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Pantheon Build Guide by support_diff

Support The Only Pantheon Support Guide You Will Need

Support The Only Pantheon Support Guide You Will Need

Updated on November 22, 2023
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League of Legends Build Guide Author support_diff Build Guide By support_diff 38 2 86,310 Views 2 Comments
38 2 86,310 Views 2 Comments League of Legends Build Guide Author support_diff Pantheon Build Guide By support_diff Updated on November 22, 2023
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Runes: PTA

1 2
Precision
Press the Attack
Triumph
Legend: Tenacity
Coup de Grace

Inspiration
Hextech Flashtraption
Biscuit Delivery
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3
Flash+Ignite
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

The Only Pantheon Support Guide You Will Need

By support_diff
Introduction
Hi,
I am Support_diff, a league of legends player and a support main. I made this guide to be the most perfect Pantheon support guide there is or will be. I will try to update this guide whenever I can and will also answer your questions as soon as I see them.
I already have created guides for Thresh, Ashe, Blitzcrank, Xerath, Varus, Teemo and Shaco and I am now working on some other guides, which will also be mostly in-depth guides for support champions. I am trying to make my guides as perfect as possible, so if you have a suggestion for a chapter or something else, I am all ears.
Hopefully you enjoy this guide and also learn to play Pantheon!
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Why Pantheon?
Pantheon, the unbreakable spear, is one of the best supports in the game, known for his ultimately fast combos, high damage, good engage and ult that is very good for roaming.
Here are some things a good Pantheon player can do:
  • Oneshot the enemies when he has only two items
  • Make the enemy adc quit the game ather the 15th death
  • Deal amazing damage starting from the early levels
  • Win nearly every matchup on the rift
  • Roam with his ult easily and quickly
  • Block all damage with his shield
What You Will Learn?

From this guide, you will learn:

  • what runes to use and when
  • what type of enemies you want to face
  • what kind of adc you want to play with
  • where to place your wards
  • what are your best combos
Pros&Cons

Pros:


+ one of the best damage supports in the game
+ fun to play
+ doesn't have many counters
+ can deal insane amounts of damage
+ can carry the adc easily
+ fast and easy combos

Cons:


- kind of immobile
- weak if behind

Summary:


Pantheon is a less-used support as his main roles are mid and top. However, he is a great support that doesn't need too much experience to master. His burst damage and good cc make him an enemy that has to be taken seriously to all supports and adc's in the game.
Runes

Press The Attack Runepage

Press the Attack is a really great rune for Pantheon as he can easily hit enemies 3 times with his combos. It is a really great rune even in the early game, but really shines at late game
Triumph is the best option here as it gives you 20 gold every time you score takedown and also heals you a little bit that could save you from Ignite after a fight
Legend: Tenacity is a really good rune for Pantheon as slows and roots are one of his hardest counters. If the enemy team has a really heavy cc champions like Morgana, also take Cleanse
Coup de Grace is the best option here in my opinion (though they all are great for Pantheon) as you are going to make enemies go below 40% of their max health easily and it also works well with Press the Attack
Hextech Flashtraption is one of the if not the best rune for Pantheon as it provides you unpredictability you need as you are otherwise very predictable. You can go to a bush, use Hextech Flashtraption or even Flash to get near enough the enemies to jump on them, combo them and kill them
Biscuit Delivery is generally a very good rune for any bot laner that uses mana, as it can extend your time you spend in lane significantly. Though Pantheon is not the most mana-consuming support in the game, he has still use for it as he can take quite a bit of damage sometimes due to his lack of range

