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Recommended Items
Runes: Damage
1
2
Domination
Precision
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
Flash
Flash
Smite
Items
Ability Order Standard
Drakehound's Step (PASSIVE)
Ambessa Passive Ability
Champion Build Guide
About Me
Hello, my name is Average Lillia Player (or ALP for short) though ingame I go by Yoon. As the name suggests, I main Lillia and prefer to avoiding laning as a whole, often queuing for Jungle or Support (but mostly Jungle). Almost all of my time in the game is spent making extremely strange picks in the Jungle work out, anything from meta to borderline throwing, I'm determined to make it work.
Champion Introduction
Ganking: Average Speciality: Mobility Why Jungle Ambessa? Ambessa is fun even when losing due to her ability to dodge very important skillshots in battle. She's hard to catch, and when ahead even harder to kill. Although point and click CC is her absolute counter, she still can dish out plenty of hard hitting damage at all points in the game and is a menace to backline characters. It is very hard to go wrong with Ambessa in the jungle due to her reliable clear and easy to learn kit. Though she is difficult to master. |
Pros and Cons
Builds
Building Lethality early and then moving into bruiser items is her most optimal build path, in my opinion. It gives her the damage she needs to get kills early to snowball into being tankier. | Bruiser is definitely fun, but situational as too many characters can do too much damage to Ambessa before she can get truly fighter-esque. | The crit strike and attack speed builds with kraken, navori, or collector are bait. I haven't found much success with them as then Ambessa becomes TOO squishy to hold her own in team fights. |
Skill Order
Q
Cunning Sweep 1 / 4 / 5 / 7 / 9 W Repudiation 2 / 14 / 15 / 17 / 18 E Lacerate 3 / 8 / 10 / 12 / 13 R Public Execution 6 / 11 / 16 |
Ambessa starts Q for the two charges and extra damage on the second cast. Its a lot a early game damage despite its longer cooldown. It is also the ability she maxes out first for the same reason. For level 2 we go into W or E depending on if we are starting on a side of the map with more AOE camps or more single target camps. We max out E second for the damage and W last. |
Ability Usage in Jungle
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Objectives
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DRAGON Ambessa benefits the most from Infernal Soul, providing her extra attack damage capable of boosting her teamfighting efforts dramatically. |
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VOIDGRUBS |
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RIFT HERALD |
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BARON NASHOR |
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ELDER DRAKE |
Clearing
OR
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Red Side is Ambessa's best starting side, though she can clear from either one. She starts with a leash on red buff if on botside, if not then she can just start blue. She starts Q into E then moves to Krugs and Raptors before rotating to her blue side or looking for a gank in mid lane. | Ambessa optimally goes red side first, but if blue is botside it doesn't make too much of a difference. Instead of level 2 E, you go W for the shield on gromp. Start Blue Sentinel into Gromp and finishing on Wolves. |
Boots
Plated Steelcaps > ARMOR PENETRATION Ambessa either goes tank in the armor department or tank in the magic resist department. Take this when versus a team lacking in AP. Mercury's Treads > MAGIC RESIST Take this when going against a team that has very hard AP hitters or a lot of CC. |
Summary
Patch Notes
12/12/2024: 14:24 - Repudation Shield Duration: 2 ⇒ 1.5 seconds, Shield Value: 85-350 (based on level) (+175% bonus AD) ⇒ 50-320 (based on level) (+150% bonus AD)
Lacerate Damage: 40/65/90/115/140 (+40/50/60/70/80% bonus AD) ⇒ 40/65/90/115/140 (+40/45/50/55/60% bonus AD)
11/20/2024: 14:23 - Sundering Slam Cast Window: 3.5 ⇒ 4 seconds
11/10/2024: Guide Created.
Lacerate Damage: 40/65/90/115/140 (+40/50/60/70/80% bonus AD) ⇒ 40/65/90/115/140 (+40/45/50/55/60% bonus AD)
11/20/2024: 14:23 - Sundering Slam Cast Window: 3.5 ⇒ 4 seconds
11/10/2024: Guide Created.
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