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Spells:
Flash
Exhaust
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
Introduction
The reason I use dodge is because of Nimbleness. The 10% movement speed buff is really something you shouldn't overlook, even more when playing as Udyr, with his only real escape is running very fast. You can go flat armor and still do well, just throwing this here if you really don't like random number generation on dodge.
You can also give up on Nimbleness if you want to get the improved exhaust. I don't recommend it, Nimbleness is too good on Udyr. It's true that the improved exhaust will help you a lot when 1v1, just throw it up there and





You can start with Cloth Armor + 5 Health Potions. Turn that Cloth Armor into Wriggle's Lantern as fast as possible. With this, you'll never have to leave your lane, ever. Add a Sheen and Tier 1 Boots to start applying pressure and damage. Keep on the farming at top, it shouldn't be hard after you get Wriggle's. Soon you'll have enough to get your Trinity Force. Once that's done, prepare to melt some carries.
Some other items that can be used are:

















Core items



You should have these items around the 15 minute mark. Faster means better. If you're fed enough skip defensive items and go straight for Trinity Force. Else, delay Trinity Force a little to get that Negatron Cloak / Chain Vest.





Summary:






Flash usefulness doesn't end here. It's the greatest summoner spell in the game for a reason. Allowing for easy escapes through the jungle walls.
You can also hold your exhaust for that annoying AP burst carry like Annie or Mal'zahar when they focus your carry really hard. Exhaust them and their damage isn't that significant and they just spent all their cooldowns.
Quick Analysis on the other summoner spells:

















- Fantastic early game dominance, almost impossible to lose a lane.
- Easy last hitting skills.
- Great mobility.
- Fantastic survivability
- Good escape mechanisms thanks to the turtle + bear combo.
- Great pusher thanks to the Phoenix + Tiger combo.
Cons
Udyr needs dat CS. Learn his attack patterns, remember to press S to cancel attack animation to avoid not last-hitting a creep. Make the max of your farming skills and around 10 minutes in game you should have at least 70 minions down. This is enough for our core build + some wards.
Solo top Udyr doesn't have that much problems against most of the other solo top characters. I'll list some of the matchups.
Really Bad Matchups:
As of now, those don't really exist. Most of the champs that could be a problem for Udyr at top are generally at bot lane, like


Bad Matchups:

He outheals you, outfarms you, set ganks better than you, chases better than you. His DPS is lower, but he's really strong at solo top lane. It'll be a stamina battle and the best coordinated with his team will win the lane. Talk a lot to your jungler.
EDIT: New patch comes in, Warwick still the same at the top lane. Reducing his heal by 80% means nothing, but you're still intact. Still not moving this one to the Even Matchups cause it's still hard to outlane him.

He just pokes you and suddenly BOOM half of your HP gone. Ok, you can get that back in a blink but his harass is annoying. You'll not lose your lane, but you'll have a HARD TIME against this guy. Ask your jungler to come up top often, as he has no real escape and is likely to push his lane due to his skills.
EDIT: Deathcap Nerfs came. It doesn't change anything. He'll just stack doran's rings and stay there poking you forever with incredible mana regen.

This guy... This guy. You don't even need to mess with him to get the horns. His headbutt will keep you from farming as well as damaging you, so watch out for that. Ganks are impossible, he just headbutts or pulverize your jungler away. When he hits level 6 you can bait his ultimate by bursting him with Bear + Tiger. On the early stages of the game he'll be low on mana after some pulverizes. A roamer is the best way to deal with Solotopstar. Did I mention he can heal? Yeah...
EDIT: Alistar got hit really hard with the Nerf Bat. It's not that he sucks, he still can tank and support like a boss, but he isn't that overpowered now. He will still deny your farm with Headbutts, He will still be a pain to gank and to kill, but he'll not kill your jungler in return anymore. Probably even matchup worthy now. I have to see ingame first before I update this.

This isn't exactly hard. Her harassing is annoying, she'll just heal up and auto-attack you until the buff is gone, then she'll run to the bush and repeat it. Activate your shield as soon as she heals and starts going for you. When she hits 6, if she jumps at you in Cougar, stun her with


He's a bully. He'll keep harassing you while farming, because he can do so, as his spells have no cost and a really nice AP ratio / base damage early on. Turtle shield on, farm, and avoid staying in his range.
EDIT: Really insignificant nerf. It's like they didn't even cared about him being overpowered. A 0,05 nerf on his Q is irrelevant. The base damage changes are also totally ignorable. Maybe he won't be that stupid endgame with these nerfs on Deathcap + His damage + ratios, but it doesn't change his early game a bit. Still a pain.
Even Matchups
Everyone not listed on the other lists. Irelia, Karthus and Kayle are important mentions. They have a great chance of winning against you if you do badly, as they can maximize on your mistakes with a single burst. Still you can do the same to them, maybe except for Kayle.
Fair Advantage Matchups
Pretty much every other Melee DPS character in the game will cry against you. Some mages also, like Kassadin, Gragas and Cassiopeia will also have a hard time against you. Other tanky DPS champions don't have the same sustain you have and a couple of ganks will take them out of the lane, while you will stay there, mauling minions forever.
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