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Choose Champion Build:
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Top/Mid Lane vs. AD
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Top/Mid Lane vs. AP
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Jungle (Experimental)
Introduction

INTRODUCTION
Why hello there you fabulous being, I am TheFieryTaco and today I'll be walking you through the ways of the Gem Knight.
Taric is traditionally played as a support champion, helping the team's Marksman, warding, providing auras and whatnot (with style). But, this role just doesn't quite cut it,
Taric is looking for more style, more glory, more fabulosity!
Due to this thirst, I've brought the Gem Knight to the top and mid lanes. I know... OUTRAGEOUS! Well actually, it's not that outrageous at all. The recent patch 3.14 changes have turned
Taric from a stylish butler to a fabulous carrying tank! He is the Galio of AD. He is a hard counter to any bruiser/assassin, yes, ANY.
And now, without further ado, I am proud to present my very first League of Legends guide,
Taric, The Gem Knight - You shall be crushed (Top/Mid)


Due to this thirst, I've brought the Gem Knight to the top and mid lanes. I know... OUTRAGEOUS! Well actually, it's not that outrageous at all. The recent patch 3.14 changes have turned

And now, without further ado, I am proud to present my very first League of Legends guide,

Here are some game stats to get you in the mood:
Match History Examples


PROS / CONS
Pros
+ A magnificent 50% total armor scaling on his damage via ![]() ![]() + A fabulous 5% of max HP scaling on his ![]() + The outrageous ability to spam all of your spells and stun-lock a target thanks to the global cdr of ![]() + Scales heavily into the late game and provides buffs (auras) not only to himself, but to his allies (Armor via ![]() ![]() + Effectively the best tank in the league thanks to his innate tankiness through ![]() + Can 1v1 any bruiser/assassin while building straight defensive stats and out-damaging them. ![]() ![]() ![]() ![]() ![]() |
Cons
- Has some mana issues early on, continuous trading may lead to being OOM. - Has no built-in escape. (Not that he needs one. Try ganking a Gem Knight, you'll see.) - Fairly low mobility. - ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

SUMMONER SPELLS
Recommended:
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|| | Gives you kill potential in lane, without ignite it can be very hard to get kills early on. This spell is an absolute must and you cannot lane without it. Greatly increases your dueling potential. |
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Makes up for what you lack in mobility, allowing you to catch up to targets and ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Allows you to completely cripple an opponent for 2.5 seconds and allows you to get in rage for a ![]() |
Optional:
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Allows you to close small gaps and jump over walls, such as baron pit. This is a slightly inferior alternative to ![]() |
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|| | Helps you roam to other lanes and secure kills by revealing enemy locations. Also helps in checking objective status and checking the enemy jungler's position. Not very useful. |
Terrible:
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Is completely useless as you have a bigger heal on a much, much lower cooldown (![]() |
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|| | Is also utterly useless as you're the tank and are probably not going to be focused. And if you are... that's perfect, focusing a tank is how you lose games. |
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Sucks cheap gems. You're extremely tanky and have a low CD mega-heal (![]() |
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|| | Is bad on Taric even if you go top. What are you going to do? Teleport to minions and backdoor an inhibitor with your 52-115 AD? |

MASTERIES
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Juggernaut is a great point to include along with anything granting bonus HP. The more HP you have, the more damage you can withstand and the more you heal with
Imbue.
Perseverance and
Recovery are used to cancel out some early game damage/creep damage. For example if you're against a ranged laner, the HP5 helps cancel out autoattack harass.
Second Wind is great as it allows you to pull off some great escapes when low on life with your
Imbue and allows you to quickly regenerate health if you're very low.
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Legendary Guardian is a must, you need to rush in to battle and
Dazzle your enemies, being stunned or slowed by
Wither can get in the way... this helps with that.
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Meditation helps with your early game mana issues.
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Strength of Spirit scales quite well with Taric as his core item provides 300 mana.
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Runic Affinity grab this if you're heading mid, as this'll extend the blue buff duration significantly. This means more spamming and more killing.
RUNES
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ALTERNATIVE RUNES
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SKILLS
You'll want start with a point in



