Starting Items
Core Build
Boots
Defensive Choices
Situational
Synergies
Warwick is good against:
Warwick is weak against:
Warwick works well with:
Summoner Spells
Flash is absolutely mandatory. It allows you to Flash Infinite Duress, escape, secure a kill, or simply position better. It's possibilities are endless.
Exhaust is the standard 2nd Summoner Spell in most cases. It's very good in duels/squirmishes and is great for shutting down an assassin or ADC. Ignite is an alternative to that if they have heavy healing/lifesteal/spell vamp due to it's Grievous Wounds. A final alternative would be Heal. Only get this if your ADC took
Exhaust or Cleanse instead of this.
Runes
Masteries


Click to Enlarge
Standard tanky support masteries. Put 21 points into the Defensive tree. Start out with 2 points in
Enchanted Armor
for a small bonus to your armor and magic resist late game. Then put 2 points into
Block
to take less poke and give access to the point in
Unyielding
in the 2nd tier. After that, get 3 points in
Veteran's Scars
for a nice boost to your health early game and for access to the 3rd tier of the Defensive tree. Take the point in
Juggernaut
for a nice increase in health and then 2 points in
Resistance
for a small amount of magic resist early game and 3 points in
Hardiness
for a small amount of armor and for access to
Reinforced Armor
which will help a lot vs ADCs and other crit heavy champs(ex: Yasuo, Tryndamere). Note: Put a point in
Swiftness
if their team has a lot of slows(ex: Ashe, Karma, Nunu & Willump). Following that put 3 points in Perseverance for nice sustain and for access to the point in Second Wind which will help quite a bit when you're low. Next put a single point in
Legendary Guardian
for tankiness during teamfights and squirmishes. We finish off the Defensive tree with the point in
Tenacious
for some much needed Tenacity. In the Utility tree put 3 points in Fleet of Foot for a built in Greater Quintessence of Movement Speed and then a point in
Meditation
for early game mana sustain. In the 2nd tier get 3 points in
Summoner's Insight
for that amazing Summoner Spell CDR. Then put a point in
Alchemist
for access to the final point in
Culinary Master
.
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About the Author

Hello! This is my 5th guide here on Mobafire and it is for Warwick the Blood Hunter in the support role. I've been playing League of Legends for about a year and a half now and I'm obsessed with the support role. I also enjoy jungling and top lane.
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Introduction
As mentioned previously, this is a guide for Warwick support. Warwick more commonly seen in the jungle or top lane has a very unique kit that is surprisingly good for the support role. No other champion in the game has the kind of reveal he has or a permanent AOE attack speed boost! My other guides can be found here!
Who is Warwick?
 
Warwick's Weaknesses
Like all champions, Warwick has some weaknesses as well. First of all, his burst is almost non-existent. That is a problem because in lane to win trades, they have to be extended a bit(3-4 AAs plus Hungering Strike). While Warwick has exceptional self-sustain, he has nothing to sustain or shield his lane partner with except for the Relic Shield passive early-mid game. That also contributes to his very weak pre-6. Same with the fact that he is melee and has no ranged poke. Outside of lane are his 2 biggest weaknesses. Since his sole gapcloser( Infinite Duress) is targeted, he is prone to being kited. Finally, his biggest weakness is that his Infinite Duress can be interrupted by hard CC.
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Champion's Skillset

