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Zoe Build Guide by Mythical ZOE

Middle The Mythical guide(ZOE the Insanely balanced champion)

Middle The Mythical guide(ZOE the Insanely balanced champion)

Updated on September 3, 2020
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League of Legends Build Guide Author Mythical ZOE Build Guide By Mythical ZOE 66 3 35,491 Views 0 Comments
66 3 35,491 Views 0 Comments League of Legends Build Guide Author Mythical ZOE Zoe Build Guide By Mythical ZOE Updated on September 3, 2020
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Runes: Domination+Sorcery

1 2 3 4
Dark Harvest
Sudden Impact
Eyeball Collection
Ravenous Hunter

Gathering Storm

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)


1 2 3
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


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Middle Lane
Ranked #96 in
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Win 48%
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Middle Lane Ranked #96 in
Middle Lane
Win 48%
More Zoe Runes

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Champion Build Guide

The Mythical guide(ZOE the Insanely balanced champion)

By Mythical ZOE
Hi Im Mythical ZOE from SEA server A one trick Zoe main.ZOE is a fun champion to play with specially the insane damage that she dishes out during team fights has a great wave clear with her Paddle Star and with a long ranged CC it has slow+sleep.In my guide i will share some tips,tricks and combos to make your time playing/picking Zoe is worth it and FUN!!!!
Domination rune path+Sorcery

I would go to the domination path with Dark Harvest,because dark harvest scales pretty well with late games then followed by Sudden Impact with your low cooldown blink which is your Portal Jump it will give you magic penetration whenever you used your ult or just simply flashing to gain its bonus magic penetration and we will also be taking Eyeball Collection for added adaptive force(AP) and Ravenous Hunter for sustain,because when you hit an enemy with one of your ability some percentage of the damage youve dealt will heal you
Second path is sorcery.In the sorcery path we will be taking Transcendence and Gathering Storm for cooldown and more AP at late game

Sorcery rune path

In sorcery path we will be choosing Summon Aery then Manaflow Band it will give you more mana every time you land a skillshot it will give you a 250 bonus mana and will permanently restores 1% of your missing mana per 5 seconds,after the Manaflow Band we will go for Transcendence at level 10 it will give you permanent 10% cooldown reduction and any exceeding will be converted into adaptive force it this case the adaptive force is ability power if you have an excess 10% cooldown reduction you will receive 20 ability power because every 1% exceeding cdr will give you 1.2 ad or 2 ability power. Transcendence can be changed into Absolute Focus for additional ap.Lastly is the Gathering Storm it give you more ability power on late games.On the secondary rune will be inspiration,on the inspiration path we will be taking hextech flastraption and Biscuit Delivery.

Sorcery Rune+Inspiration

If you are taking the sorcery rune path there are two options first is the Summon Aery
PASSIVE: Damaging attacks and abilities against an enemy champion signals Aery to dash to them, dealing 10 − 40 (based on level) (+ 15% bonus AD) (+ 10% AP) Attack damageAbility power Adaptive damage. Healing, shielding or buffing an ally signals Aery to dash to them, shielding them for 35 − 80 (based on level) (+ 40% bonus AD) (+ 25% AP) for 2 seconds.
Aery lingers on the target for 2 second before flying back to you, and cannot be sent out again until she returns to you. Aery is initially very slow, but gradually accelerates, and can be picked up by moving near her.
ADAPTIVE DAMAGE: Deals either physical or magic damage depending on your bonus statistics, defaulting to physical damage.Second option is Arcane Comet
PASSIVE: Damaging an enemy champion with an ability hurls an Arcane Comet at their current location, dealing 30 − 100 (based on level) (+ 35% bonus AD) (+ 20% AP) Attack damage Ability power Adaptive damage after a brief delay.
Damaging enemy champions with an ability reduces the remaining cooldown.
Single target: 20%
Multi-hit : 10% per enemy hit
Damage over time: 5%
ADAPTIVE DAMAGE: Deals either physical or magic damage depending on your bonus statisticsCooldown
20 − 8 (based on level) seconds
After the primary runes Summon Aery and Arcane Comet we will be taking Manaflow BandPASSIVE: Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, permanently restore 1% of your missing mana every 5 seconds.
Cooldown 15 seconds
This will help you sustain your mana a little bit,but it is sure helpful for a mage or casters like Zoe that depends on spell not on auto attacks. Manaflow Band can be changed to Nullifying OrbPASSIVE: If you would take magic damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs 40 − 120 (based on level) (+ 15% bonus AD) (+ 10% AP) magic damage for 4 seconds.
Cooldown 60 (on trigger) seconds
It is good to get this when you are facing enemies like LeBlanc or Katarina.Then next is Transcendence PASSIVE: Gain 10% cooldown reduction at level 10.
Additionally, you gain either 1.2 bonus Attack Damage or 2 Ability Power (Adaptive) for every Cooldown reduction icon 1% cooldown reduction in excess of the cap.
ADAPTIVE: Grants bonuses based on which stat you already have the most bonuses for.It gives more cooldown and converts exceeding CDR into adaptive force which Zoe loves the most(more Ability power).lastly we will be taking Gathering Storm for greater AP scaling in the late game
Inspiration would be our secondary rune path and we will be taking Hexflash traption and Biscuit Delivery.

