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Introduction

You will see. While he got already played by junglers like stonewall008, he is still pretty unkown. I will show you the secrets of a secret strategy, jungle


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![]() ![]() ![]() The video shown on top shows a game of stonewall008. Taric got nerfed in the next patch after this happened, but they mostly nerfed his damage, rather than his utility. While this makes him slower in the jungle, it doesn't really affect his gank power. Only the stun change from 1.5 to 1.2/1.3/1.4/1.5/1.6 did affect this, but 1.2 seconds are still great. Why would you ever pick ![]() ![]() ![]() Of course, ![]() Finally, ![]() ![]() While ![]() ![]() ![]() As you already see, do not try to pick ![]() There is also a pro player in tournaments which picks ![]() |

This is a great passive and basically one of the reasons why jungle ![]() ![]() Your heal and basically the strongest non ultimate heal actually in the game. The change to it was another reason to pick up jungle ![]() ![]() ![]() This skill has an passive and an active ability. The passive ability gives you and your team huge amounts of armor. The armor aura lategame will reach up to 40, which is by far the best aura in the game. And not only that, the aura stacks infinitely with itself, as taric gainst it aswell. Means, you would normally have 100 armor. But now, you get 12 of that as armor, means you now have 112 armor. Since you now have 12 more armor, 12% of that get added aswell, which adds another bonus of 1 armor. Here it stops now, as 12% of 1 is barely anything. Do note while the active ability is off cooldown, ![]() The active part of this ability is the perfect jungle tool. While it does good amounts of damage which scales through the game because of the armor aura, it also decreases the enemy armor by the same amount you gained. Means you have an easier time beating up jungle creeps with AA and your carry does have a way easier time to actually deal with your enemy. If you buy ![]() One of the best applyable stuns in the game. The only one I would say is better than this is ![]() Your fabulous hammer in action. This spell not only does a decent burst in damage, it gives your whole team a huge aura in damage amplification. 35 AD and AP are a massive amount, especially if you count in things like ![]() ![]() ![]() ![]() ![]() |
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I think this needs nearly no explanation here. I max my ult first cuz it is fabulous,



Runes
Since the damage on his passive scales with attack speed and mana, getting attack speed at marks helps your overall damage output. It also increases your jungle speed. It also gives you more heals, as the cooldown of ![]() Whoever doesn't use this rune yet should be ashame of himslef. It is used on EVERY champ right now. |
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You may ask yourself: "Why get even more CDR if you already got 60%". Well, the answer is simple. While you can get 60% CDR through the game, you need the CDR as early as possible since your jungle speed and jungle survivability all depends onto CDR. This runes make you go way faster than with other runes and really, I don't give a **** about overcapping if this makes my early game by far better. By far the most versitale Quints in the game. Since ![]() |
Masteries
Every Jungler needs Smite. Smite has way too much uses to be ignored as jungler. Especially on ![]() ![]() |
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Even after all the nerfs it got, ![]() ![]() ![]() ![]() ![]() ![]() |


![]() ![]() I even skip the normal boots as description here because ![]() ![]() ![]() ![]() The most efficient item you can get atm in the game. Gives you for 2000 gold huge 500 HP, caps in this build already your CDR and lets you clear the jungle really quickly, while fixing the rest of your sustain problems. Anything better you can't find for 2000 gold. We also want to build full tank, and as Spirit of the Ancient Golem is the only Spirit item for tanks, we have to get this. The final part about this item is tenacity, which means, we can hold on our ![]() ![]() By now you are overcapping your CDR, since most items you will get have CDR on it. But even without considering the CDR, no item is better than these items, that is why I overcap it. Especially there is nothing better than a ![]() ![]() CDR? Okay... This item basically offers the exact same stats like ![]() ![]() It is told to be the best armor item in the game. Actually, that is true, but not for ![]() ![]() The enemy team is dealing absolutely no magic damage and you need more armor, while enemies tend to focus you? Get this and unleash the ultimate ~70 armor aura plus unkillability through 500 armor. If they now focus you, spam your laugh or something like that. |
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This is defnitly the most important core item on ![]() ![]() ![]() The most important item on ![]() This is the new magic resistance item riot released in the latest patch. I can't really say much about it. It gives good HP and MR and builds into ![]() ![]() 20% more CDR we don't need? Well, idc. As this item is way better for ![]() ![]() Finally, an item without CDR ;). This is another hybrid offense/defense item similar to ![]() You picked ![]() ![]() This item you will probably never get on ![]() ![]() ![]() |
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I add a bonus section about ![]() ![]() ![]()
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Friends of Taric


This is a very special combination, because


Nothing to explain here.
Building a team around Taric




Enemies which cry if they see Taric
Assassins, mostly AD assassins, which were the meta at start of S3, are the ones which are hardcountered by

An Assassin jump on your Carry
- You got an armor aura (only good against AD Assassins)
- You heal your carry, so he survives
- You stun the assassin, so it can't deal more damage and can't escape
- You increase the damage of your carry with your ultimate
- You decrease the assassin's armor and this way your carry deals more damage.
- You deal good amounts of damage on your own.
This is the typical way how you ruin the assassins day.
In this situation Taric cries
You see what i mean? A nearly full AP team where the AD-Carry also deals a good amount of magic damage. As already mentioned, try not to pick

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Jungling as Taric is not really that complicated. You got most of the time high HP because of your heal, your only problem early is mana after the first blue. The jungle route is really simple. You just go smiteless ![]() ![]() ![]() About ganking, as Taric, try to gank mostly for laners which have high damage, you may have more damage than ![]() ![]() ![]() For ![]() |
The more and more you go into midgame the less you will jungle and the more will you roam with your team. At this stage, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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You finally reach your lategame and get slowly your offensive items. Now you are totally unkillable while having the power to hurt the enemies. This is the moment where ![]() ![]() ![]() Like said earlier, ![]() ![]() |
YOU SUCK! YOU OVERCAP CDR!!!
Not a real question, but rather a statement. I already said it so many times in this guide it hurts, but you can't say things often enough.
- I need CDR for my early jungling. If you don't believe me that, test it yourself, feel the big difference.
- All items are the most usefull items on
Taric even without considering the CDR.
- Still, 40% CDR is a must have and the faster you get it, the better for you and mostly for your team.
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