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Jhin Build Guide by jster131
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Choose Champion Build:
AD Crit Jhin
Runes: Ad Crit Jhin
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
Threats & Synergies
This will be a very easy lane. Ezreal is a skillshot-based champ, so all you hae to do is stay behind the minion wave. Be sure to poke him with your autos (preferably 4th shot) and your q and w.
Absolute dogshit champ unless you have RNG Uzi playing her. Her early game is terrible,and he rate game is only god if she is ahead and if she has a strong engage support such as alistar, or thresh. Just poke the fuck outta her and farm up those kills in the botlane.
I put Ashe in the yellow because even though you win early game if played correctly, late game Ashe is a beast. I strongly recommend playing Lethality Jhin vs Ashe, so you can oneshot her before she kills you.
The only thing Cait has on you is range, but that changes once you pick up your Rapid Fire Cannon. Riot Games completely gutted Cait when she was op back in preseason 8, so now only wintraders play her. Very EZ lane.
Out-Damages you in every stage. I would recommend playing Lethality Jhin in this match up. One of the tips I can give you is to play extremely safe and wait for the jungler to help you.
1) WHO TF PLAYS BLIND PICK??? 2) You're reading this guide so you automatically win xD
Jinx will be pretty bad early game, unless she has a good engage support. But late game is when she pops tf off. I recommend playing Lethality Jhin on this one as well
Broken ass champ needs a nerf. Pray that she has brain damage and doesnt know how to play Kai'sa or else its gg. You MUST take Lethality or you will be MURDERED
You shitstomp him early, but if he is good, he will massacre the late game with strong peel and decent kiting skills. You need to take control of the game and try to end before Kog'Maw starts to snowball
Lucian is very op right now. I recommend you pay safe and wait for the jungler to help until you become strong enough to 1v1.
She is strong at all stages, especially if she takes Dark Harvest and builds lethality. You should play safe this matchup.
Pretty bad champ imo. She will either play two ways; farm all game, or she will waste all her mana trying to poke you with her q. If she does the latter, be sure to dodge the q and all in her with your support as soon as she runs out of mana. Be careful for her e spell shield, because it will give her mana back.
Early game is utter garbage, but late game is when she dominates. Try to end the game before she begins to snowball to hard.
Unless you are playing against a twitch main, you won the lane already. Twitch isn't in that good of a spot right now, due to Marksman item changes (Thx RITO). Just poke him out as much as you can and try to zone him from the wave.
Pretty even matchup early game, but if he gets ahead, your late game becomes a nightmare. Make sure not to make any mistakes or feed the varus because his late game power is no joke.
Vayne's early game is trash, but she has a very strong 2 item power spike with Blade of the Ruined King and Guinsoo's Rageblade. Try to end the gam before she gets those items. And be sure to stay away from any walls so as to not get condemned and kiled.
The fact that she can poke you while also farming makes her a threat. If she is with her butt buddy Rakan, glhf because its gonna be a long game.
You can CC chain the hell out of the enemy carry or support if timed correctly. Wait for Alistar to w+q combo, then while they are in the air, but about to land on the ground, snare them with your w. Then Alistar can e and charge his trample stacks and stun them.
Blitz is pretty much a death trap. He hooks, then knocks up, then silences, and you w and auto attack. If they happen to get away with low hp, just ult them.
Nothing to write home about. His stuns can combo with your w and so can his ult, but some Bard players like to troll and will ult them while you are trying to snipe with your ult.
Not really a support per se, but you two can easily win lane if you take the lethality build and he takes Dark Harvest. You and him can poke them and easily zone them from getting cs.
Not really much synergy because braum is mostly played with high attack speed champs so they can stack his pasive stun. Most he can do is slow for your ult and snare, and of course block any projectiles that come your way.
Most she can do is shield you and slow them.
She does high levels of damage and you can snare off of her snare to CC chain. Take the lethailty build.
Very strong support in general, with 3 of her four abilities being CC. Wait for her combo consisting of e+autoattack+q+autoattack and then line up your snare to ensure the kill. After level 6, even if they happen to flash away, the Leona can just ult them to slow or stun them.
