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Yorick Build Guide by Jomppe
Top Yorick split push carry guide 9.9
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Choose Champion Build:
Split push (no Boots)
Main split push build
Threats & Synergies
[Top] Nothing Garen can do to you. You out damage him, out sustain him, can CC him, and have minions to help you. You actually beat a Garen 1v1 even without any minions/pets. Which means Garen loses to you when you're at about half strength.
[General] Udyr can't ever hope to be on the same level as Yorick. Assuming you know how to hit an Udyr with your mist he is as good as dead.
[Top] Teemo easily hurts you, but once you got your ultimate you can easily kill him. You are considered a counter to teemo because you don't rely on your auto attacks to kill him and can generally take what he dishes out. Early game you should bide your time and take as little damage as possible. If you see an opportunity to get ghouls then take it because they will deal a lot of damage to poor little teemo.
[Top] Literally just have to dodge what he throws at you. Your ghouls will do the rest.
[Top] You do more damage than him, have more mobility, and similar if not better sustain. The main thing you lack that he has is natural tank-ability which is handled by your items. You are simply stronger than Nasus in every way when it comes to 1v1ing, team fighting, and split pushing. However if it is an AP Nasus you might have an issue, as AP Nasus can do a lot to you early on without being hit.
[Top] Focus on farming and she won't do much to you. You will win trades as long as you don't continue trying to fight while she is hiding in her smoke. Focus on farming and only go for the kill once Akali has around 25% HP left. You will likely still not get it though.
[Top] This is a very easy match up for Yorick assuming you are good at playing your champion. You can easily dodge Gangplank's abilities and if you build the split push build you will move fast enough to consistently kill Gangplank despite his speedups and slows.
[General] Yorick can beat Yasuo, but it relies on being the better player(Neither has inherent advantage and both can burst the other quickly). A skilled Yasuo can beat a less skilled Yorick easily. It is best to melee poke him constantly with your Q before you all in him. Don't all in him unless he is low health and you will usually want your ultimate.
[Top] Requires a lot of harassing to keep him from killing you. He wins most short-fights early game while you win the long fights. So try to dodge his skill shots and consistently poke him down.
[General] The CC+Burst+Gap close is so quick that it leaves little room for out play. However if you manage to trap a Vi after she used her engage then you can quickly burst her to a pulp with help of your Maiden and ghouls.
[Top] Riven can hurt you a lot, but if you out smart her with your ultimate you will win. Yorick is all about melee kiting.
[General] His goal is getting his third auto off on you to knock you up. Once he does this you will die(in most cases). The ideal situation is when Xin Zhao has exhausted his E(gap closer). Once he uses this, simply walk away until his knockup ability times out. Then go back in and burst him to a pulp. Generally safest to use your ultimate against him as you are at half strength without minions. Xin Zhao can easily kill ghouls all at once while focusing you using his ultimate. So hug your maiden and make use of your outplay abilities.
[Top] This is a very difficult match up simply because how much damage Singed can do and withstand. If Singed is really good, takes dark seal + health pots, stacks dark seals, and knows how to avoid your Maiden's targeting then you will have a tough time winning. I have only lost this match up one time, but the reason for that was because it was the one time I fought a true Singed main. Your Maiden's faulty targeting can easily get you killed when you should otherwise win.
[General] Lee Sin is dangerous to Yorick. Avoid him if possible. If you must fight him you can usually kill him with your ultimate, but Lee Sin normally has teammates with him especially if he is going in against a Yorick.
[Top] Yorick and Darius are very closely matched. Yorick is considered a counter to Darius, however that doesn't make the match up easy. It is actually one of the hardest match ups Yorick gets in top lane, despite his advantage, because of how Darius players build and how a Darius main plays. Once Darius gets a grip on you all you can hope to do is run before you are killed. You can't out trade him at melee range, you will lose especially if Darius has his ultimate. The way to counter Darius is to kite him and push him out of lane with your mist, maiden, and ghouls. Once he is low enough you can look for opportunities to trap him and finish him off. Always go in-and-out with your Q to burst him down, never sit there auto attackin him. You win if he can't build enough stacks on you. Keep in mind rushing high health items in ideal for this match up as Darius does a lot of true damage.
[Top] Irelia is a direct counter to Yorick. Her high defensive abilities, high mobility, and high burst allows her to counter everything you do. She constantly will be jumping around making it difficult to land your mist. And once Irelia goes in on you she will win the trade. It is best to play defensively and try to freeze lane right before your tower so you have an escape.
[Top] A skilled Fiora will crush you because how strong, fast, and defensive this champion is. There isn't enough you can do in time to win. She can gain an advantage on you faster than you can use your combo. If it is an unskilled Fiora it should be an easy win though, but don't count on it being unskilled especially in Ranked. Keep in mind she will be trying to hit you on the indicated sides shown on your character.