Innate |
(Innate): Eternal Thirst
Each of Warwick's attacks will deal 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6 / 6.5 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 / 15 / 16 additional magic damage and heal him for that same amount. Each successive attack against the same target will stack this amount of healing and damage up to a maximum of 3 stacks. The stacks remain for 4 seconds.
While not a supportive passive, its what gives him most of his damage. Warwick does good sustained damage and has good sustain due to this passive.
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Q |
(Active): Hungering Strike
Strikes an enemy for the greater value between 75 / 125 / 175 / 225 / 275 (+100% of ability power) and 8 / 10 / 12 / 14 / 16 % (+100% of ability power as flat damage) of the target's maximum health, and heals Warwick for 80% of the damage dealt. Minions and monsters will only be dealt the flat magic damage.
Hungering Strike lets Warwick do good damage to tankier champions. Other than that, its used to trade with the enemy in lane and to sustain yourself. It is also his only form of poke(short range). Max this 2nd but put in a 2nd point at level 4.
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W |
(Active): Hunters Call
Warwick lets out a howl that inspires all nearby allied champions. This increases Warwick's attack speed by 40 / 50 / 60 / 70 / 80 % and all nearby friendly champions' attack speed by half of the amount for 10 seconds.
This is his main supportive ability. It has a large CD at early levels and when you have no CDR but once you hit 40% CDR and level 5 Hunters Call it has a 9.6 second CD. That means its possible for everyone on your team to get a 40% Attack Speed boost permanently. The other great thing about this spell is that it costs only 35 mana so you can use it whenever you want without worrying about going oom(out of mana). Max this first.
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E |
(Active): Blood Scent
Toggle: Warwick senses enemy champions under 50% life within a 1500 / 2300 / 3100 / 3900 / 4700 distance of him, revealing them until they heal. Upon sensing an enemy, he will gain 20 / 25 / 30 / 35 / 40 % movement speed.
This is what makes Warwick unique. Its relatively weak at level 1 but is a lot stronger(much more range per level) at level 2. At level 5 the range is gargantuan allowing you and your team to see low HP enemies halfway across the Rift. Note: The CD(after you turn it off, if you do) is 4 seconds and cannot be changed with CDR. This is what makes Warwick the beast he is. Max this last but put a 2nd point in at level 10.
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R |
(Active): Infinite Duress
Warwick lunges at an enemy champion, suppressing the target for 1.8 seconds and striking for 50 / 67 / 84 (+0.4 per bonus attack damage) magic damage in 0.33-second intervals. Warwick gains 30% life steal for the duration, and is considered to have fully stacked Eternal Thirst against the target, which is removed at the end of the duration. Each of his strikes triggers on-hit effects and benefits from life steal and Eternal Thirst.
At a 42 second CD with 40% CDR and 3 ranks in this spell, this is borderline OP. This allows Warwick to initiate effectively. Get near an enemy(that you and your team can kill) and either Flash Infinite Duress or simply Infinite Duress. Its what will make your team adore you. It also makes enemy supports hate you due to them almost never building Quicksilver Sash(so its an almost guaranteed kill on them) and Mikael's Blessing active not working on suppresses. If you're 1v1ing an enemy(Weird right? Your DPS is high enough to do it) or running away from one at low health, using Infinite Duress on them will heal you a bit due to it proc'ing Eternal Thirst and lifesteal. Note: If you get blinded(ex: Blinding Assault) before casting this spell, you will do no damage. Just the suppression. Get points in this whenever possible.
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Skill Order

Skill Priority
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Itemization

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Core Items Mikael's Blessing is core since it gives him everything he wants. CDR, Tankiness(MR), a ton of mana regen, and a targeted heal + Cleanse. This item is mandatory unless they have pretty much no magic damage and no cleaseable CC(ex: Yasuo Wukong Soraka Graves Master Yi). Locket of the Iron Solari paired with Frozen Heart is amazing. The MR aura and Attack Speed debuff along with the 30% CDR, 105 Armor(includes bonus from
Enchanted Armor
), 21 MR(includes bonus from
Enchanted Armor
), 412 HP(includes bonus from
Enchanted Armor
), AOE HP regen and AOE shield is just OP. Ruby Sightstone is the one item that is going to be bought every single game. Well, at least the Sightstone part of it. If you don't get this, don't play support. Go learn how to, then play it. The vision it provides is unmatched. The health is nice too. :)
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Choose One Banshee's Veil is the standard. It gives very nice stats for a tank and also allows you to initiate much safer. Get this in most cases. Thornmail should be bought when the enemy team is filled with auto attack reliant champs(ex: Yasuo Kayle Tryndamere Draven Sona). Otherwise, its smarter and recommended to get Banshee's Veil.
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Laning
During the laning phase, Warwick is borderline terrible. At least, pre-6. Then his presence(or lack of) becomes overwhelming. While laning you want to make sure to make good trades and farm your Relic Shield as instructed. At level 6, ask for a gank so your team can get a guaranteed kill with Infinite Duress.
Teamfighting
Synergies

Counters
 Special Thanks
People I want to thank for helping me with this guide:
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