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Jhin Build Guide by jster131

THEY'RE GONNA LIVE, UNTIL THEY DIE!!!! Jhin Guide

THEY'RE GONNA LIVE, UNTIL THEY DIE!!!! Jhin Guide

Updated on April 25, 2019
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League of Legends Build Guide Author jster131 Build Guide By jster131 7,227 Views 0 Comments
7,227 Views 0 Comments League of Legends Build Guide Author jster131 Jhin Build Guide By jster131 Updated on April 25, 2019
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Choose Champion Build:

  • LoL Champion: Jhin
    AD Crit Jhin
  • LoL Champion: Jhin
    Lethality Jhin

Runes: Ad Crit Jhin

1 2
Precision
Fleet Footwork
Triumph
Legend: Alacrity
Coup de Grace

Sorcery
Celerity
Gathering Storm
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Heal

Heal

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Introduction

Hello there summoners,

I am jster131 and this is my guide to Jhin, the Virtuoso. I am mastery 7 Jhin with 43,000 points on him as well. I like to play Jhin because he is fun to play and in my opinion, takes a fair amount of skill. I hope you enjoy my guide. If you have any questions or concerns, feel free to put them in the comments section.
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Why Jhin??

Jhin is a very fun champion to play because he isn't really played like other ADC's. He has a very unique playstyle that doesn't take that long to grasp and leaves you with a sense of accomplishment.
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Summoner Spells



This summoner spell is a must have on almost every champion (with obvious exceptions of champions like Shaco and Hecarim). It can be used both defensively and offensively, so it is almost too good to pass up on.



This is a great summoner spell to take on any ADC because it provides you with some hp in fights where yo might get bursted or it gives you the ability to go back into a teamfight while you are low. You can also use it to help out an ally who happens to be low in a fight.


This isn't really a good summoner spell to take on Jhin because most likely your support will be taking Ignite, so there is no point in haveing double Ignite, as the damage doesn't stack unless timed perfectly. Plus one of you needs to have heal in order to help out in 2v2 fights or when hit with unexpected bursts of damage.




This is a situational summoner spell that you will want to take against champions with heavy cc, such as Lissandra, Ahri, and Zoe. PLEASE keep in mind that taking Cleanse does NOT counter Malzahar, as his ult is a suppress cc and cannot be cleansed with anything other than Quicksilver Sash. I sincerely doubt that this summoner spell is worth taking on Jhin because Heal is too good to pass up on when you can just get Mercury's Treads and Quicksilver Sash. But if you feel like you really need the extra crowd control reduction, then by all means take it.



I really don't think you need this summoner spell on Jhin because if there is high burst potential on the enemy team, then your support should take exhaust, while you take Heal.



This summoner spell used to be OP on ADC's before it got a hard cool-down nerf as well as a hard nerf that made it where you cannot cancel the tp once you start to channel it.
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Runes (AD CRIT JHIN)

Fleet Footwork


This is a good rune to take because it gives you a decent amount of sustain in lane, but it also gives you a burst of movement speed, which is needed on Jhin due to his lack of mobility. You can also take Hail of Blades, but I haven't tried it on Jhin since they made it to where you cannot proc HoB with your first shot.

Triumph


This is the best rune in its tree because Jhin doesn't attack fast enough to be able to make Overheal a better choice, and in my opinion, Presence of Mind is useless on most champions

Legend: Alacrity


I like to take this rune because of Jhin's passive. It changes the attack speed from the rune into extra AD. You can also take Legend: Bloodline if you think you need the sustain in lane if you want, but the tenacity one is pretty much useless on Jhin in my opinion.

Coup de Grace

You could really take any of the runes in this tree depending on the circumstances. I just feel that Coup de Grace is the best overall pick.

Celerity

This rune is good because it takes you from fast Jhin to THE FAST Jhin. On Fleet Footwork auto attacks, you run hella fast. Add the fourth shot to it, and you're running faster than a greased up pig on Sunday.

Gathering Storm

In long games, this rune is your best friend. This is how you get the LEGENDARY 1000 AD Jhin.
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Runes (Lethality Jhin)

Dark Harvest


This is the best rune to take on Jhin because it does scaling damage based on how many people you've procced it on, which makes him a late game monster. With full build and semi-fed, you can one-shot an enemy carry with just your fourth shot.

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League of Legends Build Guide Author jster131
jster131 Jhin Guide
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THEY'RE GONNA LIVE, UNTIL THEY DIE!!!! Jhin Guide

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