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Spells:
Exhaust
Flash
Ability Order
Blade's End (PASSIVE)
Talon Passive Ability
Introduction
I've tried starting with the beginning of a recipe to something, and nothing comes close to the survivability of Doran's Blade. Maybe while you're learning you can go with Doran's Shield, but I personally go Doran's Blade 100% of the time.
Self-explanatory. Gotta start on them boots.
This builds you into a lane-controlling machine, and is the key to any and every build. No matter what else you change, this is the perfect item for Talon. His mana will slowly raise across the game, level-ups notwithstanding, so you will always have another
I love cooldown, but this is just me personally. As with every other guide in history, I'm going to tell you that the boots are very dependent on the player and the enemy team. If they've got CC, go for
Okay, I lied. THIS is what makes the build. It's more of the same with the
More damage, and now some cooldown reduction to go with it. By now
The occasional crit is something I can't say no to, and on top of that here comes more AD. I go for
Should be winding down, unless this is one of those games that's going to drag out for an hour or more. I only say get this over
10% free damage on top of my 100% slow chance? Sure, I'll have it.
Depending on how the game is going, and whether or not you've been dying, I would almost say switch Infinity Edge and this around, as if you can stay alive this is going to be much more useful for Talon. Really, between
Might as well finish building
Honestly, this is not that amazing of a skill. It lets you get quick hits in by activating it right after hitting them to get a 1-2-3 rotation off with it. The real beauty is in the bleeding it hits them with. Not as noticeable mid or late game, but early game it can be hell.
This is the skill that makes Talon what he is. If someone took Cutthroat Did someone ask
This skill is amazing. It's probably the shortest cooldown of any "real" ultimate in the game. I don't consider things like Skill Rotation
Cutthroat -> Auto attack ->
This is going to be your main rotation for dealing with the squishier champions. There are a few exceptions, but generally any ranged DPS or mage is going to be dead by the time you're done, if you're at least as far in the tree as a
4/5 This is my personal favorite for Talon, as it lets them stay in range just long enough to Cutthroat them again and start the whole thing over again.
4/5 The fact that Talon isn't built around attack speed means the chances of having the extra movement speed items is less, thus making this the alternative for
3/5 Eeeh, I can see this as being pretty useful early game. The lack of easy healing to come by means that if you're laning with someone recommended, you probably won't be getting much in the way of support heals, so if you're not partial to hit and run tactics, you'll be porting back quite a bit. This can remedy that a bit, at least in the early game.
1/5 You don't want to die, thus you don't want this. Worst spell in the game. Don't get it.
2/5 Great for jungling. But this isn't a jungling guide.
3/5 This is great for getting around the battlefield, but removes the element of surprise that Talon relies on to nuke his target. Not the worst, not the best.
4/5 CC is your biggest enemy, and if
1/5 You're not any kind of support, don't get it.
1/5
3/5 Good for last-hitting early and mid-game, but by mid-game when your cooldowns are lowering, you'll have more success with a tower-diving combo of Cutthroat,
1/5 I can see this as having uses, I just haven't found them yet.
2/5 Same as rally, except I've used this on a couple of different champs and it's great for giving you a bit of a warning before jumping on someone. Could definitely pick worse.
5/5 You need it. From running away to last-hitting to running from tower-diving, Flash is the best Spell in the game. Get it.
Level 2:
Level 3: A big divergence. If you're not mid, and you're at their tower, go for
Level 4: Cutthroat Assuming the majority will learn
Level 5:
Level 6:
Level 7:
Level 8:
Level 9:
Level 10:
Level 11:
Level 12:
Level 13:
Level 14: Cutthroat*
Level 15: Cutthroat*
Level 16:
Level 17: Cutthroat*
Level 18: Cutthroat*
*You can change these into any order, but I personally see the leveling on
Cost: 40 / 45 / 50 / 55 / 60 mana
Cooldown: 9 / 8 / 7 / 6 / 5 seconds
Additional Damage: 30 / 60 / 90 / 120 / 150 (+0.3 per AD)
Bleeding DPS: 3 / 6 / 9 / 12 / 15 (+0.2 per AD)
Cutthroat
Cost: 35 / 40 / 45 / 50 / 55 mana
Cooldown: 18 / 16 / 14 / 12 10 seconds
Damage Amp: 3 / 6 / 9 / 12 / 15 %
If
Not to sound obvious, but if you let her get a full rotation off on you, start running. No way of turning this one around.
If you don't have a tower you can return to, or an insurance plan of some sort, don't go near her. Her slow keeps you from going anywhere that isn't close, and if she has the attack speed needed to keep it solid, you don't stand a chance. That being said, if you get in close and hit her with everything you've got, she doesn't stand a chance.
As long as you're good at avoiding
Get help from a ranged champ to harass him down, and once you know you can get him with a single rotation, go crazy on him. If he gets you in his
Do not lane against this man. It's like facing yourself while sacrificing damage output for never dying. If you drop
Just another case of shoot first. If you can close the gap before he can get his
His REST OF SECTION WIP HERE
I expect a buff to Talon within two weeks due to the amount of complaining about how "UP" he is, so get ready to fly through minions at an inhuman rate.






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