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Choose Champion Build:
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Original Trandamare DMG King
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Trandamare NEW Double DMG™
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Trandamare OP 3v3 SUPER DMG™
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
This is a Work-In-Progress
I've decided to put this guide up early in order to present masteries, runes and build paths for people interested in playing Tryndamere.
To-do list:
- How to behave in lane
- How to behave in teamfights
- Adding demonstration videos
In-depth explanation on viable items

Welcome!
I am Katsuie, self-proclaimed worst player in Diamond 1 and ocassional streamer.
As of recently, I've been experimenting with several champions, Tryndamere being one of them, and considering I have lot of free-time lately, I thought "Heck, why not create a guide?".
So here it is, a collection of potential ways on how to play Tryndamere.
Even after a lot of experimenting, I usually tend to fall back on this paticular setup:

These are basically the runes I use in a "standard" top lane match-up (e.g. we expect an enemy top champion who mainly deals Physical Damage).
Using this setup, you'll have 42% crit chance at max fury without any addtional crit items.
I use Armor Glyphs to make up for the fact that I replaced Armor Yellows for crit chance, as the yellow runes yield more crit chance than the blue ones.
If the enemy happens to deal mostly AP Damage, MR Glyphs should be used instead.

It is optimized to get the most damage possible out of the offensive tree, and spending the rest of the points in the defensive tree to give you that extra survivability against your opponent.
Altenatively, If you decide to use my Tryndamere 3v3 Build, this is the Mastery Page I use in 3v3:

It sacrifices the additional 30 HP from the defensive tree in order to get the Revive Health bonus, which is +200 Health(+20*Level).
I will explain later on why I use Revive on 3v3 in a different section.
Recommended Summoners
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Flash/Ignite is pretty much the most basic as it can get. Even though ![]() If you're new to ![]() |
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Ghost/Cleanse is the combination which ![]() ![]() ![]() ![]() As Tryndamere is very likely to get focused by CC, ![]() |
Other Summoners
Teleport is very questionable in its effectivity. Its supposed to be used by champions who can easily gank other lanes with it, ![]() |
You have an ultimate which makes you invulnerable for 5 seconds, there is no need for a summoner which prevents damage. |
Exhaust is a summoner which does have potential on ![]() |
In order to be able to trade effectively with your opponent and stay in lane, you should focus on maxing your Q first. The reasoning behind this is that your opponent will very often try to trade with you, whereas you might not be able to trade back effectively or at all (considering that Tryndamare is heavily crit reliant), so you'll have to be able to sustain yourself. Maxing Q will give you a lot of health back, and additionally gives you AD depending on how much Health you are missing.
Afterwards you should max E to reduce the cooldown and increase the damage on it.
This ability gets more effective depending on how often you crit, so obviously it'll get stronger and more of a viable option after you got some of your items.
Critting an enemy will reduce the Cooldown on your E by 2, making it an effective chasing or escaping tool.
If it weren't for the very much needed sustain on Q, E would be maxed first instead.
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Apart from the ultimate, this is Tryndamere's most important skill and potentially the only reason why he is a functioning toplane pick. Each level on ![]() ![]() But that is not the reason why we skill it first, the active on ![]() Be careful though, it is not wise to use ![]() |
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![]() With the help of ![]() ![]() ![]() Additionally, ![]() |
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And here we have the skill which makes Tryndamere Tryndamere.![]() In teamfights, it is all about maximizing the effectiveness of ![]() |
Offensive Item Choices
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I personally dislike getting Doran's items in general, because it delays your build. I usually don't get them, but they're a viable choice if you are behind. |
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![]() ![]() Combined with ![]() ![]() |
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Another item which should always be in Tryndamere's inventory. The Question here is not if you should get ![]() This will be completely up to your judgement, buy it when you deem it necessary. If for reasons unknown your enemy is not getting Armor, you can punish them hard by getting other offensive items first. |
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![]() ![]() ![]() ![]() ![]() "But Katsuie, doesn't ![]() Well yes of course it does, but ![]() |
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If despite what I said you're not convinced that ![]() ![]() ![]() ![]() |
Offensive/Defensive Item Choices
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The passive of ![]() ![]() |
Defensive Item Choices
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What is better than being invulnerable for 5 seconds? Being able to revive yourself afterwards of course! ![]() ![]() In late game, ![]() ![]() |
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If you find yourself struggling against the enemy AD Carry or your enemy has a heavy physical damage based teamcomp, ![]() |
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