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Recommended Items
Spells:
Ghost
Exhaust
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

Caitlyn
Caitlyn will have the upper hand in this guide as your escape potential from her ult has decreased since you do not have a double blink (flash+Arcane Shift) to jump behind an allied champ.
Synergies
Ideal
Strong
Ok
Low
None
Introduction
The title says it all, this is the ultimate kiting
These are considered "****ty" runes in the LoL world but, the idea of kiting
Ezreal is the ability to not get hit tremendously and be able to kill the enemy in the time of your
Ghost+
Exhaust, which is about 12seconds. The AD runes is equal the AD in a normal AD rune page which won't make sense to choose this AD rune page instead of your own current AD rune page BUT the 4.5% lifesteal is a whole different thing, with using this build you will get a total of 7.5% lifesteal (if you start off with
Doran's Blade) and a total AD of 77 (if you follow this rune page) that is a total of 5hp per hit, and with the aid of your
Mystic Shot you will get a total of 10-20health per shot, which makes sustain in lane a lot higher and trades less painful. The standard rune page could be still used because of the
and the
giving you a small armor and magic resist early game but it would be only good if you are getting zoned really easily and unable to attack minions which renders lifesteal useless.
and the
giving you a small armor and magic resist early game but it would be only good if you are getting zoned really easily and unable to attack minions which renders lifesteal useless.
Pretty standard abilities and Masteries, maxing your
Mystic Shot first to have some early game burst and poke down enemies (if you're good at landing them behind minions) getting
Essence Flux at level 4 to have that 1 extra auto attack that could decide a life or death situation and also help the team in a team fight or in an objective completion such as killing dragon or baron. Maxing
Arcane Shift second to get that blink damage on them and reposition yourself a lot quicker as the cooldown reduces per level. Getting your
Trueshot Barrage as soon as possible like any other champion who is able to get it at their appropriate time(excludes champs such as
Nidalee and
Karma).
It really depends how you play, if you're duoing with a support you know who can play really well then zoning will be really easy for you, if that happens starting with a
Sapphire Crystal is not a bad idea, with the ability to continuously reposition yourself with
Arcane Shift and continuous poking with
Mystic Shot and also having
Sheen 400g closer in your reach can be really helpful early game, also mana isn't a huge problem now. The standard playstyle is still
Doran's Blade as no one ever knows how "pro" the enemy AD carry and support really are, therefore playing safe is always a good idea. Also a viable choice is also
Long Sword as you have that 4.5% life steal in your runes which is 1.5% more lifesteal than
Doran's Blade, of course you wont lifesteal that much and your AD only increases by 2 but it means you can get more
Health Potion early game and you are also 360g closer to
Phage which is a key component of
Trinity Force. Well these are your 3 items you can most probably start with.
Trinity Force
An Ezreal's best item is their
Trinity Force as
Trinity Force doubles the damage of all auto attacks after casting a spell every 2seconds and since
Ezreal's
Mystic Shot is considered a spell and auto attack at the same time it procs off trinity force at the same time making immense damage. Even tho its not a must to kiting it surely gives
Ezreal double the kill potential when timed right,
Ezreal has a combo of
Mystic Shot+2x auto attack+
Essence Flux+2x auto attack+
Mystic Shot+2x auto attack+
Arcane Shift+2x auto attack+
Mystic Shot which is a combo over 12seconds which will pretty much be enough to kill any champion(excluding tanky champions; e.g:
Cho'Gath,
Udyr,
Shen).
Muramana
You might be asking, this isn't a blue build
Ezreal why use
Muramana? It isn't even effective since this build is about kiting which is mainly auto attacks and less
Mystic Shot, which will deplete
Ezreal's mana before the battle even starts.
Muramana is Ezreal's second kill potential which increases his kill potential further. A level 18
Ezreal with a
Muramana would only have an increase of about 120-130 extra damage with each auto attack from the
Muramana active but also it further increases AD from its passive by about 40-60 damage which is nearly 200more AD for
Ezreal. when combined with
Trinity Force that is more than 300 AD per auto attack/
Mystic Shot which will melt any non tanky champion rapidly. Also this is essential because you have only 12seconds to destroy any champion in a 1 vs 1 or else either the enemy champion will run away or catch up to you and delete you if you're facing a counter such as vayne.
Berserker Greaves /w furor
Why
Enchantment: Furor? Why not
Enchantment: Homeguard? it can reach lane more quicker and you heal much faster. Furor will give
Ezreal more kiting potential because it gives
Ezreal 12% more movement speed. Now imagine, An
Ezreal with
Berserker's Greaves and
Trinity Force has a total of 400movement speed exactly. With every
Mystic Shot or auto attack
Ezreal will gain 48movement speed for 2seconds.
