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Choose Champion Build:
Spells:
Exhaust
Flash
Ability Order
Divine Ascent (PASSIVE)
Kayle Passive Ability
August 2012 Buff --> archive build
In particular, dual pen is great for hybrids and works together with
* You should have taken Q, W, and E, and Q should be leveled the most.
* First, you land the
* Then you shred MR with
* Then you land
* Now you can land more auto-attacks if you have to.
Note that this approach does a lot of damage using a
Taking
If you don't have good team CC and/or tanking,
Boots:
WHAT USED TO WORK:
So... this is Riot's way of saying that you will never again take
In the old days, it was sort of slow to get started with
No more.
OMGWTF nerf
Now it's a 5-second on-hit debuff. 2% armor/MRes reduction, 5 stack maximum. That's 2%, not a flat 2, so basically it's good for focusing Assuming you get 5 stacks, that's roughly a 3-4% team damage bonus on a target with 50 armor/MRes. More like 6-8% on a target with 150-300 armor/MRes. It breaks even with
On the magic side, for most non-tanks, two stacks of
It's not all bad
Ok. But some things have been improved a bit.
Now it only buffs HOW THIS AFFECTS THE BUILD:
Not a lot. I guess stacking AD doesn't work as well with the nerf to your damage bonus.HOW THIS AFFECTS GAMEPLAY:
You're better at debuffing, and not quite as good at auto-attacking all alone. You should be less willing to fight alone than before, and you will be better at helping the team focus targets by actually slowing them.
15 sec cooldown, slight nerf to heal amount that tapers off to the old value by level 5. AP scaling nerfed from 50% to 35% (or something), so screw AP. Twice as much speed gained for a quarter as long. Again, much better for chasing/escaping in a pinch than before - Alt + W will save you more than ever before, but you can't spam it.HOW THIS AFFECTS THE BUILD:
HOW THIS AFFECTS GAMEPLAY:
Use it more for chasing. Heal allies if you want, but ration it a bit more, because we won't be leveling it up and it won't be mana-efficient to spam it. (efficiency improves with level, but this is *not* the first priority - see below)
Shorter cooldown, lower cost, more damage, 50% larger splash radius, 33% nerf on the AP scaling. Damage bonus is now 10 per level, maxing at a B.F. Sword and some change with no AP/AD investment. (Funny enough, it's actually a HOW THIS AFFECTS THE BUILD:
Attack speed rules, AP drools. Level this skill up a lot. It used to not help much to level E, but now it does. Get this maxed at level 9, and your mid-game will be strong - as long as you have ASpd to back it up.HOW THIS AFFECTS GAMEPLAY:
* First 9 levels are stronger. Spamming E is cheaper, the cooldown is lower, it splashes more, and it hurts more. Expect to be strong mid-game.* 50% splash radius increase lets you harass-farm to your angel heart's content. It's not even fair how you can just mow down a whole wave of minions while your enemies have to run around flapping their arms like chickens trying not to get mixed up in it.
Same as before.EDIT:
Now that
Adapt to the situation. e.g.,
Anyway, there are a lot of items to choose from. I posted two sample builds - the first one is more DPS, and the second is more about debuffs and team focusing. You could even go a little bit tankier, maybe selling Philosopher's Stone for
Given the larger radius of
60 AD, of which 40% (24 AD) splashes. 70 AP, 20% used for splash damage: 28 magic damage to primary target AND nearby targets. 88 Damage added to main target, 52 damage added to other targets. You also get a second copy of
Anyway, I'll probably still get it sometimes. It just doesn't seem obviously mandatory quite like before. I need to playtest this, though.
EDIT: Tested! I like
(^ What kind of damage is your team doing? Is it lopsided one way?)
If you get
I haven't tried this yet, but it sounds appealing if you have sustaining trouble in lane. 15% spell vamp should be something like 10 life steal per minion hit at
EDIT:
*Maybe* I could see finishing a build with:
I'd want at least +100% attack speed first, though. The Gunblade is good for lifesteal/spell vamp in particular, and you *might* be able to attack fast enough for the .20 AP scaling to
However, if you've played
UPDATE:
This item is back in style again. Now that
Rageblade is iffy because AP still isn't as strong as it could be, but if you get an early gunblade, a rageblade for AS can help. They actually work together.
Build 1
is a carry build, tank-slayer especially. You will need more CC then you're putting out.Build 2
is a DPS support bruiser dubuff build. Slow with the mallet, lower the armor with the cleaver, and keep on slowing and debuffing with Stark's while you buff and lifesteal. Decent damage, and it really helps your team focus targets. Also a pretty sturdy build, just anDO IT!
Seriously. Let's look at what you get:
* TWO slows (
* TWO free temporary BF swords that splash (
* A shield AND a heal (
* Massive knockback ult (
* 3 seconds of invincibility (
You just have to work together. A huge splashing double BF sword and a shield every time you want to engage? Yes, please! All you need to do is build some ASpd.







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