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Tanky DPS Vayne






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Spells:
Ignite
Flash
Ability Order
Night Hunter (PASSIVE)
Vayne Passive Ability
Introduction


Thanks for reading and feel free to comment. I hope to keep my guides quite up-to-date from now on.
The idea here is that you are able to do more than kite enemies and gives you some protection from being focused. Being CC'ed no longer means you die instantly.
Furthermore, with the armor and magic resistance in this guide you can out DPS other

Furthermore you can contend with melee carries with this build (See play tips)
Vayne's ability to deal percent damage and high baes damage allow her to build decent survivability without compromising damage.
A ranged unit that can take a hit.
Good damage (This build seems to be able to kill the regular Vayne builds, but that might have been me being more fed, too.)
Can solo top and build tanky. This might be a thing to consider at higher ELO. While I do not feel that

CONS
Attack range is meh (I am spoiled by Caitlyn)
Build is expensive (though manageable)
Squishy early game
I personally thimk her lack of AOE damage makes her farming suck.

The Second


Sheen should be obvious. With Tumble this increases your damage significantly.









From here we need resistances or we are going to be too squishy. Hence




























You can take a




AP heavy teams:

Against AD-heavy teams:
I suggest getting a



Other Boots:
There are a number of alternatives to





Greater Seal of Vitality gives some survivability and gives 175 HP at level 18. This is 3.5 AD with an



















SPELLS NOT TO TAKE
You know all those spells I didn't mention? Leave them to the support characters. Personally I feel that



1. The Basics. Derp, I chased and died (I know better than that). Derp, I tried to focus


When I say play clean that means avoid unnecessary risks, pay attention to you surroundings, don't go alone, don't waste time, and always work to win the game. Don't go chasing kills and simply try to secure an advantage for your team rather than trying to get kills. Kills are nice, that is likely to be the advantage you get, actually, however towers and dragon are good too. Don't get yourself killed and win the game.
2. Dealing with in-your-face AD carries. I mentioned that this was possible with this build. It is: When they dash to you (i.e.





3. When laning, you can use tumble to dodge counterattacks. You do not have to use it to deal bonus damage to champions. Rather you can hit an enemy, tumble behind creeps or away, and use the bonus damage to last hit a minion. This allows you to harass more safely, but your damage is less good than tumblinb up to the enemy and hitting them. This is possible too.
4. AP carries: MR and a Banshee's Veil. I would recommend staying out of range until you can kill them. The idea here is that they cannot burst you down due to your high MR, and you kill them with their spells on cooldown. The invisibility from


5. Tanks: You do true damage! Just focus them last.
6. Kiting:



7.

8. THE BASICS!!
9. Always consciously try to improve your play. Think about playing better and you will. Make it a goal, keep and open mind and have fun. You will win more games this way.
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