of Magic Resist: During the laning phase, if their support is AP they might be poking you a lot with their spells. This decreases the poke damage from them.
Greater Seal of Health: After the nerf of
Greater Seal of Armor, this became a popular pick for some champions. Since you already have armor as your quint, getting a health seal will give you higher defense.
RUNES #2
Greater Quintessence of Health: For higher sustain and defense so that you will not be dying a lot. (There are exceptions though...)
Greater Quintessence of Scaling Health: Scaling health gives you more health when you are at level 10. Same explanation as
Greater Quintessence of Health. But we take scaling health because most likely you would pass level 10 and it gives you more health. (I suppose you SHOULD pass level 10)
Greater Mark of Magic Penetration: Though you are not an APC, but magic penetration is still important for you. It gives you stronger poke with
Starcall, which also shreds off magic resist. These 2 works well together.
Greater Glyph of Magic Resist: During the laning phase, if their support is AP they might be poking you a lot with their spells. This decreases the poke damage from them.
Greater Seal of Armor: This seal reduces damage you take in from the enemy's ADC, so that you will not be forced to recall every time they harass you a lot. You can also heal yourself / your ADC :)
NOTE: You can have a mix in the runes I mentioned above, or if you want you can add in your own personal favorite runes.


Recommended
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This is a must get for ![]() ![]() ![]() |

Great Alternatives
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Take ![]() ![]() |
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Please only take this spell if you have not unlocked ![]() ![]() ![]() |


Skills Sequence.
Always have your ulti






NOTE: You can add


Skills Explanation.
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Tips:
- Always aim the person with the least health. Of course, I believe you won't always have the time to look at everyone and think who to heal first. Glance at your teammates health for just one time, then heal someone whose health seems to be lower than the others.
- This passive really brings out
Soraka's OP heals, use it wisely during early game when your teammates gank.

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Strikes nearby enemy units for 60 / 95 / 130 / 165 / 200 (+40% of ability power) magic damage and reduces their Magic Resistance by 6 (+1% of ability power) per stack for 5 seconds. This effect stacks up to 10 times. If ![]() ![]() |
Tips:
- Try to harass your enemy a lot with
Starcall, because you can reduce your
Astral Blessing cooldown by quite a lot.
- When your teammates gank, just spam your Q to shred off their Magic Resist so that it would be easier to gank.
- Always Q when you see your enemy near you, it has a nice poke.

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Restores 70 / 120 / 170 / 220 / 270 (+35% of ability power) health and grants 50 / 65 / 80 / 95 / 110 (+15% ability power) bonus armor for 2 seconds. |
Tips:
- Use this wisely, as it costs a lot of your mana.
- The bonus armor given is crazy, you can consider casting this on your ADC/APC (Any carrier) so that they can take a lot reduced damage from the enemy's AD champions.
- The heal is OP, but the cooldown is really long. Like I said, use it wisely. Don't heal your ADC when they have like 13/15 health during laning phase. Instead, wait their health drop to around 10/15 then heal.

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If cast on an allied champion, gives 20 / 40 / 60 / 80 / 100 and donates 5% of ![]() If cast on an enemy champion, silences them for 1.5 / 1.75 / 2 / 2.25 / 2.5 second(s) and deals 40 / 70 / 100 / 130 / 160 (+5% of ![]() |
Tips:
- During laning phase when your ADC is trying to harass the enemy/farm, they should be using quite some mana and you can donate some to them every time the cool down refreshes. You can also use this to poke the enemy without having to close the gap for
Starcall.
- Even when you have no mana, you can still use this to donate mana or silence enemy. (From what I know, you don't need to have a minimum to use this spell.)
- Think before you use this - Silence or donate mana? If you ADC is the "mana hungry type", try to use this on them every time unless there are ganks.

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Instantly restores 150 / 250 / 350 (+55% of ability power) health to all allied champions. |
Tips:
- This is a really useful spell, so don't use it whenever its up - Use it to save teammates you can't reach for your
Astral Blessing or during a teamfight for the "bonus" health.
- If you are ganked during laning phase and you and your ADC are dying, use your
Astral Blessing on your ADC and
Wish (If its available).

