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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Iceborn Subjugation (PASSIVE)
Lissandra Passive Ability
Icy Introduction

~Note: Still in the process of updating this guide~
Hey Mobafire, I call myself Dryeck and I've been playing League regularly for over a year. I tend not to buy RP and possess very few skins, and own around 2/3 of Champions in the game. Currently, I'm sitting in Platinum III, perhaps not the best position, yet I feel my climb to this spot combined with 1000-1100 wins so far has given me enough credibility to write a guide on my new favorite Champion,

Part of the reason I fell in love with the new Champion is her preference for CC and control over massive damage. Part of the reason is her nigh unmatched ability among AP Carries to initiate fights. Yet, most of it was her chilling voice that just hooks me every time. Her story, character, and personality fascinate me (no, I'm not evil though!) along with her game mechanics. Though I'm still working to master her, I hope to inspire new enthusiasm in this Champion!

![]() |
Pros: [+] Strong escape [+] Powerful engage [+] Epic ganks [+] Best voice in the game [+] Beautiful animations [+] Lots of AoE damage [+] Very quick wave clear |
Cons: [-] Shut down by hard CC [-] Low burst damage unless fed [-] Only one targeted ability [-] Engage is choreographed for the enemy [-] Useless passive late game |
Preferred Runes:
Provides strong damage reduction vs other AP Champions. |
Boosts your early game damage by a bunch. |
One of your only sources of Magic Penetration. |
Provides strong damage reduction vs AD Champions as well as minion aggro, autoattacks, and turrets. |

Glyphs:
These offer early game/late game damage respectively, however the damage reduction from the preferred Glyphs is much beneficial in my eyes.

Seals:
Greater Seal of Mana Regeneration
Not too necessary due to
Athene's Unholy Grail and
Iceborn, however still a decent early game option if you aren't too good at managing your mana and you don't see the armor as that useful.



Marks:
None. I don't see any other Marks as an option for
Lissandra.


Quintessences:
Greater Quintessence of Movement Speed
Movement Speed Quints are good on almost any Champion, and are a completely valid option if you prefer them. They also scale better into late game.
Primary Choices





Plausible Choices






Then,



Finally, max

Passive:
"I am Iceborn"
Every 18 seconds, Lissandra's next spell costs no mana.
- Reduced by 1 second whenever an enemy is CC'ed by one of your spells. (Can be triggered multiple times by
Ring of Frost,
Frozen Tomb)
- Not effected by Cooldown Reduction.


Q:
"The cold will numb your pain"
Throws a skillshot that collides with the first enemy hit, slowing them by a low amount for 1.5 seconds. The particle then shatters, dealing the same amount of damage in a narrow cone behind the target.
- For function, think
Collateral Damage; however, if
Ice Shard doesn't hit a target, the shatter effect won't occur at all.
- Only the primary target hit will be slowed.


W:
"Flesh freezes so easily"
Emits a Point Blank AoE effect that damages and roots all nearby enemies for a short duration.
- The range is not that great; don't waste this spell by overestimating the radius.
- This spell has no cast time.


E:
"You can't stop an avalanche"
Sends forth a frozen claw as a non-colliding linear skillshot that damages enemies in its path. At any point during the duration,
Lissandra can reactivate the ability to teleport to the location of the claw, dissipating it.

- The spell lasts approximately 1.5 seconds.
- Can be used to cross walls.
- The secondary effect cannot be activated if
Lissandra is under the effect of any hard CC, including Silences and Roots.
- The end location of the claw is visible to both teams.
- The claw lingers momentarily at the end point, allowing time for a max range teleport.


R:
"Freeze!"
Frozen Tomb is a medium range, instant cast, targeted ability, and can be cast on an enemy Champion or
Lissandra herself.
On enemy cast: The target is stunned for 1.5 seconds.
On self cast: Lissandra is rendered invulnerable for 1.5 seconds, however can perform no actions.
On either cast: Ice radiates from the target, dealing a moderate amount of damage to enemies within the radius and slowing them by 20% while they remain in the area.

On enemy cast: The target is stunned for 1.5 seconds.
On self cast: Lissandra is rendered invulnerable for 1.5 seconds, however can perform no actions.
On either cast: Ice radiates from the target, dealing a moderate amount of damage to enemies within the radius and slowing them by 20% while they remain in the area.
- The damage on enemies other than the target is not instant; think
Stranglethorns.

Starting Items


Sight WardSight Ward Lissandra's harass combo has to push lane in order to be effective, meaning she will need to be warded at all times or risk dying often. Though she has a good blink-escape in






Rush These:




Get Some of These Next:
Kage's Lucky Pick: If you plan to purchase

Catalyst the Protector: Builds into








Core Items:






- Use them both on herself for a whopping 4 consecutive seconds of invulnerability, saving your life and wasting enemy cooldowns.
Glacial Path/
Flash into the enemy team, stunning the carry and rooting everyone else, then using
Zhonya's Hourglass while your team moves in.
- Using
Frozen Tomb on an enemy allows you more control over where the AoE effect spreads from.
- Using them at different times on herself to induce rage among the other team.

Boots:









Suggested Build:








Situational Choices:

Engaging Items:
Example team in which these items would work well: Jayce, Shaco, Miss Fortune, Soraka
If your primary purpose in the game is to initiate teamfights, these are some of the best items:




Damage Items:
Example team in which these items would work well: Jarvan IV, Nautilus, Leona, Varus
If your team already has plenty of engaging power, and you can safely stay at range throwing Q's and peeling for your carry, this build would work better than the previous:









Pros:
[*]Quick to stack with
![]() [*]High amount of AP [*]Decent defensive shield [*]Near infinite supply of mana |
Cons:
[*]Athene's makes the mana unnecessary
[*]The amount of mana is overkill for ![]() [*]The amount of AP and strength of shield scales off Mana, requiring other mana items to show its full potential |
It feels redundant, and having to stack Tear provides for a weak early game, where she should shine. Unless you want to worry a lot about mana, the only feasible item to replace with this would be


Defensive items:



- Throwing
Glacial Path in one direction and running in another will confuse the enemy as to your destination; however, make sure you don't run out of range to reactivate the spell.
- If chasing a fleeing enemy who is just out of range, try to shatter
Ice Shard off a nearby minion to hit them.
- Casting
Glacial Path towards an enemy late game can often cause them to panic and waste an escape cooldown, even Flash, without any risk on your part.
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