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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Unseen Predator (PASSIVE)
Rengar Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Darius
Cloth 5
Ideal
Strong
Ok
Low
None

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Introduction

Welcome to my second guide!
This is the way I love to play Rengar, as a bursty assassin who can eliminate the enemy high priority champions before they realise you're there. Don't knock this build until you try it, I have been using it for quite a long time and it has consistently been very good for me. Please comment if you are going to downvote and let me know what I can do to improve.
~~~ALL HAIL THE KITTY IN THE SKY~~~

Runes

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This is essential on Rengar, as he scales with attack damage. This will basically just increase you damage by a hell of a lot, and give you some extra strength early for trading and killing minions. These are irreplaceable. These do the same job as the quintessences, giving you extra essential damage for killing your enemy, and minions. These will allow you to survive trades in lane and tank some minion damage if you need to freeze the lane, or if you're fighting the enemy near their minions. Scaling armour seals would make early game unbearable as you would become shredded. Rengar is amazing with cooldown reduction, as he gets a good chunk of his damage from ![]() ![]() ![]() ![]() |

Masteries







Skill Sequence

You usually want to start with




Max

Max


Summoner Spells

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I recommend taking this in most lanes, especially if you are against someone like ![]() ![]() I take this spell in almost every game, as it allows you to quickly escape or get that last auto to secure a kill. One of the most useful summoner spells in the game. This is viable, but up to personal preference. Most viable in lanes where the enemy has no solid gap closer, or if it is based on movement speed, so you can ghost out of their range. This is honestly amazing with Rengar's ult, allowing you to quickly chase down your prey. This also has a significantly lower cooldown than flash and is better for escapes where you opponent can flash straight after you, or if your prey has flash, as you gain significantly more ground with this than ![]() I personally rarely take this, as Rengar is a kill based champion, who you want to be able to assassinate enemies with and get fed in lane. This can be used if you are against an enemy who will likely take this spell, and push hard for most of the game. You can also roam with it, but Rengar's ult is good for roaming as you cover quite a bit of ground with it. |

Itemisation

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Undeniably essential on ![]() ![]() Amazing. The armour penetration at early levels will shred the enemy top and high priority targets who will likely build little armour, meaning the flat pen will be better than a last whisper at early levels. Also gives a nice chunk of attack damage and 15% crit chance for some sneaky crits and extra damage early. The cooldown reduction is amazing for obvious reasons on a cooldown based champion who has no mana costs and wants to get ferocity fast. The active is where this truly shines, as it goes amazingly well with ![]() Tons of damage. The ![]() ![]() ![]() Reduces the effectiveness of slows, allowing you to escape or chase through measly crowd control thrown at you. These give you enough movement speed to initiate a fight, and kill them or even back out with the movement speed. It's just amazing how good these are on Rengar, as he benefits a lot from movement speed being a melee assassin. You could get the homeguard enchantment if you are losing and your base is being sieged, or you have to recall often. ![]() As you are getting this late, the enemy team will likely have some armour built up, so it is perfect timing as the armour penetration is percentage based, meaning it is most useful when the enemy has a decent amount of armour built up. Massive attack damage boost as well as critical strike chance enhancement. This combined with ![]() ![]() ![]() This will just increase your effective tankiness with increased resistances,and this item is relatively inexpensive. The passive is obviously the reason it is so strong, allowing you to dive headlong onto enemy carries in a teamfight, and die after killing them. This also often means people are less likely to focus you as for some reason people avoid killing people who have this, no matter how fed. Allow you to dive onto a carry who will likely insinctively drop their cc on you straight away, so you will not be affected. Also general tankiness benefits you if your team is already damage heavy. General tankiness and resistance to an ability power heavy team, as well as a nice chunk of cooldown reduction. The passive is very nice as it enhcances your empowered ![]() ![]() ![]() 250 more gold than the ![]() Armour shredding, a lot of cooldown reduction, health, attack damage. All amazing on Rengar, but this actually isn't always the best choice. Choose this when you need a little bit of extra health, and the enemy is stacking a lot of armour, as Rengar can get the passive of this item stacking very quickly, but this doesnt offer the best burst damage. It is viable depending on how the game is swinging. Want damage and magic resist? This item is very nice. The shield is very good against enemy teams who do a lot of magic damage that you need to avoid. The passive, which increases your attack damage the lower your health is, can be very good if you are having issues dueling or assassinating. The upgrade from ![]() Need health? Getting kited? Here is the answer. This is basically a huge chunk of health, along with a bit of nice attack damage, but most importantly it slows enemies when you use basic attacks, which is 90% of what you do. This has recently come into popularity on Rengar, and for good reason, as it offers heaps of attack speed and crit chance, as well as some nice movement speed and a helpful passive.You can buy this as part of your build if doing well, or replace your boots with it and the rest of your build you should have enough movement spped. |

Thanks for Reading

I really do appreciate any feedback, and will try improve upon anything you think isn't quite up to scratch. Please comment on what is actually wrong with this guide if you are going to downvote. Thank you for reading! I will continue to work on this guide when I have time, and update it with any changes to the game, and I will try implement some champion matchups, but for the most part they are self explanatory.
Check out my Udyr guide: Godyr the Phoenix

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