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Darius Build Guide by 10stars
The world runs on Dunkin' Plat 2 Darius top 5.15 HUGE BUFFS
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Threats & Synergies
Easy. Dodge his skill shots, you outdamage him with Q due to range, and when you do decide to combo him, you should burst him before he really does much to you. Be cautious of enemy ganks, his knockup can set you up pretty easily.
Pretty easy in general. Harass him really early in lane, if you play passive it'll bite you in the long run. You both have true damage style executes, be cautious of how low your health bar gets.
This character can not kill you. It's also hard for you to kill him, but if he drops to 30-40% without his ult up, a dunk is in order, and the payment is 300g into your bank account.
Pretty easy, her riposte may save her from a few auto attacks, but shes generally pretty squishy. Landing a full combo + ult on her is sure death. Be careful of your health, if you drop below 45% she will ult and kill you.
Im not sure why Fizz has been making a top lane appearance in ranked as of late, but this character is a joke in lane. Every time he last hits a minion, smack him with a Q, he'll be going back to base before you hit level 5.
A decent gangplank will outright annoy you, but it's almost impossible for him to kill you with Crystalline flask and 3 health pots as your start, and at 6, his ult is almost useless in comparison to yours. You have the advantage. Just ignore his early game poke, it's not that scary and he'll run out of mana before you run out of pots.
Garens a tough nut to crack, and in general he's hard to kill because he gets tanky. He can't really kill you though, unless you slip up alot. When he last hits minions, smack him with Q, and if he charges at you, run towards your turret and hit him with a Q. The trade will be in your favor, and if he overextends, E him into your turret for maximum lulz.
VIDEO GUIDE TO THIS MATCHUP! Last chapter of guide! Gnar is surprisingly one of the easiest matchups for Darius. His Mega Gnar form is telegraphed, so don't fight him when it's up or about to come up, and if he jumps on you with it, try to stay away from walls because you'll get stunned and eat a lot of damage. When he's in normal gnar form, dodge his boomerang which slows, and Q him / E him to make him burn his escape. At 6 if you E him out of his leap away in normal gnar form, he has to burn flash or he dies from a normal combo.
Annoying, but post 6 you can really stomp on him. If he's hurting you build a hexdrinker and a mercurys treads instead of building Tiamat first.
Easy. His Q does little to do damage in comparison to your Q. And Hecarims main goal is to get you low enough to burst you with a W > Q > E > Q > R > Q > Ignite. The issue is that he can't really harass you from the same range you can harass him with your Q, so his healthbar continues to deplete while you stay nice and healthy. Once he gets to 50%, Q him and auto attack, as soon as he starts to E away, E him back into you, hit him with a W, and then ult him. You'll be surprised at how many times he dies trying to ult away from you.
Irelia during laning phase has to eat a lot of harass from Darius. The biggest threat is that she gets free trades from landing E on you, which stuns if you have more health than her. She then proceeds to auto attack you and run away, out of your Q and E range. This is combated by buying a mercurys treads. Every time she stuns you after buying Mercs, she'll eat a full combo, and trades will be way in your favor. Be cautious about fighting her when you have low health if her ult is up, she will regen enough to kill you and survive. If you have full health, and you've harassed her a little bit, remember that even with her ult, she can't stand toe to toe with you if your dunk is up.
This matchup is skill based. He has a decent escape, and can poke you from outside of your Q range. If played correctly, the lane should go even on both sides with no deaths. If you are the superior player, you'll be getting dunks on him left and right. Overall an easy matchup once you get the hang of it.
Jayce is quite a pain for Darius. His ranged harass is amazing, and when you do get in on him, he just knocks you away. This is definitely a matchup where you're on the defensive, and building like you are is key. Jayce can quickly turn a fight around even if he has 50% health and you're at full. Don't get cocky when laning against a jayce. And make sure you start cloth 5 pot, you wont be worried about regening your mana, so flask isn't as useful in this case.
Jax is a pain due to the fact that you have no escapes for when he leaps to you with a stun up. Post 6 if he hits you with a third hit empower leap, you'll notice that his damage is insane. You also can't really pull him into you, if you do, he just stuns you and wins the trade. Bully him as much as possible levels 1-5, post 6 play cautiously, and harass him when you can with Q, but do not all in him unless he's at 40% health or below and you have a decent life lead on him.