Electrocute Runepage

Electrocute is a great keystone for Pantheon as he can hit the enemies 3 times very quickly. It is most effective when playing with an adc with high burst damage like Lucian
Sudden Impact is the best option here as Pantheon has 2 jumps in his kit which makes this rune extremely effective for him. It provides your combo more damage even in the early game so it is very worth pick for Pantheon
You will be building Umbral Glaive in most of the games so Zombie Ward is a very good rune for you as it provides you more vision and a good amount of adaptive power
Relentless Hunter is the best rune for roaming as it provides a lot of out of combat movementspeed which you always need as Pantheon in order to roam and get to assassinate the enemies
Hextech Flashtraption is one of the if not the best rune for Pantheon as it provides you unpredictability you need as you are otherwise very predictable. You can go to a bush, use Hextech Flashtraption or even Flash to get near enough the enemies to jump on them, combo them and kill them
Biscuit Delivery is generally a very good rune for any bot laner that uses mana, as it can extend your time you spend in lane significantly. Though Pantheon is not the most mana-consuming support in the game, he has still use for it as he can take quite a bit of damage sometimes due to his lack of range
Summoner Spells
Flash is a must to take for most of champions, and Pantheon is one of them. With Flash you can escape or make a good-looking play every 5 minutes, and you can keep making the plays after that with Hextech Flashtraption.
Ignite is nearly every time the best option for second summoner spell, as it gives grievous wounds to the target, which prevent it from healing much, very good against Aatrox and other healer champions. The damage is also surprisingly high even in the early game.
Exhaust is a really good summoner spells, especially at early all-ins and late game fights. If the enemy team has a really fed Katarina, exhausting her will chomp 30% of her damage. If the enemy team has many champions with high burst damage, I suggest you to take Exhaust.
Don't get me wrong, I don't suggest you to take Heal, but there is one situation when you should take it. If you see a matchup with adc like Kai'Sa and a support without much cc, your adc should take Heal. If they don't, pick it yourself, as you already have Exhaust or Ignite in the bot duo.
Cleanse is a very underrated summoner spell because in certain matchups it can save your life as effectively as Flash. If the enemy team has hard cc champions like Morgana I suggest you to take Cleanse as it will save you from a lot of purposeless deaths
Itemization
Eclipse is my favourite mythic item for Pantheon and assassins overall as it has a great passive and it provides you 4% armor penetration and 5 movement speed for each of your legendary items. The passive's damage is max health damage, which makes this item a good tank-killer item

Duskblade of Draktharr is a very good mythic overall, but I don't think it's better than Eclipse for Pantheon because it gives ability haste for legendary items instead of lethality or armor penetration. The invisibility is nice, but doesn't help you too much as the enemies can still track you down easily

Prowler's Claw is a great mythic if you like items that have actives (I don't) and it also works really well with Sudden Impact. If you get to start your combo with it, it is a really good help for you

Axiom Arc is a really good item for champions that have good ults that you want to use 2 times in a teamfight (though Pantheon is not one of them). You can get some advantage of having your ult up faster, as its cooldown is really long and it is really good for joining fights over objects faster etc.

Black Cleaver is way too overpowered right now, as it can reduce the enemy's armor by 30% during your combo and also gives you movement speed at same time

Mortal Reminder is your go-to antiheal item, because it fits well to your kit. Only build it if the enemy team has one or more healer champions

Edge of Night is a great item for Pantheon as it gives you survivability against a team with mages or champions with good skillshots overall

Essence Reaver is one of my favourite items in the game, as the damage it provides your auto attacks is just huge. Though it is not widely built by Pantheon players I think it is a great item against squishy enemies

Guardian Angel is one of the best items in the game as it can really revive you, which is great if you have a high shutdown and don't want to give it to the enemy team.

Lord Dominik's Regards is one of the best tank-killer items in the game, as it combined with Eclipse and Cut Down is deadly to any tank in the game

Serpent's Fang is a really good item against champions with good shielding, as it technically just destroys them. Its stats are also pretty good and it doesn't cost too much

Serylda's Grudge is a really good item for you as its slow helps you and your teammates capture the enemies you jump on

Silvermere Dawn is a great item for Pantheon as if the enemies have hard cc, you have Cleanse and Silvermere Dawn which means that you can't be caught by their cc or if you do, you are freed immediately. It also offers you a nice amount of survivability with its health and magic recist

