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Spells:
Teleport
Clarity
Ability Order
Sap Magic (PASSIVE)
Maokai Passive Ability
Introduction

This guide is built off of the concept of chu8's old build, before the mastery change.
This is just one way of several that he can be played, and the one that I enjoy the most. Please leave a comment letting me know what you think and if you have any suggestions please let me know as well.
Runes





This is where your tank-ness will come from. I prefer per level runes as

This is pretty much the standard for AP champions. I cannot think of any other viable options here. If anyone has any suggestions, please comment!
This will increase his damage output and help him later on when people start adding MR. In almost all cases that I've seen, MPen is more valuable than AP, so we should stack a bit where we can.
Greater Seal of Defense
This is what protects you from AD carrys. At level 18, it will mean an extra 50.76 armor. I prefer per level runes because at level 10 these will start to overpower flat runes, becoming almost twice as powerful at level 18. If you are having trouble staying in your lane early game, you can use

This helps against those pesky reckless mages, increasing your effective health against AP casters. Same as with the Seals, get


This will add 15 AP to


For my spells I take
Clarity and
Teleport.
Clarity will help you stay in your solo lane longer, and output much more damage. It should be able to keep your mana levels up until you can afford Catalyst the Protector. With this, you get a few extra bursts of damage, causing your opponent to recall.
I choose
Teleport because I play solo top or mid. This helps you get back to your lane quick early game. In later game, it is very useful to
Teleport to a sight ward and cut off an enemies retreat or surprise them.
Other viable options include
Clairvoyance,
Surge,
Promote, or
Flash.



I choose


Other viable options include




Here are his spells and how I believe they should be used to maximize Maokai's full potential. I max out




This is Maokai's passive, and how he sustains his health. For every 5 spells cast near him, he gets a 7% heal on his next autoattack. This is like having a free instant health potion, that scales with your hp.
Arcane Smash
Arcane Smash
This spell has 2 uses. The first is after you use


This ability is used in three ways. The first use is to root someone under your incoming


This (amusing) ability is Maokai's main source of damage. At max level it will do 460 total base damage before AP is applied. I use this for three things. For the first use I help out our teams jungler by piling up 3 saplings for a quick blue kill. The second use is as an emergency ward, allowing you to check bushes before you go in. The third and main use is for damage. I will commonly throw this up and immediately follow up with

This ability is what tips the scales in your favor. I will throw this up in the direction they will run (but still covering me) and then pop it as they are running or when they are low enough to die from the damage. This ability is capped at 500 damage, but that is not its main use. Always throw this up in a team fight, as this ability will essentially turn the fight into a 4v5.
The main sequence I use is:
arcane smash, then abilities as they become available. Most of the time though I will do
arcane smash, then run away until my cool downs are done. Do this a few times and any champion without a ton of sustain will be feeling the pain.
In addition to this, I would recommend turning on smart cast for W, Q, and E. This allows you to do the combo much faster than clicking to cast a spell.






