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Lulu Build Guide by Vapora Dark
Vapora Dark In-Depth Support Lulu Guide Season 11
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+8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
|Hi, I'm Vapora Dark, a veteran player that's been playing since season 1. During that time I've hit Master tier as a mid lane main in season 5, as an ADC main in season 7, again as a jungle main in season 8, and once more in season 9 playing a mix of all those roles including mid and Fizz. I can play every role to a very high level and have a very good understanding of the general aspects of the game on top of that.|
I've been writing guides on MOBAFire since 2011, among which my achievements include winning the MOBAFire guide contest multiple times, achieving the highest score on the site multiple times with multiple guides, achieving the most comments on a single guide of all time by a very large amount which hasn't come even close to being surpassed in the 3 years that it's been archived, and having the most collective guide views on the site by a very hefty amount. I've also written some champion guides for Riot Games on the Lolesports site.
Lulu can be a bit of a lane bully in the early-game in the right matchups, but the most defining thing about the champion is how good she is at enabling her carries to deal damage. Her kit gives them all the tools they need to allow them to deal damage safely and even buffing them up and increasing their damage. This makes her a wonderful combination with long range hypercarries late-game, to best make use of her enabling kit.
I hope you enjoy reading the guide as much as I enjoyed writing it, and most importantly, that you take everything you can from it!
|Summon Aery: This is the perfect keystone for Lulu since it aids both her offensive and defensive capabilities. You can either attack an enemy and have increased damage or you can shield them with Help, Pix! and benefit from the stronger shield.|
|Manaflow Band: Gaining a large mana pool and then getting extra mana regeneration is great for champions who mostly keep their spells on cooldown. As a support, Lulu will often be spamming her abilities so she'll need a decent mana pool.|
|Celerity: Lulu gains a large amount of movement speed through her items, runes and abilities. There is never a situation where you can't make use of Celerity. Whilst some people like Transcendence my issue with it is that as a support you'll most likely be the last person to hit level 10 and games usually end when you're level 13 or so. What that means is you actually get very little value from it throughout the game.|
|Scorch: Increases the effectiveness of your early harass. You can proc it with either Help, Pix! or Glitterlance.|
Magical Footwear: As a non-roaming support you don't need to purchase early boots. This means you can get a large amount of psuedo-gold income from saving 300g. It also offers an improved 10ms which works with Celerity and general play. The only issue is if the enemy team are able to consistently out manouver you early you'll be unable to get extra mobility until 10 minutes. This is rarely the case, especially so because of Whimsy.
Cosmic Insight: Gaining 5% cooldown reduction for everything you press and increasing your CDR cap by 5% is hugely powerful. You'll usually be capping your CDR very quickly thanks to the support items Lulu buys. You also get this bonus from level 1, making it always useful.
You'll start with Help, Pix! at level 1 since it's both your best offensive and defensive spell, and will help you whether you're trying to trade aggressively or protecting your ADC as he farms in a bad matchup. In good or even matchups you'll want to use it on an enemy rather than as a shield, and poke with at least one auto-attack since placing Pix on an enemy means Pix, Faerie Companion won't get blocked by minions.
At level 2 you have the option of taking Glitterlance for kill potential, or Whimsy to best increase your all-in power rather than just increasing your damage, best for even lanes or for losing lanes where you might need it to save your ADC. At level 3 you'll take whichever spell you didn't take.
In some lanes it'll become too dangerous for you to keep harassing with E unless the enemy laners are really low in fear of being all-in'd and burst down, such as when laning vs Leona or Zyra. You can play aggressively vs them early on but later on their damage and CC can punish you very hard if you play too aggressively, and at that point you'll move on to a purely shielding and protective role in the lane. In other matchups though, such as vs Janna, you can keep playing aggressively throughout the entire lane so long as you don't fall behind.
After taking Wild Growth not much changes, usually you can only really use it defensively as effectively a heal when your ADC or anyone else is dropping low, but situationally you can also use it aggressively just for the knockup and the slow just for the aggressive CC. You can even consider Flashing into the enemies and using Wild Growth on yourself for this purpose.
The entire time you'll want to make sure you have vision in the necessary spots in the river/jungle to make sure you're not being ganked. You and your ADC should coordinate your trinket timers to have maximum uptime on the most important spots, and you should stock up on lots of Control Wards as soon as possible in order to have long-term vision on an easily-defendable spot as well as to control vision as the enemies won't be able to ward that.
If you manage to take the enemy tower early on, if you're plat 1+ you should call to swap lanes with your top laner. This is a great move because if the enemy bot lane follows suit, you get to continue abusing them in a short lane where you have a tower nearby so you can't be as easily ganked as if you were to just try and keep pushing bot lane once you take the first tower. If they don't lane swap with their top laner however, then he's stuck in a 1v2 lane and you should call your jungler and even mid laner if possible to come dive him 3/4v1 to immediately kill him as well as immediately get another free tower in response to the enemy bot lane's refusal to counter the lane swap.
In lower Elos however I usually wouldn't recommend lane swapping since your team will probably have no clue what to do and the swap might end up doing more harm than good. In these situations your best bet is to push in bot as far as possible with your ADC, then quickly rotate mid to pressure the tower 3v1 while the enemy bot lane has a long distance to push the minion waves back into your tower before your ADC has to go back down to farm up the wave, and then you rinse and repeat. You should be able to eventually wear down the enemy tower until it goes down, sooner or later depending on who your ADC is and how much waveclear the enemy mid laner has.
You'll want to group with your team and place vision around the next objective, as well as deny vision wherever possible with Control Wards and Oracle Lens. You'll want to take dragons whenever they're up, and siege towers together with your team, as well as try and force fights if you know you can win them.
Once in a team-fight, you should be using Help, Pix! almost exclusively as a shield, mainly on your ADC, unless you actually need it to secure a kill that would otherwise escape. This is because when you shield your ADC they gain the Pix, Faerie Companion passive, which scales amazingly with the attack speed your ADC will be building. Whimsy can be used as either peel, or to buff up your ADC's DPS and mobility, hepling them dodge skillshots and catch up to fleeing enemies. Glitterlance is used either to peel or to slow down fleeing enemies. Wild Growth is either used defensively on a low HP ally (especially if it's a carry), or as engage followup by adding more CC to the mix for your team as well as increasing the tankiness of your initiator.
It's also very important that you remember to use your item actives whenever necessary, since so much power of supports is concentrated into the item actives they buy.
That's it for my Lulu guide. I hope you found this helpful and learn to play Lulu as well as you want to.
Special thanks to Hopper for banners and coding.