A good kayle player is a nightmare for Darius, she can ult herself from your ult, and has a decent amount of ranged harass. It's hard for her to kill you though, so turn this into a farm lane. When she does overextend, hit her with everything you've got and retreat, making use of the bushes to get out of sight of her ranged auto attacks.
Alot of Darius players seem to have serious trouble with Kennen players. Kennens weakness is his ability to last hit early. Push your lane hard levels 1-6, he can't last hit at his turret as his auto attack damage is terrible. You should have a decent gold lead on him by 10 minutes, and buy a mercurys treads and a hexdrinker. At this point since he's behind on gold, you should be dunking him while he struggles to get away. He WILL auto attack you while you're pushing at levels 1-5, IGNORE IT, but stay behind minions so when he Qs it hits them. Trust me when i say his early auto attack damage is mosquito bites, and not west nile bites, im talking the fat slow mosquitoes that you slap the hell out of. If you play passively and he's allowed to farm, you'll quickly realize why alot of Darius players hate this matchup.
Pretty annoying harass comes from Liss. The problem is that when you land a Q on her, and follow up with a combo, it's equal to the last 3 minutes of her trying to harass you. Dodge her skill shots, and remember they pass through minions, so don't stand behind a minion that she's about to kill. At 6, she's invited to dunk city, and will be wasting her ult to try and survive. Build a hexdrinker and a mercurys treads to deal with her.
Easy matchup. His harass is nothing compared to yours. Harass him early, and post 6 when you have him at 45-55%, all in him and he should go down.
Pretty much a more annoying, better version of Malphite. His passive regen gives him the ability to stay in lane, and he has decent poke so he can farm from far away. Don't underestimate him, and don't dive him. He will knock you up and kill you from turret shots. All in all, this is a matchup in Darius' favor. He can't kill you, but you have to be tricky to kill him.
Mordekaiser can actually be a pain, but I honestly havent seen too many of him top> If you fight one, when you do decide to attack him, go all in. The game of harassing him with Q is voided by his shield that he gains. Hexdrinker and an early phage gives you an edge against old Morde.
Nasus is a joke. When i was first learning how to counter Nasus, I bought Darius specifically for this job. Don't do the normal harass him with Q early game ordeal. Instead, go all in on him from the second you see him. If he goes to siphoning strike a minion, auto attack him 2-3 times for it, THEN hit him with a max range Q as he's running away. You have to show nasus who's boss from the beginning of laning to the very end. This is also a matchup where i won't rush to put his tower down. I'd rather just back, buy, come back to lane and deny him more farm. If he gets a gank on you and it ends in first blood, ask for help from your jungler, first blood can be a disgusting advantage for him, and he can be hard to put down if he gets it. But other than that, Nasus is a chump, dunk him from one side of the court to the other.
Nautilus is actually one of the new characters appearing in top lane that can deal with Darius. He has the same idea that Darius has with damaging his lane opponent when they go to last hit, but he uses Riptide, which is a slow outward pulse that hits everything around him. It's range is longer than Darius' Q range, so he can get free damage on you. He also has a shield that will absorb most of the damage that your Q does. On top of that, if you do pull him in, his passive causes a snare, so he'll just snare you, pop his shield and run away. And in the event that you do get him with his shield and snare passive down, he's going to pull himself away from you. ON TOP OF ALL THIS, his ult is a tracking knockup, so if the enemy jungler is coming after you, and you aren't near your turret or don't have flash, you'll end up dying. Play safe, last hit, don't look to harass him or look to kill him. The goal here is just to farm. He can't kill you if you aren't going in on him. Generally, it's a boring matchup.
Olafs level 1-4 are just better than yours. You have to dodge his axe or he'll be outdamaging you very quickly. Do not underestimate this character, if he lands a kill on you he can snowball in a way that you don't want to see. If you've maintained equal farm with him, I would go wardens first, followed by ninja tabi, and then build your damage items. He CAN kill you, but only if you let him.
This character may be a nightmare for other melee top laners like Nasus, but every trade should end in your favor. Harass him with Q, and if he blinds you, run away, as soon as the blidns about to end, turn on him and E for a combo. Trades will always be in your favor if you do this. Teemo is a joke, and I've never lost to one.
Oh pantheon. The character that people call a "lane bully". With crystalline flask, and 3 health pots to start, he'll be running out of mana while you still have almost full health from pots. Harass him with your Q, if he stuns you and uses his E, E him back, it will cancel his channel on his spear strike. Trades will be in your favor early game, and at 6, his ult for lane is useless, while yours is a huge dueling spike.
