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Spells:
Clarity
Teleport
Ability Order
Phenomenal Evil Power (PASSIVE)
Veigar Passive Ability
Introduction

Hey Mobafire, I'm a veteran

But sometimes, glass cannon isn't enough. After trying a few of the build guides here (such as Veigar, the Tiny Master of HOLYGODSOMUCHBURST by FreeStyleKneePad) I realized that I would always be put as #1 on the enemy's hit list. Every time a teamfight came along, it was stun/silence, then insta-death for poor

Pros![]() +Massive damage +Good against AP-stackers +Takes a while to kill +Farming your ![]() +Champion kills gives you more AP |
SPACE |
Cons![]() +Squishy early game +Useless until level 3 +Weak against ![]() +Magic Resistance shuts him down +He's too strong, expect nerfs |
These are really up to your personal preference. But I'll give suggestions of which I would pick. I'm not gonna say "GO ALL DEFENSIVE STUFFS" because Veigar still needs to do damage.
Greater Mark of Magic Penetration - In my opinion, the only Marks worth getting on Veigar. Lets him bypass some Magic Resistance.
Greater Mark of Ability Power - A little AP is always nice. However, this is very little and would only help in the beginning.
Greater Mark of Health - 9 of these adds up to 31 extra health. Again, only helpful in the beginning.
Greater Seal of Armor - I take these runes because I feel that
Veigar has more trouble against AD characters. Personal preference.
Greater Seal of Health - 9 of these makes 48 extra health. Nothing to scoff at in early game.
Greater Seal of Vitality - Adds 175 to your endgame health. Better than the above option, but meh.
Greater Seal of Replenishment - I wouldn't take it unless you're having mana problems.
Veigar has no problem with mana regeneration thanks to his passive,
Equilibrium.
Greater Seal of Scaling Mana Regeneration - Almost nothing in early game. Not as viable as the above option.
Greater Seal of Scaling Ability Power - Same as the
Greater Mark of Ability Power.
Greater Seal of Mana - Don't even give enough mana to be able to use
Baleful Strike. I would take
Clarity or
Expanded Mind
over wasting rune spots.
Greater Seal of Gold - No. just no.
Greater Glyph of Cooldown Reduction - Helps with spamming
Baleful Strike to farm AP. It could save your life.
Greater Glyph of Scaling Ability Power - 9 of these adds 27 to your endgame AP - or 9 extra at level 6. Preferable over
Greater Glyph of Ability Power.
Greater Seal of Mana - Definitely would help early game.
Greater Glyph of Magic Resist - You are an anti-mage. Taking these could seriously demoralize your enemy casters.
Greater Quintessence of Ability Power - I love these. 15 extra AP helps you secure last-hits with
Baleful Strike and poke enemy champions.
Greater Quintessence of Movement Speed - Hey, the movement speed bonus is useful in all situations.
Greater Quintessence of Mana - 3 of these adds 113 to your mana pool. Could be useful actually.
Greater Quintessence of Health - 78 health is nice early game, but the 15 AP is probably more beneficial for you. You need that early damage.
Greater Quintessence of Cooldown Reduction - At only 1.64% reduction, take
Greater Glyph of Cooldown Reduction over these.
Greater Quintessence of Spell Vamp - Let's say that you have 3 of these, and
Transmutation
maxed out for 9% spell vamp. Even if you do 2000 damage with a nuke from all of your abilites, that only gets you 180 health back. Not viable on Tankgar.
Greater Quintessence of Magic Penetration - 2.18 Magic Penetration isn't worth wasting a Quint.
Greater Quintessence of Knowledge - You need mana early game, the situation's not bad late. Waste of a rune for
Veigar.
Greater Quintessence of Gold - You don't need this, trust me.
I go 9/0/21 for the 10% Magic Penetration and utility bonuses. 21/0/9 is viable for the additional damage. I wouldn't put points in Defensive masteries on
Veigar.
Runes






Greater Seal of Vitality - Adds 175 to your endgame health. Better than the above option, but meh.
Greater Seal of Replenishment - I wouldn't take it unless you're having mana problems.


























