Pantheon Build Guide by Spection
[UPDATED FOR S8] Pantheon In the Botlane, Making ADCs Cry!By Spection | Updated on June 1, 2019
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Choose Champion Build:
Risky Pantheon Build
Riskier Pantheon Build
+9 Adaptive (5.4 AD or 9 AP)
+10 Adaptive (6 AD or 10 AP)
Threats & Synergies
UNCOMMON. It won't take very long to make her rage quit lane. She can kite okay, but she is incredibly squishy early game and lacks any escape, making her an easy meal for your gap closer.
COMMON. Caitlyn can be somewhat irritating with her kite and escape ability as well as her very long range poke. She's pretty squishy regardless and relies on empowered auto attacks to do most of her damage. Make sure your passive is ready when she has the little particles around her hands!
UNCOMMON. Cork is pretty annoying. He is strong at both long and short range and boasts a very irritating escape. He can do a lot of damage whether you're in his face or at a distance if you're not careful! Play passive and poke a lot. Force his bombing move out before you move in for the kill! Only all in with the help of your jungler or if you are extremely sure you can net the kill.
RARE. Boasting no hard escape and little cc, Draven relies on his empowered auto attacks to do damage, which he can if you aren't careful about his passive. Draven has to catch his axes to ready another Spinning Axe. Don't let him do this! He is extremely predictable and easy to shut down, but do not ever underestimate his damage and always be wary of his ultimate.
COMMON. Ezreal brings almost no damage and no cc to lane. While he has a powerful escape with his teleport, he is incredibly squishy and entirely skillshot reliant. Wait for your support to stun him before you follow up! Keep in mind that your shield will block his Q. (I have no idea why)
UNCOMMON. Graves is probably your hardest ADC counter, bringing a terrifying amount of damage at any range whether he is extremely behind or way in the lead, you don't ever want to pick Pantheon onto this horrifying champion. He will burst you down in seconds and wipe his face with your blood and tears.
UNCOMMON. Brings hard cc that also serves as an escape mechanism and good kiting and poke abilities, Jinx is pretty annoying for you to deal with. You can't really hide in minion waves because she'll just Q and AOE you down. Jump her when you get in range and burst her hard, she will probably panic and won't be able to stop you from killing her. Don't feed her, she snowballs harder than most ADC's.
RARE. An easy lane. She can sort of kite you with her weird passive, but it doesn't work too well when she's stunned. She lacks any other method to escape you. Kalista is unbelievably squishy, but you better be careful of those little spears stacking up. They go through your passive! Don't focus her support because she can instasave them with her ultimate. Thresh and Kalista make a scary combo who can easily save one another if one gets focused.
EXTREMELY RARE. I've never actually laned against this guy, but he has powerful escape and good poke, as well as stacking hard CC. Lock him down before engaging, but be ready for his ultimate!
RARE. Kindred is occasionally picked as an ADC, but doesn't fare too well against Pantheon once she's caught. Kindred has a pretty good slow and powerful early game damage if she manages to lock you down in her wolf's damage zone. Be careful about engaging her and don't overcommit, especially when she has her ultimate ready. Your burst is better than hers, so save your W for the second her ultimate ends so you can stun her before she has the chance to kite you.
VERY COMMON. Lucian is kind of a strange ADC. Boasting worse damage than Ezreal and one sort of dash, a watered down miss fortune ultimate and no CC, he can't really deal with Pantheon. Just lock him down with the help of your support and you should get fed really really fast.
VERY COMMON. Miss Fortune is a pretty powerful pick against many ADC's. Boasting a powerful AoEslow, crazy movement speed and a game changing ult, she can do away with most ADC's. Pantheon is not one of those. Just jump on her when she tries to use her ultimate and she is done for. Getting to her can be a challenge especially when she's a lot faster than you and can just use her E to slow you down, but she has no way to answer to you when you do. Don't hide in minion waves unless you want to die really fast. Passive will not block the damage from Love Tap.