Inspiration rune path+Sorcery

In inspiration rune path we will be taking Glacial Augment.
PASSIVE – Glacial Augment: Basic attacks Slow icon slow enemy champions for 2 seconds, which increases over the duration. This effect cannot occur on the same target more than once every few seconds.
Melee champions: 45% − 55% (based on level) maximum slow.
Ranged champions: 30% − 40% (based on level) maximum slow.
PASSIVE – FREEZE RAY: Slow icon Slowing an enemy champion with an item active creates a 600-unit frozen line in their direction for 5 seconds, Slow icon slowing by 60% all enemies within. The Freeze Ray can fire upon any number of champions concurrently, and has no cooldown.
7 / 6 / 5 / 4 (based on level) (per target) seconds.
it means in this rune you can land your Sleepy Trouble Bubble more accurately because your enemy is slowed when you hit them or make use of an item that has an active slow effect the slow effect will be an opportunity for your to throw up your bubble and land it off on the specific target that is slowed.After the Glacial Augment we will be taking hextech flastraption because of Zoe's W or the Spell Thief can proc it whenever you used hex flash it will give you movement speed and three orbiting bubbles that deals damage on the nearest enemy or the enemy that Zoe attack,Hex flash will give you extra mobility.Next is Biscuit Delivery:Description
PASSIVE: Receive a Total Biscuit of Everlasting Will item Total Biscuit of Everlasting Will at 3:00, 6:00, 9:00 and 12:00. If the inventory is full while receiving a biscuit, the biscuit(s) will appear as soon as a place in the inventory is freed.
Consuming a Biscuit will permanently increase your maximum mana by 40, in addition to its effects. You will also gain the increased mana if you Gold sell the biscuit for Gold 30.
Then lastly is Approach VelocityYou will gain 15% bonus Movement speed when moving toward an movement impaired allied champion, or toward an enemy champion whose movement you have impaired.this means if you hit an enemy with your Sleepy Trouble Bubble will gain movement towards that enemy that's asleep or you can change Approach Velocity to Cosmic Insight for cool down reduction.The secondary rune path would be domination,on the domination we will be taking sudden impact for the magic penetration whenever you used blink or flash you will activate its passive gaining magic penetration that will add more damage to your combos and the last one would be Ingenious Hunter for the faster cooldown of the active items that your gonna buy to proc the glaicial's passive more often.
-Paddle star(Q)+AA

-Q in front+R forward+Q+FLASH
-E+R backwards+W(FLASH)Q+Q+AA
Summoners spells
We will be taking Flash:Teleports your champion a short distance toward your cursor's location.It is useful for engaging or disengaging on team fights or skirmishes and might help you to add more range on your combos for example you can use Portal Jump then flash backwards and cast Paddle Star backwards it will extend the range of the Paddle Star and get the maximum damage of the spell or just simply Q then recast it then flash to extend its range.Always take Flash
The second summoners spell that we will be taking is Ignite:Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.It for finishing up your combos or reducing one's incoming heals during team fights or skirmishes. Ignite can be replaced by Barrier Shields your champion from 115-455 damage (depending on champion level) for 2 seconds it will help you survive a sudden burst of damage during team fights or you can also choose Exhaust when having an assassin or fighter match ups but iv'e highly recommend Barrier over Exhaust. Cleanse would be taken if your enemy midlaner has CC and as well as the jungler don't take Cleanse when there is only one enemy that has a CC.
League of Legends Build Guide Author Mythical ZOE
Mythical ZOE Zoe Guide
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The Mythical guide(ZOE the Insanely balanced champion)

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