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Choose Champion Build:
Spells:
Smite
Exhaust
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Introduction to Warwick, the Blood Hunter

But you did not come here to listen to me talk about myself, did you? Of course not. You came to hear about

This guide will be different. Warwick is an exception to this jungling rule because of his sheer dominance in it. His passive,




In this guide I will be discussing a few different

As for the content of the guide, please do not
a) downvote because you have a Warwick guide of your own
b) downvote because of a small grammatical mistake (they happen)
c) rogue downvote. It helps no one
Please do
a) Leave a comment. I will be happy to +Rep anyone who leaves a useful comment
b) Vote up the guide. I need all the support I can get
With that being said, I now present to you Warwick - Jungling at All Levels.
SPACe |
Pros: +Almost unbeatable in 1v1 melee situations +Devastating ganks after level 6 +High sustain, very difficult to kill +Has a good team steroid +Easy to jungle |
SPACE |
Cons: -Cannot gank effectively until level 6 -Difficult to place in a team fight -Reliant on abilities with high cooldowns -Complete lack of range -He is pure evil! |
Runes



















(reconstructing this section in a future update)
Tier 1
Brute Force
gives you some early attack damage, which really benefits
Warwick considering he is being built as an attack speed champion.
Butcher
helps to clear out the jungle faster.
Summoner's Resolve
grants
Smite kills an extra 10 gold, which is truly amazing for a Tier 1 mastery and will really begin to add up over the course of the game. The other 8 points in the defense tree go into some basic defenses:
Resistance
,
Hardiness
, and
Tough Skin
.
Tier 2
As previously stated,
Warwick needs attack speed (
Alacrity
) and cooldown reduction (
Sorcery) to succeed.
Tier 3
The two Tier 3 masteries picked up are both for penetrative purposes.
Weapon Expertise
helps
Warwick against tanks at all stages of the game, while
Arcane Knowledge
buffs up
Hungering Strike damage.
Tier 4, 5
Sunder
provides a bit more armor penetration, while
Vampirism
gives
Warwick even more sustenance in the form of life steal.
Tier 6
Executioner
is a great mastery for any stage of the game. Whether it be for finishing the Ancient Golem faster, or for beating down a tank late in the game,
Executioner
is always handy.
(massively reconstructing this section in a future update)














Tier 2





Tier 3






Tier 4, 5





Tier 6



(massively reconstructing this section in a future update)
The Builds:
SPAAAAAAACE |
Riot Recommends
![]() ![]() ![]() ![]() ![]() ![]() SPACE
Procwick
![]() ![]() ![]() ![]() ![]() ![]() |
SPACE |
Core Items
![]() ![]() ![]() ![]() |
SPACE |
MB Warwick
![]() ![]() ![]() ![]() ![]() ![]() SPACE
Tankwick
![]() ![]() ![]() ![]() ![]() ![]() |
These three builds will be the basis of the items discussion in the section below. Remember, a recommended build is what it is: recommended. Any good player would tell you that you cannot play one specific build every game and expect to win. While the recommended builds are a good foundation for a style of play, you should not build those six items every game and expect to win.

Logic Behind the Core Items:































So, in order of most useful boots to least useful boots:
















Finishing Your Build:
Once you have finished building your core items, it is time to start thinking about late-game. I have listed options for each of the three builds listed above.
































When Everything Goes Wrong:
Everyone has games where everything goes wrong. You die to the Wraith camp, you miss an easy gank early in the game, and have to afk to pour your little brother a glass of milk. When this happens, be ready to get the following items.



The 2 Doran's items will help sustain your health (





































Good Summoner Spells:
These are really the only three spells that I actually recommend as a jungle
Warwick.
Smite is a given on just about any jungler and should always be taken. The other slot goes to either
Flash or
Exhaust.
Flash is good for just about everything. Escaping, closing in, avoiding an ult, etc. Just recently I thought that it was definitely the best choice for
Warwick, until I gave
Exhaust a try. Early game ganks are difficult for
Warwick, and when combined with your ult
Exhaust gives you almost guaranteed success (granted your allies have any sense at all). Even in the late game it can be used to shut down carries.
So, it all comes down to what you want, better escaping ability or better ganks.
Summoner Spells in Between:
Ignite is always good for securing early-game kills, but as a jungler it is not on the same level as
Flash and
Exhaust.
Cleanse is not a terrible choice, since Warwick gets hit with a lot of crowd control. If there is a ton of crowd control on the other team, the better option would probably be a
Quicksilver Sash.
Surge appeals to
Warwick's strong points, and is a possible choice, but I have not used it myself.
Heal is probably better left alone because of your passive.
Summoner Spells that should be Left Alone:
Everything else should be left alone. You are jungling, so
Teleport is not for you.
Clairvoyance should be left to the support, and
Ghost is unnecessary thanks to
Blood Scent. All the rest? Not even going to comment.



