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Choose Champion Build:
-
-
Tanky Anti-ADC
-
Recommended Items
Spells:
Ghost
Exhaust
Items
Ability Order
Blast Shield (PASSIVE)
Vi Passive Ability
Introduction
Greetings

Hello everyone, my name is lRodo (duh), and this will be my first complete guide for Mobafire. I’ve been playing Vi for a couple games now, and I hope the knowledge I’ve got from playing her will be useful for you. I hope you enjoy, any tips or comments are welcome. Please check my three builds, I think you might find them interesting.


She specializes on light harassment and taking down the most important objectives in teamfights. She has high mobility and soft CC, so it'll be very difficult to get away from her.
As an Offtank, I recommend you to go ALWAYS at the TOP LANE or rush into the JUNGLE.
She shines in my opinion, on every stage of the game, specially because of her sweet armor shattering, which will help getting the tankier objective, increasing the damage dealt for you and your teammates, and this is useful from the beginning where, combined with your runes, you will deal almost the whole damage, to the late game, where you'll be able to shatter a 45% of their armor.
So, here it is, the guide to flipping tables (credit for the video is for the channel owner).


I take the traditional defensive/aggressive runes, but I also find somewhat cool getting movement speed or maybe health.
Runes




Greater mark of Strenght: I’d take this to burst your early game damage, but I rather take the above ones, up to you.


And finally, the big boys.

Greater Quintessence of Armor Penetration: More focused on champions with heavy armor, obviously, but will be more useful at the laning phase against champions like Malphite.

Attack Damage Build
Offense
Tier 1: Summoner’s Wrath seems like the obvious option, either if you have



You can either take ¾ and ¾ for Sorcery or distribute the 6 points either way you like. Since you have some awesome farming spells, taking Butcher would be useless.
Tier 2: Take


Tier 3: Take



Tier 4: I take Brute Force, since it will help you early on those last hits on the minions if you don’t feel like pushing. Why not


Tier 5: Take


Tier 6:

Defense
Tier 1: Put some points on

Tier 2: You can rush on the combination you want between Hardiness and Resistance. I put 3 points on


Tier 3: The last point goes obviously on Veteran’s Scars, for one of the best increases on health at early levels.

Tanky
Offense
Tier 1:


Tier 2: Take

Tier 3:

Defense
Tier 1: Same,

Tier 2: Also the same,


Tier 3:


Finally,

Tier 4: Along with



Tier 5: Lets suppose you're getting early ganked by a troll team 5 vs 1 top, you'll have 5 extra armor, which will make your agony last longer. Just kidding, this will be useful on early teamfights, for example, if they decide to invade your jungle.

Tier 6: The bread and butter of the Defense Tree, always take


lRodo’s Pick:
![]() |
I get ![]() ![]() ![]() No, I like these ones since you’ll be playing an Anti ADC role around the game, and ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Other Spells
![]() |
I’d substitute the two above mostly with ![]() ![]() ![]() ![]() ![]() |
![]() |

![]() |
![]() I find this passive just fine, not a huge deal, since early game has a very long cooldown. It will take a 10% of your health for amount. So in almost every fight this will activate just once, or maybe twice. Keep in mind to have the cooldown refreshed before engaging, so it’ll be useful on the skirmish or fight. |

![]() |
![]() A really good multi-purpose spell. You can use this for many things, closing distance in order to use ![]() ![]() ![]() |

![]() |
![]() This is a really big deal ability. It is passive, meaning that you won’t have to activate it so it can work. This will make you do some really nice harass on early game, as it deals a percentage of your opponent’s maximum health PLUS penetrating a nice 20% of his armor. You have to keep in mind that the third strike will hit under the armor penetration, meaning that it will do the damage BEFORE penetrating the armor, so if you want to keep punching, there is where it will deal the extra damage. |

![]() |
![]() What I call my main harassing tool early game. It makes a big amount of damage which will blast in a cone behind your target. It’s also great for farming, you’ll clear minion waves really fast. Also, it’s good to deny farm, since your opponent won’t want to be close to his own minions, since it has a big AOE. Be aware that it has a long cooldown on early game, BUT you can store 2 of these punches at a time, to use one after the other in a 1 second cooldown. Fortunately, you can lower the cooldown with items and masteries. Also, the damage applies to turrets when active. |

![]() |
![]() Oh boy. This is one of the best fight engangers I’ve ever seen. It will make you immune to Crowd Control effects, but only while she is casting. You’ll have to try to land this on the most important target of the enemy team; most of the time will be the ADC. Also use this to reach an escaping enemy instead of Vault Breaker. Make sure to make your team know when you’re going to use it so they can follow you to the fight, and try to hit some targets on your way while it’s active to do a 75% of its damage to them. |

Laning
In laning, I take 1 point on








Jungling
I found useful getting



Laning
Starting Items
Starting off I take the traditional Boots of Speed and 3 Health Potions. This will help her out with the sustain problems on the first phase, but try to save them if you want to last longer in your lane.
Early Game
On my first call I try to rush for 1 or 2 Doran’s Blade. I recommend this since you’ll benefit from the life 6% life steal, grating a little sustain on the laning phase. I also recommend getting


After this, I usually get






After getting either of those, I highly recommend to upgrade your boots. 90% of the time I get Mercury’s Treads. Vi often has no problem on being focused by CC effects while casting her ultimate, but if an enemy like