Umbral Glaive is my second-favourite item in the game (after Evenshroud) because it provides you insane amounts of vision with its passive. The passive is just an Oracle Lens that has a 45 second cooldown and activates when there is a ward nearby so you can't miss it

Youmuu's Ghostblade is a great item for Pantheon as it provides you a lot of out of combat movement speed, which is really nice because you are a roaming support that always needs a bit of movement speed boost

Maw of Malmortius is the best item for you if the enemy team has very hard magic damage as it offers you 50 magic resistance and a shield against magic damage when you are low health, which is great for your survivability
Trinkets&Warding
Stealth Ward is the basic ward that you place and it shows the area around it for 90-120 seconds based on champion level. You will start with it and keep it until you get your support item upgraded.Then you will change it to Oracle Lens. Before you change it, make sure to use your remaining Stealth Wards if there is a good ward spot without a ward near you.
Oracle Lens is the trinket you will change your Stealth Ward to. When used, it reveals the wards and traps around it for 10 seconds. Wards will also be disabled, lingering for 2 seconds after no longer being revealed. Use it wisely, because it can be a real game-changer when used right, if enemies don't have sight to baron for example.
Farsight Alteration isn't really a popular trinket option as it is visible to enemies and only has 1 health, but is a viable choice for the following reasons: Lasts forever if not destroyed, does not count towards the ward limit, has a range of 4000 (very big) and has lower cooldown than Stealth Ward.
Control Ward is the most valuable trinket in the game. It costs 75 gold, but is definetely worth the price. They reveal area like Stealth Ward, reveal Stealth Wards and traps and disables them like Oracle Lens and last forever like Farsight Alteration. You can place them in important places like river bush or tribush, or put them to other places with a high probability of having an enemy ward nearby to reveal them instead of using Oracle Lens (dragon pit for example). I suggest you to buy one or two of them every time you go back to base, because they are so important source of vision.

Best Laning Phase Ward Placements


These are the best ward placements in the laning phase in my opinion as they provide vision to the most important places of the bot-side map like dragon pit, tribush, river bush and bottom bushes. You will be a lot harder to gank by enemy jungler because you know before they try to gank you and have time to retreat. If you are playing on the red side and the enemy team has Kayn, Zac or Shaco, I suggest you to ward the tri-bush looking bush near your gromp so they can't just jump on you without you knowing.

Best Ward Placements After Laning Phase


These ward placements are better after the laning phase has ended, because they provide very much vision control to the map and makes it harder for the enemy team to collect objectives, because there is always a control ward on dragon and rift herald or baron nashor . Your team will more easily control the teamfights and splitpushing with these wards.
Abilities

Passive: Mortal Will


After using 5 abilities or attacks, Pantheon empowers his next ability. This is a very good active, as it provides you a lot extra damage during your combos

Q: Comet Spear


Tap: Pantheon thrusts his spear forward, dealing damage to enemies hit and refunding 50% of its cooldown.
Charge: Pantheon hurls his spear increasing its range for a maximum of 1000 units. It deals damage to the first enemy hit and 50% less to further targets.

The damage is significantly increased if the target is below 20% of their maximum health

Mortal Will bonus: Deals more damage

W: Shield Vault


Pantheon jumps to an enemy dealing damage and stunning them for 1 second

Mortal Will bonus: Pantheon's next attack strikes three times dealing increased damage

E: Aegis Assault


Pantheon braces his shield in a chosen direction for 1.5 seconds, blocking all non-tower damage from that direction and dealing damage over the duration

After channeling, Pantheon slams with his shield dealing damage to enemy hit

Mortal Will bonus: When Pantheon slams his shield, he gains movement speed for 1.5 seconds

R: Grand Starfall


Passive: Pantheon gains 10/20/30% armor penetration

Active: Pantheon high to the air, then throwing a spear to the ground dealing damage. Pantheon then crashes down as a meteor dealing damage to all enemies hit. Using Grand Starfall activates Mortal Will immediately
Combos