Ghost gives a total of 27% movement speed. 400 * 1.27 * 1.12=568.96 or 569movement speed. When compared with a full built
Master Yi /w
Enchantment: Furor and highlander activated it is about 560-580 movement speed. Now also consider
Ezreal's ability to reposition himself. If a
Master Yi uses
Alpha Strike on
Ezreal first,
Ezreal can reposition himself with
Arcane Shift a total of 475 range distance in between
Master Yi and
Ezreal, it will take a total of 40seconds for
Master Yi to reach
Ezreal by chasing. Of course his
Alpha Strike will be up again but in this time
Ezreal's kiting potential comes in.
Mystic Shoting
Master Yi continuously and by the end
Arcane Shift will be ready to use again, but by that time his highlander would have disappeared from chasing and this is when
Ezreal's exhaust will really delete
Master Yi as he is now unable to attack fast enough to use
Alpha Strike continuously. A small story of how
Enchantment: Furor is actually the strongest potential to AD carries in LoL.
Blade of the ruined king
Blade of the ruin king is an under rated item, people thinks, "attack speed, low AD, must be for champs that requires attack speed to continuously use spells such as
Lucian or
Kog'Maw.
Blade of the Ruined King is actually an overpowered item in the hands of a kiter like
Ezreal with its active to steal 8% of HP and 25% movement speed for 2seconds. With someone like
Ezreal it makes both kiting and skill shotting much easier also it helps prevent enemy champions from escaping. Champions such as
Udyr who has the ability to increase their movement speed temporarily can be quite troublesome since if you're too close you'll get caught but if you're too far then running away for them is simple.
Blade of the Ruined King makes kiting at close range easier against these kind of targets. As
Blade of the Ruined King will increase both your movement speed and decrease their making it a total difference in movement speed of 50%.
Infinity Edge
People would call me crazy. I've watched many videos of both old and new
Ezreals and they all say, "build infinity edge after you build
Trinity Force you'll have much more kill potential with the crits." By doing this the only thing you'll be doing in every team fight is
Mystic Shoting from the back looking totally useless doing about 200-300 damage in a group of 3 to 4 champions. I know what you're thinking, 100-200 damage is still something since you're helping the team and it could possibly change the outcome of team fights. Think about this also, how many times can you possibly
Mystic Shot before a team fight ends? 4?6? thats 800 to 1800 damage right? Now think, when do the first team fights usually occur? around lvl 7-9 right? what is the total health of the whole team, (because you obviously wont be targetting the same champion continuously unless you want to die) i'd say the total health is about 1300-1700HP per champion, which totals to about 6500 to 8500HP in a 5v5 team. 1800 damage should be major right thats 27% of the health of the enemy force. split it evenly and it is about 5% of the health of each of the enemy only. Your kill potential and usefulness in a team fight is less than 10% if you're gonna inflict 5% of each of the enemy's hp while your team inflicts 95% of the damage which is roughly 40% to 45% of the damage , and a total of 2600 damage per champion, if you consider the tank and support to be useless and do less than 5% damage each. This means the AD carry
Ezreal has less kill potential than a jungler or mid lane assasin. That is why
Infinity Edge should only be obtained when your
Ezreal kiting build is almost complete to have that 1 extra AD item and also crit chance item which will increase your kill potential by about 22% chance.
Last item
What should you pick for your last item?
Guardian Angel for that extra life and slightly more survivability?
Last Whisper for those annoying tanks who cant die?
Bloodthirster for more lifesteal and sustain if you're suddenly caught out?
Black Cleaver since this is a kiting build and a lot of auto attacks are involved? These are all viable choices depending on how well you're doing as an
Ezreal. But my personal choice is
Frozen Mallet. why
Frozen Mallet? its a health item, ezreal don't need health since this is a kiting guide.
Frozen Mallet actually makes kiting so much easier with its 30% continuous slow effect with each auto attack, its almost like having a continuous
Blade of the Ruined King on against any opponent. It's health also makes it that much easier to survive if you make a mistake. Now you might not believe me, but lets consider what slows we have so far,
Frozen Mallet 30% slow (since
Ezreal is ranged),
Exhaust 30% slow,
Blade of the Ruined King 25% slow, 85% slow, DAMN he might as well not be moving. now lets consider the movement speed boosts.
Blade of the Ruined King 25%,
Enchantment: Furor 12%,
Ghost 27%. Meh not as much only 64% but creates a distance of 149% of movement speed between your opponent and you. No matter how you think about it that is a huge number, add that onto even the slowest champion and it will surpass the fastest champion's full built movement speed build(
Enchantment: Homeguard is cheating).
Trinity ForceAn Ezreal's best item is their
MuramanaYou might be asking, this isn't a blue build
Berserker Greaves /w furorWhy
Blade of the ruined kingBlade of the ruin king is an under rated item, people thinks, "attack speed, low AD, must be for champs that requires attack speed to continuously use spells such as
Infinity EdgePeople would call me crazy. I've watched many videos of both old and new
Last item
What should you pick for your last item?















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