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Syndra Build Guide by Saison Margurite
Syndra: Queen Betch of Midlane (Updated for Season VI)
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Ya$ GAWD Let's Trollllll
Threats & Synergies
This is a skill based match-up. As Syndra, you have more poke and more cc at your disposal, but post lv 6, she could potentially dodge your skill shots with her ult and nuke you. My biggest advice on this lane is to abuse her pre-6 weaknesses and QE her right after she uses a charge of her ult since it has a short delay before next cast. Use that window of opportunity to escape or counter attack. Ahri's burst is extremely E reliant nowadays so you can win an all in if she misses her charm. Ask for jungler ganks pre-6 or when her ult is down.
Arguably on of your hardest match ups. Even if you E her away, she has multiple charges on shadow dash. The biggest advice I can give is to harass her as much as possible pre-6 and ask for jungler ganks since she doesn't really have an escape. GET PINK WARDS FOR TWILIGHT SHROUD!!! This lane isn't impossible, you have to keep calm and make sure to use skill shots when she doesn't have shadow dash/during it's short cool down.
Dodge her stuns to win. You have much shorter cool downs and easier to land cc. You can also burst her before she has time to react post-6. Ask for early jungler ganks to get rid of her passive so you can kill her post-6 or with another gank.
You out range her and out cc her. Period. There is no reason you should be in range of Annie's stun unless she flashes. Annie is extremely vulnerable to ganks and cannot wave clear if she wants to keep her stun available all the time. Abuse this.
Azir's poke can be kind of annoying but your poke is really annoying. You also have better CC and overall damage. He can't out trade you unless you miss skill shots miserably.
Brand is another skill based match up. His W pillar of flame has a similar range to your Q but his skills are on very long cool downs. Try to engage him after he's attempted a spell combo on you and failed. It is extremely dangerous to gank a Brand post-6 because of his ult, the best times to engage him are when you are alone and without friendly minions.
Ever since her rework, Cassiopeia's early game is incredibly weak. Abuse this, she cannot out trade you whatsoever.
This lane is easy pre-6. Just Q her into oblivion and dodge her Qs. Engage her when her shield is down post-6 because she becomes a much greater threat like Akali. If you dodge her Q post-6 she cannot win trades.
Fizz and his troll pole are @#$%^&*&^((#!!!!! If you're fast enough you can E his Q gap closer and retaliate. Fizz pretty much counters most of Syndra's kit since he can E your ult and pretty much everything else. Your best bet is to poke him down before lv 4-5. After level 6 he becomes a huge threat, but if you can dodge his ult then you have a good chance of winning an all-in. Play super aggressive early levels and ask for jungler ganks post-6.
You are his greatest counter. Heimer's most important spell is his turrets. As Syndra you can just throw them away to make them completely useless. This is especially effective on his ult turret since he likes to ult Q and Zhonya.
You should never be in Jayce's skills ranges and just poke. Stay behind minions to avoid his E Q combo.
You have way more burst and better cc. She shouldn't be a problem. If she tries to WQ you, just QE her and walk away/retaliate.
You out range him, you out damage him, you pretty much **** on him in all aspects. Just be careful to not get caught by his W wall of super super super painful slow.
assadin is now less impossible to deal with due to the removal of his silence. However, at the same time it is harder to burst him down due to the spell shield. Ask for jungler ganks pre-6 because after that your chances of killing him are low. At the same time you shouldn't lose this lane to him either.
A good Katarina will bait out for E and proceed to melt you. My advice is to harass her as much as possible in the early levels and try to save your E for her engage unless you are sure you can kill her. This lane is easy as long as you play smart and know her shunpo cool down.
You out rage Kayle pretty hard and can just retaliate if she lands a Q and tries to AA you. Post-6 SAVE YOUR ULT. Never use it if you know her shield is down unless you're baiting it out and can finish her off without the ult damage.