=using Mortal Will

+

This is a very basic combo for Pantheon you will only use at level 2 or when you don't have to use your E for protecting yourself after the combo

+

+

This is your fastest and best combo, as it is really fast to perform and even makes you untargettable for the enemies after using it

+

+

+

+

This is your longest combo which also deals the most damage. When you approach someone with your Grand Starfall, Comet Spear them first to get the most damage and lower its cooldown to use it again in the end of the combo. Of course you need to auto attack in between the abilities, but I have not shown them here as they are pretty much automatical
Matchups
= easy matchup
= average matchup
= hard matchup
Jhin isn't very hard to kill as he is immobile and doesn't have much health. If you hit your W, he is probably dead. If you walk on his plant, he can root you before you can jump on him
Morgana is the most banned support, and for a good reason. Her spellshield makes it very hard for all the cc supports to do anything, and you are one of them. She can spellshield your target before you get to jump on them, so you will just go to a fight with a support with a 3 second root and her adc. Very potential ban
Seraphine is a very good support with ok heal/shield and a great poke. If you try to get close to her, she will root you or slow you so you can't jump on her or her adc. Try to surprise her with Flash and Hextech Flashtraption so you have a good chance of killing her
Aphelios is the easiest adc matchup for you as he is immobile, has a weak early game and doesn't have good cc. Try to Hextech Flashtraption+W+Q+auto attack him whenever you can in order to make sure he will not become fed at late game
Even though Senna is immobile and squishy, he is a serious threat to you. If you try to approach her, she will just root you and hit you and gain a passive stack. She is also a real beast at late game as she can have 800 unit auto attack range and deal more than enough damage. Try to use your Hextech Flashtraption to surprise her and kill her
Vel'Koz is one of the best poke supports in the game and he has also a decent cc. If you manage to jump on him, he will probably die due to his lack of mobility and health
Soraka can't literally do anything against you. She doesn't have good damage, mobility of heavy cc to carry the lane with. She also can only heal herself if she hits her Q or uses ult, which is really good for you. She is also never full health because she loses health when she heals her adc
Even though Xayah is an immobile adc, she is more than a threat to you especially after level 6. If you jump on her (and she doesn't dodge your jump with her ult) she can use her feathers to root you and deal a ton of damage to you. If you try to E the damage, you will just lose you E as the damage is coming from behind, and if you use it towards the feathers, she can attack you freely and pull the feathers back later
Milio is pretty good pick against you as she can shield her adc and give them more range, and also cleanse them from your W so you just jump into a battle without real engage. Her stun is also a good disengage, as it can push you away if you try to jump on her or her adc. Her only weakness is that she can't do anything to buff herself, so target her instead of her adc and you have a good chance to kill her
Miss Fortune is one of your easiest matchups as there isn't much she can do against you. Her biggest damage against you is her ult, and you can just E all the damage and then kill her. She doesn't also have cc or real mobility, so she is kind of easy to kill
Draven is the absolute king of the laning phase, as his auto attacks deal really impressive damage starting from level 1 due to his Q. He wins most of the early trades with his massive damage. Your only chance of winning him is to Hextech Flashtraption+W him when he is going to catch an axe, so he doesn't deal so much damage and is more vulnerable to your attacks. If he gets behind at early game, there isn't much he can do
Karma is a good support with great damage and decent cc. If you manage to hit her with your W, it is not easy to win the fight after that. She can deal good damage and root you, and also just run away from you with her movement speed boost. Try to surprise her with Flash+W to secure a kill to your adc
Firstly, Yuumi is not a champion. Now that we understand that fact, we know a lot more about her. She is most of the time attached to her adc, which leaves only one champion to target. Additionally, she plays often with immobile adc's which is perfect for you. Her heal can't save her adc from your and your adc's damage, if that's what you're thinking about
Pyke is one of the best supports in the game as he has massive damage, great cc and engage and maybe the best mobility out of all supports. If he manages to hook you, you might still die no matter how much damage you can block with your E. I suggest you to play something else against Pyke as it's really hard to win him as Pantheon
Ezreal can't do much to you as he doesn't have great damage, and he doesn't also have cc at all, but is the hardest adc in the game to kill as he has his E which is basically just another flash with a 15 second cooldown. Try to target his supports to get anything done