EXTREMELY RARE. If you see a Pantheon at bot, he probably read my guide. Just hope your support is better suited to your passive/agressive style than his is! Can go either way depending on who is more skilled and who engages first.
UNCOMMON. This champion SUCKS. Her endless CC and her insufferable blind spell trouble. If you do manage to catch her, she can just vault off of you, possibly over a wall or her support. Try to catch her and lock her down, she's really very squishy once she's CC'd a lot. Ask for a lot of ganks and don't engage if you know her Q is off cooldown.
RARE An ADC who's pretty irritating to deal with if she knows what she's doing. She has powerful long range poke that hiding in minions will not help you avoid. She can avoid your all in combo with her spell shield, making her exceptionally hard to lock down. Her ultimate can serve as a powerful engage tool but also serves as a powerful escape tool. Ask for a lot of ganks.
UNCOMMON. Generally a pretty powerful ADC, but she crumbles against Pantheon. Squishy beyond reason when caught, but doesn't stay in your range for long when she does get caught, so pick a CC heavy support! Tristana has very powerful escape but almost no CC to speak of. Poking her down works best. Auto attacks will stack explosive charge even if they are blocked. Your shield will not block explosive charge.
Very RARE. A weird ADC, but generally a source of free kills for Pantheon. Boasts zero escape (except for his ultimate) but has good utility with his clickshot stun. The second you see his cards start to cycle, try to get a stun off if you think you can reach him before the card cycles to yellow, as it will keep on cycling and he will miss his stun for a second or two, giving you time to burst him. If he tries to gate away, stun him.
RARE. A poor laner against most ADC's, Pantheon is no exception. Twitch has almost no CC but good escape with his invisibility move. The second you see him start to go invisible, stun him to make him cry.
RARE. A pretty powerful pick against Pantheon. Various has no escape but very powerful poke and CC, making him incredibly hard to deal with if he gets a combo in on you. He isn't very squishy either, but if you avoid his Q you should be okay.
EXTREMELY COMMON. Everyone's always scared of Vayne. She's a monster late game and does well against most ADC's, but gets stopped dead by Pantheon. With poor escape and CC that only works near walls, Vayne can't do much against you unless you position yourself stupidly. A good Vayne can shoot you away if you try to stun her. The stun will always connect but you will be thrown back. She's extremely squishy when caught and pretty easy to catch. One or two combos should be enough to finish her off. Punish her hard when she tries to farm. Poison stacks through passive, so be careful.
COMMON. Very very scary as soon as he itemizes a little bit, but until then he really isn't that much tanker than you are. Go mercilessly hard on this guy the second you hit 3 and you'll probably score a kill. Watch out for his headbutt and pulverize combo, it will leave you wide open for a lot of time. Mercury treads are powerful against this CC heavy champion.
RARE. A support that's becoming more and more common, you will be able to regret making her pick that role. She has some good damage but no tankiness. She needs to stack her passive and it can drain her mana to do so, but be careful of eating a stun when you all in, as it can be the death of you.
UNCOMMON. This support is a joke against Pantheon. He doesn't look squishy, but he dies faster than Ashe does if he gets jumped on at 3. Watch out for his stun, if it hits a minion or a wall it will make you a pretty easy target. Push when he's roaming but always be wary for his return!
VERY COMMON. If this was a guide about someone like Soraya or Janna, we would be having a very different discussion. What's better than a support that brings you directly to them? The answer is nothing. This is by far your easiest lane as you want to be close to your enemy so you can combo them down. When you don't want to get pulled it can be irritating but all it takes is hiding in minion waves and you're good.
UNCOMMON. This champion is powerful against Pantheon. He generally has trouble getting close enough to the opposing ADC to start laying down stacks of his stun, but with Pantheon in his face it is very easy for him to lock you down and kill you. Do not engage unless you think you can lock down the ADC long enough to score a kill.
VERY RARE. Thank god this guy's almost never a support. He's a CC powerhouse who does best when you're in his face. He will silence and knock you up to kingdom come and you can't really stop him. Do not pick Pantheon onto Cho'gath unless you want to feed.