Renektons that build tank are nightmares. You can't outtrade him, and you can't out harass him because you'll run out of mana. Just try to farm, build tanky against him, and ask for help from your jungler. If he gets you down to 30-35% hp, do not underestimate his damage. Just back, he can kill you. Post 6, his ult gives him a health jump and aoe damage, so a fight that looked like it was in your favor, can swing the opposite way very quickly.
Rengar has a decent damage output, but harassing him with Q, and sticking to your normal gameplan should leave you victorious. At 6, he can kill you just as easily as you can kill him. However, he doesnt have the poke to really put you in the danger zone, where you do. Every time he last hits, take a portion of his health with Q, then blow him up when he's at 50-60% with a full combo followed by your ult. Do not dive rengar, unless the killing blow under turret is going to be a Q > R. If he snares you and does a combo on you during laning, you'll eat 2-4 turret shots and die, even if it's a trade, you don't really want to give a rengar kills, it'll come back to haunt you when hes obliterating your carries later.
UPDATED: The more I play Rivens the easier she seems to be to kill. I've been starting long sword 3 pots in this matchup and just outharassing her. Also, her broken wings combo (Q > Q > Q) The last hit (Front flip) can be Ed. If you E her while she's mid air, you don't take the damage, the knockup, or the auto attack afterwards. This matchup is easy. You shouldn't lose.
Rumble is one of the champions that wants to be in your face, spitting his useless flamethrower at you the entire game. The problem for him is that your Q is going to outdamage him. When he comes in to hit you with flamespitter, hit him with a Q, and back off so you don't take anymore unneeded damage. At 6, harass him with a few Qs until he's at 50-60% health, then combo him for his entire healthbar. This matchup is incredibly easy, and unlike kennen or gragas, you don't need a hexdrinker here. Tiamat to Mercurys treads is what you need to ensure that you can dunk a rumble.
Ryze is a scary champion after level 6. His levels 1-5 are when you can harass him. He also has runes that appear around him when he lands skill shots on minions. If he has no runes up, you can harass him, if he has 2 or more up, wait until he blows them all. Otherwise you're fighting a shielded ryze who will win trades with you. Post level 6, his damage and ability to kite you is saddening, and you should ask for help from your jungler. Hexdrinker and Mercurys treads are must haves here.
I've probably seen 4-5 top lulus in ranked this season. All of them get dunked on. Dodge her skill shots, harass her and combo her. And post 6, combo her until she ults, then ult her back. She'll go down.
You can harass shen for days, the issue is that he never seems to want to die. This is the most boring laning phase that you will ever encounter. He doesn't really do any damage but he's hard to kill. And if you overextend, expect him to taunt you into his tower. He makes ganks easy for his jungler due to the taunt, so wards are incredibly important here. Also, if shen ults to someone in another lane, and you see him doing it, hit him with an E, it will cancel his ult teleport. Overall, this is a farm lane. He has an issue with turret farming, so if you're not in the mood to deal with his boring shenanigans, push your lane hard, and he'll end up losing CS.
Singed poses no threat to Darius. Follow the common core rule: Do not chase Singed. Your damage and harass will send him back to spawn early, and his main intention is to flip you over his shoulder into the poison trail. Your max range Q has a farther range than his flip though, so spacing yourself correctly will lead to singed running at you like an idiot, taking a Q, and you nestling up at your turret drinking a cup of his blood. Played correctly this matchup is easy as pie.
Shyvanna is one of the few characters that can fight toe to toe with Darius and do ok. The trades with her are almost even if you fight her like that. She has an AOE that if you're hit by, does massive damage. The goal is to harass her with Q, and not engage her while her AOE is active. At level 6, her ult allows her to run away if she gets into a tight spot. So you'll want to save your E for when she dragon forms away, this forces her back to fighting you and hopefully a dunk. If played correctly, this matchup isn't hard, but if you're sloppy and approach her with her AOE up, it'll go south real fast for you. All in all, you're favored to get the kills as Darius.
Sion is another annoying, hard to kill champion, that has nothing threatening in his arsenal for you to deal with. AKA, he can't kill you. Dodge the minions he kicks towards you, get out of the hitbox for his knockup, and when he puts a shield up, Q > Auto Attack > W him to do some damage and have his aoe damage from his shield go away. He's hard to get kills on because he gets tanky very fast, and can ult away from a fight that isnt going well. Overall, if any kills do happen in this lane, they should go to Darius. Sions just a boring laner that's tanky.