Understanding Matchups


As you can see, I haven't listed more than 15 matchups here because my point is not to teach you how hard every champion is to win and how to win them. My point is to teach you the different types of adc's and supports you want and don't want to face on botlane. Firstly, the type of supports you don't want to face. They are supports with good cc and high damage, and are also hard to kill ( Pyke for example). The type of supports you want to face are the opposite of the hard matchups. They don't have hard cc and they are squishy, so you can kill them more easily ( Soraka for example). The type of adc's you don't want to face are just adc's that are hard to kill and can also kill you ( Xayah for example). The type of adc's you want to see more on botlane as Pantheon are champions without high mobility or damage, and it is also good if they don't have good cc or cc at all ( Aphelios for example).
Synergies
= good synergy
= average synergy
= bad synergy
Draven is the absolute king of the laning phase, and he deals the best damage early of all adc's in the game. If you play with him and manage to hit your W, it's a secured kill for most of the times
Lucian is the best synergy you have in the whole game, as your kits just fit so well together. If you jump on an enemy, Lucian has more than enought time to do his combo while you are doing yours. He is an early game beast but not that good at late game if behind, just like you
Ezreal is not a champion you should play with, because he doesn't deal nearly any damage and doesn't have any real follow-up to your engage. Your only synergy is your poke, as you two can poke the enemies low and then kill them
Tristana is one of the best adc's in the game as she has a massive damage, good disengage ult and survivability. If you can jump on an enemy, she can jump to the fight and use her damage to secure the kill. It is really hard to play against you two as she can deal very much damage in the early game and so do you.

Understanding Synergies


I never list a lot of synergies, because that is really pointless. There are no many great synergies for Pantheon, but neither are there bad ones. All the ones in between are just unique cases that really don't matter to you. If you play with the good synergies, you win. If you play with Ezreal, not so likely. Yet again it's all about understanding the types of adc's. Simply, you want an adc that deals a lot of damage. If you don't get one, you are not as good as you could be.
Gameplay

Before The Game Starts


Most guides start the gameplay chapter from where the game begins, but you can literally lose or win the game before that with runes, summoner spells and counter picking. The first thing you have to look at is the enemy support's picking position. You can see it after the bans, as the support is usually the one that bans support champions. When you see the enemy support's picking position, try to have yours after them so you can see what they pick before you have to pick your champion. If they picked a counter to you, like Morgana and Pyke, I suggest you to play something else, something that counters the champion. Usually you can play Pantheon against the enemies you get. When you have locked in Pantheon, you need to check your runes and summoner spells. If the enemies are very squishy, you can take Electrocute instead of Press the Attack, but usually pta is the best option. You always take Flash as your first summoner spell, so you only have to choose one. If the enemy botlane has hard burst damage champions like Lucian, it is best to take Exhaust. If the enemies have very hard cc champions like Morgana, you should take Cleanse. If none of those scenarios apply to your botlane matchup, just take Ignite as it's the best summoner spell for you overall.

Invading


When the game goes to the loaging screen, you have to think about one thing. Invading. Invading is sometimes the best way to start the game if the invade seems easily winnable, but if the enemies have champions like Alistar or Braum, it's just best for you not to try your luck with them. Pantheon is generally very good at invading if he takes W at level 1 as the stun is somewhat long and he can deal a good damage with it. If you go for the invade, make sure to have your midlaner with you as it is way more easy to invade the enemies 4v3 than it is with 3v3. If you win the invade (get a kill and the buff), you are going to be starting the laning phase from a very good position.

