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Spells:
Flash
Exhaust
Ability Order
Perseverance (PASSIVE)
Garen Passive Ability
Introduction
-
But before we get started, please read the following notes:
- Your role is to be a figher; AKA: a mix between a tank and a DPS champ
- You will NOT be the MAIN tank/dps, however, your job is to stay alive long enough to deal a substantial amount of damage.
- The build up top is there for reference and will NOT GUARANTEE you to win all the time, , but if you use the build mentioned, it will definitely help.
- The build mentioned will NOT ensure you to be the BEST DPS/Tank, but will give survivability and a good damage input.
Pros of being Garen
+ High Damage Output.
+ Good Early-game.
+ Good Survivability.
+ A balanced mix of damage, and defensive stats.
+ Hard to catch (with Decisive Strike Speed Boost and Judgement slow removal).
+ No mana or energy required.
+ Squishy killer.
+ Can destroy any low-health champion with Demacian Justice.
+ Great Initiator.
Cons of being Garen
- Not the best tank.
- No hard CC.
- Is out-classed by most champions.
- Damage Output becomes stale late-game.
- Relies on his abilities to be up (he can't really do much without them).
In short, Garen is a melee bruiser, who is adept at killing "squishes". His downside is being too reliant on his abilities, and without them, he can't do much between cooldowns because his whole kit doesn't support auto-attacking.
9X

9X

3X

Alternative Runes
9X

9X

9X

3X

I start off with his Q because the damage up-front is just insane at Level 1, the added Silence and Speed Boost also help you disengage from harassment quickly and safely. At Level 2, I chose his W, because its important to get his passive stacked as soon as possible to make him a durable foe. Then I proceed to max his E immediately because it's his signature move and most reliable source of DPS.
Try focusing E->Q->W for maximum damage output.
Recommended Spells






Decent Spells







Not Recommended (Bad on this champion or just bad overall)








After, I get a



For boots,

I then rush



For late-game I finish off with a



Your job is to focus either the AD Carry or AP Caster in their team, however, if your own AD Carry is in trouble, provide some assistance whenever possible. You should be able to stick onto them with your high movement speed and slow removal/reduction. Since Garen has simple mechanics, there doesn't have to have to have much explanation in his role, however, you should remember NOT to steal kills off of your carry, as they do more damage than you and require items to be effective.
- Use your
Decisive Strike and
Judgment in order for a speedy get-away
Decisive Strike refreshes your auto-attack, so use it as soon as you land a basic attack for maximum damage output.
- During your
Judgment, you are free to use your abilities. Casting
Demacian Justice will not stop it, but will activate as soon as the ability ends.
- Judgment benefits from Critical Strike and Critical Damage, however, only the bonus damage is taken into effect, not the base damage.
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