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Spells:
Exhaust
Smite
Ability Order
Demon Shade (PASSIVE)
Evelynn Passive Ability
Introduction

Eve has virtually no meaningful damage or defense early game, so her runes focus heavily on correcting this.
Flat AD marks, and flat armor Seals and Glyphs. The armor allows you to safely jungle without getting
Cloth Armor, keeping your health high enough for that level 2 gank. The marks scale your
Hate Spike, and give you a little extra early game damage, which really puts the exclamation point on the
Ravage attack speed boost in the early game.
In the vein of early game durability, two flat health quints ensure you can be perfectly healthy for a level 2 gank. I personally only run two of them, though, and go for a flat AD quint to boost damage. If you think an extra 2.25 AD is not worth sacrificing the potential 26 extra early game health from another health quint, go for it.
Don't waste your time with armor penetration. You need the early damage boost for jungling and early ganks.
Flat AD marks, and flat armor Seals and Glyphs. The armor allows you to safely jungle without getting



In the vein of early game durability, two flat health quints ensure you can be perfectly healthy for a level 2 gank. I personally only run two of them, though, and go for a flat AD quint to boost damage. If you think an extra 2.25 AD is not worth sacrificing the potential 26 extra early game health from another health quint, go for it.
Don't waste your time with armor penetration. You need the early damage boost for jungling and early ganks.
What?! No
Runic Affinity
?!

Eve has very little reliance on jungle buffs to be effective. That first blue buff will be the only time you will ever rely on mana regen, since your passive,



You do, however, need the tankiness from the Defense tree. As I've been saying repeatedly, you need to keep yourself healthy for a gank the second Ancient Golem goes down. Eve relies on snowballing early game. Your runes, masteries, purchases, and aggression should reflect this. The points put into Defense, coupled with all your armor and health runes, will punish all those fools who still scream "FOCUS EVE!!" the moment they see you.
Your offensive masteries are obviously geared towards AD power. There is an







This is the most important section of this guide, so listen well, little ones.
We start with the ever overdone
Boots and three
Health Potions. It's overdone because it works, people. Do NOT get
Cloth Armor and five
Health Potions. You have plenty of armor in your runes to negate the need for this, but more importantly, you need
Boots to help with your level 2 gank. This is because we'll only be getting
Dark Frenzy at level 3.
I find that, in very early ganks, cranking up your attack speed for when you descent upon your opponent is far more valuable than keeping up with them if they try to flee. Early game, your target will either be safely towards their tower, or stupidly overextending. If they are near their tower, your
Dark Frenzy won't allow you to keep pace with their
Flash to safety. It's far more valuable, from my experience, to land your
Exhaust, land
Ravage as quick as possible, and use the Attack Speed boost to get in that extra hit or three before they manage to use their escape mechanism.
Meanwhile, if they've stupidly overextended, you could have chosen either
Dark Frenzy or
Ravage and you'll still be able to catch and keep up with them, thanks to
Exhaust and
Boots.
...so what you can take from that whole rant is, buy shoes instead of a shirt.
Your first goal is to get
Trinity Force and
Mobility Boots as quickly as possible. You'll want to get
Sheen first, which will help in jungle clearing and ganks. Then, get
Mobility Boots to really crank up your buzzing around the map.
At that point, get
Trinity Force in whatever way the game necessitates. I typically get
Zeal before
Phage, for the movement speed, but if you find yourself in need of extra early game tankiness, you might want to consider
Phage first. Regardless,
Trinity Force, asap.
This is where you really need to analyze how the game is going, and itemize accordingly. The Purchase Order I've put up there is the best case scenario. Don't count on it being viable often.
The first thing you'll want to invest in after
Trinity Force is a
Vampiric Scepter. I know it has been nerfed, but 10% lifesteal is way better than 0%. This is the stage of the game where your tankiness from Runes and Masteries become less relevant, so you'll need lifesteal to continue your aggressive playstyle.
Next, you'll want to buy a
Giant's Belt, which will be transitioning into
Rylai's Crystal Scepter.
But like I said, this is best case scenario. There will be cases where you need a little extra tankiness and lifesteal, and in that case, you'll want to purchase
Wriggle's Lantern before moving on to
Rylai's Crystal Scepter.
Worst case scenario will have you putting off
Rylai's Crystal Scepter until late game, but hopefully that doesn't happen. Keep in mind that, come late game, you'll be selling
Wriggle's Lantern for
Bloodthirster.
If things are going badly not because of your squishiness, but because you aren't dealing quite enough damage, you may consider a more glass-cannon band-aid with
Executioner's Calling INSTEAD of
Wriggle's Lantern. This will synergize very well with
Lethality
, if you chose that mastery, and still provide you with the lifesteal you want.
By now, you'll have gotten a feel for the enemy, and you'll know what you need to do.
You can either go for
Bloodthirster for the AD and lifesteal, or go for an
Infinity Edge for the criticals and the TONS OF DAMAGE.
Hi Phreak.
It's honestly your choice. If you find yourself needing more lifesteal,
Bloodthirster is the better choice. If you are having no issues with survival,
Infinity Edge is the way to go.
You'll definitely want to get
Infinity Edge before
Bloodthirster if you bought
Wriggle's Lantern already.
I seldom find the need to purchase a dedicated defensive item. Instead, I find that Zeke's Herald works very well on Eve. Extra lifesteal is never bad, and extra attack speed is delicious, too. Plus, it helps out your allies.
Come on, it's not only the support's job to lend a helping hand.
If you're just not feeling Zeke's Herald, I recommend
Force of Nature. Solid defense, especially for the Magic Resist that is otherwise absent from this build. But best of all, it provides extra movement speed. I realize there's a diminishing return on movement speed when it gets too high, but you'll still be cranking out over 600 MS with your
Dark Frenzy active.
How DOES she move like that in heels?
We start with the ever overdone






