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Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Prowl (PASSIVE)
Nidalee Passive Ability
Introduction
Hello guys, I'm Mistaarr, and this is my Nidalee guide. I play on the EUW server since the release of

I rediscovered my love for this game shortly before Nidalee was reworked in patch 4.10 and thought I would give her a try, initially as a mid laner. When I saw several pro's doing well with her in the LCS, I decided to give top lane Trinity Force Nidalee a try and fell in love with it immediately. I have always enjoyed playing lane bullies, more so if they had high mobility. As such,

ABOUT NIDALEE
Nidalee is a very versatile champion and can be played as a mid lane poke champion, as a support or as a top lane bully. While she gets outclassed by several other champions in the first two roles (for example ![]() ![]() ![]() |
Pros
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+ Strong laning phase + Favorable match-ups against most other top laners + Decent snowballing + Great split-pusher + High mobility |
The basic strategy when picking Nidalee is to win your lane, then start roaming to snowball the game and this checks out most of the time. ![]() ![]() ![]() ![]() |
Cons
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- Bad teamfighting, especially during the late game - No Crowd Control (CC) - Skillshot reliant - Next to useless if she falls behind |
Like many bruisers, Nidalee becomes completely useless, if she falls behind. She has no CC to lock down her targets - the enemy backline - and she already has a hard time reaching it, if she can't flank for a surprise ![]() ![]() |
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OFFENSE TREE: 21
Tier 1 - ![]() ![]() ![]() ![]() ![]() Tier 2 - ![]() ![]() Tier 3 - Nidalee combines spells and basic attacks a lot, so pick up both ![]() ![]() ![]() ![]() ![]() Tier 4 - For ![]() ![]() Tier 5 - ![]() Tier 6 - ![]() |
DEFENSE TREE: 9
Tier 1 - ![]() ![]() Tier 2 - ![]() ![]() ![]() Tier 3 - ![]() ![]() |
space |
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As with the masteries, getting damage and resistances aids in establishing dominance during the laning phase.
greater mark of hybrid penetration
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MARKS
Greater Mark of Hybrid Penetration: Gives you armor penetration to poke your enemies with basic attacks and magic penetration to make all of your abilities hit harder. Alternatives: ![]() ![]() |
SEALS
![]() Alternatives: ![]() |
GLYPHS
![]() Alternatives: ![]() |
QUINTESSENCES
![]() ![]() |
space
FLASH
Flash is the best summoner spell in the game, as it allows you to instantly reposition yourself. You can use this to blink over walls, secure kills, combine it with ![]() |
TELEPORT
Teleport gives you map pressure while split-pushing. Split-push, and if your team engages or gets engaged on, teleport in, clean up and start pushing for objectives with your team. Can also be used to gank overextended bot lanes, aid your team when contesting ![]() |
INGITE
This should be taken instead of ![]() ![]() |
I will talk about Nidalee's ultimate first, as her entire kit revolves around it. Activating it will transform you into a cougar or back to human, whichever form you are currently not in. It has a very low cooldown and no cost, so it is almost always available.
Tips:
- Though it's only a short time window, you are most vulnerable when this ability is on cooldown.
- Human and cougar abilities do not share their cooldowns.
- Leave cougar form, apply
Hunt and go back to cougar form. You can pull off some nice combos like this.
- Remember that cougar abilities scale with ranks in this skill, not with ranks in the abilities themselves. Therefore reaching levels 6, 11 and 16 will grant you a powerspike.
Passive - Prowl
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PROWL: Moving through brush increases Nidalee's movement speed by 10% for 2 seconds, which increases to 30% if she is moving toward a visible enemy champion within 5500-range. HUNT: Hitting enemy champions with ![]() ![]() ![]() ![]() |
Two passives for the price of one! Prowl gives movement speed in brushes, giving you an edge in jungle chases or when running down the top lane. Hunt is your enabler for your cougar combos. Hunt will only trigger from

Tips:
- Prowl lets you abuse the brushes in the top lane more effectively. Get in the brush, get out, poke, get back in.
- Mind the wording of the Hunt description: The first use of each of your abilities will apply the empowered effect.
Q - Javelin Toss
This ability is your primary way of applying