Mid Game
This will be all matter of choices.
If you’re using the AD Item’s, I recommend you to get


Why




Either way, if you’re not crafting





If you went for the AD build, I recommend you taking an




Late Game - AD
For the AD, when you already have




For your final items, you have many options; this will be completely up to you.
For the fourth item, you can take “Ravenous Hydra” which will give you incredible sustain and more AOE damage. However, this one’s very expensive.
You can also take Lord Van Damm’s Pillager (still not available), which will give you more CDR and Flat Armor Penetration, along with some spell vamp and health. Remember that FAP (lol) has no limits, and you can take advantage if the enemy team has a heavy armored tank.
Kitae’s BloodRazor is a new item, not in game yet. I find it attractive since it also makes you deal some magic damage based on the opponent’s maximum health, has some noticeable attack damage and attack speed. Every of these features will totally rock along with your



And finally, get an


Late Game - Tanky
Once you have


Again, you may want to get Sheen. “Wait, why?”. Well, there is this new item Iceborn Guantlet which with I found a pretty cool effect on (see “combinations”). Instead of doubling its damage, it will deal a 125% of your base damage when you activate an ability, PLUS creating a field that will slow enemies who pass through. You’ll have an entire and scary set of Crowd Control.
If you don’t like the idea, but you still want to be a cool anti-ADC, you can rush for a Randuin’s Omen, which you may activate when you reach your target. It’s also a great option which will also give you a cool amount of health.
Before this, you’ll need some more sustain. Unlike the AD guide, you’ll have to get your sustain from health regeneration instead of life steal.
So, much like a full tank, you can get

Same as AD, your final item must be


Jungling
For jungling, there is not a big change on the items I get. By the end of the game, its almost the same result of combining the two above, or you can fully get any of the ones above.
I focus on mobility when I'm jungling, so the biggest change would be that I get






But I still made a item guide for the jungle, so you have the idea on what to buy and its order, in case you're a beginner in the jungle and want to start jungling with

Starting Items
For the very beginning, I take the now classical for season 3 starting items for the jungle,




If you decided for the machete, on your first call get


Early Game
I'm expecting that you have done at least done 1 successful gank, and maybe you have a kill.
Good for you, now craft




And if you're in need of magic resistance, depending on your needs, get


Mid Game
After this point is entirely up to you.
The only core items I suggest is



What to do with your




Late Game
If you feel in need, get a





Sometimes, keeping the Wriggle's might be better option if for some reason your support is not warding, or no one is warding. So never underestimate the power of this little thing, since it can give you the position of the enemy team (most of time at



It's extremely easy to farm with

As always, at the start of the game, focus on last hitting minions, and if you can, harass with

You can also face the most-front minion from the wave and use 2







Vi doesn't need a whole lot of skill to memorize and apply her combinations.
Much people however will just spam her abilities. Will this work? maybe, can you get a better result? Totally.

Q+E+E






Harassing
To do a light harass you can charge


Le "Whe're you going?"(Name was
Fiora's idea)
This one is easy. If you are in a skirmish in 1 vs 1, and your opponent decides to retreat, a not-charged Q can make the difference; you'll stop him from retreating and apply a


Vault Breaker's stopping power
The reason I fell in love with this skill on

I was against






So yes, the stop it makes is really useful, and since not in every match everyone is going to have the luck I had, you must learn when you can use it.
As I said above (very above), this can give you a saving factor, much as



Tricks for
Vault Breaker
Closing distance, not hard at all. Most of the time you'll want to close distance in order to use

Another reason why I fell in love with Vault, its because it PASSES THROUGH WALLS, not as



Remember that this will KNOCK BACK your enemy, so you can shut down




Also remember to NOT CHARGE IT when you're in the middle of a fight. You have no idea of how many people I've seen doing this, you will just waste time you could've spent landing basic attacks.

Engaging Combo 1
WARNING: This will just work if your team is aware of you going to start the fight, and if they are going to follow you. You can get better results if you have either Iceborn Guantlet or

Lets put this scenario: you're at front of your team and you're facing your enemy team. In the best case, their positioned like this and their squishiest or Carry/Most important target is at the very back of their formation. Thanks to my legendary Paint Skills, I can show you this.

So you use your ultimate on that squishy/carry target.

While knocking your enemies on your way plus making some damage, you reach your target and stand behind it.

After hitting, you will apply spellblade, which with Iceborn Guantlet will come along with a nice slowing field, that'll stand for 3 seconds. and, since you are going to be surely focused after engaging, while distracting your enemies, the slowing field will prevent them from easily reaching you.

And while you already


NOTE: This will only work (almost obvious)) if you and your team are smart while focusing, and if the enemy team is not much stronger than your team.

General Tips
-Remember, that in the heat of a fight, you must NOT CHARGE

-


-70% of the times I cast

-There is only 1 way your objective has to free himself if he's already afflicted by

If for example, you casted your ultimate on


-

-Use


I hope you found this guide useful on your future matches, and if you took your time to arrive at this point of my guide, I want to thank you and invite you to leave your comments, either positive or constructive.
Special thanks to my friends Overzoul and HazteKawa for their help and support for this guide.

IN DEPTH: JUNGLING
12/22/2012:
-Updated "So... Who's Vi?".
-Added Skill sequence, Items, Combinations, Tecniques and Tips, Scores and Results, Ending Note and Summary, Change Log.
12/22/2012:
-Updated Masteries.
-Added scores and results.
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