She can shield you, does a fair amount of poke damage, and can use her ult on you, but that's about it.
Along with having high scaling damage, she can set up a CC chain with you if you w after her q snare.
With her long ass q snare and your snare, they won't be able to move xD. Not to mention her ult stun.
I really like this synergy because not only cna you set up a CC chain with nami's bubble, but she does quite a lot of damage and can heal you quite often. On top of that she can augment your auto attacks and make them do on hit magic damage as well.
Naut is a very strong support with literally every ability in his kit giving the enemy some form of displacement or debuff, including his passive. Not to mention that he is also a frickin' meat shield.
Take lethality build and I can almost guarentee you that you will win lane and the game.
Terrible champion without Xayah due to hard nerfs on his mobility and damage.
Strong taunts and high damage with q.
Provides heals, slows, speed-ups, stuns, and damage.
Most she can do is heal you.
Tahm does a truck load of damage and can also save you with his devour.
Can heal you, stun, provide you with armor and magic resist, and can give you a brief state of invulnerability.
Allo around strong support.
Can stun, slow down, speed-up, and revive you.
I am jster131 and this is my guide to Jhin, the Virtuoso. I am mastery 7 Jhin with 43,000 points on him as well. I like to play Jhin because he is fun to play and in my opinion, takes a fair amount of skill. I hope you enjoy my guide. If you have any questions or concerns, feel free to put them in the comments section.
|Jhin is a very fun champion to play because he isn't really played like other ADC's. He has a very unique playstyle that doesn't take that long to grasp and leaves you with a sense of accomplishment.|
This summoner spell is a must have on almost every champion (with obvious exceptions of champions like Shaco and Hecarim). It can be used both defensively and offensively, so it is almost too good to pass up on.
This is a great summoner spell to take on any ADC because it provides you with some hp in fights where yo might get bursted or it gives you the ability to go back into a teamfight while you are low. You can also use it to help out an ally who happens to be low in a fight.
This isn't really a good summoner spell to take on Jhin because most likely your support will be taking Ignite, so there is no point in haveing double Ignite, as the damage doesn't stack unless timed perfectly. Plus one of you needs to have heal in order to help out in 2v2 fights or when hit with unexpected bursts of damage.
This is a situational summoner spell that you will want to take against champions with heavy cc, such as Lissandra, Ahri, and Zoe. PLEASE keep in mind that taking Cleanse does NOT counter Malzahar, as his ult is a suppress cc and cannot be cleansed with anything other than Quicksilver Sash. I sincerely doubt that this summoner spell is worth taking on Jhin because Heal is too good to pass up on when you can just get Mercury's Treads and Quicksilver Sash. But if you feel like you really need the extra crowd control reduction, then by all means take it.
I really don't think you need this summoner spell on Jhin because if there is high burst potential on the enemy team, then your support should take exhaust, while you take Heal.
This summoner spell used to be OP on ADC's before it got a hard cool-down nerf as well as a hard nerf that made it where you cannot cancel the tp once you start to channel it.
This is a good rune to take because it gives you a decent amount of sustain in lane, but it also gives you a burst of movement speed, which is needed on Jhin due to his lack of mobility. You can also take Hail of Blades, but I haven't tried it on Jhin since they made it to where you cannot proc HoB with your first shot.
This is the best rune in its tree because Jhin doesn't attack fast enough to be able to make Overheal a better choice, and in my opinion, Presence of Mind is useless on most champions
I like to take this rune because of Jhin's passive. It changes the attack speed from the rune into extra AD. You can also take Legend: Bloodline if you think you need the sustain in lane if you want, but the tenacity one is pretty much useless on Jhin in my opinion.
You could really take any of the runes in this tree depending on the circumstances. I just feel that Coup de Grace is the best overall pick.
This rune is good because it takes you from fast Jhin to THE FAST Jhin. On Fleet Footwork auto attacks, you run hella fast. Add the fourth shot to it, and you're running faster than a greased up pig on Sunday.
In long games, this rune is your best friend. This is how you get the LEGENDARY 1000 AD Jhin.