Tips:
- You can use this ability to scout more safely, but not as reliable as with
Bushwhack.
- Sometimes, people will predict incoming spears and try to juke it and therefore let you come closer, giving you an easier shot. Be patient.
- Hitting spears will often make the difference between getting a kill or not. Hitting every single one is near impossible, but the better you are at landing these, the more successful you will be on Nidalee.
Q - Takedown
This ability is your primary source of burst and deals more damage based on the targets missing health, like


Tips:
- Try to use this ability after your other abilities to increase your damage output.
- Seriously, check out the spoiler above. Most of the explained mechanics are either good tips themselves or give insight on why certain builds are more effective on Nidalee than others.
W - Bushwhack
This ability is mainly used for scouting and for zoning. Like


Tips:
- Traps briefly reveal the fog of war when placed. Use this to scout for enemies.
- Place traps in the brushes in the top lane when you are freezing the lane. This denies the enemy jungler from ganking your lane form there.
- If someone steps on your trap, try to follow up with a
Hunt empowered cougar combo.
W - Pounce
The main source of Nidalee's mobility and your gap-closer. Really fun to use and extremely infuriating for everyone who has to deal with a cougar constantly jumping around. Useful for running, chasing and farming.

Tips:
- Combine it with
Flash and
Prowl for an easy escape.
- Don't do what HotshotGG does in this video. [YouTube, 0:46] Just because you land your
Javelin Toss, you should not just blindly go ham. It will get you killed.
- Pounce's cooldown soft-resets after a unit-kill, making it a great farming tool.
- You can pounce over thin walls, like the ones behind baron and dragon, through towers and over temporary terrain like
Cataclysm,
Crystallize and
Pillar of Ice.
E - Primal Surge
This is the biggest reason Nidalee is such a dominant laner. The heal will keep you healthy in lane and the bonus attack speed boosts your damage when poking with auto attacks. Spamming it will make you run out of mana, though. The heal will also fall off late game but the attack speed steroid remains good throughout the game.
Tips:
- Don't be afraid to use it even when you are at full health. The attack speed steroid is really useful for both poking your opponent and pushing down towers.
- If you need healing but can't trade after using Primal Surge, popping a
Health Potion instead may be smarter to conserve mana.
- Healing priority later during the game: Allies that will die if you don't heal them > allies that benefit from the attack speed steroid > yourself > other allies.
E - Swipe
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Nidalee claws at enemies in a 180-degree cone in the direction of the cursor, dealing 70 / 130 / 190 / 250 (+ 45% AP) magic damage to all enemies hit.![]() ![]() ![]() |
A good ability for shoving lanes or just farming in general. Hitting


Tips:
LEVELS 1-3
You want all of your abilities available at level 3 to get your first powerspike.
Depending on your lane opponent and the enemy team composition, start the game with a point in either





If you started with



If you started with



At level 3, level up whatever skill you have not leveled up yet.
AFTER THAT...
Remember that putting points into your abilities will only improve their human version. Cougar abilities scale with ranks in

Nidalee's strongest human form ability during the early game is






![]() |
WARDING TOTEM
Your early game trinket. This gives you some at least some protection against the enemy jungler. Place it as soon as your jungler finishes his second buff.
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+
![]() ![]() DORAN'S BLADE + POTION |
OR |
![]() ![]() CRYSTALLINE FLASK + POTIONS |
OR |
![]() ![]() CLOTH ARMOR + POTIONS |
This will be your go-to start in most of your games.
![]() . |
Against lanes where you will face lots of poke and can't sustain yourself enough, this is a good start. An example of such a matchup would be
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If you are facing any kind of AD champion that you think will wreck you, this is your best bet. Again, you can buy up to 5 potions, buy health and mana potions according to how much damage you think you will take and how much mana you will spend.
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SITUATIONAL EARLY BUYS
Avoid building any of these items whenever possible, as they delay your
![]() ![]() ![]() ![]() |
BUILDING YOUR CORE
The infamous