Greater Quintessence of Knowledge - You need mana early game, the situation's not bad late. Waste of a rune for


Masteries
I go 9/0/21 for the 10% Magic Penetration and utility bonuses. 21/0/9 is viable for the additional damage. I wouldn't put points in Defensive masteries on











Baleful Strike is


Also, it gives you AP whenever you kill a champion, equal to the skill level. For example, if you have 2 points in




This is a major part of your combo when nuking enemy champions. It's downside, however, is that it acts similar to




It also sucks up mana like crazy.



This ability has the potential to stun the entire enemy team, and can make or break team fights. Everyone gets mad at you if you miss... so practice with this ability a lot. And 2.5 seconds makes it almost as unfair as


Let's say that you have 500 AP - not too hard to get when you're farming your



Since

(500+500x1.2+400x0.8) x 60% = 852 damage after resistances!!!
Obviously that's not enough to one-shot Lux, but if you're super-fed and have over 1000 AP, then it could happen.
The point is: every time you use this, someone should die.
Core Items:
You should get these items every game.










Before I went Tankgar, I would follow up these items with an





My new build adds these items to my list.








So the full build is
but you can substitute



Exhaust
I always take this on tanks, but Tankgar is not a true tank. There are better options for you, I believe. There may be a time when you wish you had this though.
Ghost
There's an ongoing debate about whether to take this or


Heal
You are not the AD carry, it's not your job to rush into team fights and deal damage to everyone. You run in, do your combo, then back up. I can see it being used early game, or to bait someone, but I don't use it on Veigar.
Revive
Only viable if you want to take







Smite
I have heard legends about Junglegar, but that's not what you're going for.
Surge
Why is this even an ability? I would only take it on someone like


Teleport
Allows you to protect your lane forever. Go back to heal/buy stuff, then just tp back. Can also be used for an instant gank. If no one else on your team is taking this, then go for it.
Cleanse
Meh. I've never cared for this one. I can see its uses, but

Clarity
I take this on


Ignite
This is a good summoner spell. I don't take it because I have confidence not to nuke unless I'm sure I can kill, but I have lost a few kills because I haven't had it. Also good against


Promote
No no no. You want to use


Clairvoyance
It's nice to have this on the team, but it's not for you.
Flash
Everyone seems to use this, it can save your life. I personally don't use it on Tankgar, but I probably should. I'm just sick of seeing

You start the game with a
Doran's Ring, or
Boots and 3
Health Potions, or maybe an
Amplifying Tome.
You are going mid lane as Veigar, of course. Unless you're laning with a friend or something.
I'm going to make this very clear: the less your opponent harasses you, the better. You do almost no damage ta level 1, and your main objective early game is to farm your
Baleful Strike. Best case scenario is that you're against a
Kennen - you stay behind minions, and he's useless.
Ahri is also a decent enemy, since she only has skillshots and pushes the lane to your turret.
If you're unlucky and against a
Heimerdinger who keeps spamming his
Hextech Micro-Rockets, you will probably be unable to attack him because a good Heimerdinger will stay by his
H-28G Evolution Turret. Other bad opponents are
Ryze because of his abilities not using AP,
LeBlanc because she can beat the **** out of anyone, and
Kassadin because Veigar can't stop him EVER.
If you are against one of these champions, or someone who you think is better then you, play defensively and only worry about farming your AP. Maybe ask for a gank from your jungler.
The most important ting is to keep building up that
Baleful Strike. I usually feel good if I have 50 AP from it at the 10-minute mark, 100 at the 20-minute mark, etc. Later on it will be harder to farm because your teammates will be greedy and try to split farm with you, so do it while you can.
At level 6 you can start trying to nuke your enemies. Weaken them with
Baleful Strike, then unleash this combo on them:
If you have
Deathfire Grasp, then this is the combo:
Using
Deathfire Grasp after
Dark Matter will still allow the percentage of their health to be taken away before they are damaged, since
Dark Matter takes a while to drop. I also use
Primordial Burst last, so that if they
Flash away then it isn't wasted early.
If you set the
Deathfire Grasp as your first item, use these keys:
This combo will demolish any glass cannons that the enemy team has, as long as you're not underleveled. It can also be used to scare off tanks, but you should save this nuke for a kill.
Deathfire Grasp and
Primordial Burst will have a similar cooldown if you took the right masteries, which is convenient. Be sure to let your teammates now when your nuke is ready.
If you have the time to gank, go do it. Veigar ganks are legendary, and they WILL burn up a summoner spell if they want to survive. Your
Event Horizon is deadly, and they should know it.
It is hilarious playing as
Veigar. In one game, I was playing against an
Annie in the middle. She was fully healed and going in to drop the
Summon: Tibbers on me, and I saw an
Amumu come out of the jungle to gank me as well. Here's what happened: I used
Event Horizon on Annie, then nuked her from full health to nothing almost instantly. I watched Amumu run away crying back into the jungle.
Don't underestimate your ability to fight other casters.
Late-game is where you have the chance to go Tankgar. Smart enemy players will be telling each other to focus you... which comes back to hurt them when you have 4000 health. It takes forever to get the full build, but when you do I can say that if you have a competent team, you should be unstoppable. The other team will have to deal with a nuking tank that can stun everyone.
Unfortunately for this build,
Madred's Bloodrazor is Tankgar's downfall. Simple solution: if you see a
Vayne with one, nuke that person first. It comes with the benefit of taking down their main damager as well.




