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Recommended Items
Spells:
Teleport
Flash
Items
Ability Order

Ki Barrier (PASSIVE)
Shen Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Darius
He has a spammable AoE Damage ability that Heals him and can do True Damage. He is a hard matchup because of his stupid Kit. You can outplay him if you know his cooldowns, when his Q is down you can fight a bit, just don't forget about his passive stacks and ultimate. If you really cant dodge his Q then go in his face, the Q does less Damage on the inside of the spell.
Synergies
Introduction

Hey Everyone, I'm Archduke of Juke. I am a Shen Main since season 4 and have been using him to climb to Plat 5 where I am now on EUW. He is my most played champion at almost 300k mastery score and I have had a lot of experience with him. In this Guide, I want to teach you about Shen and how to play him in the Top lane. He is a great champ with many play making possibilities and if played correctly, you will save your team many times and your teammates will love you for it. I won't go into to much detail because this is my first ever guide but I will provide all the basics so you can start to become a Shen main as well.
Pros
+ He is very Fun to play with a lot of play making potential
+ He can save team mates and fits perfectly into many team comps
+ He does surprising amounts of Damage and can 1v1 almost anyone
+ Many people underestimate Shen's Damage and utility so you can surprise them
Cons
- He has no sustain in his Kit
- He relies on Sunfire for Waveclear and can be pushed very hard under Tower
- His Q can be dodged easily and his E can be predicted
- He is a jack-of-all-traits-master-of-none type of champion and there are better options for each attribute
Greater Quintessence of Movement Speed: This is vital for Shen. His Base Move Speed isn't amazing but he really benefits from the extra MS in my opinion. His Taunt is only really useful if you are in range for it and the extra MS will help you get in range. Also it helps moving in front of your target to pull your Q through them and keep slowing them.
Greater Mark of Attack Speed: For reds, Shen doesn't really need much. He doesn't need AD because his Q helps with last hitting, he doesn't need Armor or Magic Pen because that doesn't really help him much. The attack speed reds help with your constant auto weaving and increases your "burst" damage with 3 quick enhanced Q auto attacks. It also helps with autoing minions under tower which is even harder now after the recent Shen changes.
Greater Glyph of Scaling Magic Resist: This gives you an extra bit of resistance against AP and helps you with your scaling. Getting 9x scaling CDR wouldn't be worth it and you need some sort of MR from Runes so this works well, but you can replace them with something else.
Greater Seal of Armor: This is pretty straightforward. Armor helps you early on against AD champs and also against minion aggro. If you are up against a full AP team you should switch these out for Scaling Health Seals because the Armor won't help you.
Ferocity TreeThere isn't much to change here honestly. If you are up against someone like |
Resolve TreeFor examples |
When it comes to choosing between
Shen's passive is very strong. It allows him to trade up with someone just by using his abilities and it scales with his bonus HP. The Cooldown reduction by affecting people with your spells increases over level so late game you can have your shield up every 2-3 seconds in a fight. Remember it is AFFECTING which means shielding an ally with your W and Ult counts as well. Ideally you'd want to fight when your passive is up and block incoming attacks with a quick Q to trigger it.
His Q is easy to understand but it has more uses than that. For one the sword is very visible to the enemy, which means that they will constantly think about your Q. If you place the Sword behind them during lane they might think that you would Q them and then engage. You might, you might not but it will make them be a bit more cautious of it. This can go both ways however, if you have been roaming or counter-jungling your Q can give away your position. After Taunting someone always run in front of them while autoing so you can pull your Q through them again and keep slowing them. This will give you more damage and help you with catching up. Keep in mind that Yasuo's
This is very similar to a Jax's
The iconic dash. It is a simple yet effective CC tool. It allows you to jump over walls, catch up to people and generally be semi-mobile as a tank. There isn't much to say about this ability. You can
This is what makes Shen, Shen. This makes him a great splitpusher and can keep the enemy team on edge with your global presence. This ult solely depends on map awareness and team play. If you are playing with randoms, ping them or type in chat that you have Ult and that you got their back. As soon as your Ult is back off of Cooldown you should check the map. What I like to do is check the character Portraits and see who's low. You also don't need to always use your Ult in the last second to save someone. If the enemy is about to escape and the people chasing them don't have a way to reach him, a Freezing the Lane
Laning with Shen is pretty easy. All you really need to do is freeze the wave close to your tower and let them push. In case you don't know what freezing is. Freezing the Lane means that the wave keeps meeting at one specific point, preferably right in front of your Tower so the enemy has to come closer to you and make himself vulnerable to ganks. This is really easy to achieve with Shen.
Basically all you need to do is go between the two waves just before they hit and take aggro from the first two or three melee minions. The reason we do this is because they will bunch up together and then when they begin attacking your wave they will all attack the same minion at the same time meaning it will die much faster. This will make the wave push towards you. Secondly you will pull in your Q. This is so you can tank some of the minion damage with your
Spoiler: Click to viewAs you can see here the wave is slowly pushing to me as well. Also keep in mind you need to only last hit the minions so the wave pushes a bit further to you. HOWEVER, some champs can push waves well and will push the minions very far into your tower and this will RESET the wave, meaning the waves will begin meeting in the middle of the lane again. To avoid this you need to begin killing them off sort of close to your tower. You need some experience with the champ to guess how much damage you need to deal to the minions for the wave to stay frozen at your tower.
At this point the enemy
Here the
This works almost every time and if you are premade with the Jungler, then you are guaranteed to get a kill or at least a
Split Pushing
As a Shen your main objective is to splitpush and peel and protect your team. Because you have your ult,
Here are some good spots for your

Ulting Teammates

Late game your main target for ulting should be your ADC. Let's say the enemy has a
As long as you keep an eye out to where your enemy team is and where your team wants to go you can pressure the map really well. Always think of objectives first and not kills and position yourself in such a way so that even if you get caught splitting, your team can take advantage of it. Remember a good Shen always makes things, worth. And don't be scared to use your





















































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