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Spells:
Heal
Flash
Ability Order
Night Hunter (PASSIVE)
Vayne Passive Ability
Introduction

Hello everyone and welcome to my second build which is about


She may not be my favorite AD Carry, but she's definetely in my top 3 list! I'd say that


I hope you like my guide and read the most part of it at least. I put a decent amount of work and time into this guide and I would really appreciate if you voted and if you voted I'd be even glader if you gave me a comment with your 2 cents about it. But the most important thing is that if you're planning on downvoting then I demand a comment on why. Thanks, and without further ado I present to you my dear readers my guide.

Pros
![]() + One of the best late game AD carries in the whole League + % of HP as True Damage + Awesome dueling capabilities + Knockback/Stun + Great harass with ![]() + Great chasing capabilities with ![]() ![]() |
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Cons
![]() - Really squishy champion (will die quickly if focused) - Can't do anything without good items. - Only Single target CC - High mana costs and small mana pool. - A bit to short range to fight ![]() |

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Tier 1
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DEFENSE










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Tier 1
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Runes



M
A R K S |
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M
A R K S |
Runes



S
E A L S |
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S
E A L S |
Runes



G
L Y P H S |
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G
L Y P H S |
Runes



Q
U I N T S |
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Q
U I N T S |


The ultimate "get away free card" that you can use just about every fourth minute to save your life, catch up, position in a team fight or just dodge a skill like


My absolute favorite summoner spell besides


This spell can be used to save teammates, bait people to towerdive you at low level, survive spells like




Another great spell, however not my favorite on an AD champion. Good for taking down those armor/magic resist stacking ***** tanks, since it deals true damage it ignores all armor and magic resist. If you use this in a 1vs1 the opponent won't notice it and well probably don't care to lose 300 hp without knowing it.

My favorite spell on the low levels, tho I think that it's not as viable anymore as I thought before. Tho it can be used to comlement









This is what makes




A great spell that synergizes very well with the third attack of




I max


- Use
Tumble to catch up or get away from enemies.
Tumble is great for harassing your opponent in between minion waves.
Tumble works like a
Flash, use it to dodge skills like
Enchanted Crystal Arrow.


An awesome ability that work great together with






- If you're harassing your opponent in the laning phase then try get all three hits of
Silver Bolts even if it costs you a
Tumble. The third hit should be guaranteed because of
Night Hunter.
- Just because
Silver Bolts deals % of HP as true damage it doesn't give you a reason to focus tanks, tho it makes killing tanks and high hp targets so much easier.
Silver Bolts,
Final Hour and
Black Cleaver makes Baron Nashor a breeze.


A skill with a high skillcap, it can be used as a simple single-target knockback. Or as an awesome long duration stun that will cost enemies lives at the later stages of the game. I love this spell because you can ult and roll in with

I max




Condemn can be used as an anti-initiate against champions like
Morgana. So if she jumps your team with
Soul Shackles just
Condemn her away and she wasted her ultimate, that's when your tank sould initiate.
- If you land a succsessful
Condemn you should keep autoattacking to trigger
Silver Bolts at least 1 time, the more you hit your foe every time you trade hits, the more passive and afraid of you he'll get.
- If an enemy tries to poke you at your tower on the low levels and they are standing pretty close to your turret, don't dought to
Tumble and
Condemn him into the wall/turret.


A great ultimate on a short cooldown so you don't have to wait for it in between teamfights. Extra movement speed when chasing someone, extra attack damage and invisibility while

You max




- Activate
Final Hour when you are getting towerdived and wait for them to get close to you, then
Condemn them into the wall and watch them die by the turret. If they're still not dead then you just use summoner
Heal and autoattack them and keep using
Tumble to stay out of their attack range.
Final Hour increases your movement speed when your chasing someone even more than
Night Hunter, keep that in mind when you're chasing someone.
- Also
Final Hour works great when you're trying to quickly push a turret or when you're doing dragon/baron since it increases your attack damage pretty significantly.