You are going mid lane as Veigar, of course. Unless you're laning with a friend or something.
I'm going to make this very clear: the less your opponent harasses you, the better. You do almost no damage ta level 1, and your main objective early game is to farm your



If you're unlucky and against a






If you are against one of these champions, or someone who you think is better then you, play defensively and only worry about farming your AP. Maybe ask for a gank from your jungler.
The most important ting is to keep building up that

At level 6 you can start trying to nuke your enemies. Weaken them with



If you have

Using





If you set the

E -> W -> 1 -> Q -> R
This combo will demolish any glass cannons that the enemy team has, as long as you're not underleveled. It can also be used to scare off tanks, but you should save this nuke for a kill.


If you have the time to gank, go do it. Veigar ganks are legendary, and they WILL burn up a summoner spell if they want to survive. Your

It is hilarious playing as





Don't underestimate your ability to fight other casters.
Late-game is where you have the chance to go Tankgar. Smart enemy players will be telling each other to focus you... which comes back to hurt them when you have 4000 health. It takes forever to get the full build, but when you do I can say that if you have a competent team, you should be unstoppable. The other team will have to deal with a nuking tank that can stun everyone.
Unfortunately for this build,


You start out as the glass-cannon that Veigar is known for, then build him into an unstoppable force. Squishies will run from the sight of TANKGAR, because they know that one
Event Horizon and it's all over.
If you try Tankgar, give me a comment on how it works out. I'm interested in seeing if other people will enjoy playing
Veigar the way I do.
-XX Stone

If you try Tankgar, give me a comment on how it works out. I'm interested in seeing if other people will enjoy playing

-XX Stone

Why would I want to play Tankgar?
Playing Veigar without defensive items leads to him being focused and killed almost instantly. This build gives him a lot of survivability while still being able to nuke.
What if I don't want to play
Veigar as a tank?
Then don't.
I don't want to use
Warmog's Armor on Veigar. Can I change it to something else?
Go for it. If you have more success with a different set of items, let me know.
What would happen if two Tankgars played against each other?
An unstoppable force would meet an immovable object.
I play
Kennen, and I can't ever seem to beat Veigar. What can I do to fix this?
Don't play as Kennen.
Did I enjoy this guide?
I hope so.
Playing Veigar without defensive items leads to him being focused and killed almost instantly. This build gives him a lot of survivability while still being able to nuke.
What if I don't want to play

Then don't.
I don't want to use

Go for it. If you have more success with a different set of items, let me know.
What would happen if two Tankgars played against each other?
An unstoppable force would meet an immovable object.
I play

Don't play as Kennen.
Did I enjoy this guide?
I hope so.
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