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Choose Champion Build:
Spells:
Exhaust
Cleanse
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
Introduction
Introducing

What makes him unique is that he doesn't have an ultimate, which is a turnoff to some summoners, but he makes up for it in his capability in level placement.
His





Tank or do hellacious amounts of damage.
No matter how you dice it, he's made for those two things. Sure, he can jungle, but without the right runes and masteries, you'll be blowing in the wind till mid game, under leveled and under fed on gold. Now, while you think about this, proceed to think about taking more damage than the rest of your team, or hitting like a train.
The other builds may be for you, of course, but play styles are play styles, and you must play around to find what works best, and this has worked well enough for me. I share this information with everyone in better hopes of people getting a better understanding of


Stances.
Thats right, he doesn't use ultimates, nor does he really use abilities. Stances, fighting stances to be exact.
Lets see here, each of them have an activation, of course, but there are no skillshots, there are no CC's on activation, theres not even a nuke to be had. But each activation gives each ability an edge.

[PASSIVE]












Each one of these can be leveled to five, every single one. Now, this means you can 5/5/5/3 or 5/4/5/4, or any thing you see fit, but its always a give and take. You could get more from turtle, and lose some in bear, or take more in phoenix to stay in lanes longer, and lose some tiger for a tower push. Its always subjective, but the given skill build works the best for me, but you can play around with it as you see fit.
Now, For the reasoning behind my build's skill choices:
Health Build:
- 1
Blazing Stampede gives an active speed boost and a stun you may need for that early gank. At Level 1, it will give only two seconds of speed boost, but hide in a bush if you're running top or bottom. Get your lane partner to get them to stick their neck out, and roll in with the guillotine. Stun, then do as much damage as possible with your buddy before they can run, before you die, or before their partner realizes that their teammate just got ganked into the ground. If you succeed, you or a teammate got an early feed, and that lane will be weak for the moment, and they will never catch up in level if you keep on them.
- 2 Once you gain a level, you may be peckish in health or mana,
Iron Mantle is your bread and butter. Free mana, free health, pop it everytime you can. Level 1 won't give much, but its better than nothing.
- 3
Wingborne Storm on level three gives you minion feed, much more than tiger, bear, or turtle.
- 4
Wilding Claw will give you that carry you need, rolling a nice gank and flooding them with damage.
- 5
Iron Mantle for better sustain
- 6
Iron Mantle for better sustain
- 7
Iron Mantle for better sustain
- 8
Blazing Stampede because turtle stance can't be chosen, and it gives you a longer speed buff.
- 9
Iron Mantle for maximum sustain
- 10
Wilding Claw for better attack speed and damage, you should be doing heavy turret hits at this point anyways, this gives you better DPS on the turrets.
- 11
Wingborne Storm for better feed, and giving you protection from minions when hitting the turrets.
- 12
Wingborne Storm for better feed
- 13
Blazing Stampede for better ganking/running. Your speed buff is now 3 seconds long.
- 14
Blazing Stampede for better ganking/running. Your speed buff is now 3.5 seconds long.
- 15
Wingborne Storm for better feed and better ganking.
- 16
Wingborne Storm for maximum feed and better ganking.
- 17
Wilding Claw for better ganking and damage
- 18
Wilding Claw for better ganking and damage
By the end, you'll be 4/5/4/5
AD/AP
- 1
Blazing Stampede gives an active speed boost and a stun you may need for that early gank. At Level 1, it will give only two seconds of speed boost, but hide in a bush if you're running top or bottom. Get your lane partner to get them to stick their neck out, and roll in with the guillotine. Stun, then do as much damage as possible with your buddy before they can run, before you die, or before their partner realizes that their teammate just got ganked into the ground. If you succeed, you or a teammate got an early feed, and that lane will be weak for the moment, and they will never catch up in level if you keep on them.
- 2 Once you gain a level, you may be peckish in health or mana,
Iron Mantle is your bread and butter. Free mana, free health, pop it everytime you can. Level 1 won't give much, but its better than nothing.
- 3
Wilding Claw Will give you the carry you need, rolling a nice gank and flooding them with damage.
- 4
Wingborne Storm will give you the feed you need on minions.
- 5
Iron Mantle for better sustain
- 6
Iron Mantle for better sustain
- 7
Iron Mantle for better sustain
- 8
Wilding Claw because turtle stance can't be chosen, and it gives you a stronger attack power
- 9
Iron Mantle for maximum sustain
- 10
Blazing Stampede For better speed, therefore better ganks, allows you to get right up into the turrets to pop a tiger to rip into them before they can get to you.
- 11
Wilding Claw For faster attack speed and better damage on active.
- 12
Wilding Claw For faster attack speed and better damage on active
- 13
Wilding Claw for maximum attack speed and maximum damage on active.
- 14
Blazing Stampede for better ganking/running. Your speed buff is now 3 seconds long.
- 15
Blazing Stampede for better ganking/tunning. Your speed buff is now 3.5 seconds long.
- 16
Wingborne Storm for better feed
- 17
Wingborne Storm for better feed.
- 18
Wingborne Storm For the heel licking capability when chasing. It now does enough damage to make a difference when chasing.
You will now be 5/5/4/4

