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Recommended Items
Runes: Sustain + Burst
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order Maximum DPS
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Threats & Synergies
Annie
Leona
Having a heavy tank with stun, that will soak damage while you posion everything is instant win.
Leona
Having a heavy tank with stun, that will soak damage while you posion everything is instant win.
INTRODUCTION
This build was created after watching many Challenger players, how they play, after reading dozen's of guides, builds on Teemo I finally created this build. I am not saying that this build is the best in world, everyone like to play differently. There are guys that prefer to play Teemo "ADC style" with Nashor's Tooth and so on. I played it too, but after the years of playing I created this, my own build and made it to Diamond, so this build has definitely results. Hope you like it!
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For more info you can follow me on my YouTube and Twitch channel, but I am not currently active (might change though). Who wants to join my TĘĘMO clan, you can add me on EUNE - RazyeLx.
IMPORTANT!! Before you start playing with this build, go play some NORMALS, NOT RANKEDS! Teemo is different champion, really hard to master and most of you guys will end as feeders and your team will hate you. Be prepared to be hated by both teams, especially in SILVER, GOLD it is really funny how people react when you take Teemo:). But if you will be patient, it will get better, the higher you are, the better people are and they starts to understand, that when you take Teemo, you probably know what you are doing.
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Listen, I don't say that Sorcery tree with Summon Aery is bad, nothing like that. It is actually great, the poke you can squeeze from Summon Aery is insane. But you are way too squishy. And that is not what we want for this build. Resolve tree with Grasp of the Undying gives you more sustain and you still do great poke damage thanks to the percentage of your HP, which scales with Rod of Ages and all other items that gives you HP. For this build to work at maximum potential, this is a key rune.
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Because there is nothing better on this tier that you can choose. Font of Life is for allied champions, which does not help you in laning phase at all and Teemo does not have any shields for Shield Bash. So you have the only choice left with Demolish. But it is actually a great rune, because your split push power with this build is weaker, so this eliminates your weakness.
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Because you need to win early game and get as much help from runes into your early laning phase as possible. In mid-late game you will be alright thanks to Rod of Ages. That is why Conditioning is not a good pick and Bone Plating is better than Second Wind for Teemo because the enemy usually do only 3 attacks on you and then you run away.
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Because it scales with the first talent Grasp of the Undying, gives you more tankiness. Other choice here would be Unflinching, but as I said, we want to squeeze as much HP as possible.
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I used to play with Domination for some time and it was good, but I lacked the damage. If I could do a little bit more damage I would get so many kills. So I switched to Sorcery and to my suprise, it was an amazing change. This was exactly what this build needed.
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You want to be just a half-tank, not full tank. So you need to do some damage and these two runes are the best choice to maximize your damage. You are Teemo so you are really hard to catch so you will have more often more than 70 % HP and make great use of Absolute Focus. Absolute Focus is also perfect for your surprise ganks at mid-late game thanks to your passive. Many Teemo players take Manaflow Band, but we do not. Thanks again to Rod of Ages which solves our mana hungry problem. So instead take some damage rune like Scorch which will help you a lot early.
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Good question. I myself do not know the answer. I like to go for + 10 adaptive force to maximize my dot damage, but attack speed is a great choice too. So this is up to you. The only important thing here is to take the +90 health rune.
Before we jump into the items, you need to understand the way how to play Teemo with this build. You need to learn to be aggressive with this build and at the same time, know when to run away (try watch some of my videos, how I play it). With this build you will be able to take some damage, so don't panic when enemy jumps on you. With this build you are HALF-TANK that can oneshot carrys.
There are 5 items that you need to buy almost ALWAYS and the 6th item is up to your choice.
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This is the best starting item for almost every AP carry. Some Challenger players prefer to buy 2 of them, but that's in my opinion a waste of money, because you will be selling them in later anyway. If you are new to Teemo and die too much in early game, you can try buying Doran's Shield until you get better.
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I was playing pretty long with attack speed boots, but then I saw that every good Teemo is using these boots. So I tried it and again I was shocked. The penetration do miracles especially to tanks (and mostly at TOP lane you will be facing tanks). Buy this, it is expensive but it will give you huge bonus burst. Buy Sorcerer's Shoes as first item instead of Rod of Ages. I don´t feel the strenght from Rod of Ages in early game, like it used to be. The Sorcerer's Shoes gives you a lot of survive with the movement + poke potential + damage thanks to the penetration.
