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The Way of the Manatee (Pure Tank)






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Choose Champion Build:
Spells:
Ghost
Flash
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
IMPORTANT NOTICE
THIS GUIDE IS UNDER MODIFICATION AS OF THE RECENT PATCH, EXPECT AN UPDATE SOON.
Above are several different builds following the guide.
And I didn't know where to put this so I'll just leave this hear but am I the only one annoyed that Lee Sin, the Blind Monk, isn't immune to blinds? Sure there's only 2 blinds in the game but still...
I'll start by going over the basics of Lee Sin before getting down and dirty with what makes my guide unique.

With Sonic Wave, Lee Sin projects a discordant wave of sound to locate his enemies, dealing 60/90/120/150/180(+0.8 per bonus attack damage) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
With Resonating Strike, Lee Sin dashes to the enemy hit by Sonic Wave, dealing 60/90/120/150/180(+0.8 per bonus attack damage) physical damage plus 10% of their missing health.

With Safeguard, Lee Sin rushes towards a target ally, shielding them both from 40/80/120/160/200(+0.8 per ability power) damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
With Iron Will, Lee Sin gains 10/15/20/25/30 life steal, spell vamp, and armor.

With Tempest, Lee Sin smashes the ground sending out a shockwave that deals 60/95/130/165/200(+0.6 per bonus attack damage) magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
With Cripple, Lee Sin cripples nearby enemies revealed by Tempest, reducing their movement and attack speed by 30/37.5/45/52.5/60% for 4 seconds. Movement and attack speed recover gradually over the duration.

Lee Sin performs a powerful roundhouse kick launching his target back, dealing 200/400/600(+1.5 per bonus attack damage) physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.

After Lee Sin uses an ability, his next 2 basic attacks gain 50% Attack Speed and return 10 energy each.













I do not see anything worthwhile in the lower levels of the offensive tree for me to use in this guide. you are still free to use whatever masteries suit you best, but i wouldn't use them. the only notable ones are


In the utility tree, you almost always want 8 points to grab the increased experience gain. other notable masteries in this tree are the improved form of ghost and teleport(



Lastly we'll cover the defensive tree. Obviously you need 20 points to get the ever so great







Marks:
Armor Penetration
MR or Armor (no preference.)
Seals:
Dodge (especially if you have nimbleness)
Armor
Armor/level
HP/level
Glyphs:
MR
CDR
MR/Level
Quintessences:
HP
Dodge
CDR
Armor or MR (no preference.)
What About Energy Runes?
There's really nothing I can say about energy runes. I don't really have enough ip to go out and buy runes to experiment for my builds. That, and I don't really think that it would make enough of a difference.


On your first trip back you should upgrade the


As for what to upgrade your boots to, I have a few choice boots...





After boots, regardless of choice, the next item up is a


I start with a point into



After hitting level 6, and obviously taking that point into









The final item that is core on the tank side is a


After that, there are several other items that can fill the last two spots, depending on the enemy team.
Somehow, Master Yi is still killing you.
While this build has a nice amount of armor already from the core, you can never ever have too much of one stat. The following items I recommend for enemy teams who deal physical damage.


Oh, he's ap Master Yi


I'm not dieing. What should I build?
theres no problem in taking a few items that increase your damage output, especially if they also have nice tanking stats like:


General tanking items that always work
And of course we come down to a few items that work with anything, so they have their own category.



If you are the one initiating, the best thing to do is to use your high ms to charge in out of nowhere and








If you are not initiating, then




As for



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