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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Introduction
Hello everyone, and welcome to my first guide, covering my favorite jungler, and the first one I purchased,

Now everyone knows when your screen turns dark, your allies disappear, and you hear that infamous "DAAAARRKNESSSSSSS," a scary black creature of nightmares is sure to be lurking nearby. His ultimate ability alone won't lead you to a fear-inducing victory, though. That is why I'm going to show you, the reader, the player, how I like to equip our Eternal Nightmare.
[*] Very versatile champion. Can be built several different ways.
[*] Can deal damage and be tanky at the same time.
[*] Abilities scale well.
[*] Team synergies are common.
[*] He looks freakin' sweet.

CONS
[*] Has a slight drop off late game.
[*] Ultimate has a long cooldown at early ranks.
[*] Reliant on blue buff early game for constant ganks.
[*] Easily kited because of epic chasing ability.
[*] Short(melee) range champion.


I try not to recall until I can afford a

If you're particularly rich, investing in your

For you math haters, here are some numbers:
Wraiths will give you 55 gold, an extra 8 gold.
Blue buff camp will give you 98 gold, an extra 6 gold.
Wolves will give you 63 gold, an extra 6 gold.
Golems will give you 64 gold, an extra 4.
While this may not sound like much, each clear of your jungle will drop an extra 30 gold right in your pocket, not to mention the extra 3 gold/10. If you're also taxing your lanes after a successful gank, your man purse will grow exceedingly heavy. You'll have your

By now, your enemies are starting to deal more damage. You're going to have to keep up. This is where situational building comes into play. If you're going to build like a bruiser, this is where you start your












Reaching mid-game, you should have your core almost complete. Your second-tier boots are done, your wriggles is in hand, and you have a big item like



If your ward coverage is adequate and your team is doing fine, make sure you're not falling off in damage or usefulness.

Ideally, your late-game build should incorporate attack speed to complement





Honorable Mention

Suggested by Fabulous Taric(NA server). This item would synergize very well with Nocturne's




Also suggested by the truly, truly OUTRAGEOUS Fabulous Taric from the North America server. This item gives 45% attack speed while off of cooldown, but when activated, gives 100% attack speed and 100% critical strike for up to 3 attacks or for 3 seconds. This item would be great for an assassin build, which I have not, as of now, covered. This item would synergize incredibly with

-
The enemy team has a ton of armor, what do I do?



The enemy team is stacking health. They're just tanking everything.


We keep getting caught out of position and/or we can't get objectives!
I'm full build, but I'm not doing enough damage yet!



Please let me know of any other counter measures you have taken! I'm always open to suggestions.
Umbra Blades


In addition to healing you, the cooldown is reduced by one second every time you use a basic attack. This synergy with attack speed is vital to survival in the jungle and in team fights, which often take place near minions and jungle creeps. This is why I include



Duskbringer




Shroud of Darkness
Nocturne's W ability,



Not only will it block ultimates, it will block nearly any ability. Upon blocking an ability, the attack speed bonus is double, allowing you to kill them faster. Blocking CC, high damage spells, and knockbacks can completely ruin your enemy's strategy, forcing them to adapt, retreat, or die. This skill synergizes incredibly well with

Unspeakable Horror

The skill itself is low damage, but scales 100% on ability power. Despite this scaling, building AP on Nocturne would be almost useless, as this is his only ability that scales on it. This makes




Paranoia
DARRRRRRRRKNESSSSSSSSSSSSS
Nocturne's signature ability. Your vision is cut off. Your allies have disappeared. That familiar feeling that you're screwed comes. You rush to the nearest bush when you're suddenly blindsided by




Upon activation, it cuts off the entire enemy team's vision, scaring them into hiding, hence the name "Paranoia." Once activated, Nocturne may then dash to an enemy champion in range, which is HUGE at rank 3, dealing a nice chunk of damage, often being followed up with all of his abilities. This makes it an ideal initiate for team fights by cutting off vision and placing you right in their squishiest carry's face, slicing them up with your




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