Swain is by far the hardest matchup that i've ever had to deal with. The only chance you have of killing him is at levels 1-5, if you land full combos and harass him while dodging his snare. After level 6, his sustain and aoe damage is ridiculous, and you WILL NOT be able to kill him alone as long as he has mana. Hexdrinker and Mercurys treads here are must haves, just so you can farm and stay in the game.
Trundle cant really kill you, and you can't really kill him. He has quite a bit of attack speed and can get away from you fairly easily. He's rarely played though and if you run into him, just do the normal tiamat to boots to trinity build. Ask for jungler help if you want to secure a kill on him.
Tryndamere is a clown. No matter what you build, you just beat him. The safest option you can go though, is Wardens to Ninja, to Tiamat. If you build this, you can literally stand and tank him through the entire duration of his Ult, and he'll still die. If his ult is up, save yours, Don't use it because he'll just undying rage and spin way. If you can, E his spin away, then W him, by then his ult duration should be over, and you can dunk him and take your prize. At levels 1-3 just harass him with Q, he'll end up blowing his stacks of rage in order to heal. If he has max rage, do not try to 1v1 him pre 6, or pre wardens mail. he will have the advantage.
Vladimir is a squishy short ranged mage. Which in turn means that, when he goes to last hit a minion, or when he goes to Q you, he's in range for you to walk forward and hit with a Q. At 1-4 your damage is way higher than his, and at 5, a full combo should be sending him back to spawn. An early tiamat and a level 6 combo will result in a dead vampire. Don't be scared of Vladimir, being passive early will lead to him outpoking you and running train. Be aggressive, remember that you're the boss in this fight.
The wukong matchup is pretty easy, he has no sustain, and at level 1 and level 3 you can harass the daylights out of him. If wukong has ignite, you MUST respect his level 2, do not try to duel him until level 4-5, he CAN kill you at level 2. At 6 this matchup swings way in Darius' favor due to noxian guillotine.
This matchup is awful for Darius. He can constantly harass you due to his ghouls. And for every ghoul that's up, he takes 5% less damage. This is a farm lane for Darius. Don't try to combo him or all in him without your jungler nearby unless you know all of his ghosts are on cooldown. This matchup should also be played near the bushes, if he sends a ghoul after you, just walk into the bush to drop its aggro. And make sure you're last hitting them, as each one is an additional 5 gold for you, which racks up pretty quickly. Overall You shouldnt expect to be getting any solo kills against a yorick. Ping for help, he has no gap closers or escapes!
Zac top is rare these days. But when you do come across one, deny his blobs. Every time he uses a skill, the blobs on the ground positively heal him. Stepping on them stops this, and typically since he'll be running towards them, it gives you the ability to Q him. At 6, your damage and all in combo beats his, and his passive gets shattered by your Q, since it will hit all 4 blobs at once.
I don't know why, but I've been seeing a couple Yasuo players go top in Platinum. This character is a joke against Darius. Maintain farm, auto attack him if he gets too close, build damage. He can't keep up, his early game is trash. Avoid steel tempests knockup, he glows when he has his stacks. At 6, he gets dunked for free, and typically, even if you eat his ultimate, he still dies. Yasuo is a joke, and Darius is the punch line.
Who am I?
After that I moved onto World of warcraft, placing 20th in the ranked 3v3 bracket on Wildhammer, during season 3 of the burning crusade. After getting Gladiator in WoW, I quit playing.
With WoW out of the picture, i moved over to the Marvel vs Capcom 3, Guilty gear, and Blazblue competitive circuit. With a couple first place showings at local tournaments, and a few top 8 showings at major tournaments, i felt as though I had peaked for the characters that I played.
Then I moved onto League of Legends. I am currently Platinum 2, with my first season of playing being Season 4, in which I landed in gold. I have a very competitive spirit when it comes to gaming, and I typically strive to advance as far as my raw skills and talent allow me to. Unfortunately, I also have the drawback of only playing characters that I really enjoy. Which leads us to here, at a Darius guide. I saw a lack of true depth to other Guides that were posted, and I really want to build a guide that a player can come to when they have to learn anything Darius related.
So, lets get this started!
