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About me and why pick Taric ?
About me
English isn't my native language so please ignore some spelling mistakes.
I am just an normal League Of Legends player like you. I'm not high elo, I'm not pro, I'm just a normal guy enjoying a game =)
And because Taric is my main champion in ranked games I wanted to show off my build to you guys! (Taric wasn't my main at all but when I started ranking I always picked support because no one else wanted to do this job ^.^ )
My winratio with Taric in ranked games is 81% so I think my build seems to be successful.
This is my first LoL guide and I hope I can at least help someone with it.
Pros / Cons
Pros
+ He's a man + Great overall Support + Gives sustain ( ![]() + Heavy CC ( ![]() + Gives armor ( ![]() + Usefull Teamfight Ultimate ( ![]() + Is not that hard to play (No skillshots) + He fits into almost every playstyle |
Cons
- Can't zone enemy very much (except your AD-Carry is very aggressive) - His damage throughout the game isn't that great. - ![]() - Does completely depends on cooldowns - Can't initiate that good - Turtles are quicker than him |
Masteries
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I prefer to use a hybrid mastery of Defense and Utility. Sure ![]() Skilling ![]() |
Runes
Greater Quintessence of Health: Health is always important. You got no health ? = You're dead.
You can also chooseGreater Quintessence of Gold if you want to but I am no fan of gold runes because 3 gold per 10 seconds isn't that much and you will need health more than gold because gold is regardless when you are dead.
Greater Mark of Armor: Additionally to your
Shatter you will get 8 armor. The enemy AD-Carry will try to harass you, but you have to be untouchable.
Greater Glyph of Scaling Magic Resist: 24 moar magic resist at level 18. Thats pretty nice, and you will need it when you're in teamfights, because the enemy teams AP-Carry will hit you hard. ( If they focus you, but they shouldn't. So you have to hope that he focuses you. )
Greater Seal of Armor: Same as marks here. Just stack armor against the enemys AD-Carry and he wont hit you that hard.
Summoner Spells
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![]() Use flash and instandly cast ![]() Or use it defensive as an escape ability. |
![]() ![]() ![]() Also ![]() ![]() |
Ability Explanation
-
Gemcraft: Not that great passive for an support, since you wont attack minions ( because you don't want your lane pushed ).
-
Imbue (Q): Tarics heal, it's extremly usefull cause it will heal you and your AD-Carry tons of sustain in lane. Every heal casted on your AD-Carry will also heal yourself so dont use it onto yourself if you aren't close to death.
-
Shatter (W): MOAR ARMOR PLEAX. This ability will give you tankieness without items. Maxed it will give you 60 armor. And its aura will give the half of it for free to your team so think about when using it to deal decent damage because you lose a lot of tankieniss without its passive.
-
Dazzle (E): Also a great ability for an support champion. The damage dealt by this ability is quite low but it will stun your target for 1,5 seconds which can be enough to turn a bottom lane battle into your favor.
-
Radiance (R): Radiance is a pretty nice ultimate for Taric. Sure it is not like Sonas
Crescendo or Namis
Tidal Wave. And it won't turn you into the super tank like Alistars
Unbreakable Will but it will help you and your team out.
It deals a good amount of damage but the buff is more important so be sure you use it at the start of a fight. At level 3 it will buff you for 70 AD/AP and your teammember around you with 35 AD/AP which is pretty nice. Dont be afraid of using it, it only got 60 seconds cooldown which is pretty low for an ultimate.
Ability Sequence Order
First of all we will max ![]() ![]() When you hit 6, 11, or 16 level max ![]() ![]() |
Items
Core Items
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Great item overall. It gives you everything you want. Health, Armor, Magic Resist... And the best about it ? Your allies also gain 30 M-Res, 10 Armor and 10 health regen, so its a win-win situation. |
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Woho... this depends haaarrdly on your opinion. You want to have more cooldown reduction ? Sure go for ![]() ![]() ![]() ![]() ![]() I prefer Mercurys, because I love tenacity and Taric needs some magic resistance since he got enough armor from ![]() |
Situational Items
Zeke's Herald | Your Team is AD-Based and needs a little buffup ? Take Zekes Herald, you will gain 250 Health and 10% Cooldown reduction will your AD Teammembers are happy about 20AD and 10% more lifesteal. |
![]() |
Very nice item... gives you 40 Ability power, 30 armor and 10% Cooldown reduction. The aura isnt that great but its alright. Also it gives you a free ![]() |
![]() |
Also a very nice item for Taric. It will give you 40 ability power, 40 magic resistance and a bunch of movement speed which transforms you into an speed turtle. It doesnt have any passive aura but the active seems to be pretty viable against enemys like ![]() ![]() ![]() |
![]() |
I dont recommend it... It just grant Ability Power for you... No resistances, and the active isn't that great. Sure the 4gold every 10 seconds are useful but still not worth it. |
Other situational items




Warding
Thats what Mobafire says in general about warding and I think it's pretty useful.

Be sure you got some Sight Wards at these places.
Declaration:
- Yellow: Vital to protect the your jungler.
- Blue: Protect the lane you're on
- Red: Guard Dragon and Baron (use
Vision Wards here and destroy the enemys wards)
- Orange: Counter-jungling wards.
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