Ever since the R.I.P. silence, she has an even harder time against Syndra. You are as more threatening to LeBlanc as LeBlanc is to Syndra. I general like to start the lane with null-magic mantle and 2 health pots. When she Q's you, get ready to E her W. This will make her waste mana and not trigger the Q sigil mark. Post-6 both your kill potentials are very high but you can most likely win this lane due to your long QE range. Wear her down with your harass combo and your ultimate melts her health ridiculously if you stun her before she can retaliate. Play this lane smart! And take full advantage of her long cool downs. Also, ask for jungler camping if possible. This pressures LeBlanc to save her W for escape, therefore negating her burst potential since it is very W reliant.
Don't stand behind your minions and you out range her harass with yours. Lissandra is more of a utility mage and if you're both at equal health with all skills available, Syndra will win the trade. When she E's towards you, it's most likely a jungler gank or she's going all-out.
This little ^&*$( is so obnoxious to lane against because if she takes heal, she'll escape with 50 hp every time. That said, her cool downs are long and high mp costs so try to poke her as much as possible. Even if you just force her out of lane you've won.
Dodge her skillshots. Your burst is so much higher and her cool downs are super long. Engage on her after she's used all her skills. She should not be an issue for Syndra.
This is a skill based match up. Post 6 be very wary for entering his ult range. Whoever can combo burst the other post-6 wins. Poke with your Q when possible since his cool downs are relatively long.
This guy is a pain in the ass because you run out of mana trying to take out his passive shield. Try using AAs against the shield before using abilities. He's very weak to ganks as well.
Morgana is pretty much a farm lane as most tend to play very passive. If she can't land her Q then she's no threat in lane. Morgana has some of the highest AP ratios in the game so beware once she gets a few items. Try to bait out her black shield since the CD is pretty long at early levels before committing to a full combo.
You won't lose this lane if you can dodge her Q's but she's almost impossible to ^&*&ing kill if she takes heal summoner spell. Heals for years + she can just jump away super fast. She's easy to gank so ask for jungler help.
You have more balls you win xD Syndra out ranges Orianna and has stronger cc and burst. 1 v 1 against an Orianna, Syndra will out damage her. This match up also depends super heavily on your skillshot abilities vs hers.
Riven is very dangerous. Be cautious of her gap closers as she can easily 100-0 you pre and post 6. Use your range and your E to max advantage. Try to save E for defensive purposes.
You counter the hell out of Ryze. You out CC him, out range him, and out burst him.
There is NO reason you should lose this match up. Swain's abilities have shorter range and his W is easy to dodge. If he ults simply ignite and relatiate with your full combo. You should kill him if he's >70% health.
Skill based. Who can land the skill shots? :D
The reason I don't rate Talon as much harder is because you can potentially trade very even with him. More so since R.I.P. silence. Unlike Zed who can harass well with Q and W, Talon is much more of an all in champ. At early levels his all-in can't 100-0 you so when he's walking away from a WEQ, you can pretty much QEW or QWE him as he is leaving. Post 6 you should have built seeker's armguard already to provide you with enough survivability. Talon also doesn't have a reliable escape mechanism albeit his ultimate so jungler ganks are very effective.
TF is very predictable with his Pick a Card and if he tries to get in range for it, simply stun him and combo. All his skills are early to dodge and you can even E him out of his ultimate.
This is another skill based match up. Against Veigar I prefer to take mercury treads to reduce the stun duration of event horizon. Another good thing to do is to constantly shove lane and push him to his turret so that he has a harder time last Q farming. Veigar is pretty bad at farming under turret early. He is also very very weak early. Poke him out of lane. Post-6, his combo is extremely strong and I would say that whoever executes their combo first will win the trade.
This is another skillshot based lane. As Syndra, you have an advantage since you can effectively kite all his skills while doing damage. You also have better CC and a faster burst. In addition, your E interrupts his ultimate. When trading I suggest you try to keep moving constantly while using Q and W while finding an opening to stun him with a possible ultimate follow-up.