But why?!
I find that, in very early ganks, cranking up your attack speed for when you descent upon your opponent is far more valuable than keeping up with them if they try to flee. Early game, your target will either be safely towards their tower, or stupidly overextending. If they are near their tower, your




Meanwhile, if they've stupidly overextended, you could have chosen either




...so what you can take from that whole rant is, buy shoes instead of a shirt.
Your first goal is to get




At that point, get





Mid Game
This is where you really need to analyze how the game is going, and itemize accordingly. The Purchase Order I've put up there is the best case scenario. Don't count on it being viable often.
The first thing you'll want to invest in after


Next, you'll want to buy a


But like I said, this is best case scenario. There will be cases where you need a little extra tankiness and lifesteal, and in that case, you'll want to purchase


Worst case scenario will have you putting off



If things are going badly not because of your squishiness, but because you aren't dealing quite enough damage, you may consider a more glass-cannon band-aid with



Late Game
By now, you'll have gotten a feel for the enemy, and you'll know what you need to do.
You can either go for


Hi Phreak.
It's honestly your choice. If you find yourself needing more lifesteal,


You'll definitely want to get



I seldom find the need to purchase a dedicated defensive item. Instead, I find that Zeke's Herald works very well on Eve. Extra lifesteal is never bad, and extra attack speed is delicious, too. Plus, it helps out your allies.
Come on, it's not only the support's job to lend a helping hand.
If you're just not feeling Zeke's Herald, I recommend


How DOES she move like that in heels?


- Yes,
Trinity Force only works 25% of the time, but with
Hate Spike on a mere 1.5 second cooldown, that's all you need.
- Your
Hate Spike will land a guaranteed 15% slow every 1.5 seconds. Couple this with your movement speed increasing for every spell you land, thanks to
Dark Frenzy, your one spell is pulling guaranteed double duty.
- Yes, landing
Hate Spike without
Rylai's Crystal Scepter will still raise your movement speed, but who's to say it'll raise it enough for you to close the extra distance and land an autoattack to proc
Frozen Mallet? The more reliable choice is getting
Rylai's Crystal Scepter to make your
Hate Spike do double duty of speeding you up and slowing the enemy.
- Slows don't stack. When
Trinity Force finally works,
Rylai's Crystal Scepter becomes meaningless. However, Rylai's at least allows you to easily keep pace with your opponent UNTIL
Trinity Force lands its 35% slow.





As I discussed earlier, you'll want to pick up




There's nothing I can say to that which wouldn't be blocked by the language filter.

But after that, you'll want to max





But, yes, the attack speed boost you get from




As a Jungler, you'll get



Depending on your playstyle,















Listen, I'm one of





But not on Evelynn.











Learning to utilize Eve's stealth system will make or break your Eve-ing. I hear all the time how Eve's stealth is useless, how it's almost as large as vision range, how it basically means everyone has an Oracles, blah blah blah. I thank these fools, for it makes me look way more awesome when I rack up kills.
First of all, yes, it's true, you can no longer just lay on your opponent until they leave the protection of the group. You can no longer facecheck with relative impunity.