VERY COMMON. A highly passive support whose greatest power is making her allies go slightly faster. Sure, her shield is irritating but it shields for about one auto attack before it goes away in the laning phase. She can save her champion with her ultimate but can be stunned while channeling it if you are fast enough.
COMMON. A CC powerhouse that is pretty hard to kill as well, Leeona is not someone you want to deal with after the very early game. Apply serious pressure at your level 3 powerspike and try to pressure her and you might score a kill, setting her far enough behind to win you lane.
RARE. Lulu brings a very large amount of utility to her ADC and later to her team. She can hard CC you, do a lot of damage to you, and make her ADC practically unkillable with her ult. Pressure her instead of her ADC to try to force her to ult herself. This should make it a lot easier to take out her ADC.
UNCOMMON. Man, is Lux annoying! She can peel hard for her ADC and has powerful zoning capabilities which are hard to dodge. Her combo can 100-0 you if she catches you off guard. Build mercury's treads and hide in minions or dodge her slow moving Q to win lane. It will only hit the first two minions and the hotbox is slightly larger than the projectile, so be safe when dodging it.
UNCOMMON. Pretty durable and powerful champion, but he belongs at top. He brings no sustain to his ADC, and does next to zero damage early game. Go hard and score an easy kill, but be wary of his powerful all-in capabilities.
COMMON. Morgana is only rough if she can land Q's. Her black shield helps to inhibit your all in capability, although most Morganas will shield themselves if subjected to your Q. Use this opening to all in without fear of having it not stun the ADC.
UNCOMMON. This champion is incredibly tanky but falls pretty hard against Pantheon. He possesses an pull that is slightly less optimal than Blitz's, because it doesn't pull you right to his ADC unless he positions himself poorly. Be careful of his ultimate's CC potential as well as his powerful damage while his shield is active.
COMMON .Son is relatively common but also relatively weak against you. She can poke you pretty well and her ultimate makes for powerful CC, but when she gets stunned she will generally panic and try to save herself. Wait for your support to engage and then follow up with your combo.
COMMON. This champion can be quite annoying for all the healing she provides, but she can't heal herself and dies pretty fast as well. A good Soraka will position herself very well to avoid you or your support, but take any advantage you can to bash her if you think you can get off without too much damage.
UNCOMMON. The new reworked taric is a considerable challenge for you to fight. He highly discourages all ins whether it's on him or his ADC. His stun is nearly impossible to dodge, especially when you've just A'd in and are channeling E. All ins are further discouraged by his damage immunity, but your combo is generally faster than the invulnerability onset of 2.5 seconds. Try to bait out his stun before going hard. Watch out for his sustain and max Q first to bite through it.
EXTREMELY COMMON. He's pretty rough for you to deal with because he can save his ADC if you jump them. His grab isn't a clean one that brings you right to him, it jerks you three times which is not optimal. Try to focus him if he's aggressive but if you can lock down his ADC hard enough they shouldn't have time to use his lantern!
UNCOMMON. A relatively new support with terrifying zoning and catch potential, Trundle is not a particularly big deal for you. He's tanky but doesn't do that much damage, especially if he's building support. He can easily separate you and his ADC so try to bait out his pillar or wait for a jungler. He will have to choose one of you to pillar and the other will get free access to him.
EXTREMELY RARE. If anyone counters Pantheon Anti-ADC, it's this guy. Zilean will punish you whenever you try to farm with great ease. Don't let him land too many bombs or you or he will stun you. His ADC basically gets a second life and he can speed them away from trouble if you manage to get off a combo. Do not pick Pantheon onto this nightmare of a support unless you want to get zero farm and zoned out of lane very fast. Thank god he's one of the rarest supports to deal with. Rush mercury's treads. If you do have to go ADC against a Zilean, buy boots of speed and be very fast and go hard so he can't respond to your damage. If you're fast enough, you can stun him long enough so that he cannot use his ultimate before he dies. He's weak before he gets his ultimate, pressure him and his ADC equally so he doesn't know who to use his ultimate on.