As far as Darius' Pros
His damage is ridiculous
Can shred tanks like nobodies business
Few bad matchups
Attack damage, Magic damage, and True damage all in one kit
Amazing cleanup potential
Amazing ability to kill towers
As far as his cons?
Lack of mobility and escapes / Can be kited
Crowd control ruins him
Easily ganked and camped
Passively pushes his lane during laning phase if he's harassing his opponent
Is not a hard carry / being super fed doesn't secure you a win
His few bad matchups are almost unwinnable
With all that being said, Darius is still a very strong character, and he's often underestimated by opposing teams.
If you don't want to watch, that's fine too! Here's a text breakdown:
Crystalline flask, Three health pots, and your stealth ward
This is your common start. It allows you to constantly harass with your Q, as well as stay in lane if someones pumping damage into you like Pantheon.
At your first back, try to purchase a pickaxe. This is going to jump your damage up, and it'll really show.
At your second back, get your Tiamat. This is going to give you some regen, as well as boost your damage and wave clear. It also gives you a huge boost in fights, and a damage spike when you're doing combos.
Ninja Tabi + Alacrity OR Mercurys treads + Alacrity
CHOOSE ONE! AND MAKE SURE YOU PUT ALACRITY ON IT AS SOON AS YOU CAN! Boots are incredibly important on Darius. The extra movement speed from tier 2 boots, as well as alacrity allows you to outrun ganks if they happen early, and position better for landing Qs, and Es.
ITS PHAGE TIME! With Tiamat bought, you have some damage, with boots, you have some run speed. This gives you some more of both of those, with health to boot. This is the absolute battle stat item.
Sheen IS AMAZING on ANY character that has an auto attack reset. Lucky for us, Darius' W is an auto attack reset. And you'll notice after purchasing sheen, that everytime you hit something with a W, it screams out in pain. This also helps you demolish turrets.
FINISH YOUR TRINITY!
Expecting a picture of Zeal? Nah bro. Just finish your trinity force, it costs an extra 78 gold after buying zeal. This will give you some crit rating, as well as spike up your movement speed some more. It's a fantastic item for Darius.
DARIUS NEEDS SOME REGEN
With your boots and Trinity finished, it's time to turn your tiamat into a ravenous hydra. This is going to be your final damage spike from items. It's also going to give you the ability to duel champions with regen, such as Warwick
Upgrade your vision ward!
YOU GOTTA SEE THE WHOLE COURT, SON. Vision is one of the most important things in this game. If you haven't done so already, upgrade your trinket. It only costs 250 gold. It's also worth noting that after you've finished your Ravenous Hydra, you can sell your Crystalline flask, which pretty much PAYS for you to upgrade your trinket. DO IT.
ALL THIS DAMAGE AND VISION, WHAT NOW?
It's time to build some tank items. At this point, you're in dire need of health and armor. Randuins satisfies both of those like a cold beer on a hot summer day. Its active also creates an AOE slow that turns all enemies near Darius into frightened sloths. Which is amazing for chasing carries down.
ARE WE TANKY ENOUGH YET?
NOT AT ALL, MAN. Casters are still a nasty problem, and all your armor and health doesn't mean much to them. You need a banshees for when you cross paths with a nasty caster that has snares or slows. Absorbing a 25.png snare can be the difference between life or death! Or catching your prey at least.
ONLY ONE ITEM LEFT, WHAT DO?
WHAT DO? You DO a guardians angel. This is going to spike up your armor and magic resist a little more, as well as give you a resurrection if you die. This can come in handy for two reasons; People don't want to make you their target if you have a GA. AND if they do, your team is putting out damage, which means when you get back up, there should be some ripe tomatoes ready to get dunked.
Black cleaver is a lesser version of Trinity force. It's cheaper, and you clearly get what you pay for. You lose the ability to murder turrets, and your overall damage goes down slightly. You also lose some passive runspeed. The main reason to get this instead of trinity force, is if you're up against an extremely tanky team. Other than that, this item is far outclassed by trinity force.
Maw of Malmortius
Sometimes during laning you get a nasty AP character top that's just beating the daylights out of you. Building an early hexdrinker is sometimes the answer. And when you do so, maw is the finalized version of that item. I advise getting this if the opposing team is really AP heavy. This item takes the place of your late game guardian angel, it's just built way sooner.
ONE MORE SET OF SITUATIONALS:
These items are great if you're up against a full AD team. Pair a sunfire and a thornmail up with your Randuins instead of getting Banshees and Guardian Angel, and you're suddenly a tank god against puny all AD teams. Outside of when you're against full AD teams though, neither of these are worth buying.