Now, if you're going for an attack damage and attack speed build, you may want to go all in for damage and a bit for attack speed in runes, since pulling a surge and tiger stance may hit the hard cap for attack speed, meaning


On AD/AS, stay way from Ability power buffing as much as possible. (Which is impossible, given the offense tree's layout)
Why?
Because ranged characters are your biggest weakness, and you don't use too much AP for any of your abilities, and your phoenix stance active gives you an AP buff, which gives



Without AP, Veiger is like a fly, and AP doesn't do much for









Next, on both, you'll be getting








Health's






AD/AS Wise, I've come to realize that






Now, on the health end, you will be pushing for


So, you've built the


This is without tiger style even being touched, much less



Health Udyr? You've got


4000 times .02 comes out to +80 damage. They won't be able to sustain against you, since they're taking that from you as well as getting denied by

Alternatives:


If you're buffing often or often find yourself dying before that last hit, invest in



Congratulations, You now understand two champions in one.








On that note, if you're team lacks a anyone with average DoT, go for an




Now, on health








What do you do?
You run. You don't stop, you run. If the





As the shield from



Keep it up. You will almost always get back to your turret, base, or teammates. I've gotten away from whole teams, as long as they didn't use too much slow CC.
As long as you have a level 4



Things are looking up now.
It would be in your best interest to grab blue buff every so often to give you that edge without depriving your teammates of it, because I do indeed know how it feels to be a


So, while the jungle is rocking blue buff, there are three other notable things that


Important: Red Buff and Blue Buff may be passed on on death. If you're going to die, make it really hard for them. Don't risk your neck with these buffs on, because you may end up screwing your lane partner over and make them very unhappy.
Now, by later game, you're still a bit peckish on gold and possibly not understanding why there are two camps on the rivers between top and middle and Bottom and middle. On the bottom end, we have the dragon. He looks tough, but he drops pretty fast, and much faster with a friend. Upon his death, everyone, not just the participating slayers, receives 190 gold. Kill dragon as often as possible.
Then, there's the big daddy.


Now, this seems a bit much, but there's more.
When he dies, everyone gets his buff. All of your teammates. When you nab Baron, you make sure to go back, get health, and make the biggest pushes in the game. If you have yet to get




Surely you're asking "Why?"


Now, on that note, Udyr has great sustain mid game with his turtle stance, you can almost take the jungle over and help the jungler gank, or you can counter jungle to extremes and steal the enemy's everything. Just don't forget to pop



Now, early game, if the enemy team has a jungler that may be going after blue buff with a leash, you could easily stun the jungler, steal the buff, and either run out, or get bottom lane to help you kill the jungler and leash, if the leash has stuck around.




If you're up against


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