Viktor has much less reliable CC and a much shorter range on his Q. His main damage ability, death laser (E) has a relatively long CD so try to trade when he misses it. His ultimate is also more of a DOT and you can probably burst him down before it does it's prolonged damage.
You absolutely **** on Vladimir. He can't out sustain your Q with his Q even post 7. You out range him by a lot of if he is stupid and runs up to you to try to harass just QE and retaliate. Be careful using your ultimate since he can just pool to negate the damage.
His poke is ****ing annoying as hell. As Syndra though, you have another advantage of being able to QE him while moving when you see him start to charge his Q. This cancels his Q and allows you capitalize on your stun. This match up is all about dodging skill shots on both sides.
This matchup can be very very hard. He contiously weaves around your skill shots with sweeping blade and hurts a lot. Never ult him unless his wind wall is down and try to predict his movement, using Qs wisely. PATIENCE IS THE KEY TO THIS MATCHUP.
Zed's kit counters your kit. He can ultimate himself out of your ult and still harass you with his QW. Once you get Zhonya, you can win this matchup. Try to bully him as much as possible in the early levels when his Q isn't spammable and doesn't do high damage.
Ziggs can either be an incredibly easy match up or extremely difficult one based on skill shot dodging again. You out burst him and have stronger CC only if you can land it. He out harasses you (like he does everyone else). Remember that your E has a really long stun range and capitalize on your successful skill shots as much as possible. Your ultimate melts is face off.
Your burst is much higher than vegetable lady as long as you don't let her plants free harass you. You can W her plants onto her/away to stop her from easy farming and watch her rage. Dodge the skill shots to win lane, she has no escape mechanism and low base damage.
This is a difficult lane for Zilean because he only has one damage spell. Yes it can be annoying but you poke more often and very hard. If he focuses on poking you, push the wave into his turret constantly. He then has to focus on using Qs to wave clear instead of poking you. Lose CS for harass. Either way you win.
Threats & Synergies
Syndra was my top played champion in S4 ranked and my favourite League champion. Although her early game has been nerfed, played properly she still poses the same threats as she did before. Syndra offers strong poke, crowd control, burst, and fits into almost any team composition.
I started playing league in season 3 and have been diamond for S4-5. Although my tier may not be as high as some other guides on Mobafire, I have thoroughly analyzed this champion a great deal. Now I still have a lot to learn and Syndra's skill cap is so high that I feel like I have yet to touch upon her full potential. If you have any questions, suggestions, or general feedback, please leave a comment or message me! ^_^
Biggest lane bully WORLD
Fits into any team comp
Stupidly strong poke
Strong AOE cc i cri erey tiem
Single target nuke= baieeeee Felicia
Great at kiting
Great at catching people out= baieeeeeee Felicia baieeeeeeeeeeee
No real escape mechanism= Vi makes u cri
Jack of all trades= not really exceptional at one thing (i.e. utility, assassination)
Squishy as fuq
Snails move faster, like for real there are few champs sans ms steroid slower than you
High skill cap
Miss skillshots= dead
Falls off a bit late
Each of Syndra's normal abilities gain an extra effect at max rank.
Dark Sphere: Deals 15% bonus damage against enemy Champions
Force of Will: Increases the slowing duration by 33%
Scatter the Weak: Cone width increased by 50%
Unleashed Power: Increases range by 75
Q: Syndra conjures a dark sphere at a target location, dealing 70 / 110 / 150 / 190 / 230 (+60% of ability power) magic damage in an area. The sphere remains for 6 seconds and can be manipulated by Syndra's other abilities.
Once at max rank, it deals 265 (+69% of ability power) magic damage when used against enemy champions.
Syndra's bread and butter skill. This summons a sphere after a short delay that does AOE damage. It synchronizes with your W, E, and R to give additional effects. The long CD, high damage with passive, and decent mana costs allow Syndra to bully most lane opponents with constant poking.