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Most people will flame you, that you can't build a proper build. But just try this item out. It gives you more sustain on lane, gives you a lot of mana (do you know the problem most Teemos have with shrooming? They use 3-5 shrooms and are out of mana. Well, guess what, with this item you won't be having those problems = you will be longer on lane) and most of all it gives you huge amount of health with ability power at the same time. The enemy expects you to be squishy and are then very suprised when you can take their burst and at the same time do enourmous damage to them (literally one shoting ADCs, how you can see in my videos).
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This is really effective on tanks and I buy this always. It just make your dots really strong and gives you some health as bonus too (making you even more tanky).
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I buy this item lately every game. Even whe nthey have fed AP. Because this can save your life, giving your team time to react, while the enemy team is focused on finishing you. Buy this item, it gives you armor and some kind of protection from combos. Also if you want to maximize your damage, before upgrading make sure you have full Seeker's Armguard stacks (but that is just a detail, if you have money, upgrade it right away).
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This item, together with Rabadon's Deathcap will make your damage turn into a god mode. One step on shrooms for the enemy = recall. With this your penetration reaches its cap.
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This item will give you huge burst damage and after this item, you will be able to shut down adc on 2 Blinds (no really, try it, it's funny). BUT it is reaaaaaaally insane expensive. Buy this only when you are ahead and have money. If you don't have enought money or are behind, then buy rather Banshee's Veil or Morellonomicon.
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Since the rework of this item, it is a great item for this build. It gives you amazing defensive vs AP enemies (which are mostly the problem, because vs AD you have Blinding Dart) and now it even gives you CD reduction + ability power.
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Item to go against healing champions like Soraka, Dr. Mundo, Vladimir and so on. Also makes you even more tanky than you already are.
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This item makes your farming an easy thing and makes your auto-attacks do HUGE amount of damage. BUT if you buy this item, you will be squishy. And as you know, that's not what we want. Buy this item only when you cant be one shotted and enemies can't catch you. Take this item if you are great at dodging skill shots and want more damage (change for Rod of Ages as the 3rd item).
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Buy this item in "one hour game" (more about it down). Basically when the one hour game is on, just sell your boots and buy some movement item that gives % amount of movement (for this is very usefull Spellbinder as it will give you almost the same movement as you would have with boots AND give you even more damage.
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Since the rework of this item, it became useless for this build. So don´t buy it anymore, only when you are extremely behind and are getting one-shotted all the time and you REALLY need to live at least 1 second.
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For Hextech Gunblade goes the same as for Nashor's Tooth. If you buy this item, you will be squishy. And as you know, that's not what we want. Buy this item only when you can't be one shotted and enemies don't have gap-closers. Aside that, it is really amazing item for ADC style Teemo.
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Another interesting item for sure, because it gives you more sustain. But I can't remember if I bought it ever. Buy it only if the enemy has amazing CC (for example Cassiopeia, Leona, Vi, Lissandra in same team and they all go for you).
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Don't forget POTIONS! No really, it will help you a lot in laning. I usually buy 2 almost always, so I can farm longer.
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In late game (so called "one hour game") don't forget to buy potions. Now which one? I prefer Elixir of Iron, because it gives you even more health AND 25% tenacity, which is amazing. But if you somehow do not have enought damage, then buy definitely Elixir of Sorcery.
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Don't forget to buy control wards!:) They are really usefull, I buy them for example when we go for baron or dragon and on my lane, when I am ahead of the enemy and have more map control.
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In early to mid game, buy Stealth Ward to prevent ganks. In mid to late game buy Oracle Lens to destroy enemy wards and be able to do some sneaky attacks:)
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1. What to buy first?
In the current season I recommend to buy Sorcerer's Shoes as it will give you more early burst dmg and poking potential on the enemies with the movement speed + escape.
But when you are losing I prefer to buy Rod of Ages as soon as possible so it can start adding the passive and it gives you more sustain and tankiness. You know, when you are behind, it makes no sense to rush for boots, because you wont be able to poke the strong enemy anyway. Just go for some defense so you can make a comeback as soon as possible.
