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Spells:
Flash
Smite
Ability Order
Glory in Death (PASSIVE)
Sion Passive Ability
Introduction
Feel No painThis is a good jungling passive, but it's extremely hard to notice it. However, sometimes you will come out of the jungle with more or less health than other times and that is usually due to this passive.
Cryptic GazeOP stun. There is no arguing that
Death's CaressOP shield. DO NOT ARGUE THE OP-NESS OF THIS ABILITY OR THE STUN. There's a reason why Riot nerfed the AP ratios on
EnrageOP steroid buff. This ability buff is why you only need
CannibalismOP ultimate/steroid/buff/AOE heal. <-- That alone screams OP. This ulti does everything. Stronk attack speed? Check. ******ed life steal? Check. Heal your allies for the damage you deal? Check. There are very few champs that can take on 2 champs at once. Maybe a handful that can take on 3. But only
PRIORITY
->
->
->
Why not max the shield before the stun? Well, it's preference to be honest. To want to absorb more damage or keep their team locked down more often? I max the stun before the shield because when you level the shield it doesn't lower the cooldown. It will always be 8 seconds after you detonated the shield. But the stun's cooldown does get lower as you level it up. So that's why i level the stun before the shield. But if you want to soak more damage, then get the shield first.
MARKS
Greater Mark of Attack Speed - Most junglers need some attack speed to clear the jungle faster. Seeing as you are an AD champ it's probably a good bet that attack speed will definitely help with clearing the jungle as fast as possible.
SEALS
Greater Seal of Armor - Another thing that's pretty standard on junglers. The monster camps in the jungle only deal physical damage. Makes you healthier when you go to gank, which can be very important.
GLYPHS
Greater Glyph of Attack Speed -
Sion already has an attack damage buff from
Enrage so you should capitalize on this and give yourself more attack speed to clear the jungle faster. But you can also get
Greater Glyph of Scaling Magic Resist like most junglers do if you feel squishy.
QUINTS
greater quintessence of desolation - Armor penetration so you deal basically true damage to all the monster camps. It's mainly for efficiency and speed. Not to mention it also makes your ganks more powerful and carry into end game enough to help a great deal with your sustain and damage output.
SEALS
GLYPHS
QUINTS
greater quintessence of desolation - Armor penetration so you deal basically true damage to all the monster camps. It's mainly for efficiency and speed. Not to mention it also makes your ganks more powerful and carry into end game enough to help a great deal with your sustain and damage output.
IMPORTANT MASTERY POINTS
Summoner's ResolveYou are jungling and you're going to be using
Weapon ExpertiseWhen you have this and their tank has a lot of armor it can take off a lot of armor. Which actually makes it really funny when you have your ulti up and silly little
Veteran's ScarsBecause the passive on
ExecutionerBecause as AD
Vampiric ScepterYou want to get
Wriggle's Lantern and Mercury's Treads
->
Zeal into Phantom DancerWhy not get damage? Because you don't need it.
Quicksilver SashI find QSS to be extremely useful and very needed on
Infinity EdgeCrit more. Crit harder. The only real damage item you are going to build on
Atma's ImpalerBecause at this point in the game the passive from
Optional/Situational Items
More Damage
Defense Items
GOOD SUMMONER SPELLS
OKAY SUMMONER SPELLS
TROLLING SUMMONER SPELLS
Start at wolves. Have your team auto attack them a couple of times. Make sure to take the big wolf down first. You should start moving to blue at 1:52 so your team doesn't miss CS. After a decent leash blue will be no problem. If you want to get as much health back as possible pop your shield once you get it. After the blue camp is down head to wraiths. When you're crossing the lane pop the shield so you can make it explode when the wraiths are hitting you. Focus the blue wraith. Let all the wraiths hit you twice when your shield is up then explode it. This will massively increase your jungle speed and healthiness. After wraiths, head to golems. Again, it's the same thing as before. Have the shield up before you get to the golem camp and let them take the shield down as far as possible without it completely depleting. After golems your
Smite will be back up so grab red buff. And after wraiths you will have your stun. Go gank the second you get
Cryptic Gaze because with red buff too, the ganks will be really strong. I should also mention that ganking works a lot like jungling. Because you should have your shield ready to explode when you come to gank. Its a little bit of extra damage that may wind up being the difference between first blood and you dying.
Don't ever be afraid to charge into the middle of their team. You have
Quicksilver Sash and
Cannibalism and
Death's Caress. You are
Sion be a man. Go full man-mode. If you have a team that's around you, they will understand it's go time and you will sustain long enough for them to pick of low health champs with ease.
Basically,
Sion does what
Tryndamere does. Except better.
Sion has a stun and takes less damage and an ulti that can support your team through a team fight. People will often focus you and quickly realize that you are
Sion and give no ****s and you will proceed cleaving their faces in.
Sion is easily a hyper carry because of how much damage he outputs while not being squishy. And not many other carries can initiate everything for your team like
Sion can.
You can check out a jungle
Sion game i played here.
http://www.leaguereplays.com/replays/match/195457/
http://www.leaguereplays.com/replays/match/195457/






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