- (Q): I max
Tumble second because I think
Condemn has better, I take it at level 3, 8, 10, 12 and 13. You can change this for
Condemn if you rather like.
- (W): I max
Silver Bolts last because it doesn't start to deal much damage until mid/late game.
- (E): I max
Condemn first because of it's amazing damage if you manage to stun someone to the wall.
- (R): Of course I max
Final Hour first because it's her ultimate. Which you get at level 6, 11 and 16.

Standard AD Carry Vayne




















Versus AD & AP Heavy Team-Ups















Armor Items












Attack Damage Items

























Attack Speed Items















Health Items











Life-Steal Items

















Magic Resist Items













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Probably the most common starting item for any AD Carry in the game. However it has some few setbacks that makes you think if it's really worth to start with. To start with, it's only health, not health regeneration, which means when the health is "killed" it takes a very long time to regenerate it back. This item gives a small amount of lifesteal but it's such a small stat that you probably won't notice it too much. Doran's items are generally very cost-efficient and provide great stats if you look what the price label they're on, the Doran's items only major con is that you cannot build the. Any further into anything else, if you're doing bad and cannot farm up to a ![]() |
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Summary:
These are my two different items I get when I start.
I usually go with a

If I've got a normal duo lane or the enemy has a lot of skillshots then i go for




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I typically start with these boots if I go AD, they are the second cheapest boots and are very cost-efficient. It gives decent movement speed to get around and a pretty large amount of attack speed. Great for any fight, or farming if 2 creeps have little HP. Overall a solid choice. I switch these boots for ![]() |
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Early Game
Now you should be heading to bottom lane (or if you have a jungler that's getting ganked, go help him out.), hopefully with a support like


My personal goals for farming is
- 75 Farms - 10:00
- 100 Farms - 15:00
- 150 Farms - 20:00
- 200 Farms - 30:00 (Now you should head up to fight teamfights and dragon, therefore you will most often lose some farms).

Mid Game
Keep farming and help out your team with Dragon and maybe even Baron. Ask your jungler for Red Buff, which is extremely powerful on AD Carries. Push ur turret/lane and go gank the other lanes. Don't push the waves to hard without wards when there are several enemies missing. Focus on getting you



Late Game
Group up with your team and get ready for a lot of teamfights and Baron Nashor. Buy Wards and ward the map for better vision, get pink ward at Baron Nashor. The most important thing as an AD Carry is to do the thing your team benefits the most from. So if you see that your team is losing a major teamfight, then back to defend creepwaves and such. You should have the highest damage output in your entire team and therefore your positioning is crucial. Remember to focus their highest damage threat that is available for you to reach, so even if you see their AD Carry in the back you shouldn't run over to kill him, because you will most probably die before you can kill him. So what I'm saying is that you should focus the closest high damage threat. This can be hard and will require some practice, but keep practicing and you will get it, that I can promise!

This is not complete yet and more information will be added from time to time.

I Live in Sweden [Timezone = GMT +1:00]
From Oldest to Newest.
2012/04/11
- Uploaded to MobaFire. Still doing the final things, checking grammar fixing colours and other small things.
2012/04/15
- 4 hectic days with recoding, and re-writing. Completely new items chapters.

As a summary I'd like to thank the MobaFire community and all of my friends who supported me into making the build, and I strongly like anyone that votes/comments this build, both negatively or positively, as long as it's in a constructive meaning.
And my biggest thanks goes to JhoiJhoi who taught me everything I know about making guides and I learned it all from reading her guide Making a Guide. If you are new into making guides and would like to make your own, I REALLY recommend you to check this out. Also, JhoiJhoi, I borrowed your line dividers, and here is my thank you on that one as well.
Another person I'd like to thanks is MissMaw, because of the beautiful banners & signatures she made for me! Check her shop (free) out at this link: MissMaw's Signature Shop
Thanks!
Also tell me if you find any grammar-fails or a misspelling, and also feel free to send in your own match history with Vayne, just upload the image to TinyPic or something similar.
//McDonaldsSuck out.
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