Maxing



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Gemcraft (Passive): This is what makes ![]() |
SKILL COMBOS
Level 1 trades:


Level 2 trades:



Level 3-5 trades:






Level 6+ trades: It's time for the Gem Knight to bruise










ITEMIZATION


Your standard start vs. AD laners. Offers armor to reduce enemy damage and scaling for


















Your standard start vs. AP laners (Taric doesn't excel vs. ap laners, but up to you if you want to try). Crystalline Flask offers sustain to soak up extra magic damage and stay in lane longer. Null-Magic Mantle reduces enemy magic damage but doesn't scale with anything and is not recommended as a starting item.

This is your core item. This is what makes you the high-damage tank duelist that you are. Offers cooldown reduction, lots of armor for scaling, ability power for extra damage, mana and a unique passive that synergizes greatly with





Get this item if you won your lane, it offers high amounts of armor that scales with your abilities, HP (scales with your




Offers cooldown reduction, HP (scales with your





Grants armor that scales with your abilities and HP (scales with your



Gives you pure armor that scales with your abilities and magic resistance to soak up more magic damage, plus a passive that allows you to "revive" upon death with 30% of your maximum HP and mana. If you aren't already invincible by the time you consider this item, you sure will be after purchasing it.

Still not invincible? Having slight issues with a fed ADC? This will give you an edge by providing you with a whopping 100 armor that scales with your abilities and a passive that returns 30% of incoming autoattack damage to the assailant as magic damage. Anybody who attacks you over a medium-long period will effectively kill themselves. You don't even need to move a muscle, just sit back, relax and wait for the pentakills.

TACTICS
EARLY GAME (Laning)
Welcome to the early game, where your focus is to stay in lane and shut down all chances of your enemy laner having an impact on the match. Here you'll want to farm minions until you hit level 3 (level 3 is when you can start doing some sexy combos, check out the Skills/Combos section for those). Your enemy will probably not be doing much damage to you considering your high amounts of armor, but still NEVER take free damage. Always trade some back. Do not spam your abilities as you will quickly run out of mana, if you're going to cast an ability you must make full use of it AND

Once you reach level 3 (one point in each basic ability), you can start executing a few trade combos and eventually kill your enemy after two or three of them and





Keep farming (do not use your abilities to farm, save all of your mana for trading and combos) until you reach level 6 when you can attempt to go all in for a kill if your opponent is not already dead (check the all-in combo in the Skills/Combos section). After one or two combos your enemy should be very low on HP, so try to zone him/her from his/her wave of minions by standing within his/her wave and keeping him/her from approaching your minions to farm. If he/she does get too close whilst low on HP, quickly land a

Remember to keep the river warded using your trinket to prevent ganks, as Taric doesn't have much mobility and is quite easy to gank. However, I often get ganked and surprise the enemies with my high burst and survivability, often getting a kill or even two and surviving the gank. But don't attempt this if you haven't played Taric much with this build, you need to know his capabilities well before this will work. Also, don't be afraid to use your ultimate, it has a low cooldown and combined with

MID GAME (Roaming/Laning)
Welcome to the mid game, where your lane opponent should hopefully be far down a hole he can't climb back out of and you should have a big advantage/be fed/be farmed.



Not much else to say here, you should have a few items by now



LATE GAME (Teamfights/Invincibility)
Welcome to the late game, where you're invincible and deal tons of damage. This is more or less the same as mid game, minus the paying attention to your enemy laner. You should be contesting objectives, forcing teamfights and finding out of position targets to











CONCLUSION
Thank you so much for reading my guide, and I sincerely hope you enjoyed it and hopefully it does the Gem Knight justice. This is the first League of Legends guide I've ever made, so don't expect it to be perfect and please feel free to give me criticisms and feedback on my work. If you have the time, consider giving me an upvote (or the opposite, if you didn't enjoy the guide).
Huge credit to MissMaw for the fantastic chapter banners and my signature.
Now get out there and kick some butt... with style.
Huge credit to MissMaw for the fantastic chapter banners and my signature.
Now get out there and kick some butt... with style.

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