Laning Phase


Laning phase is the most important part of the game, because it can literally change the whole game upside down. Even though you counterpick the enemies, if you feed them in the laning phase, they will be stronger than you in the late game and carry the game for their team. Of course there are some champions like Senna, Veigar and Aurelion Sol that naturally become fed as the game goes on, but basically if you win the laning phase, you win the game. In the laning phase your main goals are: securing your adc kills, saving your adc from enemy jungler ganks and enemy mid laner roams, provide vision to your team, secure dragons to your team, roam at other lanes and deal damage to turrets. If you do every one of them well, if you lose the game, you can rightly say "team diff" because there is nothing you could have done better. Starting from the first and most important one, securing your adc kills. If you can secure your adc a lot of kills early, they can provide you the win in the late game if they don't play Ezreal type of adc that can't carry the game for you. The easiest way to secure kills is invading, as it usually leads to a kill, to one team or another. The most usual way to get kills is to land your combo well, and I will tell you how to do it more often. Your main engage tool is your W, as it is a really good at starting fights. Before using it, make sure that your next ability is empowered one. If you want to get the empowered ability fast, use your Q to poke the enemies as it only costs 25 mana. When you have the empowered ability, tell your adc that you are going to jump in so they don't get surprised and do something silly. Your best chance to hit your W is to Flash or use Hextech Flashtraption before using it because it extends its range. When you jump in, use one of the combos I told you about earlier, or try something else to maximize your damage. Then the second one, saving your adc from enemy jungler ganks. This is not very easy as Pantheon, because you don't have a lifesaver ability like Thresh. The best thing to do to avoid dying to those ganks is to have a ward in the river bush and tribush, as they provide you information of the enemy jungler before they get too close. If you see the enemy jungler coming, inform your adc about it and go under your turret or at least near it. The next one, providing vision, is very important in any elo and it's impact to the game is usually underestimated especially in low elo games. If you can control the map, you can control the game. If you don't have good vision, your team will lose a lot of objectives as the enemies can just go to the drake and take it. You start the game with Stealth Ward, and place them in spots I showed you in the "trinkets&warding" chapter. After you get your support item's warding active, you will change your trinket to Oracle Lens, as you already have a ward. When you get your Umbral Glaive, change your trinket to Farsight Alteration as you already have a ward-tracker that works automatically if you go near to an enemy ward. Always remember to buy Control Wards, because they are a really good source of vision and never expire if not destroyed. Now to the next one, securing dragons to your team. Dragons are very important for winning games, as their buffs are permanent and so is the damage if you lose them to the enemy team. Firstly, you should always have a ward in the dragon pit, so if your jungler hasn't taken scuttle, go there and put a Stealth Ward or a Control Ward there. The ward also protects you from enemy jungler ganks as you will see them coming when they are only at the dragon pit. The real point of the ward is to see if the enemies are taking the dragon, even though you should always notice if the enemies are not on the lane, the jungler can take it without help, and you should see that happening before he has go the drake to not let it happen. If the enemies are not trying to take the drake, you should take it before they do. When your jungler comes to the bottom side of the map (with a lot of health, not low) you should tell them that you should take the drake. When you are taking it, ward behind the dragon pit so the enemies can't steal it from there. Now to the next one, roaming. Pantheon is a very good roaming support due to his amazing damage and high range ult. His damage and stun can win you nearly any 2v1 without the enemy having a chance to escape. Only escape if you have pushed the lane or your adc is 100% safe, because if your adc dies when you are away, you are guilty for letting it happen. If you have your ult and the enemy mid laner has pushed the wave a little, just ult to the center of middle lane in order to prevent the enemy mid laner from escaping. If you are not going to use your ult to get there, try to surprise them from behind to secure the kill as easily as possible. When you have succesfully ganked the midlane, look at the top lane. If the enemy looks like you could 2v1 them, tell your top laner to let the enemy push the wave so you have a perfect roaming setup as the enemy is not near to allied turret and is easier to kill. When that roam is over, either recall or go for another mid lane roam as the enemy should be already back on the lane and ready to go back to spawn by "Grey Screen Express". Now to the last one, dealing damage to turrets. This is a really hard part for champions like Pantheon because you are not Yorick or Tristana that can take 3 turrets in a single push. You can only try to deal damage to turrets if the enemy bot lane has recalled because if you try to do it when they are present, it will lead to a massacre. Taking turrets/dealing damage to them is very worth it gold wise especially in the early game when the first turrets still have their platings that provide you a nice amount of gold. It is also possible to try to deal some damage to turrets after the roam, as it is easier to take it down with two champions than one.