![]() ![]() |
FIRST PART TO BUY: PHAGE VS. SHEEN
If you are looking for more early combat stats, ![]() ![]() ![]() ![]() |
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TRINITY FORCE AND WHY IT'S GOOD
Here's why Trinity Force is such a good item on Nidalee. You literally benefit from all stats and effects that Trinity Force grants you, even the critical strike bonus, because ![]() Trinity Force is superior to ![]() ![]() ![]() |
![]() ![]() ![]() |
BOOTS AND ENCHANTMENTS
You may already have built ![]() ![]() ![]() For enchantments: if you split-push a lot (and you will), enchant your boots with ![]() ![]() ![]() ![]() |
BUILD MORE DAMAGE
After you have finished building

![]() BLADE OF THE RUINED KING |
OR |
![]() INFINITY EDGE |
This item is really good for split-pushing and dueling. Since you will mainly do these things during the late game, buying this baby is almost always a good call. Remember that it has an active ability, it can be clutch in some situations.
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Infinity Edge on Nidalee is a high-risk, high-reward item. The only time you should ever buy this, is if both you and your team are snowballing out of control and you are looking to close out the game early through teamfights. Remember, Nidalee is a weak teamfighter. Together with
![]() ![]() |
Now you have reached the point of the game where you have to start investing into defense, if you want to survive fights. These are the tank items that work well on Nidalee, pick the ones that suit your situation best.
![]() BANSHEE'S VEIL |
![]() FROZEN HEART |
![]() SPIRIT VISAGE |
Less of a pick for magic resistance and more of a pick for "I want to avoid this at all costs!". Normally outclassed by
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Grants armor, cooldown reduction and an attack speed slowing aura. Against teams that have two or more champions that heavily rely on attack speed, this item is great.
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If you just want magic resistance, this will be your bet buy. Aside from the health and magic resistance, you get cooldown reduction and a healing boost for yourself.
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![]() RANDUIN'S OMEN |
![]() GUARDIAN ANGEL |
![]() WARMOG'S ARMOR |
In case you need armor but there are not enough attack speed based champions on the enemy team to justify
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If you are carrying team or you know an important teamfight is about to erupt, is item is godlike. It is not very useful without its revive passive, though.
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Warmog's by itself is not that great. However, if you already have a resistance item and are going to buy another one, consider buying this instead, if you gain more effective health from it.
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If the game is still not over at this point, you should consider another damage item for your sixth slot to be a bigger threat in the teamfights that will inevitably come up.
![]() THE BLOODTHIRSTER |
OR |
![]() VOID STAFF |
I consider this item as a late game pick only. During the mid game, it is not nearly as effective as its competitors
![]() ![]() ![]() ![]() |
If everyone on the enemy team, even their carries, has built magic resistance, you should buy this. Not only does it grant magic penetration but also gives you 70 ability power. Awesome, because all of your abilities deal magic damage and scale with AP.
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Almost every time you leave your base, you should spend all of your gold on consumables or on upgrading your trinket. Gold is worthless if you don't spend it!
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HEALTH AND MANA POTIONS
Potions both keep you healthy and help you remain a threat. If you have a ward in your inventory, go ahead and buy some potions, it is almost never a bad idea. |
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WARDS
Having information on where the enemy team is the biggest advantage you can have and wards do that for you. Whenever you leave your base, buy a ![]() ![]() Remember kids, wards save lives. [YouTube, 0:15] |
![]() ![]() ![]() |
TRINKETS
You should always start your game with the ![]() This is more of a matter of preference, but I like to have at least one ![]() ![]() It's all about the vision! ![]() In some cases, mostly when you are not on your own, denying vision as more important than having vision yourself. That is ![]() |
The game has started, awesome! By now, you know their team comp and who will most likely lane against you. Buy your items as explained in the previous chapter and head into your jungle. If you have started with

Some junglers will ask you to place your trinket ward on their second buff, if that buff is on the top side of the map. If they do, place it at about 1:30 or else it will not be available when you need to protect yourself from the enemy jungler.
Stand guard for your jungler, then, when minions spawn, head to your lane.
THE EARLY LANING PHASE (~ LEVEL 1-6)
Brushes are your friend. Go to lane and hop into a brush. Focus on last-hitting: get out of the brush, last-hit, get back into the brush. When your opponent is going for a last-hit, poke him once or twice with your basic attacks, then back off into the brush to drop the minion aggro. Keep yourself healthy with

