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Spells:
Heal
Exhaust
Ability Order
The Relentless Storm (PASSIVE)
Volibear Passive Ability
~~.==Introduction==.~~
Volibear works very well in both laning and jungling. But, I play him as a laner because of his incredible sustain and impressive lane dominance.
For runes i pick up:
Greater Mark of Attack Speed: This mark gives me a lot of bonus attack speed and you should be able to activate Frenzy faster.
Greater Seal of Armor: This seal gives me the bonus armor i need for sustaining and surviving any ganks from the enemy team.
Greater Glyph of Scaling Magic Resist: This glyph gives me a lot of magic resist in late game without any Magic Resist items, allowing me to focus on damage output and increasing my maximum Health.
Greater Quintessence of Health: 78 bounus health in early game is not bad, considering it gives more damage on Frenzy.




For Masteries I take 9/21/0, taking armor penetration and attack speed offense Masteries and any Defense Materies to increase my Magic Resist and my Armor, as well as my maximum Health. Obviously the health bonus increases the damage of frenzy, or as i nick named it 'The Imba Bite'.

By your 1st Recall, you should be able to buy


By your 2nd recall, you get the core items of my Volibear guide,






After you get





Now for your luxury items, as usual, sell




For skills, I really focus on taking
Frenzy
whenever possible, because it makes farming and killing much easier. Don't hesitate to farm creeps with
Frenzy
when you are having a hard time, as it isn't a mana hungry skill. So, I take this skill whenever possible and max it by level 9.
Thundering Smash is a really effective spell when chasing down enemies, but it is quite hard to use as it all depends on positioning. Because
Thundering Smash's main focus in to chase down enemies, I take it at level 2 and max it last.
Sky Splitter is a great and effective Magic damaging spell, as it slows enemy Champions and fears creeps. Enough said, I take it at level 3, and max it by level 13.
Stormbringer is a really painful damaging spell. At level 3, you gain bonus 155(+30% Ability Power) on each attack. Furthermore, it chains up to 4 times which is really effective in team fights. Don't hesitate to use it in small team fights (2 vs 2 etc) because it doesn't really have a high cooldown.






For soloing top, I take
Heal and
Exhaust for more survivalbility and sustain.
If I duo bottom or top, I keep
Exhaust and take
Ignite of
Flash. Theses spells makes me more of a killer than a tanker in early game, making me a very scary opponent.
Optional Summoner Spells:
1.
Cleanse is a really great spell to have by your side, especially in team fights. Don't need to worry about Varus' Ult now do we?
2.
Ghost allows you chase down and escape from enemies easily. This spell is really effective against ganks from the river.
3.
Teleport. I don't highly recommend this spell, but if you seem to have trouble laning and usually get yourself into a bad situation, this spell is always there for you.


If I duo bottom or top, I keep



Optional Summoner Spells:
1.

2.

3.


Whenever in a team fight,





When leading into a team fight, immediately use






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