Middle Game


After the laning phase ends, middle game starts. In middle game your main goal is to strengthen yourself and your adc so it is easier for you to win in the late game. You still have to mind all the things you had to remember in the laning phase, except staying safe from jungler ganks as you won't be only a bot laner at any more, you are now a stronger and more fed than you have been before, so you have to take advantage of that and fight with your team to keep the lead.

Late Game


Late game is, as you can deduce from the name, the last part of the game. In late game your goals are not as selfish as they were before, because now you have to fight as a team to win the game. There are three main concerns in the late game: Dragons and barons, turrets and teamfights. If you don't fail in any of these, you will pretty surely win the game. Dragons and barons are kind of hard to take, as there is always a teamfight around them. If you manage to get elder dragon or baron, try to end the game when the buff is still on as it is a really good advantage to your team. Of course you need to take down the enemy turrets in order to destroy the enemy nexus and win, so you have to destroy them as a team or with splitpushing. If you take them as a team, be ready to have a teamfight at every turret as the enemy team won't let you take them down easily. If you splitpush, try to draw the least amount of enemy attention in order to destroy a tower and get out alive. If you manage to get a turret down and there are 3 or more enemies alive, get out of there when you still can because the enemies will be coming for you. When you go into a teamfight, make sure that your team is going in with you so you don't have to die for no reason and spend your time dead spam pinging your team. When you go into the fight, it is really important to pick only one champion at time, as your kit doesn't allow you to fight many champions at once if you are not very fed. Try to jump on a low health enemy, probably adc or midlaner, to take down as much of their damage as you can. When you have succesfully jumped on an enemy, Q them and then use E to get away safely. If you are far away from your team when the fight is about to begin, use your ult to get there as you will also have Mortal Will ready immediately. This is everything I have to say about gameplay with Pantheon, hopefully you did put the time in to read it all.
Game Goals
If you don't have other goals in game than winning, your progress as a player will be significantly slower as you don't know how to get better or what to improve. Most of these goals are optimal and you don't have to and probably couldn't achieve them all in a single game at one time. If you try to achieve the goals by improving your weaknesses, you will see your skills and win percent increase in no time.

10
minutes:

-4 kills or assists
-0-1 deaths
-50% kill participation
-1 roam leading to a kill (if you have had time)
-3000 damage dealt
-3000 gold
-support item's warding active unlocked
-level 6
-1 dragon killed
-4 wards placed
-1 ward destroyed
-2 control wards placed

20
minutes:

-11 kills or assists
-0-4 deaths
-50% kill participation
-3 roams leading to a kill
-9000 damage dealt
-7000 gold
-level 9/10
-2 dragons killed
-3 turrets destroyed (whole team)
-14 wards placed
-5 ward destroyed
-4 control wards placed

25
minutes:

-14 kills or assists
-0-6 deaths
-50% kill participation
-13000 damage dealt
-8500 gold
-level 11
-3 dragons killed
-5 turrets destroyed (whole team)
-22 wards placed
-8 ward destroyed
-5 control wards placed
Quiz
When you can take Electrocute?
the right answer


What type of supports you want to face?
the right answer


What kind of adc you want to play with?
the right answer


What are the two most important warding spots in the early game?
the right answer


What is your full damage combo?
the right answer
The End
This is everything I have got to to say about Pantheon support, leave a like if you learned something new and also check out my other guides. Have great time while playing Pantheon!
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