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Choose Champion Build:
Spells:
Ignite
Ghost
Ability Order
Draw a Bead (PASSIVE)
Tristana Passive Ability
Introduction
Hello, and welcome to my first guide on
Tristana, the Megling Gunner.
I'm CriticalMcS by the way, and I have played Tristana since always. She is the "bomb" when you control her in the battlegrounds, so you'd better love her. When you need an easy and free champion like Tristana, you are in good hands. This guide is set up to give you my way of playing her, and showing the path to give some dominance, aswell as I tell you some tricks i have learned. I hope you like this, and I hope you enjoy. During the seasons, i will update this and keep it organized and easy to read. When you are done, please leave a comment and a vote on the guide, questions will be answered as quickly as possible.
Build 1 - Default
This is straight rushing lifesteal, attack speed, and damage afterwards. This WAS my main build before i started with


Build 2 - Alternate Sustain
Starting with 3 Doran's Blade can, and I repeat, CAN save you. This is not the best build for Tristana, but you can try it out in Co-op vs. AI before judging. This build was by Pornofisk and i thought you would like it.
Build 3 - Rushing Damage
This was a experiment in a ranked game. After I tried it out for the first time, it ended with a 18/1 score. Rushing damage first is a big risk, and you may not be able to get your items first before the enemy team get's fed, so be sure you get most of the kills on your team.
Build 4 - Dominion
Likewise, I am not sure if this could be Tristana's current Dominion build, but this is the items I used. For more details: go to the Dominion chapter.
Pros:
-Has great attack speed
-Mid- and earlygame DPS dominance
-Built in + nice farming passive
-Awesome killing blow ultimate
-Cool escape abilities
-Huge basic attacks range
Cons:
-Extremely squishy early and mid game(plus focused mid- and late game if fed)
-Mana hungry
-Has some DPS duelants, like


-Item dependant
Build 1:
I usually go pure AS tier 3 runes. You'll get both AS up to 0.925 in champion level 1, but you are also really squishy then. So stick with the devensive style 'till around level 3-6.
Build 2:
Marks: Basically you should get

Seals: Every champion loves armor, who doesn't? Tristana hates armor in the start, so give her some! She usually starts with around 16/18 armor in the beginning of a battle, so this really helps.
Marks: Like the armor, AP is also a problem when going both mid and the other lanes. The pros in this is that you get 13 more Magic Pen with

Quintessences: Like the marks: you need AD, but per level? You don't get anything out of that, only during the xp farming. Flat AD,


Draw a Bead = Increases attack range when leveling - Useful at = Mid lane/Duo lane melee encounters
This is key to start nuking late early- and mid game. Whenever you are being able to auto-attack the enemy, don't be so scared to pull off the trigger.

Rapid Fire = Increases attack speed on active - Useful at = Farming, chasing, pushing turrets and bursting enemy.
Very extreme mid- and late game fights. This will increase your DPS counter and will become a pain in the ***. Range is also better than some popular skill shots, that's why I love fighting against


Rocket Jump = Shoots you in the air, dealing splash damage when landing and slowing hitten enemies - Useful at = Escapes/Chasing, nuking, bursting and farming

Explosive Shot = Passive: On a killing blow, Tristana deals splash damage to enemies around the killed unit
Active: Poisons the target enemy for 7 seconds and grants 50% reduced healing - Useful when = Farming, comboing and harassing
Passive = Your main goal to get gold is to farm, that's why you have this lovely passive. Whenever you kill a minion, you deal some damage to everyone around it. Then you can focus on last-hitting some other minions.
Active = This is your main early harassing ability, using this on any carry or mage at level 1, it deals 1 "box of health" which is pretty much at the beginning. Combinding this with auto-attacks will grant you perfect harassment. Combinding this with