These are really the only three spells that I actually recommend as a jungle









So, it all comes down to what you want, better escaping ability or better ganks.
Summoner Spells in Between:












Summoner Spells that should be Left Alone:
Everything else should be left alone. You are jungling, so




I have a picture up now! The numbers in the picture correspond to the steps in the guide.
1) If you have runes, buy a
Long Sword and
Health Potion. If not, buy a
Cloth Armor and 5
Health Potion. Use your skill point on
Hunters Call.
That is it for the jungling route. If you did not feel like reading all of that, and want a "TL;DR" version, look below.
1) Golems (W), Wraiths (Q), Wolves
2) Blue buff (Q), Wraiths, Red buff, Golems (E)
3) Gank,
Wriggle's Lantern
4) Gank, Dragon

1) If you have runes, buy a





![]() 2) Head to the Golem camp. If you are blue, they will be in the bottom-most camp. If you are purple, they will be in the top-most camp. Once they spawn, hit the little Golem with an auto-attack followed by ![]() ![]() |
SPACE |
![]() 3) Go to the Wraith camp, the one nearest your middle turret. If you are running ![]() ![]() ![]() ![]() |
SPACE |
![]() 4) Go to the Wolf camp next, which is just across the middle lane. Activate ![]() ![]() ![]() |
![]() 5) The Ancient Golem (blue buff) camp is next, just beyond the Wolf camp. Activate ![]() ![]() ![]() ![]() ![]() |
SPACE |
![]() 6) Now that you have blue buff, you can do whatever you want. Head back to Wraith camp and clear it out. Use your abilities liberally since you basically have an infinite source of mana. |
SPACE |
![]() 7) Move to the Lizard (red buff) camp afterward. ![]() |
![]() 8) Head back to Golem camp and clear it. |
SPACE |
9) At this point you have a few options. You can either return to the Nexus and pick up Madred's Razor or attempt a gank. Since you have red buff, it is a good idea to try a gank now. Try to find the lane that has the enemy on lowest health. If they do not have the lane pushed, tell your ally in that lane to let the enemy push. Wait for them to overextend past the midpoint in the lane, then auto-attack to trigger the red buff slow, use ![]() ![]() ![]() |
SPACE |
10) If the gank was successful, jungle a bit more before heading back for ![]() |
![]() 11) Once I have ![]() |
SPACE |
![]() 12) The next step is to take the Dragon camp. Make sure your solo top ally is okay before heading bot. You should be at least level 6 by now. Tell your allies to let the bot lane push, then gank with ![]() ![]() ![]() |
SPACE |
![]() 13) From here on out it is all about the gank. Ward the enemy red and blue buffs and take them whenever you can. Once Dragon respawns (after 6 minutes) head back and kill him again. |
That is it for the jungling route. If you did not feel like reading all of that, and want a "TL;DR" version, look below.
1) Golems (W), Wraiths (Q), Wolves
2) Blue buff (Q), Wraiths, Red buff, Golems (E)
3) Gank,