Eve's reveal radius. She is visible by champions and true sight within this radius.
But really, I can't even tell you that "all this means is you're no longer on easy mode", because you still basically are. It's just easier in a different way. Instead of having a 10 seconds stealth at level 1, it's now permanent. Instead of having to go to that bush, ping, activate your stealth, and hope your lane guys get into position within the next 10 seconds, you can now scoot along the outside of the lane and give your teammates as long as they need.
Once you actually play Eve, you'll see just how small her detection radius really is. But more importantly, minions do not reveal her. You can hide behind the opponent in their minion wave and wait for them to overextend.
You can go through the enemy jungle without any risk of being detected by wards, unless they invest in pinks. And that is the biggest issue of all. You'd be surprised how many people don't buy pinks or oracles anymore, because "Eve becomes visible when she gets close". And even if they buy those things, you get early warning - the sight detector above you turns to the exclamation point if an enemy sees you, even if they are outside of your detection radius. You'll have plenty of time to get away if you're inadvertently standing in a pink zone and the enemy is closing in.
The new stealth system requires a slightly different playstyle, but it is far from useless.
Eve relies heavily on early game kills and assists, so you'll want to be aggressive. Very aggressive. I've spoken extensively about the level 2 gank, and unless all three lanes are tower hugging, you should go for one.
Depending on how much the enemy is overextending, you'll want to gank the second you take blue, or you'll want to give the enemy a few more seconds to make mistakes, and take the wolf camp in the meantime. Either way, gank as early as possible. The minion camps are valuable, but not as much as that early kill. I've actually gone whole games without touching our twin golems, just because I was buzzing between lanes.
If ganking absolutely isn't an option, then the order you'll want to jungle is Blue -> Wolves -> Wraiths -> Golems. Heal up, then get Red, rinse and repeat.
Eve's
Hate Spike allows her to easily hold lanes for your allies, but try to do this sparingly, if at all. You want the enemy quaking in their boots, not knowing where you are, not knowing if you're hiding right behind them, in their minions, between them and their precious tower.
Your ultimate,
Agony's Embrace, is primarily a teamfight move. But don't reserve it for that. It's a perfect ability for making sure you nuke that enemy jungler or that distant lane farmer.
If you see the enemy go behind their tower to recall after a teamfight or a push attempt, rush over there, activate
Dark Frenzy, rush right out there, slam them with
Agony's Embrace, and if they survived that, rush in and burst down with a
Hate Spike and your procced
Sheen/
Trinity Force.
The kill will refresh
Dark Frenzy, allowing you to rush out of there. It's one of the most satisfying things you'll ever do in this game. It's a hair raising move, but look at who you're playing.
In that vein, I just want to say, this is the sort of thing you need to do when you're playing Eve.

Depending on how much the enemy is overextending, you'll want to gank the second you take blue, or you'll want to give the enemy a few more seconds to make mistakes, and take the wolf camp in the meantime. Either way, gank as early as possible. The minion camps are valuable, but not as much as that early kill. I've actually gone whole games without touching our twin golems, just because I was buzzing between lanes.
If ganking absolutely isn't an option, then the order you'll want to jungle is Blue -> Wolves -> Wraiths -> Golems. Heal up, then get Red, rinse and repeat.
Holding the Lane
Eve's

Your ultimate,

Here's an advanced trick for you.
If you see the enemy go behind their tower to recall after a teamfight or a push attempt, rush over there, activate





The kill will refresh


In that vein, I just want to say, this is the sort of thing you need to do when you're playing Eve.
- A successful Eve plays high risk, high reward.
- A successful Eve tower dives with her ult and a
Sheen/
Trinity Force.
- A successful Eve looks at her 10% remaining health, and doesn't recall, because a successful Eve will pick her spot, slam three opponents with
Agony's Embrace, and use the massive shield she gets to safely take out the squishiest survivor and use her lifesteal to survive a focus.
Preparation
Thank the rework for Eve finally no longer being useless in this department. Eve's big teamfight move is her ultimate,

It's a ranged, health based AOE nuke that slows the enemy and grants Eve a shield. I have no idea how this passed balance testing, but it did, and now, it's your best friend.
You should NOT initiate teamfights.
You can, yes, but if you do, you'll typically only hit one, maybe two enemies in the area of effect with



You'll want to get very good at anticipating the opponent's moves as you're tailing them, and keeping them JUST out of detection range.
It's high risk, but it provides you with the least possible distance to close when it's time to pounce.
The Fight
Try to get one of your allies to bait the enemy. When they close in, getting all close together, nuke the crowd with






*You might want to hold
Dark Frenzy in reserve, if the enemy has any slows that you'll need to cleanse from yourself. You be the judge.

Watch the enemy carefully during the teamfight, and the moment you even catch a whisper of the enemy turning their attention on you, get out of there. At this point, the enemy might follow you, which divides the teamfight to your team's advantage. The enemy might let you escape, allowing you to return when


Epilogue
Basically, this section is too hard to write an overly detailed guide for. You'll have to learn to feel out teamfights and really learn to pick your spots. This is why most people think Eve isn't any good. Practice at it. Be one of the few people who 'gets it'. The reward is like nothing else.
Eve has a rather different playstyle now that she has been reworked, but despite the revamped stealth system, she is far from useless. She is still an unseen terror that leaves the enemy quaking in their boots. Only now, she's got a game changing AOE ultimate on par with
Cassiopeia and
Amumu.
But she's not for the faint of heart.
Eve has to be played high risk. You will fall behind in experience and gold if you try it any other way. If you're not comfortable with this, don't even attempt anything I've told you. But if you enjoy assassin characters, and you're good at taking risks, have fun. Eve is the perfect champion for you.
Play smart, pick your spots, and you too will like it when they scream.


But she's not for the faint of heart.
She's not for players who prefer to play safe, and not take 'unnecessary risks'.
She's not for players who go waste time healing at the fountain or lifestealing jungle creeps the moment they go below 75% health.
She's not for players who go waste time healing at the fountain or lifestealing jungle creeps the moment they go below 75% health.
Eve has to be played high risk. You will fall behind in experience and gold if you try it any other way. If you're not comfortable with this, don't even attempt anything I've told you. But if you enjoy assassin characters, and you're good at taking risks, have fun. Eve is the perfect champion for you.
Play smart, pick your spots, and you too will like it when they scream.

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