RARE. An support whose damage must not be underestimated. She's incredibly squishy so mash her if you can get the jump on her but getting too close to her plants spells death for you, so be careful of how much mana she has. Don't eat her combo, it will make it very easy for her plants and her ADC to burst you down. Watch out for her ult.
UNCOMMON. The newest ADC! He's a lot of fun to play but Pantheon is practically perfect against him. Most Jhin players will save their last bullet to poke you down and then hopefully root you. Your shield is excellent against this last bullet, rendering one of his major sources of earlyy game damage useless. With the 1 second stun + the 2 second reload time, it should be very easy to lock him down long enough to score a kill.
This is the only support I would consider rushing a Hexdrinker against, because he can easily out damage his adc if he decides to push a Frost Queen's Claim. Hide in minions to avoid the devastating 2 second stun. He's pretty squishy and easy to nuke, so kill him before he can kill you. If he isn't landing skill shots and you feel confident, you can proceed with your normal build.
A utility mage support with surprisingly powerful damage that you should watch out for. Her shields are weak unless she uses Mantra to empower them. Her clickshot delayed CC makes engaging very dangerous for a melee champion, so you should be very cautious to fight her. unless you have a CC heavy support who can engage for you. When her green tattoos are glowing, back off. Don't eat her Q poke. The more damage she can land on you, the sooner she can use Mantra.
Pretty easy to harass in the early game, becomes more obnoxious as time goes on. Her being low ranged means you have an easier time gapclosing.
Her R negates your all in, and her E and W make it easy for her to kite you. Gain an early lead or lose the game.
Guaranteed CC and towerdiving potential are great for Pantheon.
Very strong burst at level 6. Can get picks before then as well.
Pick potential and lots of burst and CC and lane are great for getting an early lead.
If the Bard is good and lands stuns, it will be pretty easy to reliably get kills before 6. After, his R makes it even easier.
Good damage but often unreliable CC.
Potential picks, but it is hard for him to shield a melee target in lane from autoattacks. He's more meant to protect ranged champs.
2.5 second point and click CC, good poke, good engage. Very good combo.
You will be the one making plays in this lane. She helps you survive the fights after that. Good into difficult lanes as well.
Good for dueling. Also has good poke, Can engage fights, but is dangerous for her.
This lane is made for Pantheon. Extra burst, lots of CC and good pick make getting kills easy and reliable.
Point and click silence and slows and shields are all pretty good. Your W into lulu R is pretty good as an engage combo. Definitely a lane with potential.
Good poke and shielidng power. Can get some picks off, but tends to KS you a lot. Not a great lane.
Black shield is great for letting you collapse, and brings lots of CC for engages or follow ups. Very strong lane.
Can pick targets and heal you up, but autoing can feel clumsy. Definitely a decent lane and can work well if she lands her Qs.
Has lots of CC and towerdiving potential. R is a death sentence, but can pick kills before that with his Q.
Lots of kill pressure early. Can engage and provide follow up CC. Being KSed isn't a problem. Brutal lane.
Can help you sustain better in the laning phase, but is not very durable. Better for you to engage. His follow up CC is quite strong. Great for longer trades and short trades due to E mechanic.
Not great at engaging fights, but good if you are engaged on. Great against AA based supports like Sona.
Bush cheesing never felt so good. His E is great for starting fights. Lead with your stun, he should follow up with his Q.
Good poke and sustain for early game. Can engage at 6. Before then it is your job to make plays. E MS bonus helps with this.
Her E with your W is a good combo, but she doesn't offer much else. Decent into very difficult lanes with lots of poke.
Great at picking fights for you with his R and W. Can get you out of trouble as well.
Lots of playmaking potential. Easy to follow up due to his W mechanic.
Can pick fights, but doesn't offer much else to you.
+9 Adaptive (5.4 AD or 9 AP)
+10 Adaptive (6 AD or 10 AP)
+15-90 HP (lvls 1-18)