4) Gank, Dragon
Attack Speed Warwick:
Item Sequence






Wriggle's Lantern
1800

Wit's End
2800

Spirit Visage
2700

Malady
2035

Guardian Angel
3200

Madred's Bloodrazor
3800




Madred's Bloodrazor Warwick:
Item Sequence






Madred's Bloodrazor
3800

Spirit Visage
2700

Wit's End
2800

Guardian Angel
3200

Frozen Mallet
3100





Tankwick:
Item Sequence






Wriggle's Lantern
1800

Frozen Heart
2500

Wit's End
2800

Spirit Visage
2700

Guardian Angel
3200





Early Game (Levels 1-6):
Depending on what runes you have, you will start one of three builds:
Runeless ![]() ![]() ![]() Pros: +Guaranteed jungle success Cons: -Slowest jungle speed |
SPACE |
Not Ideal Runes ![]() ![]() ![]() Pros: +Fastest jungle speed Cons: -Health drops dangerously low at Ancient Golem -Will need a leash at the first Golem camp to conserve health |
SPACE |
Ideal Runes ![]() ![]() ![]() Pros: +Ganks are a lot easier pre-level 6 +Quick movement between camps Cons: -No protection or attack bonuses |
Regardless of which items you take, you will follow the same jungle route. At 1:55, if anyone on your team has




Regardless, once you have red buff, it is time to gank. If you are using

Signal the gank with a red ping on your target (hotkey "G") >> Auto-attack to trigger red buff effect >>




You should not have any trouble ganking a well-pushed lane, especially if your ally is aware of the situation and helps in the gank. After a gank or two, it is time to get your first core items:




Your focus should now be on reaching level 6 and





Mid Game (Levels 7-12):
For me, Mid Game usually consists of the time period between the

(this section coming soon!)

SPACESPA |
![]() |
___ | ___ | ___ | ___ | ___ |
![]() |
2.28.12 - Version 1.0
~Published the guide with one build and the basics. More to come, for sure!
2.29.12 - Version 1.1
~Operation: Make Guide Pretty is underway. Already started giving the "Jungling Route" section a complete overhaul. Would love some feedback!
~Added two more builds and changed up the Masteries.
~Working on a walkthrough: "A Walkthrough of Warwick."
3.1.12 - Version 1.2
~Still working on "A Walkthrough of Warwick."
3.15.12 - Version 1.3
~Got back to working on this. Keep a look out for a soon-to-come
Fiora guide!
3.21.12 - Version 1.4
~This guide has reached the top 10! Thanks everyone who voted!
~Reconstructing the format on much of the guide. Some parts look ugly and need to be redone.
THANKS TO:
~MobaFire: for hosting this guide, and being an awesome LoL resource
~Jhoijhoi: For her "Making A Guide" guide. It helped quite a bit with making boring text look attractive.
~Anyone who leaves a comment! They are all appreciated! Except for troll comments, of course.
~Published the guide with one build and the basics. More to come, for sure!
2.29.12 - Version 1.1
~Operation: Make Guide Pretty is underway. Already started giving the "Jungling Route" section a complete overhaul. Would love some feedback!
~Added two more builds and changed up the Masteries.
~Working on a walkthrough: "A Walkthrough of Warwick."
3.1.12 - Version 1.2
~Still working on "A Walkthrough of Warwick."
3.15.12 - Version 1.3
~Got back to working on this. Keep a look out for a soon-to-come

3.21.12 - Version 1.4
~This guide has reached the top 10! Thanks everyone who voted!
~Reconstructing the format on much of the guide. Some parts look ugly and need to be redone.
THANKS TO:
~MobaFire: for hosting this guide, and being an awesome LoL resource
~Jhoijhoi: For her "Making A Guide" guide. It helped quite a bit with making boring text look attractive.
~Anyone who leaves a comment! They are all appreciated! Except for troll comments, of course.
This guide is still in its early stages, so please do not down vote me simply because a topic is missing. To give you an idea of what is still to come...
~A section on warding
~Details about mid and late game
~FAQ
...and more. If you have a question, please do not hesitate to ask. I am also a big fan of constructive criticism. If you have an idea for something that would make this guide more informative, let me know. Thanks for reading, and if you enjoyed it, please consider voting me up. Thanks again.
-3Rain
~A section on warding
~Details about mid and late game
~FAQ
...and more. If you have a question, please do not hesitate to ask. I am also a big fan of constructive criticism. If you have an idea for something that would make this guide more informative, let me know. Thanks for reading, and if you enjoyed it, please consider voting me up. Thanks again.
-3Rain
I will use this space to share picture of "success stories" after using this guide.

I played six games with
Warwick while creating this guide, and here is the result. In the one defeat, both mid and top lanes were fed before I even had my blue buff, and the game was over after 20 minutes. All games were played using the strategies and items listed in this guide.

I played six games with

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