Do this until you are level 3, then start playing more aggressively. Start going for






Killed your enemy or forced him back? Sweet. Shift to cougar form and shove the minion wave into their turret so that it kills all of your minions and resets the lane. This is a lot less effective if your opponent has



Not looking too good? Focus on last-hitting and going for advantageous trades. Consider building one of the situational early game items when you recall, then repeat until you can force your enemy back or kill him.
Remember that if their jungler started at the bottom side of the map, he will most likely reach your lane at about 3:00. If your wave is pushing, ward the river sometime around 2:40.
THE LATE LANING PHASE AND TRANSITIONING TO MID GAME (~ LEVEL 6-11)
Remember that you get a powerspike at level 6 and 11 because all of your cougar abilities get increased damage with ranks in

If you are ahead, position yourself between the enemy champion and his minions. Punish him whenever he goes for a last-hit.
Ideally, you freeze the lane in front of your turret, like I do in this example:

As you can see, I am ahead of

This is also the time where


When behind, as mentioned before, focus on farming and trading with your opponent. Should your opponent start roaming, you have two options:
- Push hard to get the turret. This is generally the better idea when your team is behind as well and you can't win smaller skirmishes or even a full 5v5 teamfight around dragon.
- Shove the lane and follow him. This will give him something to worry about while he is roaming. When the rest of your team is doing as well as the enemy team or perhaps even better than them, you can't allow the other top laner to snowball his advantage onto the other lanes. Use
Teleport to be there for the fight if necessary. Nidalee shines in these skirmishes because of her burst and chasing potential.
The mid game usually starts after the first dragon. People will start grouping to take towers and so should you when you are not split pushing. However, since Nidalee is not the greatest teamfighter, you want to split push as much as possible.
WHEN TO SPLIT PUSH
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WHEN TO STAY WITH YOUR TEAM
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(Could swear I missed a few...)
WARDING WHEN SPLITPUSHING
If there are two or more people from the enemy team missing and potential gank routes are not warded, you are forced to back off and they might not even be going for you, which means that you are just wasting time and not putting pressure on the enemy like you could have if you had warded.
To explain the following maps: the further you have pushed you lane, the more you have to ward up to stay safe. The red numbers and lines indicate how far the lane is pushed at least, the green numbers next to the

Note that this is the ideal scenario. You usually do not need the ward on baron or dragon when you are at their inner turret because people typically do not take the huge way around. They could, of course, but that opens you other escape paths.
Also, you typically you will only be splitpushing mid lane if your team is busy in either of the side lanes. Since you have an escape path to the other side, wards are not as necessary as they are on the side lanes. But you should at least place traps on more commonly used paths.
LATE GAME
Late game for Nidalee is not very different from mid game, except that you become less and less effective over time. At this point, the only time you should split push is if you have


Look for picks. If you can catch one of their carries, it is basically a free baron or inhibitor for your team. You still are a big threat in duels - though not nearly as much as during the mid game - so look for those rather than teamfights.
Before the teamfight breaks out, poke with





Ideally, you are not your team's main initiator and you should play more like an assassin would: wait until key spells are used, then look for an opening on their backline and kill them. You are not very tanky at this point and will likely get blown up if you can not pick someone off or go in too early.
If you have the opportunity, use


LATE GAME TEAMFIGHTS
Not much changes here, only that you should go in a lot sooner to soak damage for your team. Do your best to keep the enemy carries busy, so that your carries can wreck havoc on their team.
Since this is the time where AA-based, item-scaling ADCs like




As much as I would love tell you more about what to do as Nidalee in teamfights, I can not. Nidalee's teamfighting is very straightforward and very ineffective, mainly due to her lack of CC and sustained damage.
This concludes my guide on Nidalee. I hope you have enjoyed reading it and learned a thing or two about her. If you did, please consider scrolling back up and leaving a like. Also, feel free to ask questions in the comments.
My goal is to make this the best guide on this playstyle of Nidalee, so if there is anything bothering you about this guide, - whether it is wrong or looks terrible - by all means, please leave a comment with a suggestion on how to fix it, especially if it is something grammar related, since English is not my first language.
Again, thanks guys, and have fun!

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