[General] Tryndamere can beat Yorick easily. Everything about Yorick's strategy is countered by the fact that Tryndamere can get out of Yorick's traps, deal massive damage, and refuse to die. The best way to fight him is to kite him. You poke with your Q, keep him off you with your W and E, and use your ultimate to hurt him over time. Eventually he will lose if you can keep him off you. Never try to just slap fight him, you will lose.
[Top] New Urgot is really powerfull ranged fighter, who can easily kill your ghouls and wall with hes W. Try attack him after he used W
[Top] Pantheon Is very powerful in the early game, try to farm lvl 6 before you try to kill him. With Ghoul's you can poke damage to him, but look lvl 1 trade
Hello, I am Jomppe, a low elo Yorick main from pre, and post rework. I achieved level 7 Yorick pre rework. I learned him very quickly because I like his play style of being tanky and summoning units to help him fight. But I know I know, I'm low elo silver, I'm not qualified for this mechanically, but at least give me a little trust. I win most of my ranked games I promise, I just like normals more and I have like 1200 wins there, and I have hyper carried games by split pushing all the way to the nexus turrets and single handed killing anyone who tries to stop me.
+ Very strong early/mid game
+ Can 2v1 the jungler and laner with Eulogy of the Isles at level 6
+ Counters Darius
+ Good farmer
+ Can be stronger vs multiple enemies with Death's Dance
+ Good CC with Dark Procession
+ Can 1v1 any monster including Baron
- Low mobility
- Countered by range
- Somewhat difficult to learn
- Falls off hard late game
- Can be easily outplayed
- Useless without ghouls/ult mid/late game
-Without his ultimate or ghouls he is weaker than many other fighter champions because that is about half his kit
-Weak against high damage fighters if they somehow manage to stick on him
Death Defied: THE CURSED HORDE: Yorick and the Maiden of the Mist can each have up to four Mist Walkers under their command.
FINAL SERVICE: Yorick raises a Grave for every enemy champion and 12th / 8th / 4th non-champion enemy that dies near him, as well as for every enemy he kills with Last Rites.
Lay Waste (Q): FIRST CAST - LAST RITES: Yorick next basic attack within 6 seconds has 225 range, deals bonus physical damage, and heals him for 12 - 82 (based on level) health, doubled to 24 - 164 (based on level) health if he is below 50% maximum health.
BONUS PHYSICAL DAMAGE:
30 / 55 / 80 / 105 / 130 (+ 40% AD)
Last Rites resets Yorick autoattack timer.
If there are at least 3 Graves nearby, Yorick can cast Awakening within Last Rite cooldown.
SECOND CAST – AWAKENING: Yorick raises a Mist Walker under his command from each nearby Grave, consuming the Graves he used.
Wall of Pain (W): ACTIVE: After a 1-second delay, Yorick summons a circular wall of spirits around the target area that lasts up to 4 seconds, which enemies cannot walk through.
Dark Procession can be targeted by enemy champion basic attacks and takes 1 damage per attack, dissolving after taking enough damage. Turret shots instantly dissolves the wall no matter how much health it has.
2 / 2 / 3 / 3 / 4
Defile (E): ACTIVE: Yorick hurls a globule of Black Mist that splashes across an off-centered area, dealing 15% of target's current health magic damage to all enemies hit, down to a minimum threshold.
MINIMUM MAGIC DAMAGE:
70 / 105 / 140 / 175 / 210 (+ 70% AP)
Affected enemy champions and monsters are slowed by 30% for 2 seconds, and marked for 4 seconds, during which Yorick gains 20% bonus movement speed when moving towards them.
Requiem (R): ACTIVE: Yorick summons the Maiden of the Mist, along with 2 / 3 / 4 Mist Walkers.
The Maiden of the Mist moves and attacks on her own, dealing 10 / 20 / 40 (+ 0.5 per attack damage) magic damage every second to her target enemy and raising Mist Walkers from nearby enemy deaths.
Yorick's basic attacks against the Maiden of the Mist's target deal 5 / 7.5 / 10% of target's maximum health in bonus magic damage. This cannot happen more than once every 2 seconds, and triggers against structures.
If the Maiden of the Mist is summoned inside of a lane, she will start pushing that lane.
How Maiden Works
1) If Yorick is harmed and Maiden is nearby she will join Yorick in combat.
2) Maiden and all ghouls will target any enemy champion and large monsters you throw your E on.
3) Maiden summons ghouls every time an enemy minion dies, so killing minions quickly helps refill your ghouls in a battle or while taking a turret.
4) Maiden's target slowly takes damage and Yorick does 5 / 7.5 / 10% of target's max health in bonus magic damage consuming this function on first hit. This damage buff is reapplied every two seconds, so in combat you can generally burst people down easily without consistently hitting them(therefore, staying out of the line of fire). Which is why going on-hit Yorick is useless.