2. Are there any changes in "one hour game"?
If you want to squeeze as much as possible from your champion, then yes. Its a small change but it will make you even stronger. What is "one hour game"? Thats the part of the game where you have bought already everything and don't know what to do with your money. In this type of game follow this:
a) buy elixirs! ( Elixir of Sorcery vs Elixir of Iron)
b) sell your boots and buy some movement item that gives % amount of movement (for this is very usefull Spellbinder as it will give you almost the same movement as you would have with boots AND give you even more damage.
PASSIVE - GUERRILLA WARFARE
Make use of Guerrilla Warfare as much as possible. At the beginning, when you don't have to help your jungler, then go hide somewhere in the lane, before the first minion wave arrive, wait till the enemy shows up and suprise him with 1-2 auto attacks, so he is behind right from the start and then run away so the minions don't hurt you!
You can use Guerrilla Warfare even for escaping, note that you will go stealth in bush EVEN while moving, if you don't get hit by any attacks for 1.5sec, so you can hide and ping for help and with a bit of luck, team might save you.
Another good usage of Guerrilla Warfare is, to hide on places where your oponnent won't expect it (for example when my team is doing Baron, I hide in bush and wait for the enemy jungler and when he comes to steal the Baron - suprise!:)).
Q - BLINDING DART
Use Blinding Dart to make enemy ADCs useless. This ability does enourmous magic damage and makes every auto attacking useless for some time.
There are 2 ways how to use this ability on lane. Most of the time your goal would be to auto attack (and apply your dot on the enemy) and right away follow up with a Blinding Dart and then run away and repeat. The animation time of Blinding Dart is very low, so usually you will be able to follow up your Blinding Dart even if the enemy is running away (you can see it in my videos). You need first to AA and then follow with Blinding Dart (if you use Blinding Dart first, you will not follow with AA as the animation is longer). With this combo you should win most of the trades.
The second way is the same, only backwards. What do I mean? There are champions where is better to first apply Blinding Dart and than follow up with an auto attack. Perfect example is Twisted Fate and his stun ability. Did you know, that if you use Blinding Dart on Twisted Fate, before he throws his card, he will miss it? Well, now you know!:) So in this case I first use Blinding Dart on Twisted Fate (making him miss his stun) and then i poke him out.
IMPORTANT Blinding Dart is your only defensive spell, so learn when to use it. For example Fizz can jump when you use Blinding Dart and it WON'T blind him, making your fight much more harder. You need to learn how to "fake" the Blinding Dart (so the enemy will think that you want to use it, but instead you will just auto attack) and then suprise Blinding Dart in his face.
W - MOVE QUICK
Use Move Quick for chasing enemy to apply some more auto attacks or for escaping enemy ganks. Also it is smart to use it on CD for warding and so on, so you are faster on lane. Some poeple max this as second, but I do not. Why? Because most people play ADC style Teemo and they need this ability for surviving, but as you know by now, this build is different, you have the sustain from items, so rather max Blinding Dart second and this last. Also you don't have to worry about your mana pool as we are building Rod of Ages which solves the mana hungry Teemo.
E - TOXIC SHOT
This makes Teemo a Teemo and I max it first:) You will be able to get kills, even when your enemy runs away. You need to be poking enemy as much as possible and maintaing the dot on the target, so they are slowly burned down and out of the lane. The trick for maxing the poke potential of Teemo is to AA the enemy whenever they want to last hit a minion, because they want to last hit the minions so they get the gold, so they don't have time to poke back and thanks to your poison, you will poke them from the lane.
R - NOXIOUS TRAP
Where to put shrooms will be discussed down below in the chapter "4. Shrooming", because it is very important. With this you should be able to get almost every Drake and Baron, unless you are behind. With the rework you can now also throw shrooms in a huge distance, BUT the shroom takes some time to detonate. A good enemy will dodge it, but not always. If you can predict the enemy movement, they will take your bait and fall for it or you can use the minions to detonate the shroom.
Also you can use Noxious Trap for defend from sieges (1 shroom = minion wave dead) or for escaping, when you are running away, put Noxious Trap behind you, even if the enemy see where are you placing them, they will most likely stop chasing you, because they know they won't be able to catch you.
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FLASH
Teemo has very low mobility and escape. So you basically need this summoner spell always. Use it for killing enemies, suprising ADCs or for escaping.
