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Introduction:
Advantages:
-Plenty of sustain
-Tanky champion and can give allies increased armor while ganking
-Can 'heal gank' so that your ally lives from almost inevitable death, but no actual aggression is shown toward the enemy.
-Deals a decent amount of damage
-Can increase the physical damage of an ally
-Can easily disengage from an unfavorable fight.
-Can counter-gank effectively, using Dazzle
-Can build tanky or high burst damage
-Can gank often
-Clears jungle quickly after first run
-Likely not to get focused by the enemy team
-Does not need red buff
Disadvantages:
-Needs a strong level 1 leash (if starting at blue)
-Blue buff dependent during laning phase
-Needs to build 250 armor in order to give allies 30 bonus armor aura (which used to be flat out given in the past)
-Slow first jungle clear (which is why I usually gank at level 2)
-Must actively build to counter magic damage (if needed)
-Shut down by silences, and high AP burst damage during the early game
-Relies on Flash to gank safely, and save allies
Synergies:
Effective Synergies:
Taric jungle works well with champions who have a root, snare, or gap-closer.
Here are a few champions I feel he works particularly well with in each lane. Remember that not all possibilities are listed. The idea is just to understand how and why these champions work particularly well with Taric's ganking ability. I recommend referencing this list during champion selection in order to determine if jungling Taric would create a good synergy with the other champions on your team in order to optimize your control over the early-game laning phase, where Taric shines most.
Top Lane:
Xin Zhao- Khockup, Gap Closer
Cho'Gath- Knockup, Silence (prevents enemy from flashing away from Taric's stun)
Fiora- 2 Gap Closers
Irelia- Stun, Gap Closer
Jarvan IV- Knockup, Gap Closer, Trap
Jax- Gap Closer, Stun
Kha'Zix- Gap Closers
Wukong Gap Closer, Knockup
Shen- Taunt (allows Taric more time to stun), Gap closer
Tryndamere- Gap Closer
Mid Lane:
Ahri- Taunt, 3 Gap Closers
Akali- 3 Gap Closers
Malzahar- Silence, Stun/Suppress
Annie- Stun
Gragas- Gap Closer, Knockback
Diana- Gap Closer, Knockback
Fizz- Gap Closer, Knockup
Fiddlesticks- Silence, Fear, Gap-closer (his ultimate)
Lux- Snare
Morgana- Snare, Stun
LeBlanc- Silence, Snare, Gap Closer
Ryze- Snare
Veigar- Stun
Ziggs- Gap Closer/Knockback
Zyra- Snare, Knockup
Bottom Lane:
ADC:
Vayne- Gap Closer, Stun
Draven- Knockback, Gap Closer (super speed chasing ability)
Tristana- Gap Closer, Knockback
Corki- Gap Closer
Ezreal- Gap Closer ( Arcane Shift and Global ultimate)
Caitlyn- Gap Closer (long-range ultimate and net)
Urgot- Stun/Suppress, homing attacks
Support:
Leona- 2 Stuns, Gap Closer/Snare
Lulu- Silence, Knockup, Revealing Ability (This allows Taric to still stun the enemy who has fled into the brush, which can be very important in bottom lane)
Thresh- Stun/Pull, Knockback
Volibear- Fling, Gap Closer Thundering Smash
Blitzcrank- Pull, Knockup, Silence
Inneffective Synergies:
Even though some champions would seem to work well with Taric's ganking potential, DON'T BE FOOLED! A slowing ability may not be enough to allow Taric to effectively gank a lane. Also, a silencing ability is also not enough because even though it gives Taric more time to stun, Dazzle is a traveling spell of impending doom which can hit its target when it's too late. For example, if Nasus Slows the enemy Riven, who has Flash, they may be able to flash under their turret by the time the stun hits. Also, if Soraka silences the enemy Ashe, who has Flash, the silence may allow Taric enough time to get in range to stun, but Ashe may flash under her turret before Dazzle takes effect. These are some of the champions that may be harder to gank for. If you force the enemy to use Flash, come back to gank that same lane before it comes off of cooldown.
Top Lane:
Gangplank- 2 Slows
Darius- Slow, Grab (if not landed, Taric's gank will be much harder to pull off)
Jayce- Knockback (in this situation, Jayce must initiate, which brings early suspicion to the enemy top laner.)
Mid Lane:
Karthus- Slow
Wall of Pain is not enough to ensure that Taric can land his Dazzle, depending on where the enemy is when they are slowed. Perhaps this strain will be lessened if Karthus has picked up Exhaust, rather than Ignite as a summoner spell.