Extra & Useful Tips:
♥ If you are caught, just







♥ Since





first spawn:
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Since I suppose you will not be taking the farms, ![]() ![]() |
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"It's the support's job to ward." No. It's everybody job to ward, but in the early game you have to buy some wards while your ADC farms/fight. Some ADC might buy wards too, so that you don't have to always recall and buy new wards. Having ![]() |
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Because of your
![]() ![]() ![]() ![]() |
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The basic trinket that most people will be getting, this is just like a ![]() ![]() ![]() |
OR
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Supports sometimes do get this trinket too, because it can help you clear wards. Only get this if your jungler took ![]() ![]() ![]() |

cores:
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Get this so that you won't have to spend a lot money keep buying wards, this will auto refill for you once you are at the base. This item also gives you some health. NOTE: It is recommended that you change your ![]() ![]() ![]() |
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This item gives you 40 Magic Resist and also 12 Mana Regen. Its unique passive and active is really useful on ![]() |
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Upgrade your boots to this for the cooldown reduction because your skills cooldown is really really long~ (![]() ![]() |
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The unique passive works well with ![]() ![]() ![]() |
talisman of ascension |
The active speed boost is amazing. It can help you escape from a teamfight, or to catch up with enemies. Because of ![]() |

enchantment:
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For a lot more extra movement speed throughout the game, get this if you are not losing/draw. |
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To decrease the cooldown your summoner spells have, so that you can use your ![]() ![]() |

situational items:
OR
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You get this because of its health and passive, which can help you out a lot in teamfights. Your ![]() ![]() ![]() ![]() |

defense:
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Even though we have already get ![]() |
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Incredible armor given. It also provides you with some CDR and also mana, which is good for a ![]() |
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Although for the stacks you need quite some armor, but its fine. The utility provided is amazing, you can slow enemies with its active, and also your ![]() ![]() ![]() |
NOTE: I would suggest buying defense item only if you are having a draw, or losing.


Soraka's Laning Phase
Early Game








Mid Game
This is the time when you should be roaming around to help your teammates, if you have downed the first bot turret. Go to other lanes if you see your teammates pinging for help, with your heals and poke they might be able to kill the enemies. Your heals should be better by mid game, and the cooldown I suppose isn't too long so make use of your heal don't try to save it!

Late Game
Most teamfights happen late game, this is the time to *show off* your healing skills. When there is a teamfight, please do stand at the corner and







Sorry for the incomplete match ups and synergies ;n; I will try to complete it soon.

ADCs (Versus & Synergy):
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EASY
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MEDIUM
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MEDIUM
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HARD
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MEDIUM/HARD
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MEDIUM
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HARD
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MEDIUM
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EASY/NORMAL
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EASY
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HARD
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HARD/MEDIUM
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HARD
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MEDIUM
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???
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HARD
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MEDIUM
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Supports (Versus):
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Thank you for reading! You've finally come to the end of this guide ;v;
I hope I have helped you in some way, and also make you wanna try

If you find my guide helpful, it would be nice if you give me a +1 or a -1 if you find my guide is off from the

Most of the time I will update the guide with your suggestions, so don't be afraid to let me know your ideas because I'm pretty sure people would have other play styles, resulting in different items, runes, and more. ^^
Again, thank you for reading the guide! Below is the credits of resources I use :)

Credits.
♥ jhoijhoi: Guide Making (Guide)
♥ LaCorpse: Dividers
♥ OutofPancakes: Contribution
♥ PoisonIvy: Contribution
♥ Emikadon: Contribution
♥ FoxyRiven: Contribution


♥ 12th May 2014
Updated the recommended mastery. (Changes made: Used


♥ 14th May 2014
Added some new information on items~
- Included that you have to upgrade
Sweeping Lens to
Oracle's Lens.
- Also mentioned to have
Stealth Ward upgraded.
- Edited
Draven's synergy.
- Added
Ezreal's synergy.
♥ 12th May 2014
Realized I never change from


♥ 11th May 2014
Made quite some changes to the guide :)
- Replaced the recommended runes to the suggested ones
- Some match-ups changes and
Lulu's match-up "explanation"
- Fixed the
Frozen Heart typo (I wrote frozen heart cape at first LOL ;v;)
- More contribution credits~
♥ 9th May 2014
Published the guide! ;v; Finally after weeks of work >u<
- Changed the recommended spells from
Heal to
Exhaust because I just realized the nerf in
Heal ;-;
- More Runes and Masteries choice
- Added that you could change your
Stealth Ward to
Sweeping Lens once
Sightstone is bought
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