IGNITE or EXHAUST
I sometimes use Ignite and sometimes Exhaust. Both summoner spells are excellent choice and work on Teemo. Ignite is more agrressive (so called GO BIG OR GO HOME) and you should take this vs champions with high regeneration ( Vladimir, Dr. Mundo, Irelia,...). Exhaust gives you even more tankiness (making you a TANKMO) and even if you are ganked, you are mostly able to run away, thanks to it. Take this ability definitely if you are new to Teemo. You need some practise before you will be able to play with Ignite.
TELEPORT
You might ask yourself, why not taking Teleport on TOP lane? Every PRO player takes it! Well, you are Teemo and even if it's hard to say - yes your 5v5 fights is worser than other TOP laners. So you need to be helpfull to your team in fights as much as possible. Listen, you are Teemo you should win your lane 90 % of times and thanks to it you will be creating pressure on the enemy TOP laner, forcing him to use his Teleport NOT FOR GANKING, but for going back to lane. So thats how you fix this "gank potential of the enemy".
Secondly and most importantly, think about this: will Teleport help you in a 5v5 deciding team fight? No. Will Ignite or Exhaust help you? Yes, a lot.
On the other hand on higher level of play, you want to take Teleport. Why? Because the game is decided mostly in mid game just because of a good Teleport team fiht. But do not be mistaken. This applies only for high end like Diamond+ or pre-made teams, where the team fight matters. In Soloque and especially lower than Diamond, you will have much more value from Ignite or Exhaust.
B-B-B-BONUS DISCUSSION
You might argue that Teemo can use Teleport for split pushing. Indeed, you are right, but that applies for ADC style Teemo. With this build your split pushing power is not great.
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PLAYSTYLE THEORY CRAFT |
I have mostly already explained the playstyle needed for this build when I was explaining the abilities. But I must highlight one thing. It is extremely important to understand the power of minions in early game. Each time you attack the enemy, the minions will target you, and you need to have the knowledge of it and when you attack the enemy, then run a bit back so you drop the aggro from the minions and then attack again and so on:).
Another good skill to learn is knowing when to poke the enemy. You can see it in my videos how I do it. I always wait when the enemy NEEDS to attack my minion to get the gold (so he can't trade with me) and than I poke him. And lastly don't forget to last hit minions, so you get the gold from them. It is the biggest priority.
Last hitting minion > poking enemy (but I know, even I do this wrong:-D this is high level of skill for top players).
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Shrooming is the most important thing for you! Even if you are dead and team is fighting 4v5 they still can win, thanks to your shrooms! So put them always on good spots (on Dragon and Baron ALWAYS).
I start shrooming Dragon when:
1. Hitting level 9-12.
2. I destroyed the first tower so I can focus on Dragon.
I start shrooming Baron when:
1. Three Drakes are dead.
2. The game is almost at the end of mid game time (you are mostly with your team and not on your lane).
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Here are some examples where you should put shrooms:
RED BLUE YELLOW |
- (for RED TEAM) put a shroom ALWAYS there!! - (for BLUE TEAM) put a shroom ALWAYS there!! - recommend position of shroom. |