In addition to this, I would recommend turning on smart cast for W, Q, and E. This allows you to do the combo much faster than clicking to cast a spell.
As with any item set, build according to the enemy team and yours as well. If they have all AP characters, grab MR. Just use common sense.
First, I will grab a
Sapphire Crystal, and 2
Health Potions. The extra mana granted by the crystal will increase your sustain early game allowing you to hold your own with teleport.
Then I wait until I have at least 925 gold and recall back to get Catalyst the Protector and some Sight Wards. Catalyst is a great early game item, because its like popping a few potions every time you gain a level, vastly increasing your sustain. Place the sight ward in the creek bush to prevent a jungle gank.
After this, I stay in lane as long as I can. Once I recall, I will purchase
Rod of Ages if I have been able to save up 1710 gold. If not, I purchase some
Boots and a few more Sight Wards. The Rod of Ages is a very powerful item, increasing your AP, Health, and Mana over time. This is part of what helps you be tanky.
On my next trip, I purchase
Rod of Ages if I didn't get it last time, or
Sorcerer's Shoes if I did. The MPen from the shoes helps with your burst damage output.
The next trip depends on how the game is going. If I am having no trouble with the enemy champion in my lane, I get
Sheen. If the enemy keeps stunning me, I will grab
Moonflair Spellblade for the tenacity and AP. Sheen is a great item for Maokai as it builds into
Trinity Force and gives him an extra hit every 2 seconds when he hits someone. His very high base damage makes this amazing.
The next few trips I finish
Trinity Force. First I finish
Phage for the extra tankyness that provides then I will get
Zeal. Trinity force is perfect for Maokai, as it grants him more movement speed, AP, HP, an extra hit and a half every 2 seconds, a slow, some mana and attack stats.
If we are doing well, I will go for
Rabadon's Deathcap, which will increase his damage tremendously, making the enemy even more likely to fail. If I am having trouble with AD, I will get a chainmail and later build it into a
Zhonya's Hourglass. If I am having trouble with AP, I will get a
Negatron Cloak and later build it into a
Banshee's Veil. Each of these items has a nice extra ability, one granting immunity for after you initiate and another nullifying abilities.
At this point the game is usually over. If it is not, continue buying items. Your final build could look like any one of these (Order of purchase included):
If you are stomping all over the enemy and they are fleeing in fear:
If the enemy team is a bit too AD heavy:
If the enemy team is a completely AD (very rare):
If the enemy is a bit too AP heavy:
Once you have built your 6 final items, do not forget to buy
Elixir of Brilliance and keep them on at all times. This will give you yet another little boost.
First, I will grab a


Then I wait until I have at least 925 gold and recall back to get Catalyst the Protector and some Sight Wards. Catalyst is a great early game item, because its like popping a few potions every time you gain a level, vastly increasing your sustain. Place the sight ward in the creek bush to prevent a jungle gank.
After this, I stay in lane as long as I can. Once I recall, I will purchase


On my next trip, I purchase


The next trip depends on how the game is going. If I am having no trouble with the enemy champion in my lane, I get



The next few trips I finish



If we are doing well, I will go for




At this point the game is usually over. If it is not, continue buying items. Your final build could look like any one of these (Order of purchase included):
If you are stomping all over the enemy and they are fleeing in fear:






If the enemy team is a bit too AD heavy:






If the enemy team is a completely AD (very rare):






If the enemy is a bit too AP heavy:






Once you have built your 6 final items, do not forget to buy


Nasus

If built right he can out-farm you in your own lane and ignore your burst damage. If laned against him, you will need help regularly from your jungle or his


Heimerdinger







I will fill out this section more later. If you play Maokai and have any suggestions to put in here, comment below and they will be put in.
Maokai is a great farmer. Once your
Sapling Toss hits level 3 or 4 (can't remember will update later) it will take out ranged minions in one toss. If placed correctly, you can hit all 6 minions in a wave, then arcane smash the melee minions and kill them. Even if you are getting out ranged, you can drop saplings from afar thanks to its 1100 range.
If a turret is getting pushed very heavily, he can also take the wave out almost instantly.
Sapling Toss the largest pack of minions,
Twisted Advance to the outer edge of the rest, then Arcane Smash them. After this, there should only be a few minions left with any health.

If a turret is getting pushed very heavily, he can also take the wave out almost instantly.


1/23/2012: Changed the skill leveling order to max Arcane Smash out first. The damage is better and it will save
Maokai more often than
Twisted Advance early on.
Twisted Advance is great for initiating the team fights. Removed
Greater Quintessence of Movement Speed in favor of
Greater Quintessence of Scaling Ability Power. The extra burst damage seems to be worth it more than the speed, especially after Arcane Smash is leveled up sooner allowing better escapes. Also replaced
Clairvoyance with
Clarity.
Maokai's main weakness is mana consumption. This offsets that and greatly increases his lane sustain.








Thanks to Hellcorps, my clan for all the great times!
Thanks to Chu8 for his Original build
Thanks to JhoiJhoi for formatting tips. Her guide can be found here
Thanks to Chu8 for his Original build
Thanks to JhoiJhoi for formatting tips. Her guide can be found here
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