W: First Cast: Grabs a target dark sphere, enemy minion, or neutral monster.
Second Cast: Throw a grasped dark sphere or enemy at a target area. Enemies struck by the projectile take 80 / 120 / 160 / 200 / 240 (+70% of ability power) magic damage and are slowed by 25 / 30 / 35 / 40 / 45 % for 1.5 seconds.
Once at max rank, the slow duration will increase to 2 seconds.
Syndra grabs any spheres, neutral monsters or enemy pets including Tibbers, Zyra's plants, and Heimerdinger's turrets and throws them as a skill shot after a short delay. W also refreshes the duration of spheres already on the map. You can use this skill to reposition spheres already places on the map.
E: Deals 70 / 115 / 160 / 205 / 250 (+40% of ability power) magic damage in a cone and knocks enemies away based on how close they are to Syndra. Dark spheres within the area-of-effect are also knocked back, dealing magic damage and stunning enemies in their path for 1.5 seconds.
This skill makes Syndra extremely strong. Alone, it acts as a knock back against all enemy and neutral targets. Combined with Q, it has an extremely long AOE stun range and fast projectile speed. Although hard to land, it is also extremely hard to dodge. Note that you can E after you ult to create a huge AOE stun effect with all the spheres out on the map.
R: Draws upon Syndra's full cataclysmic power, harnessing all dark spheres to deal 90 / 135 / 180 (+20% of ability power) magic damage per sphere to an enemy champion. This spell will cause the three spheres floating about Syndra to become active, dealing a minimum of 270 / 405 / 540 (+60% of ability power) magic damage.
This is a targeted nuke. Syndra launches the 3 spheres floating around her at a target enemy champion. This skill does MASSIVE single target damage and deletes squishes (RIP. DFG never forget). The damage is increased with every additional sphere already on the map. Due to this, you generally want to have placed at least one or two extra spheres down along with the three floating around her.
Note that this skill leaves the three spheres that originally float around her lying around the target enemy champion after cast. Using E after your ultimate can create an Amumu/Sejuani- like AOE stun effect.
In lane you generally want to poke with your Q and AA's when you can.
Your standard harass is
Be careful however, as W drains mana very quickly. My preferred harass is a Q and before the sphere disappears, you E it to stun followed by another Q. This takes some practice and proper positioning.
Another highlight to Syndra's kit is that her Q and W have no cast time which makes her excellent at juking skill shots and kiting.
Once you're lv 6 your kill potential is extremely high. If the opponent is <70% a QEWQR + ignite rotation will kill them 99% of the time.
You generally don't have to harass too much with your E unless you know the follow up will cause significant damage. E has a long CD at early lvs and is really the only skill that is going to save you from a gank.
Important note: When landing against champions such as LeBlanc, Akali, Fizz, Diana or anyone with a dash gap closer, you can knock them back with your E before they reach you if your reaction speed is fast enough.
As support Syndra, you counter all the adcs. Your range allows you to harass the likes of Caitlyn even. The only down side is that if you get caught by engage, you're practically dead like Sona or Soraka. Syndra also doesn't have sustain.
In lane I constantly harass with Q but be careful of pushing minion waves accidentally. Syndra sets up ganks fantastically with long range QEW and pretty much guarantees kills. Enemy lanes also underestimate her huge burst damage even without AP items on her ultimate.
Syndra is also an amazing peeler with her W and E. When a fight starts I generally spam Q in the back line while trying to CC the priority targets or peel them off me and the ADC. Sometimes it's better to save your e for (i.e. Talon, Kha'Zix, Rengar,)engages. Since it also has such a long range and passes through targets, try to stun through to the ENEMY BACK LINE. This is an important technique. Ulting and then e for AOE stun could also be beneficial in the right situations, use your own judgement. I tend to ult whichever enemy champion is the biggest threat that needs to be taken out right away. Sometimes that burst on the tank or bruiser is more necessary than saving your ult for their squishes (aka: 1/9/2 Ashe).