Buster Shot = Knocking back target enemies - Useful when = Last hitting, ganking, escaping and supporting.
This is your main skill to secure a kill. Whenever you solo mid and your target has less than 200 hp(depending on armor) use this. The push is enough to gank the other lanes, just jump in and shoot them towards your teammates.
I mentioned "supporting" in the text above which may sound either obvious or wierd. Here's a question: Have you ever watched a teammate fleeing from enemy melees? Here's your answer: Shoot them. Just supported your teammate(s).
Offense tree
Tier 1: I take



Tier 2: Take full points in

Tier 3: Take 2 points in



Tier 4: Take full points in


Tier 5: This is selfexplainatory. You get 16% armor pen. when taking full points in

And now, last but finally: Tier 6: Get the last point in

Utility tree
Tier 1: I take one point in





Tier 2: There are 2 options here:
1. If you got


2. If you got







Tier 3: When you have jungled, you have a buff, why not extend the duration time then? Get the last point in

Now, the number 2 build item order looks a bit unorganized, so I tell in depth why these items is needed.
-Build 1-
To start off i go with a

-Early core items-
When you are around level 8-10, you can afford the


-Mid core items-
This is where the damage begins. Get a

1. Buy


2. When




3.



It only depends on how the game is going. Else you should take number 1 as default.
-Early core items-
From here, you should be the favorite AD carry on your team, but you got a problem. They escape from you easily with eather CC or movement speed.
Buy a




When you have enough gold, buy a

Last but finally I have three items in mind.
1. If you have Off-Tanks in game, go

2. If you have tanks in game, go

3. If you have squishy champions or need the extra critical chance, go another

This was build 1. Have a great match.
-Build 2-
Note: This guide was designed for going mid only, you can go top or bot with this guide aswell, but it's your risk.
Like all carries: go

-Late early items-
When you have over 950 gold, recall and buy two more


-Mid core items-
From here you should be focusing attack speed and some crit. This is the perfect time for a


-Late core items-
Time to sell these overflooding swords. When you have 1.315 gold, return and sell a



when reaching 1.500 gold, sell an other one and buy a




NEW!
-Build 3-
I have been experimenting a bit to get some new burst builds to Tristana. When playing with her in a normal 5v5 game, I've got an 18-1-11 score. Not bad actually. So here's the build:
I start off with a

-Late early game-
When reaching 920 gold, buy a pair of

-Mid game-
Start focusing







When you have 56% armor pen. 180/200 AD, 1.6 AS and some critical chances, you are the main event when entering team fights with at least 2 other teammates by your side. Do never ever feel OP when you think you are. Watch the kills first, then enemy teams items and focus the squishy first and their burst damager afterwards.
-Late game-
From here you should have enough items to be a carry. But if you have some high HP opponents like








From here you should have pure damage. Have fun :)
I have some items in mind that Tristana could use, but they are somewhat unuseful. You can try them in an Co-op vs. AI match and tell me how it went. Enough of me talking, let's check them out.
Boots









Damage



[[
Summoner Spells
I'll sort these spells in these categories:
-Authors Choice
-Recommended
-Desperate
-Not Recommended
Lets do it!
Authors Choice










Recommended



Desperate









Not Recommended









Nuke: For nuking, you should W to your enemy duelant. If hit, use Q when possible. Shoot her with your R if he is escaping from your tower, else shoot a E to poison him, then

Last hitting champions: When going mid, you have half-killed your enemy champion. When he is at "3 boxes of health" or below 300 hp,



Her***ment play/ Aggresive: When laning top or bot, you should be competing a melee fighter, while his buddy is home and buying stuff. To play her***ing, you should shoot


+ Added Abilities chapter
+ Added Dominion chapter (NOTE: Beta)
* Fixed color and item links typing mistakes
* Moved changelog
[1.02]18-11-2011 = Added new dps build. Rewritten and added new masteries chapter
[1.01]6-11-2011 = Added: Coloured text and Masteries.
[1.0]31-10-2011 = Initial release
TO-DO-List:
- Add a farming chapter
- Add a laning teamwork chapter
- Add a useful items (sub)chapter
If you have things this guide needs some more of, please comment it. :)
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