Keep in mind that this is a standard itemization path. Against some champions, your initial buy may change, and the order in which you build items is changed. These will be specifically listed in the matchup videos that are coming over the next couple of months.
WARDING IS INCREDIBLY IMPORTANT EARLY GAME. I advise putting a ward in your bush at any point where you're pushing, or at level 3-4 when a jungler would be ready to gank.
At level 1, your main goal is to harass your lane opponent with max range Qs. At any point that they last hit a minion, you should be able to get in range to Q them.
At level 2, with a point in apprehend, you don't want to pull them, keep landing Qs to make them go through their pots.
At level 3, with a second point in Q, focus again, on just landing max range Qs, they really start to hurt at this level.
At level 4, Darius' gameplan changes a little bit. If the opposing laner has 50-60% health, when you land a Q, follow it up with a combo; like this:
Max range Q > E (Apprehend) > Auto Attack > W (Crippling strike) > Auto Attack > Max range Q
Sometimes this will end up killing your target, but the majority of the time they'll be spamming all of their pots in order to maintain their lane so they can continue to farm.
At level 5, your gameplan is the same as level 4.
At level 6, it changes in Darius' favor. If the opponent is at 60-75% health, and you can hit them with a Q, follow it up with the same combo, but add your ult at the end:
Max range Q > E (Apprehend) > Auto Attack > W (crippling strike cancel) > Auto attack > Max range Q > R (Noxian Guillotine)
This will likely kill your lane opponent, and if it doesn't they're almost 100% guaranteed to back.
The other option at 6, if you really want to secure the kill, is to do the same combo again, but don't use your ult. Instead, do this:
Max range Q > E (Apprehend) > Auto Attack > W (crippling strike cancel) > Auto attack > Max range Q > Wait 3 seconds (Bleed will be ticking) > Flash into range for a Max range Q > R (Noxian Guillotine)
This combo gives you all the benefit of your max damage ult, your full combo, as well as damage from an EXTRA Q, and 3 seconds of bleeding before the ult hits, AND it gives an extra 5 second bleed AFTER that!I can't even begin to tell you how many times my lane opponents *thought* i let them get away, just to flash > Q > Dunk them back to spawn.
At level 7, 8, and 9, Darius gameplay stays the same. Harass with Q until they're low enough to combo with R. The only difference is that you should really be looking to put down the top lane turret around now, as the gold spike helps your entire team, and you're about ready to start roaming come level 9-10.
Around level 10, you should be done your laning phase, and if not, be very close to it ending.
At this point in the game, your damage is first class, but you are not tanky. Your best bet is to help mid lane get their turret down, or help bot lane get their turret down and help gank both of those lanes. You also have the option to go into the enemy teams jungle and search and destroy them, however this is risky, and you really need flash in order to do it safely.
During this time, help secure dragons, if a team fight comes up, remember that you're a brawler, you aren't a tank yet. DO NOT be front line if the enemy has carries that are fed. They WILL crush you.
If you're way ahead, and the enemy team is overall losing, you can be front line and look for some max range Es on squishies or non engage type tanks, but it's still a risky play, at this point you have a ton of damage, and not much of anything else.
I strongly advise sitting behind your tank, but in front of your carries. This way if they get a good engage, you can follow it up, and if someone gets on your carries such as a 254.png59.png35.png, you can E them off and dunk them without the entire enemy team focusing you.
This is the part of the game where your decisions will either make you shine, or burnout.
Darius is TANKY at this point, and still has obnoxious damage. He has a decent peel, and an offensive hook if he chooses to use it either of those ways. He also does massive damage to turrets and has a great 1v1 duel potential. This gives Darius ALOT of options for teamfights:
Option #1: The IM AHEAD option
If you're WAY AHEAD of the rest of your team on gold, you're playing front man. Which means that while you aren't hard engaging, if a tank on your team does engage, you should be going deep, and looking to dunk the opposing carries off the face of the earth. It also means that you're looking for max range Es, on ANYONE. Darius is a major threat to tanks because of his passive armor ignore from E, as well as true damage from his ult. When you're ahead of the curve, being in front is your best bet. Enemy teams don't want to really dive passed you when all you have to do is turn around and dunk whoever dove.