5) Maiden's attacks apply life steal for Yorick(heals Yorick), but do not apply on-hit effects or spell effects. (Somehow works with Death's Dance too)
6) Maiden's health scales off of Yorick's max health
7) Maiden's damage scales off of Yorick's AD
Control type: Autonomous
Target type: Minion, does not count towards the minion kill tracking score
Spell effects: The Mist Walker does not apply spell effects.
Protection: The Mist Walker's attacks are mitigated by blinds, Counter Strike, and/or Aegis Protection, as well as stopped by Disarm.
The Mist Walker remains near its master until they enter combat in a lane, whereupon it proceeds along the lane and attacks any enemy in its path.
The Mist Walker will only deal 40% damage if it moves too far away from Yorick.
Single targeted spells and attacks will instantly kill the Mist Walker.
While in a 1400-radius of Mourning Mist's mark, the Mist Walker benefits from Mourning Mist's bonus movement speed, and has the ability to dash to marked enemy champions, indicated by an exclamation mark over its head.
While the Mist Walker is near Yorick, it gains 60 movement speed and benefits from Yorick's flat movement speed bonuses. Stormraider's Surge is an percentual exception.
Unlike other pets, the Mist Walker is not prioritized by turrets over Siege Minions, though they are prioritized over the Maiden of the Mist.
Mist Walkers are considered to be a source of Yorick's physical damage, and will trigger effects such as Corrupting Potion's Touch of Corruption and Black Cleaver, as well as heal Yorick if he has a Death's Dance or a Hextech Gunblade.
They will not trigger Yorick's on-hit effects, including life steal. Yorick's champion summoned units have been special-cased to not trigger Rylai's Crystal Scepter's Slow.
|All in all a fantastic early game rush item for Yorick. Gives some ad, attack speed, etc... and even that nice phage passive. But you will be crushing your enemies with Last Rites when you finish this item, sending them far far away into the mist. This item is much better for Yorick rather than Frostfire Gauntlet now in patch 7.14 due to the ghoul damage ratio being nerfed early game.|
|This item works very well with the build we are using. Since Yorick heals from Last Rites and we have the healing from Death's Dance we will be getting so much more, plus magic resist from the Spirit Visage.|
|The boots are versatile. Check the notes on my cheat sheet and have fun with your choice of those. I recommend ninja tabi in most cases.|
|This is like THE core item to 1v5 with Yorick This is the unseen item that makes you a god. Your ghouls heal you. That's all there is to it. Ghouls deal INSANE damage mid game and healing 15% of that plus Spirit Visage makes you a monster.|
|Another ungodly item for Yorick. Gives movement speed bonus for hitting champions and allows you and your ghouls to shred their armor.|
|gives Yorick even more wave clear and a tremendous active with all of your bonus hp.|
Flash: Flash: I tend to only take Flash about 50% of the time. Really it's personal preference between flash and ignite, most of the time you would take Flash, but I like Ignite in general
Ignite: Ignite: I really like Ignite on Yorick to easier best champions like Fiora or Darius who can heal quite a bit in the midst of a fight.
Teleport: Teleport:Pretty much a must for most top lane champions. Allows you to get around the map easily, help teammates in tp plays, or just hold your lane or continue a split push.
The split-pushing strategy is highly effective as a motto I play by is objectives win games. Your goal is to essentially take as many objectives as possible while constantly applying pressure in whatever lanes you can. With your ultimate cooldown recently decreased and it being up more often don't be so hesitant on when to use it anymore. I recommend you get Insight as your mastery if you plan on doing this before the game begins as it will allow you to Teleport much more often and have a stronger map presence. I will not lie with the split-pushing strategy you will most likely die a bit but it will allow the rest of your team to catch up or take needed objectives like dragon s or baron or even towers from lost lanes. The split-push build path I traditionally take is Trinity Force, followed up by Ninja Tabi then Zz'Rot Portal, Sterak's Gage, then the last two items are really up to you. If you need some more damage grab a Titanic Hydra or Death's Dance (this item is great because you heal from your ghoul and maiden damage) then if needed a Spirit Visage to heal a bit more when pushing. If you seem to keep dying or they have a lot of fed ADs, just pick up a Bramble Vest or Thornmail to stop their carnage.
A very optimal way to utilize Yorick's pushing power is to place a zz'rot or ultimate in one lane, then teleport or walk to another lane and push it out. Your maiden will spawn more Ghouls in her lane and will force the enemy team to send someone to take care of it.
Also a very strong tip when pushing or taking objectives that makes it go even faster is to alternate between using your abilities every 1.5 seconds (since they're on such short cooldowns anyways) while damaging the objective to get off your Sheen proc. This actually deals a very high amount of damage especially when you have a Sterak's Gage in your arsenal as well. Remember your Q resets your auto attack! Try it in your next game if you didn't know about this it'll save you a lot of time! :)