Katarina- Gap Closer Shunpo
Even though she has a gap closer, it can only be cast once until it has come off of cooldown. Also, she doesn't have any abilities that would help to disable the enemy mid-laner, meaning that Taric would be the only one providing a disable with his Dazzle.
Kayle- Slow
Although her slow is very significant, it is important for Kayle to heal Taric as he ganks the lane so that he can land his Dazzle before the enemy mid-laner can get away. Though Taric and Kayle do have some sinergy, there isn't enough of an immidiate disable that would secure the kill.
Kassadin- Silence, Gap Closer
Despite the ability to close the gap over and over, Kassadin Cannot stun or snare the enemy mid-laner, making it much harder for Taric to land his Dazzle, especially if Force Pulse is not casted.
Bot Lane:
AD Carries:
The slow won't stop the enemy from flashing away to safety, and you can't guarantee that he will land his skill shot in time before Taric's stun duration has ended.
Sivir- Movement speed boost
Despite the long range of her Q, and movement speed boost, this will not be enough to guarantee that the enemy will die, especially since she won't get the movement speed boost until level 6.
Support:
A single silence won't be enough to ensure that Taric can land is Dazzle.
Sona- Slow, movement speed boost, AOE Stun (at level 6)
Because Taric jungle is focused on early-game advantages for your team, it would be difficult for Taric to effectively gank before level 6. Sona may not be as strong of an option as someone with a snare such as Lux/ Morgana, Zyra or a stun/taunt such as Nami/ Shen/ Amumu.
Nidalee- Provides no crowd control effects, however her traps do reveal the enemy in the brush, which can allow Taric to land his stun, unless the enemy bot lane has Flash.
Kayle- Slow, Movement Speed Boost
Her hard slow on Reckoning might not be enough, unless the enemy as pushed their lane very hard and there are allied sight wards in the brush that the enemy AD Carry/Support Flees through. A movement speed boost on Taric could also solve this issue.
Top Lane:
Because Taric's stun is a traveling spell, Kha'Zix will have plenty of time to jump away before Dazzle takes effect.
Riven
Broken Wings will allow Riven to escape before Dazzle can take effect.
Gangplank
If hes got oranges, he will always be K against Taric.
Shunpo and a sight ward will ensure that Katarina will be under her tower before Dazzle takes effect.
Morgana
Her spell shield will prevent her from being stunned by Taric's Dazzle.
Kassadin
Riftwalk will allow Kassadin to escape consistently through laning phase. Also, his Null Sphere can prevent Dazzle from being casted.
Tristana
Rocket Jump has quite the range, so Dazzle will be useless unless Taric ganks after Tristana just used it.
Corki
Valkyrie has a long range, but a long cool down, so Taric has to gank him the same way he would Tristana.
Sivir
Her shield will prevent Taric from stunning her at all.
Support:
I recommend Smite for clearing the jungle and Flash for initiation, escape, and gap-closer.
Why not Exhaust instead of Flash?
-You have a stun, and when you have red buff, you have a slow. You simply do not need the summoner spell to help out your team, especially if someone else on your team already has Exhaust.
Why not Ghost instead of Flash?
-As Taric, you don't really have the ability to kite anyone. There is no reason to get this spell, because it ruins the element of surprise while ganking, and limits your initiation and disengaging opportunities during the late game. Also, with Mobility Boots, you will already be faster than the majority of your opponents (and if you are not, then you can always flash after them and use Dazzle.
Why not Teleport instead of Flash?
-Because you need Enchantment: Homeguard boots or Enchantment: Captain boots, this summoner spell will be on cooldown for too long to be of any benefit to you. It makes more sense to move quickly around the map and rotate to where you are needed at opportune times, rather than camping out in a bush. Although Taric can push a creep wave pretty fast late-game, he won't be able to take down turrets fast enough to split push.
Why not Ignite instead of Flash?
-Unlike junglers such as Fiora who want to get kills, Taric doesn't need the kills. It is much better for him to allow the ally in lane to get it, rather than himself.
Why not Cleanse instead of Flash?
- Taric is better suited to be a support jungler, and Cleanse doesn't help anyone but himself. Although Cleanse would make him almost impossible to kill, Taric still needs Flash to help his team to his full potential.
Why is Smite absolutely needed?
Runes
Frozen Heart is a solid item on Taric due to his Gemcraft which increases his damage.
Iceborn Gauntlet is great for all purposes because it also gives Taric a stronger heal.
Seeker's Armguard is a good early-game item that will prevent Taric and his teammates from dying to counter-ganks and the enemy team in general.
Take a look at the sample start below. This is what I usually start with when jungling Taric. Remember to prioritize armor over ability power because it is more beneficial for your team.
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