Option #2:The IM EVEN and so are our teams option:
If lanings went pretty even, or it's a low kill game in general for both sides, being front man can get you snared or stunned and killed pretty easily, even though you're tanky, you can't take constant poke from carries that are on equal footing and expect to really do well. This is when you want to hang back, inbetween your tanks and your carries in formation. This way, if someone dives your carry, you can E them off and dunk them, but if your team and tanks engage, you can go on the offensive, and getting into the fray second isn't a bad thing for Darius, as his cleanup potential is insane.
Option #3: The IM BEHIND, but my team did ok option:
If you didn't do well during laning, or got camped, this is the choice you should be making. Sit back, next to your carries. If someone dives them, peel for the carry and kill whoever dove. Don't go deep in a team fight, if the enemy team engages or your tank engages, slaughter their front line and try to cleanup whatever you can. You'll do more good in the back saving your carries life if your behind then being front line and dying without accomplishing anything. This also gives you the opportunity to dunk your way back into the game. If you sat back with your carries, and the enemy team gets low from the engage, by the time they realize you're in the middle of them, their health bars are all at 40%, and a Q > W > R can end a carries life.
Option #4:The split push option:
This option isn't horrible for Darius. You're pretty tanky, and have quite a bit of duel potential under your belt. If one or two champions come to stop you, you should be able to fight your way out of it or at least do enough damage to kill one and escape. You also do massive damage to turrets with your W + Trinity. The most important thing when split pushing is to make sure that you either have vision on the majority of the opposing team, or you have flash and teleport up, while your team is pushing another lane. If everyone's missing, and your team isn't pushing another lane, there's a pretty high chance that you've acquired aggro, and are about to come face to face with a 1v5 that you can't win. Map awareness during split pushing is key, and if your team is just farming the jungle or not really pushing, it doesn't tend to work out. Split pushing is SPLIT pushing, another lane has to be getting worked on as well.
That about sums it up for this guide! Stay tuned for video matchups and in depth guides for laning!
Some of Darius' early lane power has been shifted more towards the mid and late game
We expect Darius to build much more tanky items than he has previously done with the help of Bloodrage
In order to accommodate for the strength and importance of Bloodrage, a lot of Darius' base damage numbers needed to be reduced
Attack Range increased to 175 from 125
Attack Damage per level increased to 5 from 3.5
Health per level increased to 100 from 93
Armor per level increased to 4 from 3.5
Base Attack Speed reduced to 0.625 from 0.679
Attack Speed per level reduced to 1% from 4%
Darius now enters Bloodrage for 5 seconds whenever an enemy champion reaches max Hemorrhage or dies to Noxian Guillotine. During Bloodrage, Darius gains 40-200 bonus Attack Damage and applies max Hemorrhage to enemies hit.
Bleed now deals physical damage instead of magic
Bleed damage reduced to 10-27 from 12-36
No longer grants Movement Speed per enemy champion bleeding
Now has a 0.75 second delay before swinging
Darius now heals for 10% of his missing Health for each enemy champion hit by the blade (max: 30%)
Blade damage (outer circle) changed to 20/40/60/80/100 (+1.0/1.1/1.2/1.3/1.4 total Attack Damage) from 105/157.5/210/262.5/315 (+1.05 bonus Attack Damage)
Handle damage (inner circle) reduced to 50% from 66%
Enemies hit by the handle no longer receive a stack of Hemorrhage
Mana cost reduced to 30 from 40
Crippling Strike (W)
Damage adjusted to 140% total Attack Damage from 120/140/160/180/200%
Slow amount increased to 90% at all ranks from 20/25/30/35/40%
Slow duration reduced to 1 second from 2 seconds
No longer slows Attack Speed
Cooldown changed to 9/8/7/6/5 seconds from 8
No longer reduces base cooldown per Hemorrhage stack on the target
Mana cost reduced to 30 from 30/35/40/45/50
Fixed a bug where enemies would be pulled in if they escaped the area during the cast time
Cast time reduced to 0.25 seconds from 0.32
Now slows enemies grabbed by 90% for 1 second after landing
Noxian Guillotine (R)
Damage reduced to 100/200/300 from 160/250/340
No longer refunds Mana on re-casts, instead all re-casts cost no Mana
At rank 3, Noxian Guillotine no longer has a Mana cost
Upon executing an enemy champion, all nearby lesser creatures (non-champions) become terrified for a few seconds
These are all PBE based for right now, as soon as they hit live this will be updated.