SHROOMING DRAGON:
SHROOMING BARON:
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GAREN - THREAT LEVEL: 1
THEORY:
QUICK TIPS:
RAMMUS - THREAT LEVEL: 1
THEORY:
QUICK TIPS:
JAX - THREAT LEVEL: 1
THEORY:
QUICK TIPS:
RENGAR - THREAT LEVEL: 1
THEORY:
QUICK TIPS:
RIVEN - THREAT LEVEL: 2
THEORY:
QUICK TIPS:
NASUS - THREAT LEVEL: 2
THEORY:
QUICK TIPS:
FIZZ - THREAT LEVEL: 2
THEORY:
QUICK TIPS:
TRYNDAMERE - THREAT LEVEL: 2
THEORY:
QUICK TIPS:
TALON - THREAT LEVEL: 2
THEORY:
QUICK TIPS:
AATROX - THREAT LEVEL: 3
THEORY:
QUICK TIPS:
EKKO - THREAT LEVEL: 3
THEORY:
VIDEO:
QUICK TIPS:
DR. MUNDO - THREAT LEVEL: 3
THEORY:
QUICK TIPS:
TWISTED FATE - THREAT LEVEL: 3
THEORY:
VIDEO:
QUICK TIPS:
DIANA - THREAT LEVEL: 3
THEORY:
QUICK TIPS:
AKALI - THREAT LEVEL: 3
THEORY:
QUICK TIPS:
WUKONG - THREAT LEVEL: 3
THEORY:
QUICK TIPS:
KASSADIN - THREAT LEVEL: 3
THEORY:
QUICK TIPS:
SHEN - THREAT LEVEL: 3
THEORY:
QUICK TIPS:
QUINN, JHIN and other ADCs - THREAT LEVEL: 3
THEORY:
QUICK TIPS:
KAYLE - THREAT LEVEL: 3
THEORY:
QUICK TIPS:
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JAYCE - THREAT LEVEL: 4
THEORY:
QUICK TIPS:
DARIUS - THREAT LEVEL: 4
THEORY:
QUICK TIPS:
RENEKTON - THREAT LEVEL: 4
THEORY:
QUICK TIPS:
MALPHITE - THREAT LEVEL: 4
THEORY:
QUICK TIPS:
ZED - THREAT LEVEL: 4
THEORY:
QUICK TIPS:
YASUO - THREAT LEVEL: 4
THEORY:
QUICK TIPS:
ILLAOI - THREAT LEVEL: 4
THEORY:
QUICK TIPS:
POPPY - THREAT LEVEL: 4
THEORY:
QUICK TIPS:
GANGPLANK - THREAT LEVEL: 4
THEORY:
QUICK TIPS:
IRELIA - THREAT LEVEL: 4
THEORY:
QUICK TIPS:
URGOT - THREAT LEVEL: 4
THEORY:
QUICK TIPS:
RYZE - THREAT LEVEL: 4
THEORY:
QUICK TIPS:
GNAR - THREAT LEVEL: 4
THEORY:
QUICK TIPS:
RUMBLE - THREAT LEVEL: 5
THEORY:
QUICK TIPS:
TAHM KENCH - THREAT LEVEL: 5
THEORY:
QUICK TIPS:
LISSANDRA - THREAT LEVEL: 5
THEORY:
QUICK TIPS:
SWAIN - THREAT LEVEL: 5
THEORY:
QUICK TIPS:
MAOKAI - THREAT LEVEL: 5
THEORY:
QUICK TIPS:
VOLIBEAR - THREAT LEVEL: 5
THEORY:
QUICK TIPS:
SYLAS - THREAT LEVEL: 6
THEORY:
QUICK TIPS:
CHO'GATH - THREAT LEVEL: 6
THEORY:
QUICK TIPS:
KLED - THREAT LEVEL: 6
THEORY:
QUICK TIPS:
KENNEN - THREAT LEVEL: 6
THEORY:
QUICK TIPS:
FIORA - THREAT LEVEL: 6
THEORY:
QUICK TIPS:
YORICK - THREAT LEVEL: 6
THEORY:
QUICK TIPS:
SION - THREAT LEVEL: 6
THEORY:
QUICK TIPS:
VLADIMIR - THREAT LEVEL: 6
THEORY:
QUICK TIPS:
NAUTILUS - THREAT LEVEL: 7
THEORY:
QUICK TIPS:
LEBLANC - THREAT LEVEL: 7
THEORY:
QUICK TIPS:
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PANTHEON - THREAT LEVEL: 8
THEORY:
QUICK TIPS:
AZIR - THREAT LEVEL: 9
THEORY:
QUICK TIPS:
ANNIE - THREAT LEVEL: 9
THEORY:
QUICK TIPS:
HEIMERDINGER - THREAT LEVEL: 9
THEORY:
QUICK TIPS:
CASSIOPEIA - THREAT LEVEL: 10
THEORY:
QUICK TIPS:
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If you see that enemy team has as jungler on of these champions:
- Evelynn
- Shaco
- Zac
- Twisted Fate (can be on mid lane too)
Then don't push too much! (unless you are ahead BIG TIME or Korean SMURF from Challenger) Because wards won't help you, they will still be able to gank you easily. Be patient and focus on farming and last hitting minions.
If you don't understand something or want help, write me and I will sooner or later answer. Also if you have found some grammar mistakes or BBCode bugs, please leave a comment and I will fix it:)
If you liked the guide and want to learn more, you can follow me on my YouTube and Twitch channel, but I am not currently active (might change though).
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